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Some ideas i have :]

Moist Alcoholic··1 votes·1,149 views

maybe riot will see some of these ideas if enough people like an agree with them.

  • new champion: lets get someone with ballistic knives. he'd be melee, and have an ability that lets u fire them. maybe a skillshot that silences (blade to the throat), or perhaps a snare (ballistic knife to the knee) also, idea for a cool Q with this type of character (though riot hates silences), Q- skillshot, champion dashes in a line, dealing physical damage and silencing the last enemy hit for 1.5seconds.

    _i think teemo needs a rework. he is, in my opinion, the worst champion in the game. i dont care how good you are teemo, if the enemy jungler has hard CC and a gap closer (or just a flash + hard cc), you are dead at level 3. you have incredibly low health, super squishball. and you have 1 trinket to work with. oh look at that, blue side jump off plant, youre in lane b4 teemo can react unless he glanced at the mini map the exact second you jumped into the warded bush. ontop of this, teemo is useless in a teamfight if the enemy has a clue. reguardless of how fed he is, hard CC, insta nuked. so what is his role? his role is to lane bully and split all game, while spreading shrooms around the map for vision/ baits/protection. in my opinion, but he's so easy to deal with early game if the jungler is competent. so my idea's on how to make teemo, competitively viable: _

  • P: same

  • Q: auto attack reset, targetted ability, same range as current Q: teemo fires a venom'd dart, snaring its target for 1 second.

  • W: (screw quick move), teemo jumps a short distance to a near by shroom/bush.

  • E: same

  • R: teemos shrooms become a skillshot, which doesnt move teemo's position to cast to location. currently if you attempt to shroom out of range, teemo moves to be in range to hit that location. take that away. teemo chucks it in a line, if its outside of his range, it extends to max range, like a large amount of skilshots in this game. teemos shrooms take 1second to arm, and turn invisible.

  • if an enemy steps on a shroom, it explodes, dealing NO magic damage, but instead of a slow, the champion loses all vision for 1second (similar to noc ult). teemo can only have 15 shrooms on the map at a time. the shroomed enemy becomes marked. marked enemies grant vision to your entire team.

what these changes would mean in my opinion, (i believe they are fair), is teemo no longer dies to assassins coming to insta kill him, if he shroomed properly. because lets be real, level 6 zed roams top, takes a shroom, currently, teemo is still dead because he doesnt need to get auto's in, when teemos health and armor are so low. this gives proper placement a chance. this also means, bruisers like renekton can insta kill him. a renekton is gonna farm up, get harassed for a little bit, go ahead teemo buy more damage/AS, level 5 comes renekton gonna all in and win. but now, with the snare, perhaps teemo is smart, Q renekton on his way in.

_it would mean the laning phase for new teemo, is to be countered by a ranged champion, not a melee who just outscales him pretty damn fast. i think this would make teemo an excellent teamfighter. he'd setup shrooms, when a teamfight breaks out, he chucks one from the backline, providing vision denial mid-teamfight, essentially peeling for your team, as he W's into a bush and procs passive. it would also mean, teemo would build his standard rylise and liandres, as well as boots (tank boots), + 3 tank items. he'd become a utility tank whose goal is to peel, and cc. _

mikaels crucible: the item rarely see's play, so how do we make it worth while? maybe make it a self cleanse, 50MR, and no other stats or abilities. a cleanse usable while CC'd. because at this point, though you can use it on yourself its not worth taking for yourself because it only stops soft CCs, and snares/roots. thusly, only tanks (not offtanks), and supports (utility mages/tanks) can use it effectively, and its simply lack-luster currently in my opinion.

  • so item changes:
  • active: cleanses yourself. CD 1:40
  • stats: +50MR
  • cost: 2500g

does anyone like this idea, and think its balanced? tbh i think 2500g is too high, a spirit visage gives CDR, 500health, 50MR, an epic passive, and cost 2800g. for anyone thinking banshee's already has this niche', my counter argument is banshee's can be popped by others, using dumb abilities. this item would be used by bruisers who want to get in to a squishy, or get out. the fact that it doesnt give health or other stats, means assassins, they'd rather go edge of knight. ADC's would rather go scimitar. to top it off, unless youre fighting an entirely AP team (+1ADC), this item would be incredibly weak early especially considering the cost and stats.

  • new item: running shoes.
  • builds off of: boots of swiftness, + (crystaline bracer)
  • gives +60 movement speed,
  • active: activate while running away from nearby enemy champions for atleast 2 seconds. gain 40 movement speed for 2 seconds.
  • passive: swtifys passive
  • 1:40 CD
  • cost: 1250

theyre expensive, theyre tactical, and if youre in the middle of a fight, and see the collapse because of vision, you can activate to dive onto their carry. it'd be exceptionly. it'd make singed/udyr/volibear,garen more viable. diversifying whats played. when being chased by a ranged champion (as melee), this activate lets you turn on them very fast. (fast enough to make them burn their gap closer to kite you)

my last suggestion here, and i know other people will agree this is a must! ever get into a game where the enemy is 4 AP champions, and an ADC. you stack MR but plot twist, youre still taking a load of damage and probably some percent health from a rylise + LT. ever have that problem when its 5AD enemies? no? because thornmail punishes players for having an all AD comp?

