Sala - Mistress of the Maelstrom
Hey guys, first time kit designer and longtime lurker on the boards. Would really appreciate your insight/critique of this, she's by no means a finished product and I'm not too sure about numbers, but tell me what you all think. :)
Sala - Mistress of the Maelstrom
>* Concept - Vengeful Undead Nymph >* Class/Subclass - Fighter/Diver >* Original Idea - Attackspeed and AP with AA resets and mobility.
>HP; 578 - 2050
>Health Regen; 6.7 - 20.1
>Mana; 306 - 978
>Mana Regen; 6.3 - 21.6
>Attack Range; 175
>Attack Damage; 56 - 109
>Attack Speed; 0.631 (+0 - 52.3%)
>Armour; 27 - 86.4
>Magic Resist; 32.1 - 68.4
>Movespeed; 350
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Passive - Dark Water Debuff "Dark Water" is applied on 3rd Q, E and R stacking up to 3 times. Shreds enemy MR by 2/4/6/8 per stack at levels 1/6/11/16. When Dark Water triggers an abilities additional effect they are consumed.
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Q - Depth's Due - Cooldown; 16/14/12/10/8 AA Reset which empowers next 3 AA with a stacking slow (10% for each) and applying magic damage (60/90/120/150/180 +60%AP) in a line which passes through the target on the 3rd proc. If an enemy is hit by the 3rd AA and is already affected by 3 stacks of Dark Water the target is stunned for 1/1.25/1.5/1.75/2s.
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W - Black Bubble - Cooldown; 12 at all ranks Passive - Basic attacks deal bonus magic damage onhit (10/20/30/40/50+10%AP). Active - Grants a shield (50/75/100/125/150+20%AP) for 4 seconds, if not destroyed can be reactivated to explode dealing magic damage (22/33/44/55/66+30%AP) to all enemies in a 350 unit range.
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E - Heavy Rain - Cooldown; 30/27/24/21/18 Targeted dash that goes through units dealing magic damage (75/100/125/150/175+40%AP) to all units it passes through. Resets cooldown on champion kills and refunds 60% CD on minion kills. If target is affected by 3 stacks of Dark Water ability can be cast again for no mana cost.
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R - Maelstrom - Cooldown; 120/100/80 Whirlpool forms around Sala dealing periodic (2 tick per second) magic damage (20/40/60+15%AP per tick) and slowly drawing in enemies. Enemies running away from champ are slowed by 40%. If an enemy is affected by 3 stacks of Dark Water they are also rooted for 1.5s. During this she is rooted in place when channeling.