[Champion Concept] Vyrda, the Rift Jumper
#Vyrda ##the Rift Jumper
###This is a rework of one of my previous concepts. See the original here!
Visual Representation
http://orig08.deviantart.net/ac83/f/2011/177/d/a/rogue_by_mabuart-d3k2bat.jpg
Source: Rogue - MaBu Art - DeviantArt
Summary
Attack - ■■■■■■■■□□ - [8] Defense - ■■■■□□□□□□ - [4] Ability - ■■■■■■■■□□- [8] Difficulty - ■■■■■■■■■■ - [10]
#Primary Role Fighter
#Secondary Role Assassin
##Gender Female
##Race Human
##Resource Mana
#Short Lore
Seeking to stop the impending future she escaped, Vyrda left her timeline in hopes of tracking down and hunting the causes that would cause it.
#Base Statistics
Health: 590 (+90) HP/5: 7.425 (+0.85) Mana: 297.8 (+40) MP/5: 8.15 (+0.75) AD: 60 (+3.5) AS: 0.644 (+3%) Armor: 26 (+3.5) MR: 32.1 (+1.25) MS: 345 Range: 125
https://www.hiveworkshop.com/data/ratory-images/73/73909-dd0280b4f4fee225903494e666b4da06.jpg #Passive
Dimensional Tear
Vyrda’s abilities utilise Tears, which remain open for 8 seconds. Whenever Vyrda casts an ability, the Tear will require 0.5 seconds to open. None of Vyrda’s abilities incur a cast time.
Vyrda may right-click on an already existing Tear to travel to the corresponding Tear. This process will always take 0.25 seconds regardless of the distance between them, and Vyrda is untargetable while travelling.
Vyrda may only travel through existing Tears once every 20/18/16 seconds (Levels 1/7/13). Kills and assists on enemy champions will reset the cooldown on both this and Phase Shift
Additionally, Vyrda may only pass through a Tear which has Stabilised. Tears are stabilised after being summoned for 2 seconds.
Passive: Phase Shift
Upon exiting a Tear, Vyrda gains a shield for 20 (+10 x level) (+0.3 bonus AD) for 3 seconds.
Cooldown: 20/18/16 (Levels 1/7/13)
Notes:
- The cooldown on Phase Shift begins regardless of being triggered by travelling manually through a Tear, Phantom Strike, or Visions of the Future.
https://www.hiveworkshop.com/data/ratory-images/90/90209-e41fd7f055e22791506f7c87c01c8eed.jpg #Q ##Phantom Strike
Vyrda instantly steps into a Tear, disappearing for 0.5 seconds before exiting another Tear at target location. Upon exiting the Tear, Vyrda slashes around her, dealing 50/80/110/140/170 (+0.8 bonus AD) physical damage, granting 50% movement speed for 2 seconds and causing her next autoattack within 4 seconds to place her behind her target.
Range: 600 AoE Radius: 250 Cooldown: 14/13/12/11/10 Mana: 60/70/80/90/100
https://www.hiveworkshop.com/data/ratory-images/110/110671-137cc28e901ba313a71cbd52d7ce2454.jpg #W ##Warped Blades
Vyrda throws two blades in a line, ending in a portal. These deal 60/100/140/180/220 (+0.7 bonus AD) physical damage to all enemies they pass through and applying a 40% slow which decays over 1 second. After 0.5 seconds, they leave the portal,and return while tracking Vyrda's position.
If an enemy champion is hit by both traversals of the blades, the second traversal will deal no damage, but cause the blades to embed in them, applying a new 80% non-decaying slow for 2 seconds. Autoattacking the marked target will rip out the blades, causing them to reduce their armor by 15/20/25/30/35% for 3 seconds.
Initial Cast Range (Tear-thrown blade): 800 Projectile Speed: 1200 Cooldown: 12/11/10/9/8 Mana: 50/55/60/65/70
Notes:
- If Vyrda is travelling within a Tear when the second blade is to be thrown, it will originate from within the Tear she will exit from.
https://www.hiveworkshop.com/data/ratory-images/77/77984-ef4819cf359f03c232fbb11a6f0023b2.jpg #E ##Spectres of the Past
Vyrda opens two Rifts along a vector-targeted line. Once complete, a shade of Vyrda dashes between them, slashing all enemies hit and dealing 105/110/115/120/125% total AD physical damage and Shadowing the first enemy champion hit for 3 seconds.
