Champion concept: Genom, the Goblin

Ýones·5/6/2017, 8:14:54 PM·5 votes·1,234 views

http://i.imgur.com/Q2lmkfg.jpg

Some art is from the games Clash of Clans and Clash Royale by Supercell.

#Overview

Primary role: Marksman Secondary role: Assassin Subclass: Unique Playstyle Lane: Top (could function well as a support)

Statistics

Health - 437 -- 1746 Health regen. - 5.74 -- 16.79 Mana - 267 -- 950.4 Mana regen. - 7.2 -- 15.02 Ranged - 550 Attack damage - 49 -- 101.7 Attack speed - 0.69 -- 1.09 Armor - 24.3 -- 88.9 Magic resist. - 30 -- 38.5 Move. speed - 335

#Abilities

Passive: Greedy Goblin I main Murky

Goblin Hut: Genom begins the game with an unique item, the "Goblin Hut". Upon activation, Genom places the Goblin Hut on the ground where it remains indefinitely. When Genom dies, he will respawn from the Goblin Hut after 8-24 seconds (based on game time, scaling after 2.30min to 35.00 min).

A Goblin Hut has 5 ward health and the item has a 120-60 second cooldown between building a new Goblin Hut. When a Goblin Hut is destroyed, the item is put on a 120-60 second cooldown (based on level) and Genom will be revealed to the enemy team for 4 seconds.

Don't look inside a Goblin Hut, you don't want to see how they're made.

Stealthy Thief: Nearby 4th nearby dead enemiy will drop a Coin that Genom can collect by walking over it, granting 7 / 10 / 15 gold, restoring [6% missing Mana] Mana and granting 20% movement speed that stacks 3 times. Enemy champions drop 3 Coins.


Q: Coin Toss Cost: 40 mana + 12 gold Cooldown: 5 seconds Range: 650 Bounce range: 400

Active: Genom tosses a coin at target enemy that bounces up to 2 times to nearby enemies, dealing 70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage to each.

Coin Toss costs gold to be cast but every enemy killed by it will drop a Coin.


W: Conscription

Pure Passive: Genom's basic attacks and Coin Toss apply a stack of Conscription to his enemies for 5 seconds. Genom's basic attacks against this target deal 7 / 8 / 9 / 10 / 11 (+ 7% AP) bonus magic damage and slow the enemy by 5% for 2 seconds per stack. Stacks up to 5 times.

When an enemy champion gains 5 stacks of Conscription, they are dealt 30 / 50 / 70 / 90 / 110 (+ 50% AP) magic damage, slowed by 25% and polymorphed into a harmless goblin for 1 / 1.5 / 2 / 2.5 / 3 seconds. An enemy cannot gain Conscription stacks in 5 seconds after their transformation is over.

I think that's enough passives ...


E: Vanish Cost: 60 / 65 / 70 / 75 / 80 Cooldown: 16 / 15 / 14 / 13 / 12 seconds

Active: After a 1 second channel, Genom turns invisible for 2.5 / 3 / 3.5 / 4 / 4.5 seconds and gains 20% increased movement speed. After the stealth expires, Genom gains 20 / 30 / 40 / 50 / 60% increased attack speed for 2 seconds.


R: Hysteria Cost: 150 / 75 / 0 Cooldown: 220 / 200 / 180 seconds (reduced by 2 seconds with each basic attack or spellcast)

Active: Genom dies, initiating magical energy within him that explodes after a 2.5 second delay, dealing 450 / 625 / 800 (+ 125% AP) true damage to nearby enemies. The last enemy who damaged Genom before him dying will get the killing experience.


Genom is meant to be played as a Teemo-ish marksman that combines powerful engage tools and flexibility in teamfights. Conscription demands Genom to constantly be constantly attacking his enemies so he can briefly polymorph them, while Gobli-kaze! can be used as an engage for his allies or to evict the enemy skirmishes. Both abilities work well as team utility, Gobli-kaze! being a reliable source of massive burst damage to a champion class that normally can't afford such luxury. Coin Toss is Genom's main source of waveclear in the early game, but items like Runaan's Hurricane can be recommended if he wants to clear lanes faster and additionally help him spread Conscription stacks to multiple targets. Vanish can be used to collect Coins safely or to engage trades.

