Clay, the Winged Assassin - by Willsada

rareform·7/8/2019, 4:01:31 PM·2 votes·1,769 views

Reformat of Clay, the Winged Assasin - by Willsada https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JIzJ7jzd-clay-the-winged-assassin-new-champ-concept)

#P: Blade Storm/Blade Wings

P: Blade Storm/Blade Wings


Blade Storm - Basic attacks grant Clay a stack of Blade Storm for 5 seconds stacking up to 10 times. For each stack of Blade Storm Clay will fire an additional blade with each basic attack. Each additional blade deal 5 (+ 10% AD) physical damage and 5 (+ 10% AP) magic damage. Additional blades don't apply on-hit effects.

Blade Wings - Clay's basic attacks deal magic damage equal to his base AD (30 - 60) (Based on level) (+ 30% bonus AP) and physical damage equal to his base AP (30 - 60) (Based on level) (+ 30% bonus AD). Clay can move while auto attacking but cannot gain cooldown reduction or critical strike chance.

#Q: Target Aquired

Q: Target Aquired | Cooldown: 20 Seconds at all ranks | Target Range: 1000 | Cost: 50 Mana


ACTIVE: Clay marks target enemy champion as his target for 10 seconds converting 10/15/20/25/30% of all damage he does to them to true damage during this duration. If the target dies during this duration, Target Acquired's cooldown will be refreshed.

PASSIVE: Clay's basic attacks deal 1% (+ 1% per 100 AD) (+1% per 100 AP) of the target's maximum health as true damage over 3 seconds. If clay basic attacks a target before the 3 seconds is over he will deal the remaining damage instantly and apply the bleed again.

#W: Fiery Beginning

W: Fiery Beginning | Cooldown: 3 Seconds at all ranks | Target Range: 750 | Cost: Mana


ACTIVE: Clay imbues target enemy with the power of his fiery hand dealing 30/35/40/45/50 ( + 5% (+ 2% per 100 AD) of the target's remaining health) physical damage. If this spell kills the target Clay will gain 30 mana and a stack of Flame. Clay doesn't gain armor per level and will gain 0.5 armor for each stack of Flame. Fiery Beginning's damage is increased by 10/20/30/40/50% (Based on Target Acquired's rank) against Clay's target. This spell may be cast while moving.

#E: Icy Ending

E: Icy Ending | Cooldown: 3 Seconds at all ranks | Target Range: 750 | Cost: 30 Mana


ACTIVE: Clay imbues target enemy with the power of his icy hand dealing 30/35/40/45/50 ( + 5% (+ 2% per 100 AD) of the target's missing health) magic damage. If this spell kills the target Clay will gain 30 mana and a stack of Frost. Clay doesn't gain magic resistance per level and will gain 0.5 magic resistance for each stack of Frost. Icy Ending's damage is increased by 10/20/30/40/50% (Based on Target Acquired's rank) against Clay's target. This spell may be cast while moving.

#R: Deadly Stealth

R: Deadly Stealth | Cooldown: 120/90/60 Seconds | Cost: 100 Mana


ACTIVE: Clay cleanses all crowd control and becomes invisible for up to 3 seconds increasing his movement speed by 10% (+ 5% per 100 AD) (+5% per 100 AP) during this duration. After the invisibility ends Clay will gain AD equal to 30% of his AP and AP equal to 30% of his AD for 5 seconds. (The bonus AD and AP don't stack) The duration of deadly stealth is increased by 3 seconds whenever an enemy champion dies within 3 seconds of Clay dealing damage to them within the 5 second duration. Clay's basic attacks against non-structures reduce the cooldown of Deadly Stealth by 0.5 seconds. This spell may be cast while moving.


If you wish to have your Champion Concept reformatted to look similar to the one above, view my original post and leave a comment. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Y0ZEOjuR-i-will-format-champion-concepts-for-you?comment=00000001

1 Comments

Willsada7/8/2019, 4:54:00 PM1 votes

thanks for reposting it for me