[Champion Concept] Vyrda, the Rift Jumper

Skylarke·3/19/2017, 9:51:15 PM·12 votes·2,515 views

#Vyrda ##the Rift Jumper

###This is a rework of one of my previous concepts. See the original here!

Visual Representation

http://orig08.deviantart.net/ac83/f/2011/177/d/a/rogue_by_mabuart-d3k2bat.jpg

Source: Rogue - MaBu Art - DeviantArt

Summary

Attack - ■■■■■■■■□□ - [8] Defense - ■■■■□□□□□□ - [4] Ability - ■■■■■■■■□□- [8] Difficulty - ■■■■■■■■■■ - [10]

#Primary Role Fighter

#Secondary Role Assassin

##Gender Female

##Race Human

##Resource Mana


#Short Lore

Seeking to stop the impending future she escaped, Vyrda left her timeline in hopes of tracking down and hunting the causes that would cause it.



#Base Statistics

Health: 590 (+90) HP/5: 7.425 (+0.85) Mana: 297.8 (+40) MP/5: 8.15 (+0.75) AD: 60 (+3.5) AS: 0.644 (+3%) Armor: 26 (+3.5) MR: 32.1 (+1.25) MS: 345 Range: 125


https://www.hiveworkshop.com/data/ratory-images/73/73909-dd0280b4f4fee225903494e666b4da06.jpg #Passive

Dimensional Tear

Vyrda’s abilities utilise Tears, which remain open for 8 seconds. Whenever Vyrda casts an ability, the Tear will require 0.5 seconds to open. None of Vyrda’s abilities incur a cast time.

Vyrda may right-click on an already existing Tear to travel to the corresponding Tear. This process will always take 0.25 seconds regardless of the distance between them, and Vyrda is untargetable while travelling.

Vyrda may only travel through existing Tears once every 20/18/16 seconds (Levels 1/7/13). Kills and assists on enemy champions will reset the cooldown on both this and Phase Shift

Additionally, Vyrda may only pass through a Tear which has Stabilised. Tears are stabilised after being summoned for 2 seconds.

Passive: Phase Shift

Upon exiting a Tear, Vyrda gains a shield for 20 (+10 x level) (+0.3 bonus AD) for 3 seconds.

Cooldown: 20/18/16 (Levels 1/7/13)

Notes:

  • The cooldown on Phase Shift begins regardless of being triggered by travelling manually through a Tear, Phantom Strike, or Visions of the Future.


https://www.hiveworkshop.com/data/ratory-images/90/90209-e41fd7f055e22791506f7c87c01c8eed.jpg #Q ##Phantom Strike

Vyrda instantly steps into a Tear, disappearing for 0.5 seconds before exiting another Tear at target location. Upon exiting the Tear, Vyrda slashes around her, dealing 50/80/110/140/170 (+0.8 bonus AD) physical damage, granting 50% movement speed for 2 seconds and causing her next autoattack within 4 seconds to place her behind her target.

Range: 600 AoE Radius: 250 Cooldown: 14/13/12/11/10 Mana: 60/70/80/90/100



https://www.hiveworkshop.com/data/ratory-images/110/110671-137cc28e901ba313a71cbd52d7ce2454.jpg #W ##Warped Blades

Vyrda throws two blades in a line, ending in a portal. These deal 60/100/140/180/220 (+0.7 bonus AD) physical damage to all enemies they pass through and applying a 40% slow which decays over 1 second. After 0.5 seconds, they leave the portal,and return while tracking Vyrda's position.

If an enemy champion is hit by both traversals of the blades, the second traversal will deal no damage, but cause the blades to embed in them, applying a new 80% non-decaying slow for 2 seconds. Autoattacking the marked target will rip out the blades, causing them to reduce their armor by 15/20/25/30/35% for 3 seconds.

Initial Cast Range (Tear-thrown blade): 800 Projectile Speed: 1200 Cooldown: 12/11/10/9/8 Mana: 50/55/60/65/70

Notes:

  • If Vyrda is travelling within a Tear when the second blade is to be thrown, it will originate from within the Tear she will exit from.


https://www.hiveworkshop.com/data/ratory-images/77/77984-ef4819cf359f03c232fbb11a6f0023b2.jpg #E ##Spectres of the Past

Vyrda opens two Rifts along a vector-targeted line. Once complete, a shade of Vyrda dashes between them, slashing all enemies hit and dealing 105/110/115/120/125% total AD physical damage and Shadowing the first enemy champion hit for 3 seconds.

When Shadowed, enemy champions take 75/120/165/210/255 (+0.75 bonus AD) physical damage over the duration, granting her attacks against them 5% missing health on-hit, and permit Phantom Strike to be cast and targeted on them.

