Raisiel, The Lightning Kitsune
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Moved to another thread
I recall seeing this on the forums. It's clear you put time and effort into this.
Yep! Although she sort of popped in my head a lot faster than other character ideas I've had (including ones not related to LoL), I still spent quite a lot of time on her just within the last few days.
If you want to see a real MASSIVE amount of time and effort, perhaps you can check out Ephrial, The Blazing Swordsman. He has the most work put into him by far.
What do you think of Raisiel, if I may ask?
The idea of a 2nd Kitsune would seem fine on paper, but I'm not really keen of the idea. Ahri clearly has a source of inspiration (Korean Kumiho), but I'm trying to figure out how another similar character can have a rather sharp turn away from that theme, at the same time how that character could somehow relate to Lightning.
One's a soul sucking succubi, the other's a lovely lightning lady, yet they're supposed to have a "similar" space in the Fox-Lady thing. They don't have anything keeping the idea of Fox-Women consistent.
Say they added a Thunderbird and an actual fiery Phoenix. They have to share a space with
, yet have to be unique while getting a somewhat consistant theme across visually. They would succeed by having them get an "Elemental Bird" theme across, yet be unique in that they have seperate playstles because of the different elements.
I mean sure, the lore makes it clear they have different origins, but the goal is to show, not tell.
Well, for the physical aspect, they both have fox ears, tails, and eyes. The other thing that could be picked out visually is that they both use magic. While those important details are consistent, they are noticeably different and their playstyles capitalize on that.
Both Raisiel and Ahri share Ionia as their home, and both have ties with humanity based on mercy. Other than that, they don't have all too much in common except their foxy appearances which are still easy to tell apart. I'm not sure how much different Raisiel can be while remaining a Kitsune to Ahri's Gumiho theme.
Allow me to put it this way then. You can tell how Fire, Water, and Earth relate to each other (Elements)
How does Spirit energy relate to Lightning magic? Simply slapping the "Magic" tag on both doesn't work. Until that connection can be made, Rasiel feels disconnected as she can't fit in the same space as Ahri unless you force it.
So you're going by what they use rather than what they are?
I don't find that much of a fair comparison as they aren't even the same race nor have similar origins. The line drawn between them are their fox-like traits and ties with humanity while possessing magical powers. Who's to say that Kitsunes aren't elementalists while Gumihos deal strictly with spiritual power?
It's not about Raisiel and Ahri sharing the same space, but being similar while different enough to merit their own spaces. Take the Void creatures for example. They are all destructive creatures from the same abyss, but they are vastly different in their goals, powers, and even personalities. The thing they have going for them is they have one specific thing they crave (destruction, food, intelligence, evolution).
In the case of Runeterra having more than one foxgirl, why can't their relation be that they have different sources of power?
Edit: Went a bit off what I meant to say because I'm very tired, distracted, and about to go to sleep.
I meant to say "forms" of power rather than sources.
To clarify, Ahri's spiritual power, other than her orb, takes the form of fire. Raisiel, being a Kitsune which is also a spiritual creature in folklore, has power that takes the form of lightning. Why wouldn't that be close enough?

The Void Monsters are all so different from each other. The only thing keeping them tied together is that they throw purple around and consume things. They don't occupy the same space in the same way Rasi would with Ahri, since The void monsters each have their own Sillhouette.
Cho is Destroyah from Godzilla. Kog is a caterpillar with legs, Vel'Koz is the Flying Spaghetti monster, and Kha is a shiny Pokemon.
Rasi and Ahri are both Fox-Women.
Literally seperated by kit design and small apearance details, yet have nothing keeping the theme of "Fox Woman" cohesive because that's it.

Are both big beefy knights of their respective lands. They both have a lot of similar features. Yet Garen is easily identifiable from Darius while still keeping the idea without feeling disconnected from their visual theme.
You could make a yet another from Ionia, and it can fit into the same visual theme without feeling disconnected from the other two.
Here's a new way of looking at it. What does she bring to the visual space (Fox-Woman of myth) that Ahri doesn't? New clothes and lightning magic? Then she's just an Ahri Skin with a kit, and that's a bad direction.