When Shadowed, enemy champions take 75/120/165/210/255 (+0.75 bonus AD) physical damage over the duration, granting her attacks against them 5% missing health on-hit, and permit Phantom Strike to be cast and targeted on them.
Cast Range: 800 Rift Separation: 400 Mana: 60/65/70/75/80 Cooldown: 16/15/14/13/12
Notes:
- Can be cast while Vyrda is travelling between Rifts.
https://www.hiveworkshop.com/data/ratory-images/100/100865-a60372a1035d16d0432d3b929d95b2d4.jpg #R ##Vision of the Future
Vyrda rapidly dashes in a target direction. Upon hitting an enemy champion, Vyrda instantly opens a Tear to her original timeline and enters it, bringing the enemy champion with her. While both are in her original timeline, they are removed from the map. After 1.5 seconds, both Vyrda and the enemy champion return through the portal, although the rapid dimensional shift causes the enemy champion to suffer 100/150/200 (+1.0 bonus AD) + 15% current health physical damage.
A Tear is created at her starting location 1.5 seconds after she either re-enters the map or finishes her dash. If she has not hit a target, a Tear is created at her end location after 1.5 seconds as well.
Range: 800 Dash Speed: 1600 Cooldown: 110/95/80 Mana: 100
End note
All icons belong to Hive Workshop.
#Extended Lore
The sand shifted softly amongst the lofty dunes of the Shuriman Desert, scorching underneath the scalding sun which hung high in the skies overhead. Upon the sands, a small caravan slowly wound its way forward, each step more plodding than the last. The leader squinted into the distance, bringing his hand to shade his eyes from the harsh light, before lowering it and shouting something at his compatriots, who hastened to his side.
Perched behind a similarly narrow dune, Vyrda knew what he was saying, although she could not hear it. Water – an oasis ahead, she sounded off to herself. She sighed softly. It was, at least now, predictable. Three thousand seven hundred and twenty five She sighed again. Would that she could, she would have swept in and performed her task. But no…it was not to be. Every action had an outcome – for even the slightest variation would have a magnitude of difference. She had learned that with her third attempt – the third loop. It had taken her this long to perfect it, such that she could perform her actions with rehearsed precision.
The man and his entourage had reached the oasis, a pool of still water shadowed by the great palms that surrounded it. The man knelt slowly besides the oasis, laying his sheathed sword beside him before cupping some water into his mouth. Moving herself to the edge of the dune, Vyrda watched as he waved his companions to his side, inviting them to drink as well. Come and join me! he would say. We must take this opportunity to water both us and the animals if we are to reach the next town.
Three others came to his side, eagerly wishing to fill their drying canteens and wash their faces of the dust which so shrouded the desert. They would not make it. They never did. Soon enough, all three of them sprouted shafted arrows in their backs. Vyrda sighed. It was almost macabre, watching such events unfold with such inevitability, yet Vyrda knew she could not act. Yet. She knew, of course, that one other had hid within the carriage itself, known only to those whose blood now spilled across the golden sand. The betrayer now whistled softly, inviting his comrades to loot a carriage they thought was empty. But they were wrong, for now, Vyrda knew it was time to act.
Vyrda drew her dagger swiftly, and infused it with the power of the dark crystal that lay within. In her mind’s eye she focused on her destination, but Vyrda already knew what to do. As she tore a hole through the air in front of her, the portal shimmering with darkness she fell through, raising the sword in her right arm above her head to block.
Attempt seven hundred and twenty two. She had learned better since then. Knowing of the shock upon the face of the one who would confront her, she slashed horizontally, her metallic crystalline blade slicing through flesh and bone as if through water. She turned, for there were still a dozen foes left for her to face. For any one warrior, this would have been a challenge – a great one, to have to fight all of them at once. But Vyrda knew of their movements. Learned them. And she struck.
One had shouted at her to stop – to throw down her weapons, but he had not completed his sentence when his head exploded, a dagger whistling in from behind in from a tear that she had created. The others were more wary now, standing closely in groups of three and four. But there was no helping them. Vyrda knew that. She took a moment to breathe, to calm herself. The bandits took that for a sign of weakness, and one group charged her. Their mistake. Vyrda could feel them running, displacing the air, creating a small draft in the otherwise wind-less desert skies. She had learned it, in a way. Knew it. What it meant and entailed. Dropping herself low, she extended a leg out to kick the one who had charged her, his momentum carrying him onto his own outstretched weapon, causing the man to gurgle softly before dropping dead. Nevertheless, there were others to deal with.
