4 New Tank Items (Concept)

Tiniest Turtle·12/10/2018, 8:03:18 PM·17 votes·9,185 views

Moonfire Cloak: For when you really need to bulk up vs magic damage. item 1057 + item 3211 +350 Health +70 Magic Resist Unique Passive: Grants 150% base health regen for up to 10 seconds after taking damage from enemy champions. Unique Passive: After being out of combat with champions or turrets for 8 seconds, gain a shield that absorbs 150 (+2.5% Bonus Health) Magic Damage.

All of the major magic resist items are kind of niche. Visage is only optimal when you or your team have sustain, mask is only optimal with a source of magic damage to make it worth, Adaptive Helm is only optimal into DoT comps or champions with low enough cooldowns. This item serves as a generally useful item into magic damage heavy teams that will always be optimal provided the enemy team has magic damage, which is the reason you'd be building an mr item anyways. Offering a hefty 70 magic resist and a magic damage shield along with keeping the regeneration passive of spectre's cowl, this is a more reliable item.


Vanguard's Courage: To help you get into fights and stay sticky. item 3105 + item 1031 +75 Armor +40 Magic Resist Unique Passive: Gain 250 Heath Unique Passive: After being out of combat with champions for at least 10 seconds, gain 30% Tenacity and 20% Movement Speed while moving towards nearby enemy champions. These bonuses last 2.5 seconds after being damaged by an enemy champion or Turret.

_Bulks you up real good with armor, mr, and health. To stop people from just stacking this item, the health is a unique passive. As the name implies, this item is meant to help engage heavy tanks, enabling them to get into a fight faster and shrug off some CC.


Freljord's Breath: Helps you stay in the fight even longer. item 3010 + item 3024 + item 1028 +400 Health +550 Mana +35 Armor +10% Cooldown Reduction Unique Passive: Eternity - 15% of damage taken from Champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spellcast. Unique Active: Gain an additional 15% Armor for 5 seconds, and regenerate 15% of your missing health over this period. If activated while below 30% of your maximum health, instead gain 20% increased armor and 20% missing health restored. (Cooldown: 100 seconds)

I feel like tanks need more active items. An armor variant of Abyssal Mask with a strong defensive active that becomes even stronger when on your last leg. If you're tanky enough not to get bursted while below 30% of your health, this item will help you take a lot more punishment before you get taken out of the fight, likely even allowing you to turn the fight in your favor.


Defender's Crest: A health utility item that helps you get to whoever needs help. item 3801 + item 3211 + item 3067 +650 Health +50 Magic Resist +150% Base Health Regen +10% Cooldown Reduction Unique Active: Dash to an allied champion, granting them a shield for up to 2.5 seconds that absorbs 275 health and increases their magic resistance by 30 while it holds. (Cooldown: 80 Seconds)

Another active tank item. Mostly a magic defense item. It's also a utility item tank supports can build that actually gives a meaty chunk of health too, which isn't something we have. Knight's Vow, Zeke's, Locket, and Redemption are what I'm talking about here. None of them really give a big chunk of health. Meant for Wardens, it helps you reposition yourself to an ally's side to peel for them while protecting them from some damage. The dash can also be used to get into the thick of it with an engage champion too, or to get out of trouble. It's just good utility.


Ok I've had my fun. Just wanted to make some tank items. Sorry if they're broken :/

25 Comments

Alzon12/10/2018, 8:10:21 PM7 votes

I find that there’s no shortage of great defensive item concepts on the Boards. Most of them are innovative and easily balanced with just number tweaks.

This makes me wonder - why doesn’t Riot actually just add their own? What are they waiting for?

Mc Raton12/10/2018, 10:23:59 PM2 votes

As a tank support main.. I miss Face of the mountain with the passive shield to the user getting refilled with relic proc...item 3309 [zombie-nunu-tears]

ChaosReyn12/10/2018, 10:39:44 PM2 votes

First one will make mages, particularly burst mages, very unhappy. There's a reason that the MR items are niche and that reason is that having just a blanket MR item is actually really hard to balance. Make it too powerful, and people will stop even trying to play mages because it'd get bought every game along with that niche item to completely shut their damage out. Make it too weak, and there's no point in even looking to build it. You'd think it'd be easier to balance than keeping up with all these niche items individually, but it's actually not.

