Presenting, an AD Skirmisher Assassin Item, the Chronopiercer

Jack of Storms··1 votes·776 views

With the recent preseason changes, Riot has taken it upon themselves to reinvent assassin items with some minor modifications and two new additions, and I felt inspired to create some of my own ideas! Now, I have a few, but what is probably my favorite is the Chronopiercer, an assasin item for AD skirmishers, and I hope you guys enjoy! Any advice or ideas is also apreciated, and I will discuss it further below with a tl:dr

Chronopiercer

  • 2900 gold

+250 Health +45 Attack Damage +10% Cooldown Reduction

UNIQUE Passive: +15 Lethality UNIQUE Passive - Counting Down the Chimes: Upon striking an enemy champion with 4 unique attacks or abilities, gain 15 True Movement Speed for 5 seconds (45 second cooldown). UNIQUE Passive - Temporal Drift: While Counting Down the Chimes is active, exiting 125% of your attack range from all enemy champions triggers Temporal Drift, extending Counting Down the Chimes's duration and gaining +30 True Movement Speed and Camoflauge (120% attack range radius) for 3 seconds. Additionally, passage of time is accelerated for the user while unseen.**

Okay, so, this is pretty much the full picture. I've tried to carefully balance the item, and it is about 96.7% gold efficient without considering the passive, so I'll discuss the stats first and foremost:

In order to make sure this item was most appealing to a skirmisher playstyle and not some sort of upfront burster, I had to reduce the AD and Lethality. 45 AD makes this the assassin item with the least damage, and 15 Lethality puts it close to having the least penetration. I wanted the player to have enough damage to still be an assassin, but not enough to burst instantly, rather relying on an extended fight to be able to kill an opponent.

After some debate, health was included in the stats because any skirmisher is expecting a drawn out fight, which will surely include more lost health than usual. Cooldown reduction is also practically a necessity because an assassin relies heavily on abilities, and if I'm going to be asking them to fight for longer than they're used to, they're gonna need at least one way to get them back quicker. More on that later, though.

Now, on to the elephant in the room, the passive. It's relatively straightforward, of course. Gain camo while in combat, which allows you to reposition and reset some cooldowns. Requiring you to trigger Counting Down the Chimes with 4 attacks means you have to really dedicate yourself, and be ready for an extended fight.

True Movement Speed, my own creation, is conceptually flat movement speed which cannot be reduced or removed in any way, (through slows, or by natural inhibition). I wanted this specifically because I felt that giving percent movement speed or normal flat movement speed might be able to scale too well into an assassin's kit, but it also means that this gives you a bit of effective slow resistance as well.

However, the camoflauge. And, in particular, that last statement about time acceleration (almost there). I know invisibility and camo can be a bit of a problem to play against. Of course,t hat's why I favored camo, but part of why I wanted invisibility at all is because I felt that by including it in an item like this makes the item far more unique, and allows you to adjust your playstyle with virtually any assassin to be more about long fights, which is kinda rare. I know most people are just gonna want to burst squishies, but I felt that introducing this item would allow others to engage in fights differently. Perhaps you feel that the enemy team can counter you really easily? Sacrifice some damage to allow you to adjust midfight and attack again. Or maybe the enemy team is a bit too tanky for one strong burst to cut through? Now you can include a burst and a half, which, while weaker, might be enough to kill a tougher target.

**Finally, however, let's talk about that time acceleration shindiggery. To be honest, this is probably my favorite aspect of the item. But, also, it may not really be necessary, but keep an open mind. Conceptually, what I had in mind was that the player, while camoflauged AND unseen by the enemy, would be able to pass time by quicker (about 2 times as fast). What this means is that every second spent unseen translates to two seconds in your kit, up to six for the total 3.

This is to say, every second passed unseen, ALL your abilities' cooldown one additional second. And this isn't limited to abilities! Every second passed, an additional second is ticked off the cooldown of your items - passive and active - as well as your summoner abilities and even your health regeneration (natural or from pots or passives). You can exit combat quicker, gain the effect of Duskblade of Drakthaarr's passive in half a second (something to keep in mind for new builds), but are also affected by enemy effects quicker. For example, ignite and other DOTs will tick to completion faster, as well as Death's Dance. Slows and roots will run out in half the time.