Cast Range: 800 Rift Separation: 400 Mana: 60/65/70/75/80 Cooldown: 16/15/14/13/12

Notes:

  • Can be cast while Vyrda is travelling between Rifts.


https://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #R ##Vision of the Future

Vyrda rapidly dashes in a target direction. Upon hitting an enemy champion, Vyrda instantly opens a Tear to her original timeline and enters it, bringing the enemy champion with her. While both are in her original timeline, they are removed from the map. After 1.5 seconds, both Vyrda and the enemy champion return through the portal, although the rapid dimensional shift causes the enemy champion to suffer 100/150/200 (+1.0 bonus AD) + 15% current health physical damage.

A Tear is created at her starting location 1.5 seconds after she either re-enters the map or finishes her dash. If she has not hit a target, a Tear is created at her end location after 1.5 seconds as well.

Range: 800 Dash Speed: 1600 Cooldown: 110/95/80 Mana: 100

End note

All icons belong to Hive Workshop.



#Extended Lore

The sand shifted softly amongst the lofty dunes of the Shuriman Desert, scorching underneath the scalding sun which hung high in the skies overhead. Upon the sands, a small caravan slowly wound its way forward, each step more plodding than the last. The leader squinted into the distance, bringing his hand to shade his eyes from the harsh light, before lowering it and shouting something at his compatriots, who hastened to his side.

Perched behind a similarly narrow dune, Vyrda knew what he was saying, although she could not hear it. Water – an oasis ahead, she sounded off to herself. She sighed softly. It was, at least now, predictable. Three thousand seven hundred and twenty five She sighed again. Would that she could, she would have swept in and performed her task. But no…it was not to be. Every action had an outcome – for even the slightest variation would have a magnitude of difference. She had learned that with her third attempt – the third loop. It had taken her this long to perfect it, such that she could perform her actions with rehearsed precision.

The man and his entourage had reached the oasis, a pool of still water shadowed by the great palms that surrounded it. The man knelt slowly besides the oasis, laying his sheathed sword beside him before cupping some water into his mouth. Moving herself to the edge of the dune, Vyrda watched as he waved his companions to his side, inviting them to drink as well. Come and join me! he would say. We must take this opportunity to water both us and the animals if we are to reach the next town.

Three others came to his side, eagerly wishing to fill their drying canteens and wash their faces of the dust which so shrouded the desert. They would not make it. They never did. Soon enough, all three of them sprouted shafted arrows in their backs. Vyrda sighed. It was almost macabre, watching such events unfold with such inevitability, yet Vyrda knew she could not act. Yet. She knew, of course, that one other had hid within the carriage itself, known only to those whose blood now spilled across the golden sand. The betrayer now whistled softly, inviting his comrades to loot a carriage they thought was empty. But they were wrong, for now, Vyrda knew it was time to act.

Vyrda drew her dagger swiftly, and infused it with the power of the dark crystal that lay within. In her mind’s eye she focused on her destination, but Vyrda already knew what to do. As she tore a hole through the air in front of her, the portal shimmering with darkness she fell through, raising the sword in her right arm above her head to block.

Attempt seven hundred and twenty two. She had learned better since then. Knowing of the shock upon the face of the one who would confront her, she slashed horizontally, her metallic crystalline blade slicing through flesh and bone as if through water. She turned, for there were still a dozen foes left for her to face. For any one warrior, this would have been a challenge – a great one, to have to fight all of them at once. But Vyrda knew of their movements. Learned them. And she struck.

One had shouted at her to stop – to throw down her weapons, but he had not completed his sentence when his head exploded, a dagger whistling in from behind in from a tear that she had created. The others were more wary now, standing closely in groups of three and four. But there was no helping them. Vyrda knew that. She took a moment to breathe, to calm herself. The bandits took that for a sign of weakness, and one group charged her. Their mistake. Vyrda could feel them running, displacing the air, creating a small draft in the otherwise wind-less desert skies. She had learned it, in a way. Knew it. What it meant and entailed. Dropping herself low, she extended a leg out to kick the one who had charged her, his momentum carrying him onto his own outstretched weapon, causing the man to gurgle softly before dropping dead. Nevertheless, there were others to deal with.

The other three who had tried to rush her slowed somewhat, their swords poised defensively. It was likely that they would have expected Vyrda to react similarly, permitting them the chance to surround her, but Vyrda knew what they were going to do. As one moved in to lunge at her she swiped at the air with the energy infused dagger, ripping a tear into the hot desert air. As the man fell head first, she threw the blade, through she was careful to be slow with it, allowing them ample time to dodge. One of the men smirked briefly as he sidestepped it, confident until his smile turned bloody as the first man tumbled through, carried by the momentum of his thrust and into the back of his friend. The first man had barely had any time to acknowledge what he had done when Vyrda willed the portal shut, leaving him half the man he used to be.

His allies paused, relenting. Vyrda could see the mix of emotions which washed over them. Indecision. Fear. Uncertainty. They paused, permitting her a moment to refocus her senses. A moment far too long. After all, she had lived this moment, like every other, an innumerable number of times. What was one more? She noted all the distinct details within the environment around her, the courses of action they were most likely to take. It was obvious, really. Once again slicing effortlessly through the air, she closed her eyes, waiting for the absolute precise moment. The men had gathered in a circle, backs to each other in a defensive formation. How ironic, Vyrda thought. For the aggressor to have become the aggressed. Truly unfortunate, if only they mattered She smirked softly, opening her eyes. The time had come. Unsheathing a blade wreathed in a shifting black mist, she tossed it casually through the portal. The bandits had not seen the rift open behind them, so consumed in scanning their outermost surroundings. Their end was swift, the shadowed dagger tearing through flesh and bone with a fury as unrelenting as it was silent.

