[Champion Concept] Nik'nuk, Goblin Tactician
Race Explanation: Goblins are short war-driven creatures, for a large portion of recorded history they remained subterranean. However, in recent years Goblin tribes have started to return to the surface living in nomadic colonies. Colonies can contain up to fourteen individual tribes in their largest recorded form. Zaun experts believe Goblins are decedents of ancient Yordles, and have connected their behavior and genetic makeup to that of Gnar. They believe that years of living in underground in isolation had transformed them into pale and hairless savages. Yordles had bolstered order, intelligence, and diplomatic practice. On the other hand, Goblins grew feral, merciless, and cannibalistic. Some Yordles had tried to make contact with the seemingly similar creatures, offering a treaty of peace with chiefs of the tribes. Those Yordles were sacrificed to the Goblin's deities.
EXTREMELY SHORT LORE. Nik'nuk extended a peace treat to Bandle City in exchange for more advanced technology. On Donger's recommendation he joined the League to hone his military prowess.
Appearance: A little Goblin in a tank! It goes pew pew. See below. (Pictures are to scale with each other)
Nik'nuk, Goblin Tactician
Role: Fighter
Base Stats:
HP: 540 HP+: 78 HP5: 6.5 HP5+: 0.65 MP: 320 MP+: 50 MP5: 6 MP5+: 0.8 AD: 54 AD+: 3.2 AS: 0.65 AS+: +1.55% AR: 25.5 AR+: 3 MR: 30 MR+: 1.25 MS: 325 Range: 435
Goblin Archer Stats: AD: 20 (+4 per level) Damage: (+20% bonus AD) Range: 450 Gold: 40 HP: 250 (+30 per level) AS: 0.75 MS: 400 AR: ( 20% of Nik'nuk's max armor) MR: (20% of Nik'nuk's max magic resist)
Passive: Fight for me! Grants nearby allies +30% (+5% per level) base health regeneration. In addition, non-champion allies are granted 50% of Nik'nuk's health regeneration.
(Q): Blam! CD: 10/9/8/7/6 Cost: 50/60/70/80/90 mana Range: 800 Active: Nik'nuk shoots his cannon in a line slowing all enemies hit by 25% and dealing 70/100/130/160/190 (+ 20% AD). If this ability hits an enemy affected by Command: Kill! it rallies his Hoard increasing their attack speed by 10/20/30% for 3 seconds.
(W): To Battle! CD: 15/13/11/9/7 Cost: 60/70/80/90/100 mana Passive: Grants nearby allies +12/14/16/18/20% movement speed when moving towards Nik'nuk.
Active: Nik'Nuk bolsters his defense gaining a 80/100/120/140/160 (+ 10 per Hoard member) health shield.
(E): Command! CD: 14/12/10/8/6 Cost: 50 mana at all ranks Range: 600 Nik'nuk commands nearby allied minions.
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Active: Kill! (Targeting an Enemy) Nik'nuk commands his Hoard to target an enemy causing them to prioritize them for 5 seconds, and granting his Hoard 15% additional damage for the duration. If Nik'nuk attacks an enemy affected by Command: Kill! they take 10/20/30/40/50 additional physical damage, and are slowed by 25% for 1 second.
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Active: Come! (Targeting Self) Nik'nuk commands nearby minions to follow him, adding them to his hoard (Max 8). Minion's in Nik'nuk's Hoard follow the minion AI, but will return to Nik'nuk after a certain range (1000 units) of distance.
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Active: Go! (Targeting an allied minion) Range: 600 from targeted minion Nik'nuk orders a minion to rush the enemy, the minion charges in a line and explodes on contact dealing 80/120/150/180/210 (+ 20% of the minion's missing health) to the first enemy hit and killing the minion.
(R): Rise of the Hoard CD: 130/110/90 Mana: 100 Passive: Each rank of Rise of the Hoard increases the maximum size of Nik'nuk's Hoard by 4
Active: Nik'nuk calls 4/6/8 Goblins Archers to battle adding them to his Hoard. Goblins Archers last 15 seconds or until they die. Nik'nuk and his hoard gain 15/20/25% increased armor and magic resist while Goblins Archers are summoned.