[Champion Concept] Zell, the Addicted Killer

NámrdNaPsa·8/17/2017, 9:08:03 AM·2 votes·365 views

Zell, the Addicted Killer


Description

Zell is a grown man in his 30s. Chemicals and toxins deformed a major part of his body so he wears old rags and a mask. He uses a big needle with tank on his right arm with injectors leading to his body, using peoples blood and toxins to enchance his abilities.


Stats

Damage: 51 (+4.2 per Level) Life: 600 (+77 per Level) Attack speed: 0.625 (+1.65% per Level) Armor: 30 (+3 per Level) Magic resistance: 25 (+0.8 per Level) Life regen: 5.5 (+0.65 per Level) Movement speed: 325 Attack range: 150

Bruiser/Assassin Damage - 2/3 Toughness - 2/3 Control - 1/3 Mobility - 3/3 Utility - 1/3

Second Bar: Toxicity (like a Fury, capped at 100) Attack Range: 150 (Meele)


Abilities

For each ability there are 2 actives, unimproved then improved.


Passive - Intoxicate

Regenerates 5 Toxicity per basic attack. Upon reaching 100 toxicity, Zell's next basic attack/ability within 4 seconds will inject Toxins into enemies hit, 2/4/6% (enemy max. HP) as magic damage over 3 seconds. If no enemy is hit, toxins will be released into the air dealing no damage.

At levels 6/11/16 Zell further improves one of his skills. This also improves toxins in his tank resulting in more damage with his Passive.

Q - Becomes Immobilize. W - Becomes Overdose. E - Becomes Vital Injection. R - Becomes One's Limit.


Q - Cripple (Immobilize)

Cooldown: 6/5.5/5/4.5/4 seconds Generates 10 Toxicity Cast Time: .25s

Active: Strike with your injector in a straight line (300 units), dealing 60/70/80/90/100 (+ 40% of Total AD) physical damage. Enemies hit are slowed by 20% for 1 second.

Active: Strike with your injector in a straight line (300 units), dealing 90/100/110/120/130 (+80% of Total AD) physical damage. Enemies hit are slowed by 40% for 1 second.


W - Boost (Overdose)

Cooldown: 22/20/18/16/14 Generates 25/50 Toxicity

Passive: Zell has 5/10/15/20/25% bonus movement speed when out of combat.

Active: Receive a quickly decaying burst of movement speed (100%) for 1.5 second. Targeting an enemy within 250 units results in Zell leaping on them dealing (20% of Total AD) Physical Damage. Not targeting an enemy results in Zell doing an evasive roll (200 units) being untargetable for 0.5 second. Zell can't be slowed for the duration of this ability.

Active: Receive a quickly decaying burst of movement speed (150%) for 1.5 second. Targeting an enemy within 250 units results in Zell leaping on them dealing (40% of Total AD) Physical Damage and stunning them for 1 second. Not targeting an enemy results in Zell doing an evasive roll (200 units) being untargetable for 0.5 second. Zell can't be slowed for the duration of this ability.


E - Painkiller Toxin (Vital Injection)

Cooldown: 18/16.5/15/13.5/11 seconds Generates 20/40 Toxicity Cast Time: .25s

Passive: For every damage Zell suffers, he gains a stack of pain for the next 5 seconds (Max. 5 stacks). This effect can occur once per second. Upon having all 5 stacks, additional damage prolongs the duration of stacks.

Active: Consume all stacks. For every stack consumed receive 2/3/4/5/6% damage reduction and regenerate 2/3/4/5/6% missing health over 5 seconds.

Active: Consume all stacks. For every stack consumed receive 4/5/6/7/8% damage reduction and regenerate 4/6/8/10/12% missing health over 5 seconds.


R - Overdrive (One's Limit)

Cooldown: 160/140/120 seconds Generates 100 Toxicity Cast Time: .5s

Passive: For each enemy executed with Cripple (Immobilize) Zell generates 5 Toxicity and restores 1% of missing Health.

Active: Inject all of the tank's content into Zell's veins, driving him mad for the next 8 seconds. All Toxicity generation is doubled. During this effect Zell gains 30/50/70 bonus Attack Damage, 30/50/70% bonus Attack Speed, 50% Bonus Movement speed and 50 Tenacity. This ability can be reactivated within the 8 seconds. If reactivated Zell will impale all enemy champions hit in the line (500 units) then hurl them at the nearest terrain, if they collide, they are stunned for 2 seconds and the ability will end instantly.

Active: Inject all of the tank's content into Zell's veins, driving him mad for the next 8 seconds. All Toxicity generation is doubled. During this effect Zell deals 50/70/90 on-hit true damage, 50/75/100% bonus Attack Speed, 80% Bonus Movement speed and 50 Tenacity. This ability can be reactivated within the 8 seconds. If reactivated Zell will impale all enemy champions hit in the line (500 units) then hurl them at the nearest terrain, if they collide, they are stunned for 2 seconds and the ability will end instantly. At the end of this ability, due to reaching his limit, Zell will have his movement speed and attack speed reduced by 30% for the next 15 seconds.


Overview

Zell is a Bruiser/Assassin. Can poke and clear fast with Q, has gap closer and a run-away W, and can sustaine and survive with E. Using his Ult to destroy people one on one or stun multiple people in tf.


Short Lore

Zell speaking:

Pathetic rats ! Now they run, now they fear me. And between them my father. The deranged alchemist, famous by his experiments and surgeries but a horrible father. I tried all I could, so he would admire me and my inventions, but it wasn't enough. He disinherited me, disposed of me like some dead vermin. I have been surviving on the streets of Zaun for many years, and people who live like that know, what it can do to you. They say I am addicted. It's true. I truly am. Not only to chemicals, but also to killing. I am an addict, a killer ... an addicted killer. I know I look like a pile of shit. They despise my look, all the chems did a great deal on me. But I am strong. All these injectors, all these toxins I made. They are perfect, enhancing. And this big one on my arm, I am proud of it. The system tuned to perfection, using peoples blood and my toxins, running in my blood. I made myself a perfect killer. Strong. Deadly. Tough. Resilient ... Unkillable. And I will have my revenge. I'll kill my demented father for what he did to me.


Edit #1

Passive Damage: 50/100/150 (+25% AP) 2/4/6% (enemy max. HP) as magic damage over 3 seconds

** W ** Leap range: 400 250 MS bonus length: 2 seconds 1.5 second

3 Comments

Victorapple8/18/2017, 12:37:32 AM2 votes

Seems like a unique retwist on Singed, making him less of a runner and more of a duelist. I'm not good with numbers so I can't really say which parts are overpowered or not, although I do think its strange that an intergral part of his damage, his passive, scales with AP. With his damage primarily coming fro his Q and autos, his passive would probably be better scaling off of AD in my opinion. I would also change Control from 1/3 to 2/3 as he does pack quite a bit of CC with Q, Enhanced W, and R. Finally, the W active is confusing for me, not only does he get movement speed he also gets a gapcloser? Wouldn't activating the spell cause him to perform his dash during the time of his bonus movement speed or what? Other than that, I think this is an interesting concept that takes themes from Singed but adds a unique twist to make him less linear to play as, espcially revolving around the enhance mechanic.

Pugster31038/18/2017, 12:40:46 AM2 votes

The champion sounds pretty cool but I think that riot needs to focus less on new champs and more on reworks and balancing out other champs also give shaco a surprise party skin.