Chira, The Sand Wraith

Majesty Malice·9/4/2019, 1:32:54 AM·8 votes·7,232 views

VIEWERS PLEASE . . . PLEEEAAASSSSEEEE COMMENT WHAT YOU THINK!

There have not been very many Female tanks in the game and I feel it could be a fun new champion when tweaked and balanced correctly. Chira is a Extremely tanky female sand wraith/golem that will play as such, she originates from Shurima, Chira was created from the excess energies that escaped while Xerath was imprisoned beneath the sands. (Or that is the basic idea)

Chira's Base Stats Health : 595 - 2485 (+105) Attack Damage : 55 - 95.5 (2.25) Health Regen : 9 - 18 (+.5) Attack Speed : .435 (?) Armor : 45 - 135 (+5) Manaless (Sand Wraith) Magic Resist : 35 - 57.5 (+1.25) Range : 125 Move speed : 320

~~Chira's Passive "Cursed Sands" : ~~ ~~(Sand wraith): While Chira is alive she gathers sand while moving, 10% while moving 1% while stationary up to a value of 100. ~~ (Curses continue): When Chira is killed she bursts open and coats the nearby area (250 Distance) with sand slowing all enemies (50% Slow) and reducing healing.

(Superb cursing): Outside healing ON Chira is reduced by 25%. ~~Cooldown : Always on Death ~~

*New Passive "Cursed Sands" : (Sand wraith): While Chira is alive she gathers sand while moving, 10% while moving 1% while stationary up to a value of 100. (Unyielding Sands) Chira gains tenacity for the lower her HP gets. (50% HP Equals 25% Tenacity) (Sandstorm) Above 50% Hp ally healing on Chira is converted to tenacity (At a certain rate) and then will start decaying after 2 seconds. (Ancient Construct) When below 50% HP all ally healing will then go into a Temporary shield that decays over 2 seconds.

Chira's Q "Sand Smash" : Chira swings her arms in a small arc that stops on first enemy hit, Sand enters the eyes causing nearsight for .5 seconds Can be cast twice with both arms. Hitting the same enemy twice will result in Max HP damage. (Crushing Grasp) : (1/2/3/4/5/6 % Max hp damage) (Sand Grains) : (.5/.6/.7/.8/.9./1 Seconds) Cooldown : (15/14/13/12/11/10 Seconds) Cost : (50/45/40/35/30/25 % Of Sand)

Chira's W "Sinkhole" : Chira travels to a location via Sinkhole rooting enemies at either entrance. (This is kinda like a person Ryze ult) (Sinkhole) : Roots for 1 second Distance : (500/750/1000) Cooldown : (40/30/20 Seconds) Cost : (75/65/50 % Of sand)

Chira's E "Reclamation" Passive : (Connection) (Chira is Always grounded, cannot be knocked up) Active : (The Succ) Chira absorbs sand and HP from the surrounding area, Slowing enemies and giving her bonus stats for a short time. (Recreation) : (5/6/7/8/9/10 % of missing HP and 50% Sand) (Quick Sand) : 90% Slow for 1 second (Traction) : (100/105/110/115/120/125 Distance) (Rejuvenated) : (10/12/14/16/18/20 Bonus Armor and Magic Resist) Cooldown : (18/17/16/15/14/13)

And my Favorite ability which should instill fear in those that oppose the Shuriman sands.

Chira's R "Shurima's Vengence" Chira becomes one with the sands she was created from turning into a hulking sand Golem. (Sandling) : Chira gains 200/400/600 Hp on activation. (Sand Golem) : Chira is made of sand and heals constantly for 10 seconds (5/7.5/10% Of max HP Per second.)(Much like Mundo's ult) (Golem) : Chira is slowed by her huge form (10/20/30% Slow) (Extreme Force) : Chira does (2.5/5/7.5 Of her Max HP as Extra Physical Damage) Shurima's Vengence can be recast once to send tendrils to all enemies in range to curse them (Curse you!) : (On one enemy champion Chira will petrify/stun them for 2 seconds, However on multiple targets the stun is cut in a half for each hit.) 1 Enemy = 2 seconds, 2 Enemies = 1 Second stun 3 Enemies = .5 second Stun ETC....

