Tryndamere - A Theorycrafted Dive into a Barbarian King.

ToTheSCOTT·2/6/2018, 11:57:59 PM·2 votes·376 views

** DISCLAIMER: I AM A SUPPORT MAIN, GOLD in Season 7 because playing support in Ranked at low elo as a solo queue player makes me sad (Mostly a MissFortune main because she's really fun to support with). Im not a Tryndamere main or avid Top/Jungle player so Im looking from the outside in and coming up with these ideas thinking about what I feel Tryndameres theme as a bloodthirsty barbarian could be and how he could fit into the Top/Jungle Champion pools** ...

So a couple days ago a friend of mine, who we'll call Salty'mere, was playing as Tryndamere Tryndamere on the ol' Summoner's Rift and after his loss he took to our Discord to post his disdain for the current state of the beloved champion he's been playing since the dawn of League of Legends. So I asked him a very simple question "If you could add/switch/swap/change/hot-fix/rework Tryndamere RIGHT NOW what would be 3 things that you would do?" Well I waited and waited for a good 30 minutes and the response I received "Im not even sure tbh. There are just champs that do his job better.... he is just outdated". Now I havent played much Tryndamere in the last months/years except for Full Tank Jungle Tryndamere on Twisted Treeline (I enjoy Twisted Treeline more than Summoner's Rift but thats another post) with some mild success but I took this challenge upon myself to do something where Salty'mere couldnt.. And in an hour of really thinking about it I came up with, what I think, is a decent number of changes that COULD work in order to bring Tryndamere back into a comfortable place So without further ado, i present my slightly updated concept for:

Tryndamere Tryndamere, the Barbarian King.

Keeping stats the same but just changing how he operates for simplicity.

Still uses Fury as resource pool with a 0-100 amount of Fury

(I would say right off the bat either change his Fury to Rage or Rage to Fury because his Passive is Battle Fury and his Ultimate is Unending Rage, for this purpose I stuck with the FURY theme)

P - Battle Fury / Furious Momentum :

Tryndamere gains Fury for each attack (5 Fury), critical strike (10 Fury), and killing blow (15 Fury) he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust and Unending Fury spells. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury resource fury per second.

Proposed Update 1: After not dealing or receiving damage for 4 seconds , Tryndamere loses 5 Fury resource fury per second.

Proposed Update 2: Once Tryndamere goes above 85 Fury his lust for battle increases giving himself Furious Momentum giving him 15% bonus movement speed until he goes below 85 Fury.

Thoughts behind these changes: Theres going to be a lot of thematic similarities reflected throughout the rest of the kit updates similar to this. I felt like Tryndamere's original theme was an "I want to fight because im a bloodthirsty, kill-hungry barbarian" but his core weakness in comparison to either tanks or newer champions is his lack of mobility other than his E. I gave it a little bit of an update with the secondary passive but the trade-off is that his Fury will decay faster out of combat. If you want to keep your movespeed you'll have to either wait for the 85 rage threshold or be sure to manage it more appropriately. You could lessen the rage loss time to 6 seconds and/or give him some form of scaling move speed at levels 1/6/11/16. Originally I had ** 5/10/15/20 Movement speed** but didnt know how well balanced that would be. Since Tryndamere's tend to focus build items with Critical Strike E.G. item 3046 / item 3031 I felt having too much of a movespeed synergy with these items could be too out of balance.

Q - Bloodlust: COST: 100% CURRENT FURY / COOLDOWN: 12

Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.

Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.

Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+30% Ability Power) Health, plus 0.5/0.95/1.4/1.85/2.3 (+0) Health per Fury consumed.

Proposed Update 1: COOLDOWN: 20 - Could have a scaling Cooldown but would need to be tested with high Cooldown Reduction and Critical Strike to balance around Proposed Update 3.