One minor point for Supercharge. Terrify is neither listed nor mentioned in the section about Supercharges interaction with CC types.
Roots are not included either.
Ah, thank you very much for reminding me. That's something I meant to edit in, but with all the trouble the forums have been giving us, I forgot.
Roots are included. I just referred to them as "snares."
I for one think that Raisiel would be a great addition to the roster of League champs. However, I can see what Noctis Lunaris is saying about her differences to Ahri.
While there are cultural differences, the average League gamer is nor going to readily understand that as they play her and it is a possibility that most may fail to see her as her own champion, but a rehash of Ahri with a different kit.
Raisiel could take the direction of the Japanese kitsune and you can integrate more "trickster" like abilities or integrate Inari in there somehow. You wouldn't want to take a succubus like approach as with Ahri because that is largely what makes a Gumiho a Gumiho. They seduce men (eventually taking men's hearts or livers or in Ahri's case, life force) and remain evil. While there are record showing that there were kind and naive Gumihos, the foxes themselves within Korean culture are looked on as evil creature.
You also have to consider the aspects of the kitsune that Ahri has taken as well. I would like to think that her orb is a representation of the hoshi no tama. Charm would represent Kitsunetsuki, unless you want to make it extremely specific and limit an ability to only damaging male champions while damaging and have a status debuff on female champions. Fox fire as the name suggests covers the fire kitsune, so nice choice on Raisiel using lightning magic.
There are some minor details that need to be fiddled with in terms of Raisiel's model if she were to be a champion. IF we're super rigid on authenticity, Raisiel wouldn't be "golden". That would signify that she already has nine tails by Japanese folklore. She would probably just a blond or maybe even another colour entirely. While kitsunes can use lightning, they can also shapeshift into their fox form, create illusions, become invisible, etc. So you can take some other aspects and maybe craft Raisiel into becoming a stealth-based mage.
You've spent some time on Raisiel and it shows, but I think to fine tune her concept more, you're going to have to get real anal about her details and what makes her different from Ahri because one can easily argue that they're just Asian fox-ladies.
On another note, datloredoe. I really liked it. ;m;
Regards!
After seeing a lot of back and forth points regarding similarities and differences, I can see that it boils down to what would have to be an alteration in Raisiel's class to create a fine line between her and Ahri. The similarities between them in terms of the physical attributes (tails and ears) can't be placed further apart than what they are because that's dealing with the species itself. The same goes that they have to have a connection to magic of some sort.
What I can do is take a different turn on how Raisiel fights by combining the magical nature of Kitsunes with a more physical aspect, and at the same time, outfit Raisiel with more distinct apparel to reflect on that. It would be something to the effect of how yordles have the same traits, but what sets them apart is best attributed to their signature weapons and classes. Such an example is that of Poppy and Tristana, of how they look like they very well could be sisters, but what sets them apart is that they have their own personalities and ways of fighting. That, and of course their weapons and outfits to reflect their respective classes.
The base aspects of physical appearance are of course going to be very similar by species, as well as having some magical attributes. However, if I change the way they fight a step further, that would keep the theme of "magical fox lady" while displaying that they can have very different natures even while being closely related. It would probably be something like Raisiel channeling her power into a physical weapon while being more of a tanky-ish close-range mage/fighter vs Ahri's squishy mage/assassin. It keeps together what Gumihos and Kitsunes can do while changing how they do it.
The common theme here founded mainly on their races, and the traits that come with them. That means their roles would have to be the biggest thing that sets them apart, like the aforementioned yordles. Or even the ninja theme between Zed, Shen, Akali, and Kennen. They're all masked ninjas with mobility and use the same resource, but what sets them apart are the weapons they use and their specialties (tanking, fighting, assassinating, chaining marks).
So what do you think of a version of Raisiel where she uses a physical weapon combined with her own power that brings her closer to the fight? A more distinct feel from Ahri while keeping the important aspects of their similarities intact?
I wonder what weapon you'd be able to give her to go with the theme?
Well, a metal, bladed whip could go with a lightning theme. A lash and crack of a whip; a lash of lightning and crack of thunder sort of deal.