It was over. For them, at the very least, as Vyrda’s true objective lay hidden behind the carriage, a place where the man had taken refuge as the fighting started. He emerged silently, creeping out of the shadows wrought by the harsh sun which scorched the sands beneath his feet. Vyrda was waiting for him, startling him. Leaping back in fear, he fell awkwardly, landing on his back, though also able to draw the small blade which had hung by his side. “Stay back, I tell you”, he shouted, the hint of desperation evident in his voice.

Vyrda resheathed her blades, causing them to hiss softly as the fog around them dissipated. She held up her hands to show she was otherwise unarmed. “I do not come to harm you. If I had wished it, I would have left the bandits to their work. You should find better guides – more trustworthy ones, for they have – and will – betray you in almost eighty four percent of all instances.”

The man held the blade, gripping it tightly in both hands, sweating profusely as he tried not to let it drop. “W-who are you? W-why are you here. What do you want?”

Vyrda laughed softly. “Is it not evident? You are the objective I seek. More importantly, what you will do with the task with which you are presented. I aim only to help you because you are perhaps the only one who can help us all. But, perhaps let me start on more familiar grounds. What do you know of the Rune Wars?”

The man tensed. Could it be a trick? Had the heat addled the mind of the woman who stood before him? The one who had so casually slaughtered the bandits with perfect precision – almost as if she knew their moves before they did. And to speak of history – the Rune Wars while being held at bladepoint? In his twenty seven years of existence, he had not known such a strange situation to exist.

“I-I know some. There are – were – two, a-”

She cut him off. “Incorrect, though not as you may understand. There were two. A third is coming”, Vyrda said with a casual shrug. “But perhaps you do not understand.”

The man was clearly convinced that the woman standing before him for absolutely mad. What was she saying? Possibilities – if that. It could hardly be true, but could it? Clearly she had no intent in fighting him, or he would have lain dead like the bandits whom she had slew with an almost effortless air. It would not hurt to hear her out. That is, if he had had any real choice in the situation.

“Do tell, please” he said, letting the blade drop to the sandy surface.

Vyrda picked up the blade, gently dusting the sand which had covered the hilt before handing it back to him. “I believe your name is Samur, yes? Keep a hold of this. It will save your life more than once. An instance which is virtually assured to happen in all futures, sooner or later.”

Samur took it back carefully, although his attempted resheathing of the blade was more clumsy than he intended. “So what is it? What causes it? Why?”

Vyrda did not reply, pondering how best to respond. “I believe it best if you rest first. The day is taxing, as is the story. We would do better to travel by night, and recant as we walk.”

She watched as he obeyed, lying down within the softer materials within the carriage. Several minutes until he was asleep. Several minutes more before she was sure, having been through all of the variable future and time periods she had walked through. It was done then she thought. I have set into motion the paths which will lead to the future I require. Everything is in place. Everyone. I have come this far. I cannot fail. I will not.


It was night when Samur awoke, feeling someone kick gently at him. “Rise now. We must leave if you are to survive, and if you wish answers to the questions you pose.” It had not been a dream after all. He had wished it not be so – that he had not been ambushed by the bandits, that they had not been slaughtered by a strange woman who spoke of the future as if it was certain, that he was not a virtual prisoner under her will.

Samur rose out of the tent, where the stars dotted the skies, their brilliant lights mere points on the vast canvas of shadow upon which they lay. It was truly beautiful, but that did not take away from that which he now faced. The woman was waiting now, still clad in the same light armor that she had worn hours earlier. She motioned for him to approach.

“Come now”, Vyrda said. “It is time to go, and we must make progress before the dawn.”

Samur was confused. “W-where are we going?”

“Where you were headed originally. I believe you were headed for the tower of Zilean, the chronokeeper who dwells within the lands below the Great Barrier. You will complete your journey, as I will it. Or rather, as you will it.” Samur shook his head in disbelief. “What do you mean as I will it? You have no-“

Vyrda cut him short. “-Idea? Yes, I do. Absolutely. Definitively. You will complete your journey. You will complete the mission with which you have tasked yourself. What I deign to you is merely a simple addition. All of this, coincidentally, links into your question. What is the Third Rune War? Or more precisely, what is it’s aftermath?”

Vyrda drew one of her blades, dark mist now encircling it like a heavy fog. Muttering several words under her breath, she removed a crystal from within the hilt and shrouded it within the fog until it too had turned the darkest hue of black. “So you wish to know?”, she said, enshrining the crystal once more within the hilt, causing its colour to spread to the six other jewels which lay within. Several were white, though they too were consumed by the quick spread of the shadow, whose tendrils of darkness writhed and groped within the crystals within.