  • new item: (idk some cool magic defence name)
  • stats: 100MR.
  • passive: when you would take AP damage, 10% of the damage you would recieve (before defense) is cast onto the attacker.
  • passive: %health magic damage is reduced by 50% when your movement is impaired.
  • cost: 3000g

singed poison ticks 3 times. liandre's does 2%, but wait, 4% per tick because of rylise. same with morg, rumble ect. now thats 4% health x3 (which is basically true damage.. i know true damage is different from the damage modifyer %, technically, but honestly i think they end doing the same thing. unless resistances affect %health damage?) + the ap it would normally do. if you invest in a 4AP 1ADC comp, you need to be punished somehow.

these are my ideas. i dont claim to be a game designer. i dont claim to be challenger. but i do think these idea's are cool concepts, and maybe the numbers involved arent good for the game, or make items broken/lack-luster for their gold. IDK. but i do think the concepts are cool.

opinions?

12 Comments

MythPuppy1 votes

TEEMO. DOES. NOT. NEED. A. REWORK. Seriously you people need to STOP with this.

Moist Alcoholic1 votes

i disagree. teemo is in my opiniong the absolutely worst champion in the game.

MythPuppy1 votes

allow me to (respectfully of course) disagree with you having read the post over again, slowly and more carefully, and can tell you I've been in the same situation and ones similar and did ridiculously well. So let me ask you, how often do you play teemo? I've had lots of time to learn him, So I know how to deal with this kind of thing.

Also, teemo is awesome in teamfights. Tip: throw shrooms into the crowd, and try to tag whoever you can when the enemy team disperses.

Moist Alcoholic1 votes

teemo is again, terrible in team fights. he has the lowest health pool in the game, and the lowest defense in the game. he has no dashes, no blinks, no cleanses. out of all of the NA diamond2+ players, there is probably around 50 that can do well at high elo with the champion, and that is from 1tricking him. the champion gets instantly killed by just about anyone, and like i said, pre 6 he is litterally free food. his teamfight just results in him dying. he litterally has no place in a game with individuals who have clue, other than split pushing, full glass w/ nashors tooth, and warding with his shrooms. if he snowballs, sure. but any champ can do well when they dumpster a lane. the champion is fundamentally flawed. there are less squishier champions with higher burst, and more mobility and better cc.

i dont play teemo, not anymore atleast. i just dumpster on teemo, weather im top or jungle. im top as a jax/trynd? cool. he will never solo kill me, if the lane is played properly. either a level 3 ganks, or he'll get vamp scepter, sustain until 6, and without jungle interference, teemo dies. , and at lv 6 he's dead from the all in. pre6, if my jungler has cc, he is litterally done. and even without cc, he's forced to burn summoners because he is so squishy. the lanes over, if you get half a level and an assist up on him. dont get me wrong, ive dumpstered people WITH teemo, in normals, for lulz. but the champion is fundamentally flawed and inherently weaker than everyone else who fits his role. he has one unique thing, and thats vision control via ult. in short, he's annoying, not competitively viable. because undoubtly there is 3 sweepers, and 3-5control wards on the map pre-max build which completely shuts his ult down.

no offense to you, you clearly main him. but the champion has inherent flaws, im simply offering a rework which would make him competitively viable.

edit* just one question for you. why isn't teemo played in competitive tournaments? LCS/Worlds?. the champion is inherently bad. doing well on him doesnt mean the champion is good. it means youre playing against people that don't understand how to exploit his weaknesses, or you're just substancially better mechanically than the elo youre playing in.

MythPuppy1 votes

"doing well on him doesnt mean the champion is good." Aren't you more or less countering yourself here? I could say just because you're not doing well with him doesn't make him bad. "it means youre playing against people that don't understand how to exploit his weaknesses" Just because someone knows his weaknesses doesn't mean he can be easily killed. I have literally never fought someone who couldn't counter him. "undoubtly there is 3 sweepers, and 3-5control wards on the map pre-max build which completely shuts his ult down." little thing I learned early on: never ever rely on teemo's ult for anything other than slowing people down. It's good for chipping away at health, but don't try to use it for kills. "but the champion is fundamentally flawed and inherently weaker than everyone else who fits his role." A) what champion isn't flawed? B) What role are you talking about exactly? I know his "meta" role is top, but you could play him anywhere. Most people take him adc or jg now.

Moist Alcoholic1 votes

lets make my answer simple and to the point.

1: the champions major flaws: no hard cc/unreliable escape/less burst (excluding levels 1-5 - in comparrison to other champions who play like he does. lane bully, and proceed to split), less offensive and less defensive base stats than most champions/ does not scale well/ very gold reliant, ultimate is meh @ best./ his best tool is litterally tilting people from random shrooms. as you can see, there is a ton of flaws here. no champion is flawless, but teemo is litterally an immobile mega-squish thats optimal building full glass-cannon, and split pushing)

2: this champions upsides: he's strong level 1-5 verse melee champions, and select ADCs cant 1v1 him until mid game/ decent split pusher/ provides good vision as the game goes on. (despite becoming weaker and weaker compared to other champions as the game goes on).