Conceptually, I wanted this to be a real impact mid game. Time is in fact passing by quicker. You are bleeding faster, but you have a chance to prepare your abilities (mainly) to do a counterstrike. However, if the enemy gets close enough to see you, or reveals you with a pink ward, the effect is broken. So there is a bit of counter play. Also, so it cannot be abused by ranged champions too much, the radius of camoflage scales with your auto attack range.

TL;DR: This here is an assassin item that sacrifices some upfront damage in favor of survivability and cooldown reduction. I added camoflauge while in combat to allow the player to reposition midfight, with accelerated time passage allowing for cooldowns to reset quicker for champions that typically have limiting ones.

This is my little magnum opus, and I hope you guys will read at least the item description. I'm happy to discuss it and any criticisms below, and we can talk about how it could be put in the game or how it never should be if that's how you feel. Thanks for your time!

3 Comments

2G TRUCBIZZARD2 votes

Hi summoner !

I actually love the idea of adding new lethality items in the game, and I'm quite happy with the new lethality items that came with s10 (but Sanguine Blade, but it's not my point here).

Let's jump into your creation:

  • 450 HP: seems to be a lot for a lethality item. Edge of night grants 325 (if my memory serves me well, I'm not 100% sure with the changes it got with s10). On skirmishers, you need some HP, I agree, but not that much. To my mind, you could lower the HP.

  • 10% CDR: always good on assassins and skirmishers, and we often see these 10% CDR on lethality items (Youmuu, Draktharr, Umbral glaive), all good there.

  • 45 AD: As you said, it is not a lot for assassins, especially for a 2900 golds item. Draktharr grants 60, Youmuu 55 and Edge of night 50). But some assassins have high base damages (I'm thinking Talon and Kha'zix), and could deal decent damages by getting "only" 45 AD.

  • 15 lethality, not that small therefore not to be ignored, but not too high to be OP. Just for you to know, Edge of night only grants 10 lethality now, so your item wouldn't be the one granting the smallest amount of lethality ;)

  • first passive: seems fair, not a lot of movespeed and you need to hit with 4 autos/spells. I wonder, how is it applied by DoT (thinking about MF's E and R, and Talon's W hitting you twice).

  • second passive: my first thought was HOOOOOOLY !!! Then I read it again, and it actually seems very strong, but not OP as I first thought. You must hit 4 abilities or auto attacks to get camouflaged for 3 seconds and getting more movespeed.There are the problems I see:

  1. 3 seconds is a bit too much for me (since Kha's ult last for 1 second, up to 2 seconds with evolve. Yeah I know it is invisibility and not camouflage, but still).

  2. Moreover, the range you get detected is really small for melee champions (125 range, means 157 range to be seen. It means Kha can trigger the passive, be camouflaged and still being able to Q you from camouflage (I'm not sure it is still true when he evolves Q)).

  3. Double the time you spend invisible in terms of CDs is excessively strong !! It means Kha (Yeah i talk a lot about Kha but I talk about what I know ^^') can get back his Q even faster than he already does ! You like getting smashed by Kha's Q and empowered autos ? With enhanced movespeed, camouflage and cooldown reduction as you are putting it, Kha can combo you with W - E - Q - empowered auto from his passive and draktharr, proc this item's passive with this combo, get camouflaged, and then empowered auto - Q again, one second after. Uuuuuuuh I'd love this item to come into League :D but ADCs will just quit the game.

As a conclusion, I'd say (and I'm not an expert at all, just doing all this to help you !) that your stats are overall fine, but I would add a few AD and take back some HP. About your passive, the fact you have to hit your target 4 times makes the item not truly viable on many assassins, with a single burst (Im thinking Zed here, since 4 applications of damage means 2 shurikens and 2 Es, which makes him without CD at all, and therefore he wont be able to fully use the camouflage efficiently, since he won't get his abilities in time for following the first burst he just managed to deal, even with your special CD reduction). On the other hand, champions like Kha will benefit from your item hard.