Raisiel is not very far off from a close-range mage, so changing her kit to accommodate something of a fighter mage shouldn't be too hard from what it is now. Just need to take some time to think about other possible weapons and what I would be able to do with them in her kit.
With a lot on my mind and plenty going on, I've finally had a half hour to think a lot more lucidly. And with that time and a lot of heavy consideration, I've decided to cancel these changes with Raisiel.
Both Ahri and Raisiel have fox ears and tails, but as far as comparisons go, that's about it. They are very similar races, so of course they are going to look alike in those aspects. Thus, that fulfills this "they don't have anything keeping the idea of Fox-Women consistent" deal.
As for "Say they added a Thunderbird and an actual fiery Phoenix. They have to share a space with
, yet have to be unique while getting a somewhat consistant theme across visually. They would succeed by having them get an "Elemental Bird" theme across, yet be unique in that they have seperate playstles because of the different elements." -- Well... Replace "bird" with "fox" and there you go. Ahri uses souls and fire, Raisiel uses lightning. Same theme with playstyle and elemental differences: check.
"What does she bring to the visual space (Fox-Woman of myth) that Ahri doesn't?"
Lightning, speed, and different number of tails. For anything else, the previous part says it. If a bird is going to be a bird despite different elements, the same will be for foxes.
"How does Spirit energy relate to Lightning magic? Simply slapping the "Magic" tag on both doesn't work. Until that connection can be made, Rasiel feels disconnected as she can't fit in the same space as Ahri unless you force it."
The theme is they are magical foxes. Not that they have to use the same breed of magic that would directly relate to each other. Having a common theme doesn't have to connect that far, especially when the appearances are the biggest connection. If anything, the biggest difference should be exactly the case of what kind of magic they use and how, keeping a theme related, but distinct. And that's what's been done here.
My example with the Void was not a good one, and I know I certainly wasn't well awake if I tried using them as a point. However, at the point brought up of: "Literally seperated by kit design and small apearance details, yet have nothing keeping the theme of "Fox Woman" cohesive because that's it." -- Well that is it. It's a theme by species they share in common, so that's exactly the point. The fact that they are both "foxy" is exactly what keeps it cohesive. Bringing that up contradicts the point with Anivia and the elemental birds because the only thing hypothetically brought up that's different about them is that they use different elements with a different style. They're still birds, so they'll look alike. The differences would be "literally separated by kit design and small appearance details."
A theme by role, such as the bulky knight theme brought up with Garen and Darius, can extend far beyond into much farther apart differences because that's a role, not a species. You can make a yordle the same way (Poppy) because the theme is universal. The theme here is a different side to a mythological creature, so appearances will naturally be similar, but everything else won't be.
The other set of points about Gumiho/Kitsune traits being parted has already been done, and widely so. Ahri has taken the aspect of soulstealing temptress that singles targets out. Raisiel is more of a speedy trickster that focuses on multiple targets at once. Making her into something of a "stealth mage" as suggested would actually make her more similar to Ahri as stealth is a staple to assassins. Ahri is already an assassin.
As I mentioned before, I see a lot of back and forth statements about similarities and differences, but the points made contradict each other. At first, the differences are said to not keep a theme of "foxgirl" consistent because one's a succubus and the other is not, followed by that differences between an example of alike species should be elemental with different playstyles (which is already the case with Ahri and Raisiel). Then more past that saying she's too similar, yet somehow "disconnected."
(continued)
"Here's a new way of looking at it. What does she bring to the visual space (Fox-Woman of myth) that Ahri doesn't? New clothes and lightning magic? Then she's just an Ahri Skin with a kit, and that's a bad direction."
"How does Spirit energy relate to Lightning magic? Simply slapping the "Magic" tag on both doesn't work. Until that connection can be made, Rasiel feels disconnected as she can't fit in the same space as Ahri unless you force it."
As this would go with elemental birds, so would go with magical foxes. Nothing is forced because they'll look similar, but sure won't act like it.
