So About Ohmwrecker

Kægro·3/28/2018, 7:16:29 AM·3 votes·354 views

IIRC there was something in the patch notes a while back about how Ohmwrecker was pretty much completely ignored, and they were looking into ways to make it more of a viable or desirable item choice. As a support/tank main myself, I frequently pick up ZZrot and Banner of Command to help push lanes. Occasionally I get the idea that Ohmwrecker would be a nice item, and then I'm always reminded why it isn't right now - it's incredibly situational. You have to be under an enemy turret, which means you have to be pushing, and there has to be an enemy turret it use it on. By the time I've reached a high enough gold count to get the darn thing, either the game has tilted so far against my team that I'm never getting near a tower (in which case ZZ and BoC can set up minion waves to get some pushing on their own) or we've pushed so well that there aren't really any towers left to use it on. Even if I rush the darn thing, I maybe get like, two uses out of the active. Which is why I only buy it when I forget how bad it is.

So anyway, I had an idea to make Ohmwrecker more useful and desirable. Something to balance out it's very-situation-specific active, which can only be used offensively.

Slap Fortify on it.

No seriously. Make the active either disable enemy turrets, or protect/buff allied turrets, so it can be used defensively or offensively. Give it the same range, the same cooldown. Do you know how awesome it would feel as a support to see the enemy rushing your turret while you're alone and actually be able to do something about it? It'd feel a lot better than just going "welp I'd better run, can't do anything here." You'd basically add "You shall not pass" to the "I go where I please" part of Ohmwrecker.

I might be biased - I used to love running Fortify as a support. I can understand that having one button completely shut down a coordinated team effort -either a split push or a rush - was something that could be un-fun for a lot of people, so even while I cry that it's gone I understand. But if you limited it to a single turret within a range of the caster...I don't think that would be a problem. Would it shake the game a little? I dunno, probably as much as any new/reintroduced mechanic.

But yea. Put Fortify on Ohmwrecker and I can tell you that I'll start buying it again.

3 Comments

GhaelWinds3/28/2018, 3:20:36 PM2 votes

just rework ohmwrecker to give damage and buff the current passive. make ohmwrecker the item to buy for divers to dive.

Bonipherus3/28/2018, 2:36:34 PM1 votes

if they keep the current active the item would need to be rebalanced for assassins imo as those are the only champions who would actually want that sort of active and maybe not be 100 percent cancer. adc's don't want it, tanks don't need it, and mages have zhonyas. supports, as you said, are also somewhat attracted by the active but it should definitely not give stats that benefit supports as it will probably be super aids going up against a fed adc who can still shoot you from safety with their support backing them up. at least with an assassin they are likely going to be solo and they'll have to dedicate their gold and item slot towards a less stat efficient and less bursty item to make that sort of play. also let's remember unlike adc's that assassins will have to blow cooldowns to make any sort of play unlike an adc who just needs right clicks. and i think it might be good to let an assassin have an active that has more utility in it rather than an active that just lets them assassinate more quickly.

Miles The Man3/28/2018, 2:47:07 PM1 votes

I think that this is a great idea. Ohmwrecker could be reworked into a tower siege/defence item. If they increase the active range a bit and then add some sort of defensive buff, I can see this becoming a really good item!