You created, as you wanted, a skirmisher's item, but to be true, there is no true AD skirmisher going for lethality (maybe Wukong) except Kha that I can think of. Of course, your item would be decent on many champions (as Sanguine blade is today, you see it on every single AD toplaner -_- Renekton, Fiora, Riven, Kled ...), but would be way too strong for Kha and probably for Talon, since he can engage with ult, burst down someone, proc this item's passive, and come back almost instantly because his CDs are pretty short when he's lvl 13 with some CDR.

On the other hand, you could remove the lethality and add something else like more AD/HP, and it would become super strong on champions like J4, Vi, Rek'Sai and every AD bruiser you could think about. As I see it, lethality builders will have more interest getting a Youmuu or a Draktharr than your item (except Kha, because it allows him to refresh his passive once more).

I hope I helped you, you did a great work here mate ! Your idea is innovative, and you managed to make it neither way too overpowered nor too weak. I'd say you just have to lower the camouflage duration/the CD reduction camouflaged people get when they trigger this item's passive.

Good luck in the Fields of Justice !

Jack of Storms1 votes

Hello! Thanks for the criticisms, I appreciate that it's constructive and all, and these feel like good points to me. Also thanks for the compliments, I always try to make my concepts something I could see existing in League.

But, let's discuss!

Just to clarify, I think you misread the amount of health the item gives. Or maybe I mistyped it somewhere else, but it is only meant to give 250 health, so not that much. I feel that would be fair.

You make a fair point about base damages on assassins. To be honest, in regards to adjusting this item for other classes, I feel most at home keeping it as an assassin's item. It was meant to serve their playstyle, while allowing them to modify their playstyle to fit one more like khazix (which you seem to know very well). In that sense, it might be a good idea to increase the AD to maybe 50, but drop the Lethality down to 12, or less. With less armor pen, their damage might be lesser upfront, but champions with less reliance on armor pen (maybe they deal substantial magic damage) can still benefit. Just conjecture though.

Most importantly though, the camouflage. Let me just premise this by adding that I meant for it to break camouflage if you cast most abilities (there are a few rare exceptions, but essentially any action that would break the old Edge of Night channel would permanently break camouflage).

However, you are right the range may be a little too small. Part of the reason it is so small though is because I had to keep in mind that the assassin is likely in close proximity to their target already, and would have to back away from them in order to enter camouflage. Most assassins lack an efficient means of doing so (Zed can recast his ult or w, but that's all that comes to mind). Therefore, I think it may have to remain rather small. I am thinking the trigger range may be around 200% attack range, and the camo radius would be 195% (I like to leave a little space just so that it's not super easy to be rediscovered the moment after you escape vision).

Now, we don't want ADC's to quit the game. Gotta kill something, so let's see how we can try and nerf it a bit, too. Originally, this item was meant to give you 2 seconds of camo, though I was concerned that wasn't enough. However, in hindsight I think that 2 seconds, with the acceleration effect, might be just plenty. Conversely, if we are willing to drop the acceleration (my sweet babyyyy!) then three seconds seems fair. Keep in mind it's still only one use every 45 seconds, and it is meant to give champions that otherwise have decently lengthy cooldowns time to recover those abilities and behave like a skirmisher when they were originally bursty.

Now, about the trigger. The number of procs needs to be high enough that you have to devote yourself to a fight in order to generate it, but still feasible for an assassin of course. So we could drop it down to three, but no less! Also, I'm not sure what the Riot system is for detecting "unique ability casts" but I wanted it to reflect that. That is to say, MF's E would only be considered a single strike. Talon's W also, I think. So Talon, for example, would maybe W, Q in, auto and ult. So with his ult, he has four casts and can reliably proc the effect right now, but without it he might have a little trouble. So, I can't say for certain, but I could see the trigger requirement dropping to 3.

