2 Champion Concepts: One Champion based on a Queen Bee and another based on an Ant Queen
Author inspiration: Well it sort of appeared out of my head one day. With that I fleshed out an idea over the months. After some "balance changes", I decided that enough is enough and wrote these ideas on paper (more specifically, 2 separate google docs) . So here goes:
Champion #1: Apis - The Hive Mind Lore- The void should be a fearsome place, the people of Runeterra once said. This was until Apis appeared in Runeterra. No one knew where in the void Apis originated from, but egends say she was a void creature that got trapped in Runeterra as a youngling. Lost and confused, the void creature eventually reached demacia, where people initially feared the creature. With this fear, Galio and the Demacian army was summoned, but Apis managed to escape and hide inside the streets of Demacia before they arrived. Over time, Apis slowly started to appear again and it was found that the void creature grew fond for helping out demacians and humans in general. Quite the opposite for the ruthless and predatory nature the void were once known. People in demacia were then accustomed to Apis. As Apis grew, she found about her powers to control the insects of the skies, and with this power she fought with the Demacians through countless battles. With that, the Demacians started to trust and seek other void creatures that could help them fight. Sadly they couldn’t find such creatures, and Demacians met a terrible fate when they let another voidling named “Myrmex” roam Demacia. Unluckily for the demacians, Myrmex looks just like Apis. However unlike Apis, Myrmex was just like any other void creature, ruthless and predatory. Myrmex started to terrorize demacia and when word would went around, the demacians blamed Apis. With such mistake, Apis started to be hated by the demacians. Confused and enraged, Apis tried to reason with the Demacians, which only added to the hate. So as a final straw, Apis decided to confront Myrmex and fight her. Eventually Apis found Myrmex. However this proved to be too late, because as Apis arrived, Myrmex was already fighting Galio and the Demacian army and was in the process of escaping. Unluckily for Apis, she arrived towards the direction Myrmex was escaping from. As a result, Apis got caught and the Demacians with Galio started to fight Apis. In the battle, Apis tried to reason with Demacians but it was all for nothing. So almost defeated, Apis summoned a mass of insects and fled. Over years of fleeing, Apis eventually stumbled onto the institute of war, where she now fights to regain back the trust to the Demacians she once loved and to track down and kill Myrmex for ruining her reputation.
AA Range: 425 Passive: HoneyComb- Every second, Apis generates 1 stack of HoneyComb. One stack of HoneyComb, increases Apis’ armor and magic resist by 10. You can only get a max of 6 stacks of HoneyComb. If Apis takes damage from any source, she loses all stacks of HoneyComb.
Q: Pollinate- Apis summons a minion that travels to the nearest targetable enemy or neutral mob dealing 90/140/190/240/300 (+0.3 ap) after reaching the target. Then the minion returns to Apis healing her for 15% of the damage inflicted. The minion has the same health as the damage it is going to inflict. If the minion dies on the way to the target, the damage and healing is nullified. If the minion dies on the way back to Apis, the healing is nullified. Pollinate prioritizes champions Apis auto attacks. (20 mana)(max seek range: 700)(cooldown: 1.1 sec)
W: Honey Pool- Apis puts down a pool of honey lasting for 5 seconds that grounds and slows all enemy champions in the pool by 30/35/40/45/50/55%. The slow increases by 3/5/8/11/15%, every second, the longer the champion stays in the pool. If the slow exceeds 100% the champion is stunned for 1 second. (100 mana)(effect radius: 275)(cooldown: 12 seconds)(cast range: 650)
E: BeeSting- Over a 5 second period, Apis’ next 3 abilities apply a poison that deals a maximum of 60/80/120/160/200 (+0.6 ap) over 3 seconds. If BeeSting is applied into Pollinate, it does not go back to Apis and the minion dies instantly to the champion it is targeting (aka pollinate will not heal Apis when this ability is activated). (70 mana)(cooldown: 20 seconds)
R: Bee Swarm- Apis roots herself at her current location for 5 seconds while a swarm of bees flies from behind Apis and into the target location. All enemy champions inside the swarm of bees become nearsighted and cannot see any allied health bars. In addition, all enemy champions inside the swarm take a maximum of 900/1300/1500 (+0.4 ap) magic damage over the duration of the swarm. Apis can also cast other abilities but moving cancels the ult. (200 mana)(Total Swarm Range: 2500 long, 700 wide)(cooldown: 180 seconds)
Summary: Apis is build more or less like a control bruiser mage. With decent sustain, Apis can easily bully and safely trade against many melee champion. As such, she is usually played on the top lane and sometimes mid. Now the biggest problem with Apis is her main damage dealing ability Pollinate. Even though it does such a high amount of damage in a spammable ability, it has really crappy ratios. In addition, anyone with really good wave clear just counters Apis. This is because her damage source is literally a minion that can be killable. This means her only reliable way to be useful is from her W and her ulti. That being said both those abilities help Apis be a threat. Her ulti is very much game changing and helps Apis spam her Q without fear of the minion dying before it reaches the enemy. In addition, a well placed pool can deter enemies from getting close to Apis or her team. All in all Apis is a pretty well rounded teamfighting champion, with defined weaknesses and strengths. Plus this idea was formed before I was aware of BeeKeeper Singed and the Bee movie memes, meaning its mostly original.