Genom would be suited best as a toplaner, though he could be succesful as a support because of his constant supply of gold and Mana sustain.

#Lore

http://universe.leagueoflegends.com/images/bilgewater_crest_icon.png #BILGEWATER

Genom is a long-eared, stealthy Goblin native to Bilgewater with a penchant for anything shiny. Like all Goblins, Genom relishes stealing treasure from the large galleons in the bay, causing mayhem in their crew before returning into his hut to breed. When the stakes are high, Genom enters the fray unseen, claiming all he can and giving nothing back.

#Homecoming

Sennet and his crew readied their docking beneath the sunset. He called his men to drop the anchor and to lower the sails. He stepped into his cabin, which was filled with maps, ornately carved daggers, cured meat and gold. The peddling trip to Noxus was succesful and the captain was grateful he was finally home.

Sennet stepped out of his cabin to tell his crew to be ready to carry the gold and jevels to the land.

Sennet reached into his pocket to examine his most prized treasure: a shining red amulet hanging from a silver chain. He recalled the moment when an old woman gave it to him as a payment for the fish his crew went to trade. "The old hag probably didn't know of the real value of this neclace" said Sennet to himself.

When the loots and sacks of gold were pulled out of the cargo hold, the crew started a mayhem on the ship. Captain Sennet stepped out and asked "What's going on?"

After a brief silence, the first mate shouted "There is no gold!" "Someone has stolen it!" said the second member.

Sennet couldn't believe what he had heard, no one could steal so much gold without anyone seeing. After all, they docked just a few minutes ago.

The crew searched every room and corner in the cargo hold, but they couldn't find any leads. "It must be a Goblin" said someone, Sennet however thought Goblins are just a fairytale written by a thief who wanted a good explanation for his stealing. That was his theory, which he stood for.

After questioning the crew if anyone had clue about who could've stolen their gold, Sennet went to take a look into the dark cabin, seeing just small piles of coins in the corners. Most of them were Bronze Serpents, which had little value. After looking around for a while, he heard something, like coins tingling together as if they were dropped onto the table. He looked on his left, seeing a pile of coins. He heard tingling again, and saw the pile move. He stepped closer, step by step did the movement in the pile get bigger and tingling get louder.

He kicked the pile, but all that ran out of it was a small rat.

Sennet was relieved, but then he heard a coin drop onto the ground. More coins dropped from the roof, a few meters from where Sennet stood in. He looked up, seeing a creature in the shadow, with a sack full of gold. He took his pistol and pointed his lantern above him. What he saw was Genom, who smiled back to Sennet's impression that looked like a mix of confusion, annoyance and anger. Sennet fired his gun but it missed the swift Goblin who fell on Sennet.

Genom climped the stairs leading out of the cargo hold. "CATCH HIM!" shouted Sennet, and the crew finally caught Genom after chasing it a long way. While two people held it by its arms and its torso, Genom shouted, and in an instant the two crewmembers disappeared, and on their places appeared two new Goblins that ran away with Genom.

The tale Sennet steadfastly stood against was proven true in front of his eyes.

Sennet was upset for their hard work not paying off. He reached his pocket to look for the neclace, but there was nothing there. "That son of a bitch really took everything from me." Sennet said to himself.

The city was waking, it was a new day for another trip, with a new crew.

Next time, Sennet will be prepared.


I won't write any quotes because the idea was that Goblins would speak their own language that would be incomperhensible to other lifeforms. I don't have time to write dozens of lines of pure gibberish. :d

Anyhow, thanks for reading this far. As always, constructive feedback is appreciated.

15 Comments

Emerald Fang5/6/2017, 10:31:09 PM2 votes

I think you missed the key abuse of the hut: there's no cooldown on the actual respawning. So if I put it behind a tower and die, I'll just respawn by the tower over and over and over, never leaving lane but being able to buy items...

Otherwise I like the idea. You definitely put a lot of time into the design.

Ýones5/7/2017, 12:39:01 PM2 votes

I am working on his bio to explain his W thematically, so don't make a fuss about it yet. :d

Skylarke5/12/2017, 11:05:54 AM2 votes

Review!