So, I'm sorry if we have to disagree on what's done in this concept, but as far as all the necessary differences go, I think it's been accomplished. Stretching it further out would be the only cause of the "disconnection" brought up because the point is they are similar species to begin with. The kit may update here and there over time as with many concepts on the forums, but they'll always be kept different from Ahri's.
Then let me ask h one last question then.
How do you go about making a Pop-Star Rasiel feel different from Ahri, considering the differences between the two characters are minor details at best? Sure, there's still differences in things like animations, hair styles, clothing details, and spell effects.
But those differences are minor. Different hair colors, clothing choices, differing hair styles, ect, don't change much. I'm sure you can at least agree that minor details don't create much difference.
Remember, EVERYTHING about a champ(visually at least), from simple textures to animations and VO, can and will get changed with a skin.
So how can you change Rasiel in a way that you can't change Ahri?
I'd stick to the traits that separate them.
Raisiel has a bit more sleek aspect to her and her movements. She also has more emphasis on her tails, that being she has symbols on them.
So if we're going by a popstar skin, her tails could have musical note symbols where the lightning bolts would be. She could have some big headphones with lightning symbols on the earpieces. Perhaps a spotlight could signal her ult range, or have several spotlights trying to catch her while she dashes around. Raisiel doesn't carry around a weapon, so a simple change could make it so she is carrying a mic around and it look like it's directing the lightning at her enemies. She can also light things up during her somersault with Jolt by making a trail of musical notes follow her in the air and the actual attack look like a bunch of flash photography coming from her enemies. The electric field from her 3rd Q could show as pyrotechnics sparking all around her and her targets.
Her outfit would have to depend on the group she'd be based off. It could even be an outfit that lights up at her whim, perhaps to even spell out a word or design. Something literally flashy and sleek that can be lit up and possibly change colors while doing so instead of just glittering. It could blink or change colors during abilities or when she's under a status effect.
Her recall animation has plenty of possibilities from her powering spotlights onto her scene to raining differently colored sparks from her tails as she does a dance from her inspiration.
There's more to emphasize on her than Ahri in her respective aspects. She's a walking lightshow.
Again, Animations and particle differences don't really change much. You could apply any of what you just listed here onto Ahri and get the same thing. The only traits that can't be passed on directly are skill effects from her abilities.In other words, the only thing that truly seperates Rasi from Ahri is the fact that she has a different kit.
Nothing about Rasi is visually unique.
So Rasi is still suffering from the "Walking Ahri Skin" syndrome.
If you made her taller, shorter, or sleeker than Ahri, then It's still the same as Ahri, only Taller/Shorter/Sleeker.
Okay. I have to be blunt about this first thought.
"YOU ARE STUPID."
This second one follows a similar train.
"ANYBODY CAN SAY X PLUS Y IS Y PLUS X."
This third one is a bit more out there--
"YOU COULD DO THAT WITH ANY CHAMPION IN THE GAME."
Wait, let me reiterate that last one.
You said, and I do quote: "Animations and particle differences don't really change much."
Alright. Fine. Ezreal's Q could be "the same" as Shyvana's E. They move at completely different speeds and have completely different appearances, but that can be changed with a skin, right?
#No. They don't change so radically. #In this game, when things are changed, they keep a similar 'feel'. #Ahri's orb always looks like an orb, even when it has music notes dancing out of it, and a score follows it's outgoing path.
You're being really dense and close minded. You could argue this point for any pair of champions. We could give some champions that don't have a tail, tails! Then they'd be "walking ahri skins", right?
Well, Katarina's still Katarina and not Nidalee, despite both being capable of being ridiculously scantily clad wearing only fur cloths, and not having tails. Why?
#They walk differently. #They have very different kits (much like Raisiel and Ahri). #They have very different particles. -> This one is relevant because you said "you could apply any of what you just listed here onto Ahri and get the same thing". This is not the case. Particle effects have to make sense-- where would you put an electrical field onto Ahri's kit? As a particle effect, there are only two places-- Her ultimate's 'I have charges' effect, and her E's damage amplification ring. #Raisiel's kit is so different than Ahri's, including what visuals must be there to accurately demonstrate to players that they're getting hit, that you'd be able to tell them apart without even looking. It's very, very easy
Also, you keep changing what side you're arguing, you absolute train wreck. >:[ First you said "How would you go about making a Pop Star Raisiel", to which the obvious answer is "You don't". Angelus gave you a GREAT example of how to make a Pop Star Raisiel that was COMPLETELY visually distinct from Pop Star Ahri.