About champion usage, thoughhh. I think I should mention who I think might make good use of the item for reference:

  • Kha'zix, first, since we mentioned him a lot. Honestly, I feel like it would probably be overkill on him. He already has his ult, which gives him more reliable invisibility and his passive, and his Q is already super low cd and his E resets with kills. He kinda has this playstyle already.
  • Zed, since we also mentioned him, I actually wouldn't expect to use this item. Wasting time doesn't work with his ult, and if he messes up an engage badly enough to need a respite he just blinks away most of the time. And his abilities require the use of his W to be truly effective. Though, with the acceleration it may be enough to get it back quicker. A little bit up in the air, but I'm still iffy.
  • Talon, our final show boy! Talon might make good use of this, but again, I think he is going to rely more on his ult and upfront burst. Keep in mind, the acceleration effect does not influence cooldowns on your enemies, so his bleed would still not be re-applicable after a short wait.

Now, I'm gonna be honest, I don't think there are a lot of assassins that I expect to make good use of the item, which obviously could be a little problematic. Butttttt, I've identified three that I do wanna mention cause they are kinda like perfect poster children and maybe they'll help me convey my hopes here just a bit better.

  • First and foremost, Kayn. I think you're right in saying that this item, in being aimed for skirmishers, falls short on a lot of assassins. But I am a little stubborn in giving it away, and there are a couple assassins that really seem to have potential. Kayn, with his already fighter like playstyle (in a certain sense) maybe be a perfect fit. He could dash in with W and Q, land an auto, and then rather than use his ult retreat for a moment before coming right back in with another Q and W (I'm just guesstimating here, I have not done the math, just to be clear). And if that still isn't enough, he could then use his ult after all. With assassin Kayn, the time acceleration may help to allow his Passive to reset, as well.
  • Next up, Pyke!, Now, I mention them in this order because these are champions I play a bit of already. I admit, though, Pyke could be a bit broken with this item. HIs cooldowns are long enough naturally that being able to reset them could make a huge difference, but, more importantly, his Passive would give him ridiculous healing in those couple accelerated seconds of invisibility. The enemy can counter by trying to stay close to him, of course, but still. On the other hand, accelerated time also means that his ult reset would run out quicker, but it might help him use his ult more effectively as well. *Finally, we have Qiyana. I think she might be so bursty she wouldn't want this item, but it may also be a great service on her. The unifying factor of assassins that make this item work well, I think, is that they like to jump right on top of their opponent and unload attacks and abilities, but don't have a good way of getting out right after. With Qiyana, she could E in, auto, and Q. She'll ult if she is going all in, too, but maybe she wants to paly safe and see how the fight goes. So, she can back off and plan which element she wants tog et next. She won't be able to get that element without ending the camo though, so it might be best to actually E in, auto, Q, W for another element, auto, Q, then camo to reset and potentially E auto Q again. Sounds a little strong, but it is also a very long combo.

And finally, an honorable mention: Pantheon. I noticed on League that Pantheon is technically considered a secondary assassin, and I think he might be a good example of a fighter using an item like this to fully convert to a different role. Pantheon, with this item, could all in like normal and rely on the camo to give him an out or to recover his abilities and rinse and repeat. He may even be able to deal damage by casting his E before entering camo (this sounds kinda broke, but I think it would be more of a fun gimmick that wouldn't actually be that useful (unless unless, his E runs its course faster due to acceleration and effectively deals double damage and triggers black cleaver in half the time??)).

I've ranted long enough, however. I'd love to hear more about what you think. I would hope that this item would stay in assassin-y clutches. It could pair well with Duskblade, for a slow burst kit that might be really strong (like Kha). Youmuu's might allow you to get around while invisible, but would run out quickly, but you would also go "out of combat" in half the time. It wouldn't really pair with sanguine blade, I don't think, though, cause it would just give the enemy time to hug his bros and you'd quickly lose the passive. Edge of Night might help you avoid losing camo though. And, finally, Umbral Glaive might also help if it blocks pinks which I don't think it does but I forget Lol. I mention that just to give more of an idea how I hope it would be used. Sorry for dragging this out so long though xD. I appreciate the feedback, you were very constructive and understanding, and I hope I helped settle some doubts. In general, I do agree though. I'd love to see this item in game in some form, of course, so trying to balance it here is always fun.