“So you shall”, Vyrda said, as she threw her blade, causing it to spin silently through the air as dark energy crackled and sparked with its every rotation. Soon, a dark rift had emerged, and before Samur could react, he found himself tumbling through it. Landing on harsh gravel which scraped at his exposed flesh, he lifted himself tenderly to his feet. As he scraped the gravel from his face, he tried opening his eyes, only to behold a scene beyond even the darkest of his imaginations.

“Do you see it now?” he heard Vyrda call out, as Samur looked up, only to see a bloodred sky streaked only by tendrils on darkness. Smoke arose from the plains, and the air was almost uncomfortably hot, almost as if it were seeking to cook him in his skin. “Do you not see the future? Of course you do not. You fail to comprehend that which is beyond your understanding. But you must understand this. This is the outcome of the Third Rune War. Be it two, twenty, or two hundred years, this is the fate that will come to pass. You have the warning signs.”

Samur shook his head, almost as if to dispel that which he was encompassed in. “What…signs? Runeterra is a flawed world, true, but it does not warrant this. There is nothing that leads to this conclusion.”

Vyrda laughed a short, mocking laugh. “Are you sure? Even now, the dead walk once more, and a spectre of the past has awoken the sands. The cold creeps ever southward, and the nations of man are at each other’s throats. Two seek a mutual conflict, willing to inflict the first blow to wound their foe, while another creates the machines which shall destroy them as their underbelly seethes under oppression.”

“I-impossible”

“Is that so? The Void bleeds into our reality, and make no mistake - the hounds of the Voids are on the hunt. They will overrun us. It is only a matter of time. ”

“As if-”

“Spoken like someone who knows absolutely nothing of the future. It doesn’t matter what brings about the future. The Third Rune War is inevitable, and with it, magic will proliferate once more. Destructive magic. It will break down the barriers which hold back forces one cannot even begin to comprehend. Forces I have just mentioned.”

Samur felt overcome by despair and grief as he learned of the inevitability of the fate which faced him. “It…surely must end. There must be a solution. You have come for that reason…yes?”

Vyrda turned to him. “Now you have come to the crux of the issue. I have done what I can to resolve the issue. Loops through loops. But there is a way out. The founding of a Dominion that would stand against the darkness – one that would fight against those who would bring chaos and disorder. It is my directive. And you will aid it.” As she spoke, she shoved him back through the portal, comfortably striding through and closing it behind her, once more feeling the cool air of the desert night upon her skin.

Permitting him to recover, Vyrda noted the barest hint of light on the horizon. It would not be long until the dawn. “Stand up”, she said, moving to the edge of the desert oasis. “It will be light soon.”

Samur rose to his feet, his limbs aching lightly from having been thrown through a portal. “One moment…please. Why must I go to the wizard Zilean? Why can you not do it personally?”

Vyrda laughed gently as she picked a coconut from the ground, splitting it in two with a silent cut. Taking a sip from one half, she offered the other to Samur, who drank it eagerly. “You know little of chronomagic then. I have met the Zilean of my time, for he is one who walks through time as simply as you or I would walk upon the ground. He is immune to meeting people who would otherwise have known or seen him before. But I am not. If I were to see him, or come into his mere presence, I would disrupt my presence from that of his time, and as such I would alternate the true course of time. He would not be harmed, but I would be consumed by it – cease to exist as it were. I do believe he searches for a solution for the coming darkness, or may even be enacting his own. I simply offer an alternative. I simply wish him to know of my purpose – my own approach. Now, you must go. ”


Vyrda watched as Samur departed, slowly disappearing over one of the dunes. He would complete his task, she was sure of it. She coughed softly, spots of blood dabbing the hankerchief she had used to cover her mouth. She wondered whether being more truthful to Samir would have been a better idea. No, she thought _it wouldn’t. To tell him the absolute truth – that the future was inevitable – that a third Rune War was the alternative to it, not the cause, would not have swayed him as well as she had. That Vyrda and her actions were the destabilising factor, not the cure…would have broken his resolve. Even so, she had agreed with the Zilean of her time that it was the best solution, such that she had allowed herself to return to this reality, if only because order triumphed over chaos. She could only hope that he would learn of it in time, and not halt her actions. And if he did, well, there was always another cycle she could walk through.

Readjusting her cloak and donning the hood, she unsheathed one of her blades, causing it to buzz with a mystic energy. As she sliced once more through the air, a portal opened, revealing a grand city cloaked almost entirely in a wreath of white, all while a massive castle towered in the background. It was time for her next move. Stepping through, she sighed softly, the rift closing behind her once she had passed. It was tiring, exhaustive and most of all – repetitive, but Vyrda knew it had to be done.



#Updates

V1.5 - 24/4

Warped Blades

  • Travel speed reduced to 1200 from 1600

Spectres of the Past

  • Missing health on-hit reduced to 5% from 8%

Thanks to Fugertech for critique!