The other three who had tried to rush her slowed somewhat, their swords poised defensively. It was likely that they would have expected Vyrda to react similarly, permitting them the chance to surround her, but Vyrda knew what they were going to do. As one moved in to lunge at her she swiped at the air with the energy infused dagger, ripping a tear into the hot desert air. As the man fell head first, she threw the blade, through she was careful to be slow with it, allowing them ample time to dodge. One of the men smirked briefly as he sidestepped it, confident until his smile turned bloody as the first man tumbled through, carried by the momentum of his thrust and into the back of his friend. The first man had barely had any time to acknowledge what he had done when Vyrda willed the portal shut, leaving him half the man he used to be.
His allies paused, relenting. Vyrda could see the mix of emotions which washed over them. Indecision. Fear. Uncertainty. They paused, permitting her a moment to refocus her senses. A moment far too long. After all, she had lived this moment, like every other, an innumerable number of times. What was one more? She noted all the distinct details within the environment around her, the courses of action they were most likely to take. It was obvious, really. Once again slicing effortlessly through the air, she closed her eyes, waiting for the absolute precise moment. The men had gathered in a circle, backs to each other in a defensive formation. How ironic, Vyrda thought. For the aggressor to have become the aggressed. Truly unfortunate, if only they mattered She smirked softly, opening her eyes. The time had come. Unsheathing a blade wreathed in a shifting black mist, she tossed it casually through the portal. The bandits had not seen the rift open behind them, so consumed in scanning their outermost surroundings. Their end was swift, the shadowed dagger tearing through flesh and bone with a fury as unrelenting as it was silent.
It was over. For them, at the very least, as Vyrda’s true objective lay hidden behind the carriage, a place where the man had taken refuge as the fighting started. He emerged silently, creeping out of the shadows wrought by the harsh sun which scorched the sands beneath his feet. Vyrda was waiting for him, startling him. Leaping back in fear, he fell awkwardly, landing on his back, though also able to draw the small blade which had hung by his side. “Stay back, I tell you”, he shouted, the hint of desperation evident in his voice.
Vyrda resheathed her blades, causing them to hiss softly as the fog around them dissipated. She held up her hands to show she was otherwise unarmed. “I do not come to harm you. If I had wished it, I would have left the bandits to their work. You should find better guides – more trustworthy ones, for they have – and will – betray you in almost eighty four percent of all instances.”
The man held the blade, gripping it tightly in both hands, sweating profusely as he tried not to let it drop. “W-who are you? W-why are you here. What do you want?”
Vyrda laughed softly. “Is it not evident? You are the objective I seek. More importantly, what you will do with the task with which you are presented. I aim only to help you because you are perhaps the only one who can help us all. But, perhaps let me start on more familiar grounds. What do you know of the Rune Wars?”
The man tensed. Could it be a trick? Had the heat addled the mind of the woman who stood before him? The one who had so casually slaughtered the bandits with perfect precision – almost as if she knew their moves before they did. And to speak of history – the Rune Wars while being held at bladepoint? In his twenty seven years of existence, he had not known such a strange situation to exist.
“I-I know some. There are – were – two, a-”
She cut him off. “Incorrect, though not as you may understand. There were two. A third is coming”, Vyrda said with a casual shrug. “But perhaps you do not understand.”
The man was clearly convinced that the woman standing before him for absolutely mad. What was she saying? Possibilities – if that. It could hardly be true, but could it? Clearly she had no intent in fighting him, or he would have lain dead like the bandits whom she had slew with an almost effortless air. It would not hurt to hear her out. That is, if he had had any real choice in the situation.
“Do tell, please” he said, letting the blade drop to the sandy surface.
Vyrda picked up the blade, gently dusting the sand which had covered the hilt before handing it back to him. “I believe your name is Samur, yes? Keep a hold of this. It will save your life more than once. An instance which is virtually assured to happen in all futures, sooner or later.”
Samur took it back carefully, although his attempted resheathing of the blade was more clumsy than he intended. “So what is it? What causes it? Why?”
Vyrda did not reply, pondering how best to respond. “I believe it best if you rest first. The day is taxing, as is the story. We would do better to travel by night, and recant as we walk.”
She watched as he obeyed, lying down within the softer materials within the carriage. Several minutes until he was asleep. Several minutes more before she was sure, having been through all of the variable future and time periods she had walked through. It was done then she thought. I have set into motion the paths which will lead to the future I require. Everything is in place. Everyone. I have come this far. I cannot fail. I will not.