Proposed Update 2: Active: Tryndamere consumes his Fury, restoring 20/40/60/80/100 (+X Fury consumed)

Proposed Update 3: Passive: Remains the same BUT ADD: "Each time Tryndamere lands a Critical Strike on and ENEMY CHAMPION, Bloodlust's cooldown is reduced by 1 (or 0.5) Second(s)."

Thoughts behind these changes: Again, I think this would give him a smooth build path. AP Tryndamere mains are going to hate that I remove the power of his AP Heal ratio but something like giving him a flat heal based off of ONE resource makes it easier to tweak and balance. Its not much of a heal later granted you have 100 Fury to dump AND you would lose access to Furious Momentum** BUT ** a skirmish in laning phase could come in your favour if you dump two points in early and heal 140 health in the early stages of the game. I also increased its Cooldown in order to** incentivize building more Critical Strike** to reduce its cooldown much like Spinning Slash as the current Champion.gg builds for Tryndamere have him building item 3046 OR item 3087 and an item 3031.

_W - Mocking Shout: COOLDOWN: 14 (Could increased cooldown due to added perceived power) _ ((Personally my favourite change on the kit)) Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.

Decreases surrounding champions' Attack Damage by 20/35/50/65/80 for 4 seconds and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60% for 4 seconds.

Proposed Update 1: Tryndamere lets out an insulting cry, decreasing Enemy Champions' Damage in a 180 DEGREE ARC in front of him by 1/2/3/4/5% for 2 seconds.

Proposed Update 2: Movement Speed reduction is applied to ALL CHAMPIONS but champions caught in the Inner Half of the Arc of the shout are slowed by** 20/25/30/35/40% for 4 seconds** and** enemies with their backs turned** to Tryndamere recieve a FLAT 30/37.5/45/52.5/60% slow for 4 seconds.

Proposed Update 3: Enemies caught in the Outer Half of the arc experience HALF the movement reduction penalties: Facing Tryndamere: 10/12.5/15/17.5/20% for 2 seconds Back Turned to Tryndamere: Flat 30% for 2 seconds or 20/25/30/35/40% for 2 seconds.

Thoughts behind these changes: I think with all the new tech that's come in with some of these newer champions that A LOT could be done with Tryndamere's shout because in its current state its a little... blah, but maybe that's just me. I love the chicken and everything its done but its time to fry that bird and make it _ S P I C Y_. With_ Darius' axe_ dealing damage in two unique zones and Camille's leg sweep having the same same sort of front/back half affect why not give this angry boy something similar. It would again, incentivize Tryndamere players to be in the fray to maximize the slow or at least try to clip an outer half shout in order to close the gap to guarantee a good synergistic Spinning Slash (with its new component). That would have Tryndamere's opponents using some amount of a mobility too to either flee the area OR force them to fight and try to survive. Much like a Cassiopeia Cassiopeia Ultimate a player would be able to turn face to Tryndamere to make sure they dont suffer the hindering effects of the almighty chicken because the closer you are the more of a chicken you are for running!

E - Spinning Slash: TARGET RANGE: 660 / COOLDOWN: 13 / 12 / 11 / 10 / 9

Tryndamere slices toward a target unit, dealing damage and gainging 2 Fury per enemy hit.

Tryndamere spins through his enemies, dealing 80/110/140/170/200 (+130% bonus AD (most recent change on Patch 8.3) ) (+100% Ability Power) physical damage to enemies in his path and generating Fury. Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes. This reduction is increased to 2 seconds against champions.

Propsed Update 1: New Passive - Wing Clipped: ANY Enemy Champions hit by the tail end of Spinning Slash (495-660 range) are Wing Clipped reducing their movement speed by 60% that DECAYS for 2 seconds.