Someone already said this, but my only major issue with the 2nd one is just gaining 250 health for literally no reason.

The last two ideas are by far your most impressive. And Defender's Crest being both an escape and a niche MR item is something this game is lacking more of.

L Rayquaza12/10/2018, 9:22:20 PM1 votes

I would love Defender's Crest on Braum with the shield up, hopping back and forth blocking a couple ults

Meep Man12/10/2018, 9:28:02 PM1 votes

Defender's Crest I think has more applications in coordinated play than I think you can imagine. Essentially, anyone with Defender's Crest now also has the mobility of their most mobile ally if this has the same properties as most dashes that home onto a unit. In coordinated play, this would get heavily abused by champions that would become broken the instant they had a good dash. There isn't much trade away as well, since the stats are extremely solid. Anything that has almost Warmog's levels of health as well as a solid 50 of either Armor or Magic Resist AS WELL AS health regeneration and cool down reduction is going to be an almost instant pick up on any ally that doesn't plan on building entirely offensive.

Rathar Dashing12/10/2018, 9:46:43 PM1 votes

Moonfire Cloak: Really awesome idea, I like the thought of having a built item that retains the specter's cowl passive. I think the raw defensive stats are a bit high, and 8 seconds is a bit low on regaining the shield (maybe 10-12?). One other change I would make to solidify it as a grab for anti-magic builds would be to make the shield scale off of bonus MR, kind of like how old Maw did.

Vanguard's Courage: Seems very powerful. 75 armor and 40 MR alone is very powerful, on top of an added unique 250 Heath. I mean health. This just seems like generally the most powerful defensive item for both physical and magic survival, and it also gives you Righteous Glory as like a permanent passive every time you engage. I'd change the power budget on this item to have something like mana or 10% CDR, and change both passives to: "Unique Active: Door Crasher: When out of combat, gain 250 maximum health, 25% movement speed, and 30% tenacity and slow resist for 5 seconds while approaching enemy champions. 90 second cooldown."

Freljord's Breath: Pretty solid anti-assassin item, though I don't know how useful the added 30% max health threshhold bonus is. Just like with Locket, Gargoyle's or Zhonya's, you use defensive boosts to mitigate burst, not as a last resort right before dying. Plus, the item is already based off of missing health, so it already gets better the lower you are.

Defender's Crest: Pretty overpowered in terms of raw stats, 650 health + 50 MR is better than every other MR item out there. That being said, I love the idea of an MR variant of Knight's Vow. I just see the dash portion of it being abused by all sorts of champs like Blitzcrank, Thresh, Nasus, Cho'Gath, or even Leona.

GrReaper9612/11/2018, 1:57:51 AM1 votes

They just need to add item 4402 to other game modes

CJ1000200012/11/2018, 8:31:14 PM1 votes

Imagine Volibear with that third item like holy he would be even more broken in the early to mid game. I think you need to tone that item down just for him XD.

SanKakU12/11/2018, 9:44:53 PM1 votes

I really dislike in ARAM that Spectre's Cowl doesn't upgrade into anything that doesn't remove its passive.

The items look pretty cool. I would however argue for the inclusion of an item that would be a tier 2 version of our tier 3 item Randuin's Omen. I'm tired of Stormrazor being so dominant in the meta and I think a lot of people agree and if they don't, then they're just confused about where so much damage is coming from.

MrFawknSunshine12/10/2018, 8:10:50 PM1 votes

i dont dislike the ideas

the 1st two needing 15 secs out of combat is unrealistic. basically it only works if you have the item, die and the death timer counts towards it as you go back to lane.

the 2nd one i dont get how it just gets free HP with out building any HP component.

Handy Sandy 12/10/2018, 8:59:17 PM1 votes

there doesnt need to be any more magic resist in the game item 3194