V1.4 - 18/4

  • Extended Lore section added

V1.3 - 13/4

Dimensional Tear

  • Clarified that Tears have to be open for a minimum of 2 seconds prior to travelling through them manually.
  • Shield Bonus AD ratio reduced to 0.3 from 0.5

Phantom Strike

  • Mana Cost increased to 60/70/80/90/100 from 40/45/50/55/60

Warped Blades

  • Clarified how the ability works more clearly.
  • Mana costs increased to 50/55/60/65/70 from 50 at all ranks

Spectres of the Past

  • Cooldown increased to 16/15/14/13/12 from 14/13/12/11/10

Visions of the Future

  • Range reduced from 1000 to 800
  • Travel Speed increased to 1600 from 1500

Thanks to Raxistaicho for reviewing and feedback!

V1,2 - 10/4

Passive

  • Phase Shift now provides a shield, from gaining the ability to move through untis and passing projectiles through her.

Warped Blades

  • Reworked

Spectres of the Past

  • Reworked

Thanks to Echoing for critique!

V1.1 - 21/3

Passive

  • Domini Dive removed
  • New Passive: Phase Shift - After exiting a Tear, Vyrda causes the frist enemy projectile which would hit her to instead pass through her, and gains the ability to move through units for a short time.

Phantom Strike

  • Now grants 50% movement speed for 2 seconds, and causes Vyrda's next autoattack to place herself behind the enemy.

Warped Blades

  • Armor Reduction reduced to 20/22.5/25/27.5/30% from 30% at all ranks.

Visions of the Future

  • Now creates a Tear at her end location after 1.5 seconds if she has failed to hit a target, from instant.

Thanks to Midnight Oil24 for the feedback!

V1.0 – 19/3

Posted


#CCOS Reviews

Leilani A New Wave in Bilgewater


#Closing Thoughts

A redesigned version of the original concept, which has a much stronger thematic tie with some more unique gameplay. Designing around portals was a process which took much time, particularly since I wanted this to fit in to the world in which is designed around effectively – that is, without feeling overly different. There should now exist some more interesting gameplay around it, particularly with the use of space and areas of control.

24 Comments

ModEchoing4/4/2017, 4:37:10 PM6 votes

It's an interesting concept, as usual, but I don't think she'd be particularly effective or fun.

First, you should put that whole "skillshot passes through" mechanic on true ice. Whether it's from the enemy's view, stealing away their well-deserved hit from them without any cost and/or blocking any attempt at counterplay by removing one of their key CC tools, or from the ally's view, where your attempt to bodyblock kills them anyways, it's not enjoyable for anyone and sometimes not even for you.

The individual skills, in a vacuum, are workable. There's nothing inherently offensive about them, and you should probably note them as decent skills for future concepts. It's when they're combined together that we have two problems:

  1. Vyrda can remove herself from play and jump around very frequently. Not inherently broken on her basics, just incredibly frustrating. IS broken on her ult, which has no actual punishment for missing a 1000 range dash given that she can teleport back 1000 units anyways.
  2. If Vyrda misses any part of her combo, which is incredibly likely due to no hard CC, delays, and an overreliance on the W's slow, the enemy has no trouble dodging the rest of the combo, whereupon you're just left with regular autoattacks for a good six seconds at least.

Vyrda seems like she'd be incredibly frustrating to fight, but her unreliable combo pattern and emphasis on pre-existing tears to make the E stronger makes her perhaps one of the least effective assassins at actually killing someone, given that one miss puts her way behind on the damage curve. Since she can effortlessly escape, though, it'd take another assassin or one hell of a burst to actually get Vyrda to knock it off. Even if the passive is on cooldown, her Q and R might not be, and both of those move her around a lot.

If you need a point to work on, the Q is probably the crux of the kit and what makes her burst reasonable - her 600 range dash is counteracted by the 0.5 second delay giving something resembling an opportunity to break away. The W and E are significantly less important to the overall theme of the kit. I'd suggest working on the reliability of her burst - the W provides some CC but relies on really precise aim to land the success case that sets up your combo, what with landing two skillshots flying in different direction. If you like the whole knife-throwing thing, you could instead turn it from throwing one knife through a portal to throwing multiple knives through portals that then land consecutively in a circle, stacking a brief slow and stunning the enemy if they all hit. If you need to maintain the tear setup, you could instead use an ability that places a tear at target location with two casts, with the second cast triggering an alternate Vyrda jumping between the tears to strike anything in between.

The E's not bad, but you could probably iterate on it better. You could make it a simple nuke on a charge system, where each use spawns a spectre at the target location that then dashes to your location after a delay. If you were going that route, you could also cause it to target tears for an AoE attack that does more damage. You could also take a page from Sylvanas's Heroes of the Storm kit - an auto-targetting nuke with charges that prioritizes champions but does low damage. That could give you another interesting option similar to Sylvanas - jumping through a tear could restock all charges, rewarding precise tear placement.

Keep up the good work.