Thoughts behind this change: I think Spinning Slash is one ability of Tryndamere's that is overall decent. The only reason I like my little addition is because I was already changing every other ability so why not add another thing to give a Tryndamere player something to think about. We've all seen the Tryndamere short spin in order to clear some minions but what if the tradeoff* was losing out of a potential gank assist? What if your jungler comes in and you manage to land a clutch Wing Clip to follow up with your junglers CC or lack of there of? Or if you want to 1v1 but you somehow over estimate the spin or your opponents outplays you by juking and dodging the Wing Clip(Counterplay?! in 2018!? Woahhh) ?! You either will need to fight in order to survive and wait the Cooldown OR, if youve built crit, expedite the process and spin your way out!

_ - Undying~~ Rage~~: COOLDOWN: 110 / 100 / 90_ ** Change:** New name Unending Fury (to match his Fury Bar)

Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.

Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 30/50/70 Health and instantly gaining 50/75/100 Fury.

Undying Rage** _ Fury_ ** can be used even when affected by crowd control.

_Propsed Update 1: _While under the effects of Unending Fury, Tryndamere gains 60% Tenacity but DOES NOT BREAK any current form of Crowd Control.

Proposed Update 2: 1 second before Tryndamere loses the effect of Unending Fury, he can Recast Undying Fury to consume _AL_L remaining Fury and heals for 300% of the Fury Consumed (minimum heal: 75/ maximum heal: 300) or let the ability time out with no Fury consumption.

Proposed Update 3: New Passive - Aftermath: After the effects of Unending Fury have worn off Tryndamere's lust for battle has ended and he's slowed by 50% TOTAL MOVEMENT SPEED DECAYING over 10 seconds.

Thoughts behind these changes: summoner 14 The bane of any Tryndamere in his ultimate. Your undying form set aflame and you watch Grievous wounds ruin all your fun as your lifesteal becomes useless. Your fight for survival foiled. Your lust for battle fades and your screen goes grey. Looking back I said that one of Tryndamere's downsides was that his lack of mobility lended him to being outdated to some degree. I feel like adding an amount of Tenacity to his kit in his ultimate is a good change to give him some amount of "I just want to fight them but they run". He still would be able to get chain CC'd but WHAT IF he got close enough for ONE SECOND to land a 3/4/5 Champion Mocking Shout OR a Wing Clip on a Flash-less Enemy Champion Caught out of place? With the addition to the tenacity, a toggle-able heal scaling off of Fury (don't forget about the reduction in time it takes for Fury to drain naturally!!) because (and after talking about it with Salty'mere) sometimes a Tryndamere doesn't want to spend rage after his Ultimate runs out however I gave it a Blitzcrank Blitzcrank treatment and hindered his movement speed so that he might use Spinning Slash to try to keep his momentum going, its a decaying slow so it wouldn't be that much of a hindrance for how long it is however it would happen after all bonus movement speed from all sources so no cheesy Karma Lulu item 3800 shenanigans (more counterplay?! I MUST be a monster!).

Well If you've made it to this point I really want to Thank you for taking the time to read my post! I believe its the first one I've made or at least the first serious post! These changes have been sitting on a WordPad document for over a week and I thought maybe someone would want to read and see what I've come up with in like amount of time I put into these changes. I think I've come up with some pretty neat ideas to bring this guy to the Modern Age without too many game breaking alterations.

The Numbers (slow amounts, cooldowns, etc) for abilities I chose are things that could be fleshed out more closely after testing and such because I was just pulling them out of my Aatrox Shaco Shaco .. he he x d .. so dont crucify me for a long cooldown or speed value because I just wanted to get something down as a placeholder

This comes from a place of love because I think Tryndamere could be a fun addition to peoples champions pools and, with some of my proposed changes, could give some more diversity to the top lane and jungle, and maybe even mid lane if youre bold enough! High elo players could micro and manage in order to maximize slows but lower elo/ newer/ casual players could still have much more success as well!

I hope to hear from anyone and everyone in the comments and I'll try my best to reply to anyone with actual conceptual ideas! Heck, if you have a champion that you think would be fun to give a once over, let me know and I can make another post like this!

1 Comments

Crookodile2/14/2018, 2:54:03 PM2 votes

This. I like. Take my upvote.