Passive: As a disclaimer, know I absolutely despise Murky. Unfortunately, this passive reflects this. It can be horribly abusive - every time you want to buy, you wander a little past the enemy and suicide into their T2 or T3 turret. Fighting Genom becomes a horrible war of attrition due to the fact that you can basically respawn at lane by placing it in a nearby base. Later on in the game you can be a persistent split-pushing force which is incredibly annoying since you either force engagements on the other side of the map or make them send multiple people to hunt down the nest.

The second part is flat-out not fair. The rest of your kit is fairly lacklustre (but more on that later) and the only way you can patch this up is with free stats and artificial gold. Generally if a design requires you to go this far you probably need to redo something. This generates a ridiculous amount of artificial gold, effectively making every 1 CS worth 1.5 CS. GP (who I intensely dislike for multiple reasons, 1 of which being this mechanic) at least requires ranks in Q before he can stat you to death with free gold. Not the case here. Every minion from level 1 grants you gold, which is made worse by the fact that your opponent cannot deny this to you in any way.

Q: This ability is like Jhin grenade if you maybe took out the interesting bits. The one issue however, is the biggest one. It costs money to use! Yes this can be used to gate your ridiculous gold generation with the passive but all it is is an anti-snowballing mechanic. If you're ahead, every use is painful, but generally tolerable. If you're behind you literally cannot afford to use this ability. This is why it is a bad idea. If it is your key spell and you actively have a reason not to use it, you've generally got a redesign requirement on your hands. It's nothing special either. Just damage + bounce. It really doesn't justify the cost.

W: Dear god this is strong. The passive is strong not because the slow is strong but because it lasts so long which makes it so much easier to apply the polymorph which can conditionally stronger than Lulu. LULU! It is very easy to apply stacks if you decide to spend Q stacks on them (literally pay-to-win) and if you have your E buff up. As a consequence it's far too powerful especially since it costs no mana (note: there is no reason for coins to drop mana, you don't spend it anywhere fast enough to require it) has a laughable cooldown (CC someone for 3 seconds...on a 5 second cooldown).

E: Is only truly useful as an engage. The channel makes it useless as an escape (and you waste the AS). Twitch does this ability better. He has it more fluid and actually works well with his kit due to the debuff. Here you just attack faster and while that is justifiable it doesn't carry a concept in its own right. Please rework this ability so it's actually interesting.

R: I guess this works. Very powerful ability, nice radius. Is good for a support but is absolutely out-of-place for a marksman. With no delay, it's absurdly powerful as a self-peel/stealth initiate which due to how stealth works has absolutely no counterplay whatsoever. Enemy team doing Baron? No problem! Stealth in there, ult, have your jungler smite (or you if you have it) then proceed to walk away because the enemies are still CC'd. Alone it's ok, but it can be ridiculously overpowered with the E.

In conclusion? I don't like it. Genom only works as a marksman because you force him to. Free health + gold gen + self-peel + moderate steroid do combine to create a decent ADC only because you consistently out-stat and powerspike earlier than everyone else but you play like an utterly boring champion as a consequence. Also note that you can't outplay anyone because you have no tools to do so (unless you count E+R) and you can splitpush to ridiculous levels which means you consistently annoy the enemy team. As support you're good due to a combination of both instant (R) and consistent (W) CC, while your issues are (again) patched up by the stupid gold gen (really just get rid of it - it does no one any favours). Fix the gold mechanic, then balance around it.

You Disgust Me5/12/2017, 3:27:11 PM2 votes

Disclaimer, I have no idea who Murky from Clash of Clans is. I will do my best to review this without that information.

Passive: You should review how many potential passives are in this one skill. I counted at least three.

  • Goblin Hut is a double-edged sword; it can either be extremely broken or extremely useless. First of all, it takes up an item slot which is an invaluable slot for ADCs. Since it has a cooldown, it most likely stays in your inventory while on cooldown and is unsellable. Second, being able to respawn anywhere on the map has too many utility uses to consider: splitpush, invading, ganking, etc. Being able to buy anywhere on the map after executing yourself is even more broken as it removes of the risk of losing CS via returning to base. Third, extended death timers are extremely detrimental in lane or late game as it guarantees a lack of presence on the map and disadvantage to your team. If you are the ADC, even more so.

