Design for a full AD champion
HP: 580 (+ 60 * level) Health Regeneration: 0.3 / sec (+ 0.12 /sec * level) Mana: 400 (+ 55 * level) Mana Regeneration: 2.9 / sec (+0.28 / sec * level) Armor: 23 (+ 3.5 * level) MR: 32 (+ 1.25 * level) Attack Speed: .625 (+ 0.9 * level) AD: 71 (+ 3 * level) Attack Range: 125 Speed: 350
Passive: Shell Bell:
This champ always heals 1/8 of the damage that he/she has done, no matter how many enemies he/she strike. Of course, he/she can buy lifesteal items like bloodthirstier and gain full life steal benefit as well as spell vamp from any spell vamp item.
Q: High Jump Kick: Cooldown: 20 / 18 / 16 / 14 / 12 secs Mana cost: 50 mana Range: 1000 Skill Speed: 1500
First, this champ channels for about 0.25 seconds. Then, he/she leaps to the target location and deal 100 / 165 / 230 / 295 / 360 ( + 1.3 AD) in the radius of 10. However, if he/she did not hit enemy champion or hit invulnerable enemy champion or got high jump kick canceled in mid air by hard cc or the channel got disrupted, then he/she lose half of his/her MAXIMUM HEALTH, even if it means his/her death.
W: Double Edge: Cooldown: 15 seconds Mana cost: 150 mana Range: 750 Skill Speed: 500 (+ 250 * second) Skill Duration: 5 seconds maximum.
This champ dashes toward the cursor, dealing 70 / 130 / 200 / 280 / 370 (+ 0. 35 AD) to all the target he / she directly hit. Deals triple the damage against champions. This champ will receive 33 % of the damage inflicted to enemies. Automatically stops when hit the wall. Can also cancel anytime he/she wants.
E: Drain Punch: Cooldown: 25 seconds Mana cost: 70 / 75 / 80 / 85 /90 mana Empowered Melee Basic Attack Range: 250 Duration: 3 secs
Powers next basic attack, dealing 55/ 60 / 65 / 70 / 75% additional damage. Refunds 18 cooldown if used against monsters. Passive healing for using this skill is 4 times as effective.
R: Belly Drum: Cooldown: 180 / 120 / 60 seconds Mana cost: 150 mana
This champ channels about 1 second. Then, it make him/her lose half of the MAXIMUM HEALTH to make him/her gain quadruple the attack damage that he/she currently has for 20 seconds. Fails if the channel got cut or have less than half the maximum health by the end of the channeling.
I think this champion can go at least Mid, Top and Jg. What do you think? Do you think this champion is op? What are recommended items for this champion?