Inita - The Magus of the Illogical

stone the blacks·8/17/2017, 6:52:09 AM·3 votes·401 views

Lore Inita was once a lead scholar in magic principles, but they more she found out about it the less it made sense. The human mind is incapable of comprehending magic in its whole. But that never stopped her, for years she sought more answers, but only ever got further from what she sought. Until one day, she thought it was finally revealed to her. Magic is not bound by logic or principle, only by itself. Satisfied with a wrong after as she had gone completely insane decades prior, she now lives by the principle of none.

Appearance A Smaller person in battle scared pearly white plate armor, with a removed mask shower her face... An elderly woman with a wrinkled face and patchy grey hair. She holds a Staff resembling the leg of a lessor dragon tied to a goblins jaw in her left hand and a cast iron frying pan in the other.

Base Stats HP: 540 (+85) HP Regen: 6 (+1.1) Mana: 350 (+60) Mana Regen: 7 (+0.8) AD: 56 (+2.6) AS: 0.645 (+2.5%) Range: 500 Armor: 29 (+3.1) MR: 32.1 (+1.25) MS: 340

[P] Mind Wipe Consecutive Attacks or abilities used near Inita have 4%/7%/10% reduced current effects, staking up to 3 times. (So first cast 100% -> 90% -> 81% -> 73.1%) [This means damage will go down on everything, shield values, heal values, etc.] [VERY IMPORTANT] (AA enemies within 125 units will use the frying pan instead of the staff)

Range: 1400 radius

[Q] Relative Location Inita Places an Anchor on the ground for up to 4 seconds. While the Anchor is active Inita can recast the ability to teleport back to the Anchor and dash half way to where she recasted the ability dealing 8% of enemies current HP as True damage and knocking them up for 1.5 - .75 seconds based on how close to the Anchor they are.

CD: 16/15/14/13/12 Cost: 80 Range: - -

[W] A Cursed Blessing Inita prevents an enemy champion from damaging any other units, except her for 2 seconds. During the duration Inita takes 20% increased damage from them, but all bonus damage will also be reflected back to them.

CD: 20/18/16/14/12 Cost: 60/65/70/75/80 Range: 600

[E] You. Will. Fight. Inita grants enemy champions near hear 25% MS when moving towards her for up to 3 seconds, but enemies cannot move away from her by any means. While the effect is active Inita gains 30%/40%/50%/60%/70% Damage reduction and cannot attack or move. Enemies that do not attack Inita during the effect will take 10% (+0.5% Bonus HP) additional damage for 3 seconds.

CD: 25/22.5/20/18.5/16 Cost: 100 Range: 700 Radius

[R] Reversed Inita binds herself to an ally champion for 1.5/2.25/3 seconds. While bound all damage the ally takes will heal them for 40%/45%/50% of the value and all the damage will be transferred to Inita instead.

CD: 140/130/120 Cost: 0 Range: 500

3 Comments

Kamiroo Wolf8/17/2017, 7:28:37 PM1 votes

{quoted}

Lore Inita was once a lead scholar in magic principles, but they more she found out about it the less it made sense. The human mind is incapable of comprehending magic in its whole. But that never stopped her, for years she sought more answers, but only ever got further from what she sought. Until one day, she thought it was finally revealed to her. Magic is not bound by logic or principle, only by itself. Satisfied with a wrong after as she had gone completely insane decades prior, she now lives by the principle of none.

Appearance A Smaller person in battle scared pearly white plate armor, with a removed mask shower her face... An elderly woman with a wrinkled face and patchy grey hair. She holds a Staff resembling the leg of a lessor dragon tied to a goblins jaw in her left hand and a cast iron frying pan in the other.

Base Stats HP: 540 (+85) HP Regen: 6 (+1.1) Mana: 350 (+60) Mana Regen: 7 (+0.8) AD: 56 (+2.6) AS: 0.645 (+2.5%) Range: 500 Armor: 29 (+3.1) MR: 32.1 (+1.25) MS: 340

[P] Mind Wipe Consecutive Attacks or abilities used near Inita have 4%/7%/10% reduced current effects, staking up to 3 times. (So first cast 100% -> 90% -> 81% -> 73.1%) [This means damage will go down on everything, shield values, heal values, etc.] [VERY IMPORTANT] (AA enemies within 125 units will use the frying pan instead of the staff)

Range: 1400 radius

[Q] Relative Location Inita Places an Anchor on the ground for up to 4 seconds. While the Anchor is active Inita can recast the ability to teleport back to the Anchor and dash half way to where she recasted the ability dealing 8% of enemies current HP as True damage and knocking them up for 1.5 - .75 seconds based on how close to the Anchor they are.

CD: 16/15/14/13/12 Cost: 80 Range: - -

[W] A Cursed Blessing Inita prevents an enemy champion from damaging any other units, except her for 2 seconds. During the duration Inita takes 20% increased damage from them, but all bonus damage will also be reflected back to them.

CD: 20/18/16/14/12 Cost: 60/65/70/75/80 Range: 600

[E] You. Will. Fight. Inita grants enemy champions near hear 25% MS when moving towards her for up to 3 seconds, but enemies cannot move away from her by any means. While the effect is active Inita gains 30%/40%/50%/60%/70% Damage reduction and cannot attack or move. Enemies that do not attack Inita during the effect will take 10% (+0.5% Bonus HP) additional damage for 3 seconds.