THE RlVER KlNG3/20/2017, 9:50:00 PM2 votes

Ngl this incarnation is even more of a pain than the last

fugertech4/21/2017, 12:23:49 PM2 votes

Now that I'm back from my week long break, I can finally start leeching off of my school's internet to provide people with the reviewing delight they somehow find from my garbage-grade rambling.

Let's get right down into the nitty gritty. I don't think you need a disclaimer if you've read my other reviews on the boards, but just in case, you might refer to this disclaimer. It's a bit less formal but it gets the point across.


Vyrda, the Rift Jumper

##Lore

THOSE INFINITESIMAL CAUSES THAT CAUSE THINGS! CURSE THEM!

I'm utterly exhausted right now so I closely skimmed the majority of your extended lore. I like it. She's gotta jump through time holes to prevent the 3rd Rune War, kind of ripping off Ryze's goal in life. She does it differently, though (as far as I'm aware), so that's ok. Not much more to insert here other than I dislike her cold regard for everything. Doing the same stuff over and over gets boring, yeah, but I like more colorful characters. That's personal taste though.


##Kit

Are these infamous? I'm led to believe they are. Guess I'll take a long gander and see what all the comments have been about, yeah?

[Passive] - Dimensional Tear: So...why does she have two passives? She doesn't need them. You've got a free blink up every 20-odd seconds that refreshes on a kill/assist, meaning you don't even have to do all the work to get another infinite range jump. On top of that, you have a shield that scales with her main resource stat (damage) that's worse than Yasuo's since his ONLY scales with level.

"But Yasuo's crit chance doubles because of his passive, which is also two parts!"

True, but until you build I.E. to counter this, his passive actually makes his autos and Q deal 90%/75% (respectively) crit damage. Not the full bonus.

Vyrda gets a free blink whenever she kills or gets an assist which she should be doing since she is not a fighter and should be building items to help her assassinate targets. Oh yeah, forgot to mention that. Granted, the shield doesn't follow those same rules and has a hard-set cooldown, but building a Youmuu's and a Black Cleaver (if Zed can do it then why not you?) gives you 20% CDR, reducing the overall cooldown at level 13 to roughly 13 seconds. That's enough time to jump through a tear, rip someone to shreds, and then wait for another perfect opportunity to do the same thing again.


#Intermission

I don't usually have intermissions in my posts, but I have to stop to ask several questions that are running through my head right now. Why is Vyrda's difficulty a 10? Why is her primary class fighter, but she has an assassin's kit? Why does she have a blink that goes all across the map? WHY IS HER DIFFICULTY A 10?!


[Q] - Phantom Strike: Hahahahahahah.

Oh wait, you're being serious about that. Ohhhhhh...

Well, let's address the most obvious problem first, and that is the fact that this puts down two rifts. Katarina has a similar mechanic with Shunpo and daggers, except Shunpo:

A) Doesn't make Katarina immune, acting instead as a blink that she can use to catch up or escape from targets. B) Interacts with daggers to reduce its cooldown and create interesting play strategies around which daggers to jump to or when. If you don't have a dagger, then Shunpo goes on long cooldown.

Since Vyrda steps through a Tear and in your passive it clearly states that "This process will always take 0.25 seconds regardless of the distance between them, and Vyrda is untargetable while traveling," you get a period where you can abuse her not being there to dodge skillshots or otherwise very harmful damage, like a Vlad pool but on considerably lower cooldown. And on that note, Phantom Strike also deals better scaling damage and places two Tears that she can choose to jump through to outplay or escape any opponents she may have trouble dealing with. I'm ok with the damage and how it scales, honestly, because it isn't just a "Blink and deal their health in damage." But I do have a problem with the fact that it both gives her more movement speed for 2 seconds (not scaling, but grab boots and you'll be running people down like the dirty dogs they are) AND ON TOP OF THAT, her next autoattack within 4 seconds is a blink to them.

Blink implies that it's instant, meaning you get Round 2 at dodging whatever ability of theirs you might want to dodge. So currently we have this ability:

  1. Giving her mobility and options in the form of Tears
  2. A nice little way to juke abilities thanks to her passive and the Tears
  3. Pretty decent damage that can sort of fall off late game unless you build her as she should be built
  4. A movement speed steroid in case you weren't up their asses far enough
  5. A blink-enhanced-auto behind them in case you weren't already touching their throats with your arm

People hate Yasuo and Camille mainly because they're so sticky and can be extremely hard to peel. You've gone a step further and ensured that they'd better land hard CC or risk never losing you. From what I've read of other feedback, it sounds like the rest of your kit might be underwhelming (or might've been; I didn't read the original abilities) so we'll see just how overloaded this needs to be for Vyrda to be a viable champ, yeah?


[W] - Warped Blades: Before I get to this ability, I should point out something else that I've been failing to mention. You tried to limit Vyrda's Tear-jumping and mobility by making them last for only really 6 seconds, and causing them to appear from her abilities. But you should have no problems not using these Tears until you go ham deep into the enemy backline and then just blink out with a shield for extra protection. Does this limit her? Not really. Tears only form from your abilities, but already with your Q I've seen you place 2 down that can have varying uses. The furthest Tear might be a re-engage option if it's still around after you reset, but the Tear you jump through would be a good route of escape unless the enemy team has it pinned down.

