[Champion Concept] Mu'uk Tar, The Dark Totem
Mu'uk Tar is a witch doctor who uses zone control through his totems as well as an array of debuffs to turn the tide of teamfights.
http://i.imgur.com/DkXz8rt.jpg
**Lore Blurb **
Mu'uk Tar was just a savage living in the Plague Jungles when one day he found himself accosted by a shrouded Mage, deep within the jungle. Little did Mu'uk Tar know that this shrouded figure meant to sacrifice him, the latest sacrifice in this Mage's long quest for immortality. However, The Mages spell backfired and ended up killing both himself and Mu'uk Tar. Three days after the explosion, Mu'uk Tar's body reformed, his conscious however had changed, tainted by death itself. A new power emanated from his presence, a darkness that changed all it touched. All that remained of the Mage was a bright pillar of light. Mu'uk Tar used his new found power to seal the light within the jungle, hoping that none would encounter the Mage's consciousness, uncertain what the effects would be. Mu'uk Tar then ventured northward across Runeterra, trying to understand what he had seen in death, and the power that now follows him.
** Statistics **
HP: 445 (+82) [1839] MP: 300 (75) [1575] Damage: 48 (+3) Range: 550 Armor: 18 (+3) MR: 30 (+0) Attack Speed 0.675 (+2.55%) Move Speed: 325
Abilities
Passive: Glimpse of Death
When Mu'uk Tar or any of his Totems die, nearby enemies (350 Range) are feared for 1.25/1.5/1.75/2 seconds. (Upgrades at 7/11/16) Totems will not proc this fear if destroyed by basic attacks. Additionally, when Mu'uk Tar dies, all totems across the map die as well.
Q: Inner Darkness
Mana: 25/30/35/40/45
Cooldown: 7 Secs at all Ranks
Range:575 On Enemy Target: Mu'uk Tar curses enemies for 4 seconds with visions of his Inner self dealing 55/85/105/130/170 (0.5 AP) total magic damage over the duration. Enemies are also slowed by 15%. For the full duration, any time the enemy unit is damage by a single target damage source, they are slowed by an additional 3/4/5/6/7% (0.1 AP). These stacks last until the spells duration ends. On Totem: Enemies within 350 range of the effected totem take the effects of Inner Darkness. This spell destroys the totem (proccing his passive).
W: Totem
Mana: 15 Cooldown: 18/16/15/14/13, Holds TWO Charges, Max: 4 totems on the map. Range: 750 Passive: Increases Mu'uk Tar's Cooldown Reduction by 2/4/6/8/10%. Active: Mu'uk Tar places a totem on the map, giving vision comparable to about half a vision ward. This totem lasts for 45/50/55/65/70 seconds and can be affected by Mu'uk Tar's other spells. It is a visible totem and has a health bar of 4. Totems give 5 gold when destroyed by basic attacks.
**E: Gaze of Death **
Mana: 40/45/50/55/60 Cooldown: 11/10/9/8/7 Range: 700 Missile Speed: 1100 Mu'uk Tar fires a narrow skill shot of poisonous dark energy. The spell continues for 250 units after it collides with the first target. Enemies hit have their Atk speed slowed by 15/18/22/25/30% for 4 seconds. During the duration, affected targets have their Armor and MR reduced by 5(0.1 AP) and take 15/25/35/45/55 (0.3 AP) magic damage each time they are hit by a single target damage source. This ability can affect multiple units. These stacks last until the end of the duration of the spell. His E Damage does not stack with itself, but will proc his Q. **On Totem Hit:**If Mu'uk Tar hits a totem with this spell, the totem is destroyed (proccing the passive) and all enemies within 350 range of the totem take the effects of Gaze of Death. If a unit is hit by both the spell and totem proc, the Atk speed slow and duration reset (instead of stacking) but the damage and Armor/MR shred add a stack.
R: Tainted Land
Mana 100/110/120 Cooldown: 140/120/100 Range: 5500/6500/7500 After a 2.5 second channel, Mu'uk Tar teleports to a Totem or Allied Champion within range. Immediately upon arriving Mu'uk summons a 900 AOE zone centered around him. This functions similarly to Trundle's W. The zone deals 40/50/60 (0.5 AP) Magic damage a second [280 + 3.5 AP/ 350 + 3.5 AP/420 + 3.5 AP Full Duration] and applies grievous wounds. Enemy Champions caught by the casting of this zone are also snared for 0.25/0.5/0.75 second. The zone lasts for 7 seconds. All Totems on the map create a zone that operates the exact same way but only has an AOE of 500, centered around the totem. Enemy champions can only be snared once, regardless if they are caught in multiple zones. Multiple Zones do not stack damage. All new totems that are placed during this spell's duration emit a zone.
Strategy
Mu'uk Tar is pretty much a pure support, who thrives in controlling areas of fights, his Totem's long cast range and long duration can let him control large parts of the map. The long cast range also let's Mu'uk Tar chain his abilities together, able to cast totems behind his enemies and then consume them with his other spells to Proc his passive fear. Mu'uk Tar also benefits greatly with the help of allied champions, proccing his curses abilities. His Ult builds off his zone control, well hidden and placed totems allow him to enter fights and allies with AOE lockdown, like Amumu, can help keep enemies within his ulted zone. His multiple debuffs can win most trades and fights but his lack of hard cc without having totems up and his lack of dash makes him very susceptible to assassins.
This is my First Champ Concept, Feedback welcomed, criticism or otherwise. My Second Champ Concept can be found Here.
's reworked passive