Cooldown : (Exhaustion) Chira is extremely tired after Growing, long Cooldown (180/170/160 Seconds) Activating "Shurima's Vengence" resets all abilites and fills the Sand passive to 100%

And that's my Idea for a new Female tank champion. I think she could fit into ANY role in the game currently and would be and pick or ban champion in higher play. @Anyone who comments, list ideas for nerfs AND buffs and anything that may be a good change for Chira! I want her to be balanced and fun to play, If you really enjoy the abilities someone do a Artwork of how you think she should look! BTW This concept is subject to many many changes.

Anyways, @Riotemployees tell me your thoughts please [slayer-jinx-wink] Yours Truly ~Majesty Malice

I, The Person being Majesty Malice, give explicit permission for any Riot employee to use or share my ideas anywhere they please.

19 Comments

Majesty Malice9/4/2019, 1:54:11 AM1 votes

BTW, It is pronounced SHEE-RAA for those who are wondering.

FlameHalbrdOkido9/4/2019, 4:43:54 AM1 votes

Yay a female tank, id like to set what she'd look like

It sucks that she only get to use her passive upon dying. What if she actived it upon reaching 100 when she damaged a champion with an ability? It would be cool if it made her invunerable for 0.75 sec too. What's the deal with Superb cursing?

Q Since its throwing sand in peeps eyes why not a nearsight here instead, u already have an easily applied root. I think 2 hard CCs might be too much when there's more interesting options.

R Why increase the self slow when u upgrade the ability? That hurts not helps.

Arakadia9/4/2019, 6:19:14 AM1 votes

I'd try for a new passive. Walking around isn't a very interesting requirement for it either. It only works on Yasuo because its basically just a cooldown he has slight control over but its thematically appropriate.

Maybe CC'ing an enemy builds sand. Just an example, but she should be rewarded for doing what tanks do. Walking around isn't really a tank thing. Also the AoE slow and anti healing she does on death is kinda underwhelming. I suggest you look at the death passives that work (Karthus) vs the ones that don't (Kog'Maw).

The ultimate is way overtuned. Without any items it will literally heal her entire health bar every time at rank 3. 10% of max hp every second for 10 seconds means she literally is regenerating her entire healthbar. Which is fine, Kled basically does this, but you have to balance it as a central feature then. Don't look to Dr. Mundo for good design examples.

I like the aura of anti healing but that shouldn't be up 100% of the time. Passives that have 100% up time in effect inherently have to be weaker and if you give the player agency over it's usage, for when and how its used, you can buff the effect without making it overwhelming.

edit: I just realized Chira is healed less. I thought enemies were healed less in her aura, you should specify more clearly.I think this is a bandaid fix for not balancing the rest of her kit. Champions should be strong when they have allies that they synergize with, you don't need to actively sabotage this synergy. Besides, a passive effect that simply is a negative effect sucks. At least it should be trading a positive effect for a negative effect. Perhaps Chira benefits 125% from healing, however all health gained is turned into a slowly deteriorating shield rather than permanent health. Than you can lower the ult healing as necessary but you've generated a unique mechanic with its own trade offs.

Doge20209/6/2019, 12:02:59 AM1 votes

I saw the anti knockup part, and while I am really happy to finally see a counter to that form of CC I think that it is extremely powerful in certain/most scenarios.

I suggest that the passive instead changes the CC form to a stun/root or other CC that can be reduced with tenacity. That way team comps with knock ups as their only CC aren’t countered so hard, and this passive flows nicely with her kit.

as a visual idea, it’s like the knockup disperses Chira’s sand form and the stun is her recovering from that disperse. So the tenacity in a visual way is Chira recovering quicker/slower.