Then, you TURNED THE HELL AROUND, and said "Again, animations and particle differences don't really change much." That says "Any particle effects Ahri has can be made into ones that closely mimic anything of Raisiel's". To which there are exactly two good answers. #1. No. They have very different abilities, so the abilities would be very distinct-- even if they had the same "thematic" of particles. Look, Ahri doesn't have a ground-target AoE. Raisiel doesn't have a line skillshot. Ahri and Raisiel do both have dashes that automatically acquire targets, but Ahri's attacks targets near her, whereas Raisiel's attacks near enemies and then attacks enemies near those enemies. Raisiel doesn't have an auto-target ability to "spam", she has a CC cleanse. Raisiel doesn't have hard CC or a damage amp. She has a mostly random dash that hits all the things near her target. #2. Yes. But that'd never happen, because designers and artists aren't absolute morons. They'd make sure that, even if they had similar thematics, that their respective particles would be so easy to tell apart, you could do it before you consciously realized you could have had to think 'Who is that'?
Closing statement: You're being stupid. If you're trying to shut this down based on particle effects... Give me time. I will draw you MANY reasons why they're not close AT ALL.
All Rasiel has to seperate herself from Ahri is her kit. No amount of different animations or particles will ever change that. You can keep pointing out obvious things about how 1 spell is different from another visually, but kits are less important than the actual champion.
Sure, Mystic Shot and Buckshot are different spells, but
and
are different champions, even if you remove all their animationsand VO. Just the model is all you need. That's why kits, animations and VO don't matter.
Want another example?
and
.
Themeatically, you can copy-paste her kit onto Talon and Vice-Versa.
"But it's not the same as when Kat/Talon does it"
Well gee, It's almost as if both have their own visual silhouette, so that you don't even have to try to make them appear different.
"If we gave everyone a bunch of fox tails, They'd be a bunch of Ahri Skins too right?"
Because Ahri is similar to giant dude with a shield when you take away the kit
because Ahri too, is a wandering Wind samurai when you discount kits
She's clearly a spectral centaur as well, kit aside
lest we be reminded Ahri is a cyborg too
Kit and animations aside, Every champion has a unique place, and their uniquetraits are what allows them to have skin lines without really having to care about things like X champion Skin is too similar to Y champion skin.
So again, convince me Rasiel hss her own unique traits not at all related to Kits, VO, Animations, or Particles, and that these traits can't be translated 100% onto Ahri.
Every other champion in the League can pull this off without effort, Male, Female, or what-in-the-hell-is-this.
"But muh Lightning Powers" As if you can't give Ahri a skin with lightning effects on her animations while still feeling like Ahri.
All Rasiel has to seperate herself from Ahri is her kit.
Lore. You're wrong.
No amount of different animations or particles will ever change that.
So not only are you wrong, you're actually using the wrong evidence. Animations and particles are exclusively kit-related. You're saying that "her kit is the only thing unlike Ahri and no changes to her kit's appearance change that". NO REALLY.
how 1 spell is different from another visually
Well, consider the following. In game, how do you tell between champions that are on the enemy team? By the visual appearance of their animations and spells. Gee, you just told me that that is the only thing that separates Ahri and Raisiel. Wait, if we're playing against somebody in-game, we don't get to hear a lot of their VO. We might not have their story in mind. But we can still pay attention to the differences between two champions, and observe two radically different characters even though we're just fighting against them.
Kit and animations aside, Every champion has a unique place, and their uniquetraits are what allows them to have skin lines without really having to care about things like X champion Skin is too similar to Y champion skin.
... Really? You just said that.
You said something here. "Kit and animations aside". Besides kit and animations, the unique traits of a champion are their vo and attitude (can be changed in a skin, at least for the most part), and their lore.