But I digress. I should move on to the W ability.

So when you made Vyrda, I'm guessing Xayah hadn't been teased yet and so you had no indication as to what her kit did. But as it stands, and I'm just pointing this out: Warped Blades is a lot like Xayah's feather recalling mechanic, only much much faster and with much more potential besides damage and a bit of CC. I mean at least Xayah has to have like 3 feathers she hits you with for the CC to activate.

You throw out the daggers, and if they hit a champion who doesn't have a blink of some sort then you've also probably hit them on the return trip. 0.5 seconds is no time at all. Plus the projectile speed is crazy fast, so you throw out your daggers and imbed them in someone before running up (or using that Tear you created; I'll assume that's what you meant by portal) to rip them out and shred their armor. That 80% non-decaying slow could also get pretty annoying at any stage of the game. Just thought I'd mention it.


[E] - Spectres of the Past: I'm guessing Rifts was supposed to be replaced with Tears. Friendly reminder to glance back over and make sure that you change those at some point. Cleans up the text a little, in my opinion.

So if we're talking the time it takes Tears to mature, then good luck hitting anyone with this. But if we're talking that 0.5 second creation time a Tear has, then good luck dodging this. Inherently the damage isn't broken, but allow me to run a few numbers.

155 AD is what you have. At level 9 with a few items, your base is 88 and your bonus is 67 AD.

Deciding to be daring, you've gone Q(4) W(2) E(2) R(1) as your point path and so this ability is at rank 2.

110% of 155 is 170 physical damage to all targets struck (that's not that bad) and an additional 120 + (75% of 67 = 50.25) physical damage over 3 seconds for the Shadowed Champion.

Totaling that up, the Shadowed Champion will take 170 + 120 + 50 = 340 physical damage before armor reduction is applied. Not necessarily something I'd consider busted, but then we take into account what else it does. That 8% of missing health adds up really quickly, even if you only have a 3 second window to slap someone around. If they were already damaged then you're getting a ton of bonus slapping power for pretty minimal effort, and it's simple to buy one or two attack speed items to compliment this.

My only suggestion here, at least for now, would be to do away with the % of missing health. You're already doing 100 other things, no need to cover all 110.


[R] - Vision of the Future: Ah, and we come to the pinnacle of every champion's kit, that one ability that most people look at to determine the uniqueness of a champion.

And boy, this ability is unique.

Thematically this makes sense. She does it with that one guy I didn't take the time to learn about in the lore and so she can, of course, do it again. This time, though, it hurts like a bitch to jump dimensions so the enemy champ takes some good ultimate damage and is removed from play for 1.5 seconds. Vyrda is too, but that should be no hassle since you can use this to avoid Tower shots or getting killed immediately upon entering the fray. This is that one ability that I actually really like in Vyrda's kit; it seems very balanced, thematically sound, and the simple man could use this fairly effectively thanks to the fast dash speed and decent range.


#Final Notes

But should you play Birdo, the Fissure Leaper?

Well duh you should play her. Her Tears give her easy access to escape and engage options and I don't like it one bit. If you go an assassin build which again, you should, then you'll have no problem finding their squishiest target and painting the sidewalk with their innards. Or you could take their slightly beefier targets and curb-stomp them because you've got armor shred and % health damage, the two biggest enemies of anyone

Raxistaicho4/12/2017, 3:41:14 AM2 votes

Review time! :D

Passive: So the tl;dr version is that it's Rek'Sai's tunnels but with dimensional holes instead? I'm unsure what to make of the bit about her skills have no cast time, that means she's able to move while casting, right? That'll just depend on the skills themselves. Nothing looks out of order here.

Q: Interesting skill. I'm going to assume that her destination isn't revealed until she actually appears. Potentially very powerful, though actually hitting anything with it would probably take some forward planning. My biggest concern is that she's got an untargetability skill on a 10-second cooldown at rank 5, making her potentially obnoxiously slippery. Note how badly people hate Playful Trickster, and remember that this thing has lower cooldown before Q and a lower mana cost at all ranks. Something to make this less spammable would probably be nice, but not necessarily mandatory. I do have to ask what the purpose of the attack modifier is, since it only seems there to help Vyrda be even more annoying to escape from.

Oh, but please just reassure me that Vyrda can't immediately jump back through the tear she created with the skill. Otherwise that would create some irritating play patterns where she Q's in, fights until her shield breaks, then jumps back to safety.

W: The wording confuses me as to where the tears are created and this mention of a second cast sounds especially weird when the description doesn't mention anything otherwise about a first cast.

My big issue is that in most cases, what's going to happen is Vyrda's going to throw W's until one hits (since its cost and cooldown are both moderate) then land a nigh-undodgable Q since the target is slowed, then proc the blade ripout.