Champion 2: Myrmex: The Colony of the Void Lore- Myrmex origins were unknown, but it is speculated that she is a voidling. As the story goes, Myrmex became trapped in Runeterra as young voidling. Like her identical Apis, she eventually stumbled across the faction Demacia. Unclear of her motives, Myrmex started to terrorizing the demacians by planting explosive anthills all across the Demacian lands late at night. These hills contained terrifying void creatures that would eat anything made by nature. As such, the Demacians started to despise Myrmex, but because she looks really identical to Apis, Apis was blamed instead. Eventually the demacians tracked down Myrmex, and by summoning Galio, they started to fight her. Myrmex quickly discovers that she is starting to be defeated, she then retreats away from demacia. Losing consciousness she eventually found herself in a Noxian camp, and passes out. At first the Noxians wanted to kill the void creature, but they soon realized that she was fighting Demacians from the weaponry that was adorned around her body. With that they saw great potential for a new weapon. When Myrmex awoke she found herself inside a cage, distressed the creature yelled out but with no avail. Upon realizing her wounds, she calmed down and started to speak. The noxians that were guarding her were amazed and she was brought to General Swain. Unimpressed, Swain ordered to kill Myrmex. Angered by this fact, she then slain the guards which then impressed Swain. She was then appointed as an assassin, becoming one of the only void creatures to be apart of the noxian army. Nowadays she fights alongside noxus in the institute of war.
AA Range: Melee Passive: Territorial- Myrmex and her minions gain 30% more attack speed and movement speed for 3 seconds, if a turret or ward dies or a trap gets triggered near Myrmex. (cooldown: 4 seconds)
Q: Antball- Myrmex throws a projectile that either slows a champion by 30% for 1.5 seconds or snares a champion for 1.5 seconds. In addition, it deals 60/120/180/240/280 (+0.7 ad) damage in single target damage (if it snares) or 70/130/190/250/290(+0.6 ad) in aoe damage (if it slows) plus 2/4/6/8/10 (+0.1 ad) damage per second for 3.5 seconds. In order for the ability to snare, it must hit an enemy champion before the reaching the target location. For this ability to slow, it has to reach the target location without hitting an enemy champion. (cooldown: 7 seconds)(maximum range: 900)(70 mana)
W: Anthill- Myrmex places an anthill down at a target location that spawns an ant every 10 seconds. These ants are minions that have stats and scaling equal to a cannon minion (+0.03 of Myrmex’s ad) and follows Myrmex. Each anthill can spawn a maximum of 3 minions. After it spawns its maximum amount the anthill becomes dormant, meaning it will not spawn anymore minions. If an anthill gets destroyed, it deals 20/30/40/60/80 (+0.2 ap) magic damage to all enemies near the anthill. Myrmex place down a maximum of 10 anthills in the map and can hold a maximum of 5 at a time. Myrmex can also detonate her anthills with her auto attacks dealing the her auto damage plus the detonation damage, but the anthill must be dormant. (cooldown per anthill: 3 seconds)(blast radius: 350)(10 mana)
E: Ant Trail- Myrmex’s basic abilities have different methods that would leave behind a trail of ants that deal 20/30/40/50/60(+0.3 ad) per second for any enemies inside the trail. Methods are listed below. The trail of ants can also apply the CC the ability included with the ability that lasts equal to the rest of the cc’s duration. Methods:
- Antball: The ant trail follows behind the projectile from the place it was casted to the place that was targeted. The ant trail cannot go past the projectile. *Anthill: The ant trail connects all of the anthills Myrmex places around the map. (no cooldown)(no mana)(can be toggled on or off)(Range: Global)(width: 10 range)
R: Ant Wall- Myrmex orders his ants to make a wall perpendicular to her at the target location. Over time, the wall starts to decrease in length until there is no more. (cooldown: 40/30/20)(Wall length: 500/700/900)(Wall deterioration rate: 100/140/180)
Summary: Unlike the lax play style of Apis, Myrmex's gameplay revolves around strategy, map control, and pushing. Best played in the Jungle. A Myrmex player is expected to play like a mixture of Gangplank and Heimerdinger. This is since her kit revolves around placing and protecting anthills around the map. Her E ant trail is very hard to explain so i'll try to explain it the best I can here. All it essentially does is act like a tether similar to really old Karma W. Except the tether is "global" (only if a myrmex somehow gets away for placing an anthill behind enemy lines, requires skill in higher elo) always on and deals just mild damage to champions. Although that may sound OP on paper, getting to a point where someone can effectively do that takes a massive amount of skill and planning. Playing her in the Jungle is preferred since it is the only role that gets to make use of her Anthill placements. Top lane is also a viable option, as she really thrives on pushing towers and split pushing. Her ulti is very useful for blocking off choke points while split pushing. Plus the minions provided allows her to farm and trade really safely. Overall, she contrasts Apis' teamfight oriented kit with a split pushing kit and can be very annoying to face. Though the concept of an ant queen is very similar to rek'sai, she has a very unique playstyle, that is underwhelming at first but annoying the more you play her.
And thats it, sorry for the long piece of text, but for those who read it, what do you think? Are they both too overbearing or too underwhelming? Let me know, feedback is appreciated.