Idea for Crit rework
Just an idea: what if critical hits worked as stacking bonus damage instead of random bonus damage? Below's the explanation of what I mean with "stacking bonus damage".
Let's say you have 100 ad and 10% crit chance ("critical chance" would need to be renamed and probably also lowered on all items, in order to keep this change balanced) 10% of 100 ad is 10 bonus damage. So, 1st auto would deal 100 damage (from ad) + 0 bonus damage 2nd auto would deal 100 damage (from ad) + 10 bonus damage 3rd would deal 100 + 20 bonus 4th = 100 + 30 bonus 5th = 100 + 40 bonus And so on.
This change would focus critical chance on dps from autoattacks, effectively adding a delay to its damage while it is ramping up.