3: the last time teemo was seen in a competitive tourney to my knowledge was 2014 i believe? one time? and if i recall correctly, he got first blood, died to turret and then fed all game. if the pro's wont touch the champion in a tournament then he isnt "good". he's solo queue worthy, sure.

4: he is only solo queue worthy at low ELO's, unless you onetrick him, and literally master everything about him, you won't consistently do well in high elo.

5: he is picked toplane 72.23% of the time acording to op.gg

6: he has a total of a 51.83% winrate according to op.gg in NA, and where do probably 98% of those games take place? likely low elo

7: he is only played in 5.4% of games according to op.gg, so he's barely played at all? once in 3 years in competition? (that im aware of atleast), gee. you would think if the champion was "good" he'd see more play.

8: weather he's the worst champ in the game is debatable and opinion based, however the statistics from points 6 and 7, and the fact he isnt seen in competitive play at all basically, lets us logically conclude he is a bad champion.

9: my opinions are my opinions, yours are yours. but based on points 6 and 7 logic dictates that he is one of the worse champions in the game. so feel free to disagree with the fact the champion deserves a rework to allow him to become meta (let him shine, for once, because as far as im concerned, and most logical players are concerned, teemo is nothing more than a gimmick. similar to playing exodia at a local yugioh tournament. yeah you can win, but you'll never top a YCS/nats/worlds with that).

10: i checked your rank history, no offence but 2 kills and 28 deaths with teemo, in your only 3 ranked games doesnt back up your argument. anyway, aside from the question of, is teemo good or bad, would u not like the rework i propose? it would give him so much teamfight presence, and strategic plays. at the moment the only thing strategic about him is shroom placement, build, AA-Q-AA and going invisible for free kills/to survive.

MythPuppy2 votes

Wait... You're argument is solely for ranked? I thought you were talking about games in general. as for my history in it, I was playing support and got paired with people who didn't know how to adc. I wanted to go top those 3 times. But y'know queue speed and all that. I just stick to normal, gimme a break man!

Moist Alcoholic1 votes

im not attacking you, but come on. ranked and normals, the objectives are the same, champs, abilities, items, scaling all the same. if teemo is trash for ranked, then teemo is trash for normals. im not denying that teemo is fun to goof around with on normals, but that doesnt make him "good". i propose a rework that would make him competitively viable.

MythPuppy1 votes

Don't get me wrong. I know you're attacking. I don't know about you and your servers, but when I played ranked, everyone acted differently. weird tactics i'd never seen, no sense of combat odds, most of the deaths were from me gettin abandoned. secondly, you're focusing on the percentage of players that don't play him and then immediately assuming it makes him "trash". He's not trash due to percentage, just means there are less people who can use him well than those who can't.

Moist Alcoholic1 votes
  1. low level ranked is as chaotic as normals with your mmr.
  2. youre using what i call trump logic. i pointed out his strategical flaws, now granted the highest i have ever been is low plat, and it was brief. however; i have many high diamond friends. i went on a binge with teemo when i was new, and you know what my diamond friends told me? the exact same things im telling you. the champion is the definition of buns. higher level players than you, or i will tell you he is a gimmick champion. gimmick champions are trolly, fun to play and bad for competition. youre stuck in this belief that because you and a select few others have had success on him, that the champion is "good".
  3. list the champions that are bad? id love to see your list. and before you reply with "none, they all have potential if played right", youre wrong. just because someone can do well with it, doesn't make it good. if there are 150 champions, they all cant be good. there has to be mediocre characters. if there isnt any mediocre champions than youre telling me riot has perfected balancing, when the fact of the matter is there is no 100% balanced game.
  4. please don't even reply with that statement of "none, they all have potential if played right". it will seriously end all contact i have with you, because it will show your strategical awareness is less than already apparent based on your responses to statistical and strategical information i have already provided.
  5. "don't get me wrong. i know you're attacking.", i was not attacking, just trying to enlighten someone. but apparently youre like a religious fanatic in the 1500s, you cant accept your idea that the earth is flat is wrong. like i said, better players than me will agree with the information i have already laid out.
MythPuppy1 votes

"don't get me wrong. i know you're attacking." NOT. I meant to put NOT attacking! my bad.

"none, they all have potential if played right" Not only do I not believe that, but i'm pretty sure no one believes that.

Secondly, I get what you're saying here. but if you want me to list bad champions, sorry to say but I can't. I encounter the same pool of champs all the time. I couldn't tell you any bad ones when most people I seen use "meta" characters that even the newest players know about..

Does Sion count? most Sions I see get obliterated. I know bad champs exist. but as of right now, I haven't met one.

"you cant accept your idea that the earth is flat is wrong." Please never reference this again. There is a kid at my school who actually believes the earth is flat, he keeps trying to cram that belief down my throat...

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