Thanks for your time again, though! I'd be happy to continue to converse, hopefully I won't type as much next time. And hey, maybe you can keep a lookout for some of my future posts. I'm trying to come up with a new inspiration rune at the moment, and I have some champion ideas. Constructive criticisim is always helpful.

2G TRUCBIZZARD1 votes

Hi summoner !

That is some writing you did there :D let's jump into it !

  • MB for the HPs, i dunno where i read 450 ^^' Yeah, 250 HP seems to be a nice amount there, a bit less than Edge of night, but with a bit more letha and that famous passive.

  • Upping AD and decreasing lethality seems to be a good idea, since it would be less broken on few champions and better for other assassins, i like it ! I think you can decrease lethality to 12 or even 10 (Edge of night grants 10 lethality, and is still a totally viable item on assassins), same for the increase from 45 to 50 AD, it looks like Edge of night's stats, and it's basically good.

About the camouflage, there is something I did not understand: if people detect you, you lose camouflage ? UUUH that is some nerf !! It means you cannot trigger your camouflage with an auto attack, since the range ennemies detect you is bigger than your auto range ^^' I think a better "nerf" would be something like: if you get hit by an ability, you would get out of camouflage (which is already a big thing, considering AD assassins often jump on you, so you just have to throw all your abilities in the direction he disappeared to break camo). What I had understood in the first place was that you could be seen when people were close, but going far enough would still make you camouflaged (something like Eve, if she doesn't attack or get attacked, she still has camo). Using an ability or being hit by one would break camouflage. That way, you would have a strong camouflage, and that is why I thought you should up the camouflage range a bit.

About the duration of camo, I was thinking 2 seconds, since 2 seconds is already quite long (another ref to Kha, 2 seconds on evolved ult is veeeeeeeeery long when you're an ADC in a team fight and you don't know where he is ^^). I actually like the idea of getting your CDs quicker if you stay out of the fight when you're camo, it is (to my mind) an essential part of the item, so you shouldn't take it away.

About the triggers, you propose to lower to 3 attacks. I have the feeling it would be too strong on too many champions if you did that (Zed could use ult to come close, then E - Q - auto, even if he misses the second shuriken he procs passive, gets camouflaged, gets his Q and E back, and still have W up for a full combo). I think 4 is actually good: with Kha your combo is made of 4 attacks (W - E - Q - auto), and I think you forgot to take talon's passive into account when you took him as an example: even if W is one single trigger, you have W - Q - auto - passive proc, which gives us 4 triggers, then you can be camouflaged and still have your ult up.

About the champions that could use the item:

  • trust me, as a main Kha I would consider getting your item even before duskblade. Here is why: if you can get camouflaged, it means you can reset your passive (and get your Q's CD really quickly) without using your ult. In a team fight, it is totally huge: imagine Kha evolved his ult, he has 3 activations of a 2 seconds invisibility. With a basic combo (W - E - Q - auto), he triggers his passive once, and gets camouflaged (reseting passive and getting back Q really quickly). From there, you can auto (with passive) - Q your target, ult, and do the same 3 times more. It means you used your auto with passive - Q combo a total of 4 times (therefore you applied passive 5 times, and used 5 Q in a team fight). This is completely insane, you can basically assassinate the ADC, the APC backline and the squishy support peeling his carries, all by yourself and without much counterplayn since you are perma camouflaged/invisible !

  • Zed: not sure it would be a good item on Zed the way it is now. On the other hand, if you lower the passive trigger to 3 attacks, it could be easily used by Zed, and you don't want a Zed to be camouflaged xD.

  • Talon: as I explained earlier, Talon's passive is counted as an attack itself, therefore his basic combo could trigger the camouflage. It would be great for him to be able to combo someone, get camo, run away and get CDs back quickly, and jump in again with a full combo and another target (since he is able to one shot someone squishy with a basic combo).

  • Kayn: I thought about Kayn the minute after I posted ^^' Indeed, that item on Kayn could be strong, since his combo (W - Q - auto - R) is a 4-attacks combo. He would be able to trigger the passive after getting out of you, instantly getting camouflaged (because his R has a pretty long range when hes blue form), and come back with a W - Q - auto combo for more damage. I wouldn't say your item is a must-have on Kayn, since he scales very well with AD and therefore will look for Drathkarr/Youmuu before (especially Draktharr, because it synergizes with passive by amplifying Draktharr's enhanced auto damage), but it could be a strong item mid-late game.