"But it's not the same as when Kat/Talon does it"
Well, no really. Kat's kit would work on Talon, but his wouldn't work on her. Why? It would look odd for the one without a cape to have Talon's kit as it is, due to Rake and Shadow Slash.
Well gee, It's almost as if both have their own visual silhouette, so that you don't even have to try to make them appear different.
And you say that like Ahri and Raisiel wouldn't carry themselves completely differently. Because there's no way they'd walk the same. I haven't had a chance to check (this is the first thing I do when I wake up), but I'm sure that they wouldn't walk so similarly. Talon and Katarina are also male v female; so that automatically makes them visually distinctive and have their own silhouettes. If we removed the guns and blades respectively, Katarina and Miss Fortune would be basically identical in a silhouette, but they can easily be told apart because of their weapons. Raisiel doesn't have an orb that she has to pay mind to, Ahri does. That's something VERY different from a visual perspective. Raisiel has larger ears, and they're more poofy-- those would be identifiable in an actual silhouette. Their outfits are completely different, too, but you wouldn't be able to tell that in a silhouette.
but kits are less important than the actual champion.
I seriously believe that the kit should remind us who we are playing. The kit should remind us of something, at the very least. Their lore, their origin, their will.
Braum -> Unbreakable, Stand Behind Me. This both SCREAM to us that Braum is going to not only FAIL DEATH, but also WALL YOU OFF.
Yasuo -> Resolve: Yasuo is determined to get himself cleared of killing the elder. Intent: Yasuo's chosen method is to beat this offender into pulp. Steel Tempest: Yasuo is a master of gathering the wind and unleashing it. Sweeping Blade: Yasuo is a wanderer-- he knows the value of moving rapidly, weaving in and out of places.
Hecarim -> ... His whole kit screams, to me, "I'm an undead centaur"...
Viktor -> His E. Is cast. With the arm. That he made himself have. The rest of his kit are his own inventions! It screams that he's a scientist!
To respond to your actual usage of the champions, however, you can just make a Cyborg skin. You can just make a wind master skin, and it could be very samurai-esque [though this would be befitting an actual melee champion]. You could even make her a centaur, and it'd be really cool, really different... but still Ahri.
[lol continued]
Additionally, your examples don't actually show us much. I chose my example of Katarina and Nidalee because nobody is similar enough to Ahri to actually compare. Katarina and Nidalee, however, are both females of the same general build. One of the biggest separations between them is the way they animate, the way they have their skills displayed. They're even both assassins, to a degree.
So again, convince me Rasiel hss her own unique traits not at all related to Kits, VO, Animations, or Particles, and that these traits can't be translated 100% onto Ahri.
Uhh, Raisiel is not Ahri in terms of attitude. Ahri is a tease, Raisiel is a sport. If that makes any sense. Ahri enjoys titillation; Raisiel wants a contest.
Additionally, vo, animations, and particles are the only traits you can pass to another Champion via skin. You just said "here's everything that makes up a champion, now put it on Ahri and see that Raisiel is Ahri". Yeah, I'm not going to bother. Because anybody can say that A is A.
Well, the things you didn't allow change... is just lore. If we can pass a kit, then all champions are the same as all other ones.
Oh wait, they have DIFFERENT LORE, TOO!
Rasiel's lore involves getting locked away for her actions. Ahri's lore involves transforming into a human, after absorbing the spirit of an elder. Raisiel is reinvigorated by the appearance of a child, who comes to visit Raisiel every so often. Ahri makes a decision as she's consuming more souls, that she'd rather finish her transformation without killing people. Raisiel decides that she needs to give back to the world for all the mischief she caused, that she needs to be a defender of life.
If those are even remotely similar, tell me. Tell me with a straight face that those lores are the same.
And you will be lying. Because they are not.
Additionally, a skin is not able to change the kit; which would mean that if Raisiel's unique self is also shining through her kit, then she's not a bad addition to this realm of champions. Many players don't care for the story of a character, just their kit. I'm not part of that camp, but frequently a kit really makes a champion's lore be highlighted. Ahri has a Charm because of her role as a seductress. Raisiel has "lightning [that strikes] again and again." Not just lightning bolt, not just lightning bolt, lightning bolt, not even just lightning bolt lightning bolt lightning bolt-- No, Raisiel can call a total of five electrical shocks in a very small span of time, and another barrage can be readied in mere moments.