It was night when Samur awoke, feeling someone kick gently at him. “Rise now. We must leave if you are to survive, and if you wish answers to the questions you pose.” It had not been a dream after all. He had wished it not be so – that he had not been ambushed by the bandits, that they had not been slaughtered by a strange woman who spoke of the future as if it was certain, that he was not a virtual prisoner under her will.
Samur rose out of the tent, where the stars dotted the skies, their brilliant lights mere points on the vast canvas of shadow upon which they lay. It was truly beautiful, but that did not take away from that which he now faced. The woman was waiting now, still clad in the same light armor that she had worn hours earlier. She motioned for him to approach.
“Come now”, Vyrda said. “It is time to go, and we must make progress before the dawn.”
Samur was confused. “W-where are we going?”
“Where you were headed originally. I believe you were headed for the tower of Zilean, the chronokeeper who dwells within the lands below the Great Barrier. You will complete your journey, as I will it. Or rather, as you will it.” Samur shook his head in disbelief. “What do you mean as I will it? You have no-“
Vyrda cut him short. “-Idea? Yes, I do. Absolutely. Definitively. You will complete your journey. You will complete the mission with which you have tasked yourself. What I deign to you is merely a simple addition. All of this, coincidentally, links into your question. What is the Third Rune War? Or more precisely, what is it’s aftermath?”
Vyrda drew one of her blades, dark mist now encircling it like a heavy fog. Muttering several words under her breath, she removed a crystal from within the hilt and shrouded it within the fog until it too had turned the darkest hue of black. “So you wish to know?”, she said, enshrining the crystal once more within the hilt, causing its colour to spread to the six other jewels which lay within. Several were white, though they too were consumed by the quick spread of the shadow, whose tendrils of darkness writhed and groped within the crystals within.
“So you shall”, Vyrda said, as she threw her blade, causing it to spin silently through the air as dark energy crackled and sparked with its every rotation. Soon, a dark rift had emerged, and before Samur could react, he found himself tumbling through it. Landing on harsh gravel which scraped at his exposed flesh, he lifted himself tenderly to his feet. As he scraped the gravel from his face, he tried opening his eyes, only to behold a scene beyond even the darkest of his imaginations.
“Do you see it now?” he heard Vyrda call out, as Samur looked up, only to see a bloodred sky streaked only by tendrils on darkness. Smoke arose from the plains, and the air was almost uncomfortably hot, almost as if it were seeking to cook him in his skin. “Do you not see the future? Of course you do not. You fail to comprehend that which is beyond your understanding. But you must understand this. This is the outcome of the Third Rune War. Be it two, twenty, or two hundred years, this is the fate that will come to pass. You have the warning signs.”
Samur shook his head, almost as if to dispel that which he was encompassed in. “What…signs? Runeterra is a flawed world, true, but it does not warrant this. There is nothing that leads to this conclusion.”
Vyrda laughed a short, mocking laugh. “Are you sure? Even now, the dead walk once more, and a spectre of the past has awoken the sands. The cold creeps ever southward, and the nations of man are at each other’s throats. Two seek a mutual conflict, willing to inflict the first blow to wound their foe, while another creates the machines which shall destroy them as their underbelly seethes under oppression.”
“I-impossible”
“Is that so? The Void bleeds into our reality, and make no mistake - the hounds of the Voids are on the hunt. They will overrun us. It is only a matter of time. ”
“As if-”
“Spoken like someone who knows absolutely nothing of the future. It doesn’t matter what brings about the future. The Third Rune War is inevitable, and with it, magic will proliferate once more. Destructive magic. It will break down the barriers which hold back forces one cannot even begin to comprehend. Forces I have just mentioned.”
Samur felt overcome by despair and grief as he learned of the inevitability of the fate which faced him. “It…surely must end. There must be a solution. You have come for that reason…yes?”
Vyrda turned to him. “Now you have come to the crux of the issue. I have done what I can to resolve the issue. Loops through loops. But there is a way out. The founding of a Dominion that would stand against the darkness – one that would fight against those who would bring chaos and disorder. It is my directive. And you will aid it.” As she spoke, she shoved him back through the portal, comfortably striding through and closing it behind her, once more feeling the cool air of the desert night upon her skin.
Permitting him to recover, Vyrda noted the barest hint of light on the horizon. It would not be long until the dawn. “Stand up”, she said, moving to the edge of the desert oasis. “It will be light soon.”
