Warwick Rework Idea
So Warwick is one of the greats; he's been out since the game started. He hasn't gotten his kit changed at all. But I think it's time for him to get a rework. Here are some ideas.
New Resource- Fury
Warwick generates Fury instead of mana. This is generated through auto-attacking, or using Rend. Fury will start to decay if not used within the next 8 seconds. 5 Fury is generated per auto-attack.
Passive- Bloody Wounds
Every time Warwick auto-attacks, he applies 1 stack of Bloody Wounds to the target. At 5 stacks, the next auto-attack will deal 100% more damage, and heal Warwick for the amount of damage done.
Q- Rend, Passive/Active, 4 Second Cooldown, No Cost
Passive- Warwick gains 15/20/25/30/35% life steal.
Active- Warwick rends a targeted enemy, dealing physical damage and generating 15 rage.
W- Go for the Throat, 30 Fury, 7 Second Cooldown
Warwick Leaps at an enemy, dealing physical damage, slowing the enemy by 60% for 2 seconds, and increasing his attack speed by 40% for 6 seconds. If the enemy is killed with the ability, the cooldown will reset.
E- Heart Strike, 50 Fury, 15 Second Cooldown
Warwick rips at the enemy's heart, dealing physical damage and causing them to bleed for 85/95/105/115 true damage over 3 seconds.
R- Savage Mauling, Passive/Active, No Cost
Passive- Warwick's auto-attacks cleave to nearby enemies in a 180 degree cone for 50% of the damage dealt.
Active- Warwick suppresses and enemy, attacking for a total of 4/5/6 times over 4 seconds, each attack causing the 5th stack of the Bloody Wounds effect to trigger.
Changes:
Go for the Throat could make Warwick a lot better at applying pressure, and allow him to gank much earlier.
Fury. As explained, it is generated. However, is required to use certain abilities.
Savage Mauling makes Warwick's clear better.
Bloody Wounds is old Warwick's passive, but better.
Heart Strike can let Warwick become a danger to tanks, due to the true damage.
All magic damage has been removed from his kit, so building attack damage makes his abilities more dangerous.
He can no longer reveal low-health targets.
Stat changes:
Health scaling would have to be reduced due to much higher damage.
Base movement speed could be slightly reduced due to a low-cooldown gap closer.
With this kit making Warwick more of an assassin, his armor and magic resist scaling should be reduced.
With the life--steal passive on rend, his life-steal scaling should be reduced.
Basic attack damage could be increased a bit.
So what do you guys think about the concept? Reply with any suggestions and ideas you might have. ^^
Needs a little love.