Thomas, the Enforcer of Bandle City

Stacona·5/23/2018, 8:01:36 PM·1 votes·1,029 views

Thomas is a smokey grey and light brown yordle that invented silk shooters that he wears on both of his wrists.

Thomas was once a silk weaver of shawls, blankets, shirts, cloth, you name it! Until he realized that he could really crank up the force at which the silk thread shoots out at and he is light enough where he can real himself in when it sticks to something. This occurred when one day he witnessed a robbery happening, so he cranked up his silk shooters to full power and blasted silk at the robber, tying him up, and then go flying to him to apprehend the criminal. He was a hero that day and decided to keep the peace in his city and leave the silk weaving as a past time on occasion.


Thomas is a roaming support and executor, he has really high mobility able to shoot initially sticky web which either greatly slows a struck enemy and pulls himself in or just pull himself in if he hits terrain with it able to fly across the map like he is spider man!

His high mobility allows him to roam the map and quickly get back to his duo-laner, it also allows him to pick off low health targets that are getting away like the crime fighter that he is. His balance pattern will be forcing him as a support since he has really high mobility and high utility as well, giving him a heal allows him to apply pressure in lane without giving him a bunch of damage and allows him to save an ally.


Attack Range: 400 units Movement: 340 units per second

NOTE: Unless stated as static, everything lowers with cooldown reduction for cooldowns and recharge timers.


#Heroic Weaving (Passive): Range: 400 units

Whenever Thomas inflicts crowd control or deals damage to an enemy champion or epic monster he will prepare healing energy around him for up to 5 seconds, afterwards or upon an allied champion touching the energy, he heals himself and all nearby allies within range for 20 - 100 (+90%AP) health after a 0.25 second delay.

Only one Heroic Weaving can be active at a time.

#Full Power Shot (Q): Cooldown: 2 seconds; Cost: 1 Silk Thread; Range: 1050 units

Passive: Thomas stores Silk Thread every 10 seconds, up to a maximum of 2/3/4/5/6 at a time. At rank 5, champion takedowns will instantly grant one Silk Thread.

Active: Thomas fires Silk Thread in the target direction, latching onto the first unit struck or a piece of terrain, pulling him into his target's location. If the target was an enemy unit, then it is slowed by 50% and disarmed for 1 second.

#Weighted Shoes (W): Cooldown: 20/18/16/14/12 seconds

Thomas equips iron shoes for 1 second, rooting himself in place and granting him immunity to all displacement effects, and granting him bonus effects to his other abilities:

~ Full Power Shot will pull in enemy units rather than pull him to his target's location. ~ Hardened Silk will push struck enemies to its maximum range. ~ Tied Up will cause the target to be flung to the opposite side of him.

(Displacement immunity makes him unable to be moved in anyway, which includes knock-up effects.)

#Hardened Silk (E): Cooldown: 6 seconds; Range: 600 units

Thomas creates a spear out of silk to quickly stab in the target direction, dealing 10/12/14/16/18%(+3% per 100AP) of the target's missing health as bonus magic damage (minimum 50/75/100/125/150 magic damage), executing enemy champions below 15% health.

Champions executed by Hardened Silk grants 150 bonus gold to the most recent assist.

Bonus Gold Granted to Allied Champions: X

#Tied Up (R): Cooldown: 130/80/30 seconds; Range: 450 units

Thomas ties up the target enemy champion with silk, suppressing it for 1.25 seconds and, as long as he is 400 range or greater from the target, he will pull the target as he moves around.


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