Samur rose to his feet, his limbs aching lightly from having been thrown through a portal. “One moment…please. Why must I go to the wizard Zilean? Why can you not do it personally?”
Vyrda laughed gently as she picked a coconut from the ground, splitting it in two with a silent cut. Taking a sip from one half, she offered the other to Samur, who drank it eagerly. “You know little of chronomagic then. I have met the Zilean of my time, for he is one who walks through time as simply as you or I would walk upon the ground. He is immune to meeting people who would otherwise have known or seen him before. But I am not. If I were to see him, or come into his mere presence, I would disrupt my presence from that of his time, and as such I would alternate the true course of time. He would not be harmed, but I would be consumed by it – cease to exist as it were. I do believe he searches for a solution for the coming darkness, or may even be enacting his own. I simply offer an alternative. I simply wish him to know of my purpose – my own approach. Now, you must go. ”
Vyrda watched as Samur departed, slowly disappearing over one of the dunes. He would complete his task, she was sure of it. She coughed softly, spots of blood dabbing the hankerchief she had used to cover her mouth. She wondered whether being more truthful to Samir would have been a better idea. No, she thought _it wouldn’t. To tell him the absolute truth – that the future was inevitable – that a third Rune War was the alternative to it, not the cause, would not have swayed him as well as she had. That Vyrda and her actions were the destabilising factor, not the cure…would have broken his resolve. Even so, she had agreed with the Zilean of her time that it was the best solution, such that she had allowed herself to return to this reality, if only because order triumphed over chaos. She could only hope that he would learn of it in time, and not halt her actions. And if he did, well, there was always another cycle she could walk through.
Readjusting her cloak and donning the hood, she unsheathed one of her blades, causing it to buzz with a mystic energy. As she sliced once more through the air, a portal opened, revealing a grand city cloaked almost entirely in a wreath of white, all while a massive castle towered in the background. It was time for her next move. Stepping through, she sighed softly, the rift closing behind her once she had passed. It was tiring, exhaustive and most of all – repetitive, but Vyrda knew it had to be done.
#Updates
V1.5 - 24/4
Warped Blades
- Travel speed reduced to 1200 from 1600
Spectres of the Past
- Missing health on-hit reduced to 5% from 8%
Thanks to Fugertech for critique!
V1.4 - 18/4
- Extended Lore section added
V1.3 - 13/4
Dimensional Tear
- Clarified that Tears have to be open for a minimum of 2 seconds prior to travelling through them manually.
- Shield Bonus AD ratio reduced to 0.3 from 0.5
Phantom Strike
- Mana Cost increased to 60/70/80/90/100 from 40/45/50/55/60
Warped Blades
- Clarified how the ability works more clearly.
- Mana costs increased to 50/55/60/65/70 from 50 at all ranks
Spectres of the Past
- Cooldown increased to 16/15/14/13/12 from 14/13/12/11/10
Visions of the Future
- Range reduced from 1000 to 800
- Travel Speed increased to 1600 from 1500
Thanks to Raxistaicho for reviewing and feedback!
V1,2 - 10/4
Passive
- Phase Shift now provides a shield, from gaining the ability to move through untis and passing projectiles through her.
Warped Blades
- Reworked
Spectres of the Past
- Reworked
Thanks to Echoing for critique!
V1.1 - 21/3
Passive
- Domini Dive removed
- New Passive: Phase Shift - After exiting a Tear, Vyrda causes the frist enemy projectile which would hit her to instead pass through her, and gains the ability to move through units for a short time.
Phantom Strike
- Now grants 50% movement speed for 2 seconds, and causes Vyrda's next autoattack to place herself behind the enemy.
Warped Blades
- Armor Reduction reduced to 20/22.5/25/27.5/30% from 30% at all ranks.
Visions of the Future
- Now creates a Tear at her end location after 1.5 seconds if she has failed to hit a target, from instant.
Thanks to Midnight Oil24 for the feedback!
V1.0 – 19/3
Posted
#CCOS Reviews
Leilani A New Wave in Bilgewater
#Closing Thoughts
A redesigned version of the original concept, which has a much stronger thematic tie with some more unique gameplay. Designing around portals was a process which took much time, particularly since I wanted this to fit in to the world in which is designed around effectively – that is, without feeling overly different. There should now exist some more interesting gameplay around it, particularly with the use of space and areas of control.
Nifty.