E: ...Or rather, she just lands this, Q's in since now she actually CAN'T miss, then lands an easy point blank W and proceeds to beat the shit out of you since you lost armor, are taking % missing hp bonus damage, and she has a shield.

R: So basically it's a stasis by another name for both her and her target. Interesting applications in a team fight, though in a one-on-one fight you mostly just use it for the damage since removing both you and your target can be a little useless in most situations.

That said, the versatility of this skill is absolutely amazing. Completely non-counterable (if you get hit, I mean) 1.5 second cc is incredibly potent. Want to get a tank out of the way? Ult them then proceed to murder the back line. Contesting baron? Ult the enemy jungle for the easiest smite steal ever. Enemy team has a single fed enemy? Ult them, cripple their allies, then gang up on them.

Thematically, her ultimate fits, but gameplay-wise, it's rather at odds with the rest of her kit. Vyrda, aside from the ult, is incredibly mobile and aggressive, her only "utility" being killing somebody. But suddenly her ult shows up and makes Infinite Duress look like child's play. It allows her to make a huge impact no matter how badly she might have already been doing, and her basic skills are potent enough as it is.

I feel like Vydra would be EXTREMELY annoying to deal with, as gameplay is incredibly low-risk high-reward. She can throw W's and E's until something lands and then go in, getting a shield for her trouble. She can ult into the enemy whenever it suits her from a screen away, and if she misses she just jumps back to where she was. She's INCREDIBLY mobile and hard to pin down, easing the punishment of all-inning poorly, and the only kindness she offers to enemies during her all-in (unless her ult was involved) is that she lets them know ahead of time that they're fucked if she happens to land one of her skillshots.

Her generally "annoying to deal with" factor needs to be eased up. Some suggestions I have:

Up the cooldown on her Q (by a decent amount, honestly) and give it some sort of partial reset if she does something right. Remove the Q-targeting on her E completely. Make her W and E less spammable. They only need to land once to assist her all-in strategy. Lower the range on her ultimate, eesh.

Not necessarily all of these at once, that might kneecap her.

Skylarke4/10/2017, 12:24:21 AM1 votes

**V1,2 - 10/4

Passive

  • Phase Shift now provides a shield, from gaining the ability to move through untis and passing projectiles through her.

Warped Blades

  • Reworked

Spectres of the Past

  • Reworked

Thanks to Echoing for critique!

Skylarke4/11/2017, 5:14:37 PM1 votes

Placeholder Lore added.

Skylarke4/13/2017, 4:49:17 AM1 votes

V1.3 - 13/4

Dimensional Tear

  • Clarified that Tears have to be open for a minimum of 2 seconds prior to travelling through them manually.
  • Shield Bonus AD ratio reduced to 0.3 from 0.5

Phantom Strike

  • Mana Cost increased to 60/70/80/90/100 from 40/45/50/55/60

Warped Blades

  • Clarified how the ability works more clearly.
  • Mana costs increased to 50/55/60/65/70 from 50 at all ranks

Spectres of the Past

  • Cooldown increased to 16/15/14/13/12 from 14/13/12/11/10

Visions of the Future

  • Range reduced from 1000 to 800
  • Travel Speed increased to 1600 from 1500

Thanks to Raxistaicho for reviewing and feedback!

Skylarke4/18/2017, 4:40:37 PM1 votes

V1.4 - 18/4

  • Extended Lore section added
Skylarke4/25/2017, 3:04:32 AM1 votes

V1.5 - 24/4

Warped Blades

  • Travel speed reduced to 1200 from 1600

Spectres of the Past

  • Missing health on-hit reduced to 5% from 8%

Thanks to Fugertech for critique!

JuhnChan3/20/2017, 6:32:47 AM1 votes

So fucking huge damage, tons of mobility, low ass cooldowns, and even a displacement?

LeeSin Nifty.

Good to see she has Season 2 - style mana costs though. Could be interesting, especially considering she would have to go out of her way to build extra mana.

Essence Reaver might be a must-buy.

pasta zugotini3/20/2017, 5:48:54 PM1 votes

pretty cool, very creative mobility. her W is a bit complicated to understand. how exactly you envision it executed? kinda like vicktor's laser?

Skylarke3/21/2017, 3:07:07 AM1 votes

V1.1 - 21/3

Passive

  • Domini Dive removed
  • New Passive: Phase Shift - After exiting a Tear, Vyrda causes the frist enemy projectile which would hit her to instead pass through her, and gains the ability to move through units for a short time.

Phantom Strike

  • Now grants 50% movement speed for 2 seconds, and causes Vyrda's next autoattack to place herself behind the enemy.

Warped Blades

  • Armor Reduction reduced to 20/22.5/25/27.5/30% from 30% at all ranks.

Visions of the Future

  • Now creates a Tear at her end location after 1.5 seconds if she has failed to hit a target, from instant.

Thanks to Midnight Oil24 for the feedback!

fugertech4/4/2017, 4:48:16 PM1 votes

I'm at the end of a class period right now, so expect a full review later, but I skimmed her abilities.

In short, it just feels like she does WAY too much.