"But muh Lightning Powers" Nobody talks, and nobody should write, like that. However, I'll humor you.
It would feel like Ahri! It would not look or feel like Raisiel. That makes the two distinct. If you're trying to play off what I said, what I actually said was that even if they had the same skin thematic, you would be very able to tell them apart, from walk cycles, idle animations, attack animations, and skill animations.
Okay, instead of humoring the statements here directly, which Elphrihaim has graciously spent a lot of time on already, I'm going to set things on a more direct track to the core of intent here.
When a champion comes out, quite a lot of the hype comes from the kit and from the lore depending on how dramatic that's stretched out, such as Yasuo's. Whenever I'm talking to friends or over"hear" other people talking about the latest champion, it's always on that "hook" that's the real attention-grabber. Not to say they don't talk about champions in all of their aspects, but the everlasting chatter is how they play, not how they look. Talks of buffs/nerfs have always outlasted the majority of talks about champions when it comes to their aspects, and that's because the gameplay is the most important aspect of any game.
With that, let's go back to lore for a bit. We have 4 perfect examples lined up:
,
,
, and
.
Hype for Vel fizzled out quite fast. His lore was "average," not giving much info and not leaving much of an impression. His kit brought a different sense of a projectile because of his Q that splits, but the biggest hook was his ultimate. A laser that follows the mouse, a new take on a classic weapon design. But that's all he really has.
When Gnar came out, the teaser left us wondering and the lore came out very disappointing. We still know nothing of him other than he's a prehistoric yordle that was trapped in true ice and may have a tie-in with Vel'Koz/the Void. His hook, aside from being a cute take on yordlekind, is his dual nature of hyperactive squirt to hulking behemoth. New mechanics that give him two opposite ways of playing in one, a consistently sought after design. Even if Gnar looked no different from Teemo with different colors and outfit, the hype over his gameplay would trump that thought. In fact, it may inspire lots of jokes and skin ideas because Teemo is a popular target for that. But the point is that his hype is from his gameplay, otherwise he'd be just another one of a handful yordles.
With Braum, the two things that brought him consistent hype were poros and his extreme die-hard tanking. His Q and R are mildly different takes on already existing projectile stuns and knock-ups. You could say that his shield is his iconic thing, and while you'd be right because he himself is one big shield in general, he probably wouldn't have even close the amount of continuous attention if he didn't use it the way he does. That's the big thing and that comes from the gameplay itself. His mostache and connection with poros are more of a gimmik, gaining him lots of continuous attention in other ways, but it works well and helps his image of gentle giant.
And then there's Yasuo. He's a champion that brought lots of attention for bringing the genuine samurai theme that Master Yi didn't satisfy for many. And his lore was stretched out with two teasers; the first being a short story told from his brother's perspective, and then a poster of the powerful Ionians sent after him. The real hook in the lore came from how it tied-in an existing lore and left questions, but with a pretty direct sign that narrows it down a lot. The point is that it was something that was a very hot topic for a lasting time as players had fun theorizing the identity of the true assassin, and probably still floats around. Lores are a very important part of champions for many and it shows with all the complaints I've seen about them. And of course, Yasuo's gameplay is unique and is what keeps him a very popular pick. That and his ultimate can really shred teams, but even if it got nerfed a bit and overshadowed by something else yet to come to the game, it would still be quite fun to use and keep him popular. He has a fast-paced, continuous flow to melee gameplay and that's a big part of why he's played often. Again, another big success owed to gameplay.
(part 2)
Overall, many champions have very similar skills that don't take very sharp turns from each other at all. Another projectile here, another familiar type of CC there. Lately, champions have been coming out with ways to redefine gameplay styles with unique skills/mechanics that haven't been done the same way before. Players come for the looks, but stick with a champion for the gameplay, more often than not. It's like music. A person can like many songs that are played with the same instruments, the same pace, the same theme, and even the same band, but will pick out distinct favorites because of the way those songs "play" out.