CD: 25/22.5/20/18.5/16 Cost: 100 Range: 700 Radius

[R] Reversed Inita binds herself to an ally champion for 1.5/2.25/3 seconds. While bound all damage the ally takes will heal them for 40%/45%/50% of the value and all the damage will be transferred to Inita instead.

CD: 140/130/120 Cost: 0 Range: 500

Alright, I'll go ahead and give this a good look.

Lore

As far as lore goes, this is more on the bland/basic side and seems more like a description of who Inita is rather than her story. I'm not going to beat you up for lore because Lore can be hard, but just wanted to let you know that it could use some work. In the future, try telling an interview story detailing what your character does, what motivated them to take such a path, and what they now do with after their change in addition to who they are. Right now, "magic didn't make sense to her but now it does" seems kind of weak.

Appearance: She seems like a dope old lady @_@ got that dragon smacker in one hand and ol' reliable in the other. I like.

Passive:

This isn't a bad passive, but you should probably tweak it so that consecutive attacks are only reduced against her. Might be a bit annoying to play against otherwise. I think the idea of weakening abilities used around Inita is an interesting design choice for sure, though.

Q

Wait, an anchor? Where'd she pull an anchor from- actually don't answer that.

In itself this isn't a bad ability. It ties is with the rest of her kit fine as her two other abilities essentially combine into a taunt.

My only issue the 8% health true damage when she teleports/dashes back. From the looks of things... this is the only damage present in her kit. 8% isn't enough for this to be the only the only damaging ability. I'm going to encourage you to try and work with actual damage numbers instead of percentages for this ability- try using the LoL wiki to figure out what kind of damage and scaling might work here.

W

Again, not a bad sounding ability on paper, but it's almost like a reverse old Poppy ultimate, where she grants immunity to everyone but herself. Idk. Seems a bit off to me, but the reflection on the increased damage she takes in a nice touch.

E

My only gripe with this ability is how it's described. So... enemies can't move away from you at all? That sounds extremely annoying and hard to imagine... I feel like just making this a taunt would be better... but then this feels like a Rammus kit. Yeah... should just be a taunt, it seems.

R

I haven't played league much in the past months/year or so, but isn't there something in game that does this? Like a mastery or an item? I'm not sure. Please correct me if I'm wrong.

This is a decent ability. Easy to counter(just focus Inita instead). My only issue is that it is another "immunity" ability. Basically, one of your allies can take NO damage whatsoever(and, in fact, heals whenever someone even so much as tries/catches her in an AoE) for 3 seconds and gets free reign to do whatever they want.

It's an old Poppy ultimate, but one that affects others and is, probably(can't remember Poppy's duration), shorter. This, on top of your W and E, allow a teammate to be immune to damage for potentially 5-8 Seconds if played right. Kinda ridiculous.

Overall:

All of her abilities certainly tie well with one another, but the fact that she does little to no damage in fights and can protect the fuck out of people makes her extremely weak and extremely unfair to play against at the same time. It's a bland character, but not a bad character... she just needs some work.

My suggestion: Rework her W, E, and Ultimate. Add some more damage to her kit. Maybe give her a theme to focus on(I get that she's supposed to be the mage of randomness... but right now she feels like an old woman playing with magic after year of trying to figure out how tf it works).

SummonersDrift8/18/2017, 4:49:17 AM1 votes

Hi there! i may be wrong but i feel like it would be extremely awkward to not play by this characters rules. the decisions force you to one decision and then you punish that decision. she also has WAY too much % damage reduction. 70% + another 30% from 1 ability and a passive seems alot. (and a permenant 30% after the 1st 2 attacks as long as they keep attacking)

Q: ive got no problem with.

W and E: Fairly powerful on a basic ability. 2 second 0 delay team invulnerability. taric get .5 seconds more at the cost of it being a 2.5 second telegraphed windup and isnt a guaranteed 4 man effect. its also an ultimate ability on long cd, kayle gets and extra 1-1.5 seconds but its only 1 person. so on a W it seems mega op. also. ok the counterplay is focus Inita right? jk she wanted you to do that so she could deal 20% dmg back. also everyone was in range of her passive to hit her and now has 30% less dmg/etc. but she is dead right? jk she turned her E ability on and got 70+passive damage reduction. ok thats ok the answer is we wait out the duration and disengage till its over. oh wait we cant run away from her also due to E not letting enemies move away from her, hmm and if we dont attack we are also punished with %hp dmg.

R: either Inita didnt do the above yet: ok we nearly killed a carry while they nearly killed us ohno inita ulted her now she is full hp and immortal, anita used her 70% dmg reduction so didnt really get punished for taking damage for the carry and is fine. also we have 30% less everything since she was nearby. or she did do the above, is low and suicides to let a carry further destroy the team and guarantee the win.

so yeah what im saying is youve made a kit where there are no correct choices to play against. through her E all her weaknesses and enemy options vanish. no dmg yea but probs the most op support in the game. she has no dmg scalings so she is also a pure tank builder and hard to kill,, likely building a load of hp to make use of the %reductions, can see warmogs being good to regen if she gets low. she can cast w 2 times in a fight most likely as well when 1 time is op enough.

but also a suggestion. can we make her frying pan deal extra physical dmg and her staff extra magic? would be cool XD