  • Stealthy Thief's first part is somewhat reasonable, but I'm not sure how the gold generation works. Is there a CD between minions? It is calculated by RNG? What does "nearly dead" mean? Is there any interaction to get this gold? It seems a little too free for me.

  • Stealthy Thief's second part should be removed, it grants too many free stats for just staying in lane.

Q: I recommend that you remove the gold cost on this skill. Due to its low cooldown and point-click harassing capability, you will probably be spamming this skill a lot in lane. Using this skill would effectively be using all the gold you gain passively and from Stealthy Thief. If you want to keep the gold cost, you should probably add a reward if it is used to last hit an enemy, such as a gold refund.

W: From what you are proposing, it sounds like Volibear's W, but grants additional damage and a hard CC. I'm perfectly fine with the damage aspect; the slow not so much. I think the slow needs to be toned down a bit since it is a passive. As for Polymorph, I think it should be removed entirely.

E: This is very similar to Twitch's old Q. It's a little unoriginal.

R: I could see this working really well with your E, but when paired with your W it lacks counterplay. With the AtkSpd steroid, it's almost guaranteed you'll get your W passive off. You could effectively keep multiple enemies in Hard CC for more than 5 seconds. Just so you know, no champion has layerable Hard CC that lasts this long.


From what I see, this champion doesn't have any set weaknesses to counterbalance its strengths.

A good note to go by, normally ADC Marksman don't have guaranteed access to Hard CC's for balance reasons. The only exceptions are Ashe's R, Draven's E, Urgot's R, Quinn's E, Kalista's R, Vayne's E, and Tristana's R, but these are conditional and have relatively short disabling times. The reason for this is because ADCs are usually glass cannons, requiring peel and disengage from their allies.

Another thing, as a gold themed champion, why is there only one skill related to gold cost, but no skills that scale off of gold? It seems like a waste of thematic potential.

RookPusher5/12/2017, 6:10:27 PM2 votes

Great work. +1 for goblins.

Ýones6/8/2017, 8:57:27 PM1 votes

Hello people! I made a funnier ult for Genom!

Ýones5/12/2017, 9:12:22 AM1 votes

Bump.

I haven't had any real in depth feedback for Genom, I'd like to have some.

Meep Man5/12/2017, 10:54:27 PM1 votes

I feel like it's only fair that, since you reviewed my concept, I review yours.

Gameplay Passive Ah, a fellow Murky main. Yes, I have played with a passive like this in LoL in my head before. Anyways, I like your interpretation of it. The main issue I see with it is that the cool down is too long for my tastes at least. 240-120 seconds is far too long, mainly at earlier levels. 120 seconds is fair late game, but 240 seconds early game is a huge shot in the foot if it gets destroyed. And, trust me, people will want to hunt for this thing when they can.

Q Interesting concept for using gold as a resource. I feel like some of the W's power should be moved to this ability. It is a more interesting part of his kit in my opinion and is the second reason you would play this guy next to his passive.

W No offense, but this move is busted. At 5 stacks, it is about as good as Teemo's E with just the bonus damage per attack. However, the added nuke and incredibly long polymorph just make it a little too powerful for one basic ability for my own taste.

E A good ability overall. An overall basic, familiar ability that I think every champion needs to have so they don't feel completely alien to play. It fits his thematic and has synergy with the rest of his kit, so it seems good to me.

R Thematic, but I feel like it could have something else. It could use some more spice if you know what I'm saying. Something to make it feel like "Wow, that's Genom's ultimate!" Currently, it's a little bland and could use some spice! Maybe some kind of interaction with his W.

Lore Sets down some nice ground for future stories, which should be the purpose of all lore. Reveals a little bit about them and where they reside/how they came to be, but doesn't just give away all of their adventures. It's nice! The short story is also a nice bit of color that shows just what Genom is in Bilgewater to other sailors and the like. Overall, nice job!

Good luck to you in the contest!

Ýones5/14/2017, 3:12:22 PM1 votes

I reworked Genom's passive's Coin collecting and added a small feature to his Q.