So here's how all that deals with Raisiel. It's a different way of playing as a mage, going for fast-paced fluidity, while introducing the new mechanic of a direct counterattack to CC and re-introducing a 3-part Q in magic form. I'll still be working on her kit to make it as unique as I possibly can, of course, but that's the essence of a new way to play.
Her lore is meant to draw as much of an emotional connection as it can with those that read it. It's not as short and narrow as "here's what I can do and why I'm here", and because it came out to be a tug on emotions, I chose to let it stay a bit longer than what lore probably should be so it can get all of that across. It's a bit of a new way of going at LoL lore, so it has that effort of impact on the reader. Not everyone reads or even cares about the lore, but hopefully it satisfies its intended audience.
Now about her appearance. Like all champions, they do need some sort of gimmick in their appearance. For Raisiel, it's the daring approach of taking a popular theme and reintroducing it in a new way. It's not the same as taking a race and changing it entirely like yordles or humans, but taking the theme of a very similar legend that would have to be tied a bit closer than just appearance; in this case, a magic specialist. It's one of those things where a game has characters of a same nature, but very different gameplay that satisfies those that are very fond of a particular theme, but don't mix with a certain way of playing. Or perhaps satisfies those that like a certain look, but likes to mix up gameplay as not to get bored playing very easily. It furthers this by granting more opportunities to see a different take on popular skin ideas (ones not even implemented yet) on a theme they'd like to see it on.
So we have a lore, different gameplay, and the visual apparel of a daring attempt to bring out another foxgirl. The identities of Raisiel and Ahri through who they are and how they play are very different and can still be visually told apart on the Fields from one another. Their visual similarities come with their species and is done with the aforementioned intentions that could appeal to many with Raisiel's ability to take it into a different direction.
Like any champion, it won't please everyone, but it's an idea of reversing the repeated gameplay done through a variety of champs with very different looks by making a champion of similar distinction to one with very different gameplay. I have a habit of coming up with unconventional ideas of some sort, as done a bit in the kits of my other two champions. In Raisiel's case, it goes further by making an addition of a very closely-related myth to one in the game already.
So in essence, the visuals are similar on purpose, but still not without their notable differences. All to appeal to an audience that likes the theme of a "magical fox lady," but may not like Ahri for their own reasons. Or for those that do like her/that theme and just want to broaden their gameplay without having to sacrifice their tastes with a champion that they play well, but can't get past their looks/theme/whatever it is that may turn them off from playing them often. That is what Raisiel offers. And she can do it while still being distinct.
I think what Elphrihaim is trying to say is...they're just not the same.
"Nothing about Raisi* is visually unique."
Lightning bolts raining from the sky, electricity coursing through a different number of tails, widely different animations for every movement.
You gave me a challenge of making Raisiel with the same exact skin idea of a "Popstar" theme, and while I wouldn't hate the idea of it, I would never suggest to give her the same exact themes for skins. She has a different route she can go with when it comes to skins.
If you said make a "holy knight" knight skin between Garen and Darius, similar but different champions in their own rights, their armor would look close to each other's and they are already the same species, class, and build. What would keep the most differences would be the weapons and particles because they have two different attack styles. Heck, they even have a closer attack style to each other than Ahri and Raisiel, considering both champs have a spin attack and an ult that "dunks."
The same could be giving Tristana and Poppy the same "Earnest Elf" skin. Same species and even closer i physical appearance than the previous example. What would keep them separate would be minor outfit details and their weapons. Their attacks and particles could still have the greatest difference, but of course they'd still look close to each other.
What I'm saying is the themes are what separates similar characters, especially that of the same species. Raisiel has a much different theme than Ahri and her skins would go her own way. I gave an example on the spot of how giving them the same skin could differ by a good amount using that difference in theme by sticking to Raisiel's traits. In the end, I still wouldn't go about giving them the same skins. That's literally purposely putting them in the same shoes which you could do with many champions in the game.
"How do you go about making a Pop-Star Rasiel feel different from Ahri." Ahri is a fancy, glittering display of pink, Raisiel would be an energetic lightshow. You wanted difference performances, and you got it.