  • Pyke: I don't really believe Pyke would benefit from that item. Actually, Pyle is not a damage dealer like Talon, Kha, Zed or else, he is a support (using CC) and an executioner (that ult ...). A Pyke wants to grab someone, stun with E, slam his face with an auto enhanced by Draktharr and execute him properly (before jumping everywhere, killing everyone and granting thousands of golds to every single team mate ...). Therefore, even if he uses Q - E - auto, he's not able to trigger camouflage (he may try to auto between Q and E, but the vast majority of Pykes aims at CCing the target). And if he ults and trigger the passive, he will sustain (but he has his W for that, it is doing the exact same thing) but keep in mind Pyke has very long CDs, so he won't be able to use spells after getting out of camouflage (even if he stays for 2 seconds, it means his CDs are reduced by 4 seconds after camo, not enough at all for a Pyke). To my mind, a Pyke actually uses W the exact same way he could use your item's passive. Here, you're gonna say "Hey, Kha does the exact same thing with his ult !" Yes, you're right, but Kha uses his ult right after, and that is a BIG difference: with your item, kha gets one more auto - Q combo, which is pretty insane, but Pyke just saves his W, which is pretty useless if he has no other CD. And last but not least, there are many lethality items that are better on Pyke: Draktharr, youmuu (combined with W), Umbral Glaive (he's a support, therefore killing wards is pretty strong on him) and even Edge of Night (Pyke must dash in when he wants to stun, therefore a spell shield is always nice). And remember that Pyke has lethality scalings, so your item (not granting a lot of lethality) isn't the best choice for Pyke to deal damage. That was long for Pyke, but I hope I was clear about my point of view explaining why Pyke doesn't really need that item (even if I'm not a main Pyke).

  • Qyiana: Uh. I had forgotten that champion. And I was happy again. Qyiana could definitely use this item: AD, few HP to allow some survavibility when she dashes into 5 people (but don't worry, champion is fair !) and lethality to one shot even more. Her E - Q (water) - auto - W - Q (ground) combo is a 4 atacks combo, meaning she could get camouflaged without even using ult. AAAAAAAAAAAH !!! She has low CDs, meaining she can get mostly all her abilities back when she's camouflaged, and full combo again with her R still up. Your item could definitely be strong on that champion. That is exactly why I now hope Riot won't implement it in the game, we don't need even more power on Qyiana !! (just joking, you're right, it would fit in her kit perfectly).

  • Patheon: not sure about that one. He scales extremely well with AD, HP and lethality, but I'm not sure camouflage has a true meaning in his kit. First, he a warrior fighting everyone in front of him, not a stealthy assassin hiding in order to delete people sneakily (yeah that is not an argument I agree xD but still). Moreover, his E is his way to tempo ennemies, to get back his CDs or to run away after he killed someone. Therefore, it sounds a bit like Pyke to me: both have a spell that could be replaced by your passive, but they don't benefit from keeping that spell, since they can't do anything with it. I might agree it could work on a Panteon mid playing full lethality assassin, and using W (empowered) - Q combo or W - auto - Q (empowered) - auto combo to get 4 attacks and trigger camouflage, wait for CDs and combo again with E to protect himself after he jumped in for the second time, but he wouldn't have his stacks of passives, therefore he wouldn't want to jump in again (or maybe he could W (empowered) - Q, go camouflage, run away and get CDs back, and W - auto, getting his 5th stack of passive, then Q (empowered) and auto again). He could have a great burst indeed, but I see him played as a midlaner, because it wouldn't be viable top against some stacking-armor champions (he could be a nice counter to range top though, then let's add the item !!).

I totally agree with you on the fact it should stay for assassins, we don't want a second Sanguine Blade being first item in everyone's build ! Was a long response, but since you seem to be invested in your creations, you deserve it :) I hope it helped you !

Good luck in the Fields of Justice !

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