So About Ohmwrecker
IIRC there was something in the patch notes a while back about how Ohmwrecker was pretty much completely ignored, and they were looking into ways to make it more of a viable or desirable item choice. As a support/tank main myself, I frequently pick up ZZrot and Banner of Command to help push lanes. Occasionally I get the idea that Ohmwrecker would be a nice item, and then I'm always reminded why it isn't right now - it's incredibly situational. You have to be under an enemy turret, which means you have to be pushing, and there has to be an enemy turret it use it on. By the time I've reached a high enough gold count to get the darn thing, either the game has tilted so far against my team that I'm never getting near a tower (in which case ZZ and BoC can set up minion waves to get some pushing on their own) or we've pushed so well that there aren't really any towers left to use it on. Even if I rush the darn thing, I maybe get like, two uses out of the active. Which is why I only buy it when I forget how bad it is.
So anyway, I had an idea to make Ohmwrecker more useful and desirable. Something to balance out it's very-situation-specific active, which can only be used offensively.
Slap Fortify on it.
No seriously. Make the active either disable enemy turrets, or protect/buff allied turrets, so it can be used defensively or offensively. Give it the same range, the same cooldown. Do you know how awesome it would feel as a support to see the enemy rushing your turret while you're alone and actually be able to do something about it? It'd feel a lot better than just going "welp I'd better run, can't do anything here." You'd basically add "You shall not pass" to the "I go where I please" part of Ohmwrecker.
I might be biased - I used to love running Fortify as a support. I can understand that having one button completely shut down a coordinated team effort -either a split push or a rush - was something that could be un-fun for a lot of people, so even while I cry that it's gone I understand. But if you limited it to a single turret within a range of the caster...I don't think that would be a problem. Would it shake the game a little? I dunno, probably as much as any new/reintroduced mechanic.
But yea. Put Fortify on Ohmwrecker and I can tell you that I'll start buying it again.