Champion concept: Genom, the Goblin
http://i.imgur.com/Q2lmkfg.jpg
Some art is from the games Clash of Clans and Clash Royale by Supercell.
#Overview
Primary role: Marksman Secondary role: Assassin Subclass: Unique Playstyle Lane: Top (could function well as a support)
Statistics
Health - 437 -- 1746 Health regen. - 5.74 -- 16.79 Mana - 267 -- 950.4 Mana regen. - 7.2 -- 15.02 Ranged - 550 Attack damage - 49 -- 101.7 Attack speed - 0.69 -- 1.09 Armor - 24.3 -- 88.9 Magic resist. - 30 -- 38.5 Move. speed - 335
#Abilities
Passive: Greedy Goblin I main Murky
Goblin Hut: Genom begins the game with an unique item, the "Goblin Hut". Upon activation, Genom places the Goblin Hut on the ground where it remains indefinitely. When Genom dies, he will respawn from the Goblin Hut after 8-24 seconds (based on game time, scaling after 2.30min to 35.00 min).
A Goblin Hut has 5 ward health and the item has a 120-60 second cooldown between building a new Goblin Hut. When a Goblin Hut is destroyed, the item is put on a 120-60 second cooldown (based on level) and Genom will be revealed to the enemy team for 4 seconds.
Don't look inside a Goblin Hut, you don't want to see how they're made.
Stealthy Thief: Nearby 4th nearby dead enemiy will drop a Coin that Genom can collect by walking over it, granting 7 / 10 / 15 gold, restoring [6% missing Mana] Mana and granting 20% movement speed that stacks 3 times. Enemy champions drop 3 Coins.
Q: Coin Toss Cost: 40 mana + 12 gold Cooldown: 5 seconds Range: 650 Bounce range: 400
Active: Genom tosses a coin at target enemy that bounces up to 2 times to nearby enemies, dealing 70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage to each.
Coin Toss costs gold to be cast but every enemy killed by it will drop a Coin.
W: Conscription
Pure Passive: Genom's basic attacks and Coin Toss apply a stack of Conscription to his enemies for 5 seconds. Genom's basic attacks against this target deal 7 / 8 / 9 / 10 / 11 (+ 7% AP) bonus magic damage and slow the enemy by 5% for 2 seconds per stack. Stacks up to 5 times.
When an enemy champion gains 5 stacks of Conscription, they are dealt 30 / 50 / 70 / 90 / 110 (+ 50% AP) magic damage, slowed by 25% and polymorphed into a harmless goblin for 1 / 1.5 / 2 / 2.5 / 3 seconds. An enemy cannot gain Conscription stacks in 5 seconds after their transformation is over.
I think that's enough passives ...
E: Vanish Cost: 60 / 65 / 70 / 75 / 80 Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Active: After a 1 second channel, Genom turns invisible for 2.5 / 3 / 3.5 / 4 / 4.5 seconds and gains 20% increased movement speed. After the stealth expires, Genom gains 20 / 30 / 40 / 50 / 60% increased attack speed for 2 seconds.
R: Hysteria Cost: 150 / 75 / 0 Cooldown: 220 / 200 / 180 seconds (reduced by 2 seconds with each basic attack or spellcast)
Active: Genom dies, initiating magical energy within him that explodes after a 2.5 second delay, dealing 450 / 625 / 800 (+ 125% AP) true damage to nearby enemies. The last enemy who damaged Genom before him dying will get the killing experience.
Genom is meant to be played as a Teemo-ish marksman that combines powerful engage tools and flexibility in teamfights. Conscription demands Genom to constantly be constantly attacking his enemies so he can briefly polymorph them, while Gobli-kaze! can be used as an engage for his allies or to evict the enemy skirmishes. Both abilities work well as team utility, Gobli-kaze! being a reliable source of massive burst damage to a champion class that normally can't afford such luxury. Coin Toss is Genom's main source of waveclear in the early game, but items like Runaan's Hurricane can be recommended if he wants to clear lanes faster and additionally help him spread Conscription stacks to multiple targets. Vanish can be used to collect Coins safely or to engage trades.
Genom would be suited best as a toplaner, though he could be succesful as a support because of his constant supply of gold and Mana sustain.
#Lore
http://universe.leagueoflegends.com/images/bilgewater_crest_icon.png #BILGEWATER
Genom is a long-eared, stealthy Goblin native to Bilgewater with a penchant for anything shiny. Like all Goblins, Genom relishes stealing treasure from the large galleons in the bay, causing mayhem in their crew before returning into his hut to breed. When the stakes are high, Genom enters the fray unseen, claiming all he can and giving nothing back.
#Homecoming
Sennet and his crew readied their docking beneath the sunset. He called his men to drop the anchor and to lower the sails. He stepped into his cabin, which was filled with maps, ornately carved daggers, cured meat and gold. The peddling trip to Noxus was succesful and the captain was grateful he was finally home.
Sennet stepped out of his cabin to tell his crew to be ready to carry the gold and jevels to the land.
Sennet reached into his pocket to examine his most prized treasure: a shining red amulet hanging from a silver chain. He recalled the moment when an old woman gave it to him as a payment for the fish his crew went to trade. "The old hag probably didn't know of the real value of this neclace" said Sennet to himself.
When the loots and sacks of gold were pulled out of the cargo hold, the crew started a mayhem on the ship. Captain Sennet stepped out and asked "What's going on?"
After a brief silence, the first mate shouted "There is no gold!" "Someone has stolen it!" said the second member.
Sennet couldn't believe what he had heard, no one could steal so much gold without anyone seeing. After all, they docked just a few minutes ago.
The crew searched every room and corner in the cargo hold, but they couldn't find any leads. "It must be a Goblin" said someone, Sennet however thought Goblins are just a fairytale written by a thief who wanted a good explanation for his stealing. That was his theory, which he stood for.
After questioning the crew if anyone had clue about who could've stolen their gold, Sennet went to take a look into the dark cabin, seeing just small piles of coins in the corners. Most of them were Bronze Serpents, which had little value. After looking around for a while, he heard something, like coins tingling together as if they were dropped onto the table. He looked on his left, seeing a pile of coins. He heard tingling again, and saw the pile move. He stepped closer, step by step did the movement in the pile get bigger and tingling get louder.
He kicked the pile, but all that ran out of it was a small rat.
Sennet was relieved, but then he heard a coin drop onto the ground. More coins dropped from the roof, a few meters from where Sennet stood in. He looked up, seeing a creature in the shadow, with a sack full of gold. He took his pistol and pointed his lantern above him. What he saw was Genom, who smiled back to Sennet's impression that looked like a mix of confusion, annoyance and anger. Sennet fired his gun but it missed the swift Goblin who fell on Sennet.
Genom climped the stairs leading out of the cargo hold. "CATCH HIM!" shouted Sennet, and the crew finally caught Genom after chasing it a long way. While two people held it by its arms and its torso, Genom shouted, and in an instant the two crewmembers disappeared, and on their places appeared two new Goblins that ran away with Genom.
The tale Sennet steadfastly stood against was proven true in front of his eyes.
Sennet was upset for their hard work not paying off. He reached his pocket to look for the neclace, but there was nothing there. "That son of a bitch really took everything from me." Sennet said to himself.
The city was waking, it was a new day for another trip, with a new crew.
Next time, Sennet will be prepared.
I won't write any quotes because the idea was that Goblins would speak their own language that would be incomperhensible to other lifeforms. I don't have time to write dozens of lines of pure gibberish. :d
Anyhow, thanks for reading this far. As always, constructive feedback is appreciated.