A completely new concept for Yorick

TakadoxEleilgaug·6/8/2016, 2:22:46 AM·2 votes·493 views

(Disclaimer: English is not my main language so sorry for grammatical errors!)

Hi guys! I had some ideas about Yorick's rework and I want to share them with you to see what you think about them. This concept is very different to Yorick's current gameplay, and I think this fits well in his rework since riot told us they want to rework him completely (like Poppy for instance).

Passive: omen of death

  • Yorick's ghouls have a 10-28 seconds maximum duration (based on level).
  • Yorick gains 10 bonus armor and magic resist (up to 100) and 5% movement speed (up to 50%) for every goul active.
  • Every time Yorick summons an omen he gains 5 stacks of "omen of death" (up to 100). At 100 stacks, when Yorik's health drops to 15% he will summon an omen of death, which will have the same stats as Yorick and attacks the target Yorick is attacking or that is attacking Yorick (prioritizing champions). This omen lasts for 10 seconds (not incremented by level) and if within that time Yorick dies, his soul will be transferred to the omen, who will gain full health, become controllable and have all the Yorick's abilities (they share the cooldowns) for 10 seconds. 300-180 seconds cooldown (depending on level).

Q- Burial After a short delay Yorick dashes to a target location, flinging behind him enemy units in a small area and burying them (stun for 1s)

Range: 725 Area: 250 Cooldown: 10

W- Epitaph Yorick marks a unit (minion, champion or neutral monster) with an epitaph for 10 seconds, fearing them for 0,5 seconds. If a unit afflicted by epitaph dies it will leave a tombstone on its location:

  • Small tombstones for minions and little jungle monsters (little krug, little raptors etc).
  • medium tombstones for cannon minions and bigger jungle monsters
  • chapel for enemy champions and epic monsters Tombstones' stay duration is 2 minutes, but they can be destroyed by enemy champions (4 hits). Range: 1000 Cooldown: 10 (resets upon affected unit's death)

E- Call from death 1st cast: Yorick charges his lantern up for 3 seconds, increasing the 2nd cast range over time. 2nd cast: Yorick throws his lantern at a target location, slowing all the enemy champions in it and dealing damage over time for 3 seconds. A ghoul will spawn for every enemy champion hit and an additional ghoul will spawn every second for every enemy champion still in the AoE. If there are tombstones in a 2000 units radius area, they will erupt summoning ghouls depending on the type of tombstone:

  • Ghoul: summoned by the skill have 1% of Yorick's health and AD.
  • Spectral ghouls: summoned by the small tombstones have 5% of Yorick's health and AD, but 150% of his movement speed.
  • Putrescent ghoul: summoned by medium tombstones have 10% of Yorick's health and AD, move 25% slower but slow enemies around them by 50%.
  • ravenous ghoul: summoned by chapels have 20% of Yorick's health and AD and heal Yorick for the 100% damage they deal. Ghouls can be controlled by pressing the E, and can be sent to a spot, to attack a unit or to assist a friendly unit (attacking the one they attack).

Range: 250-1400 AoE: 500 Range for the tombstones to be activated: 2000 Cooldown: 30 (starts after all the active ghouls are dead or expired)

R- Graveyard: Yorick charges for 1,5 seconds, then slams the ground with his shovel conjuring around him all the tombstones on the map. At that point the area around him becomes a graveyard, with walls made with iron bars as impassable terrain. Every 1 second an AoE pops under an enemy unit (prioritizing champions) and after other 0,5 seconds a coffin spawns from the ground damaging and stunning for 0,5 seconds enemies inside the AoE. Enemies in the graveyard also suffer the effect of epitaph. Yorick can reactivate the ability to open the graveyard's walls.

Garveyard area's radius: 1000 Coffin AoE's radius: 200 Maximum number of coffins: 3/4/5 Maximum duration: 5-6-7 seconds Cooldown: ???

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