Jax - The Isle Warden [champion rework idea]
http://i.imgur.com/OUZnjvo.jpg Quick Flashback Lore:
"one two three STRIKE" "one two three STRIKE" "one two three STRIKE" ... "How many have you killed just in this battle today?" "I don't keep count, nor do I care" "Well it does not matter, you have given me so many souls to play with" "Who are you?" "I am the one who can make you immortal, as a favor" "Not interested, I'm already undefeated" "You can't fight time Jax, I could grant you eternity. You could fight till the end of time itself" ...
"I do not know how long I have been stuck on this accursed island since I accepted his deal. I've tried to escape, but it seems as tho I have no body, and without one my soul is chained to this place." ...
"Yes. I think I've found a way. The light from this lantern. It's warmth. It gives me form. I finally see it. The way out. No longer a slave. To this island. Or to him." "I'm back"
Abilities:
Passive - Ignition http://i.imgur.com/J5TiHq2.png
Jax gains 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times. At 6 stacks Jax deals bonus magic damage equal to his base attack damage.
Q - Seeker http://i.imgur.com/kfA038q.png
Jax jumps to an enemy unit dealing [1:1 AD] damage and generating a stack of Ignition. Jumping on a ward will give Jax Ignition stacks equal to the wards remaining HP.
W - Flicker http://i.imgur.com/tNkEqbL.png
Jax empowers his next auto attack with his previous attack. Flicker can critically strike.
Explanation: Jax's next auto attack will deal it's basic attack plus the damage he dealt in his last attack as magic damage. Let's say you AA for 100 damage after q, procing Trinity and also critting. That would be 600 damage. Using Flicker, attacking again and critting, you would deal: 100 (AA) + 600 (Last attack) * 2 (crit) = 1400 magic damage.
E - Fog of war http://i.imgur.com/nZbqBeO.png
Jax turns off his lantern, surrounding himself with a fog, losing his form and becoming untargetable. AoE spells and skillshots can still hit him, but do 25% reduced damage. While under the effects off E, Jax can still attack but loses his passive.
Using W - Flicker will ignite the fog, ending it's effects while slowing and dealing Flicker damage to nearby enemies.
R - Vigil http://i.imgur.com/D9bTmLs.png
Passive: Jax's auto attacks apply a stack of Vigil on the enemy, giving true vision of the target for a set duration. Using Q - Seeker on an enemy will proc all Vigil stacks, dealing bonus magic damage and reducing Q - Seeker's cooldown based on the number of stacks proc'd.
Active: Jax gains a shield based on his Attack Damage. While the shield is active Jax applies 1 stack of Vigil per second to nearby enemies.
Max number of stacks: 3/4/5 Stacks are equal to 50% of Jax's Bonus Attack Damage.
With 100 Bonus AD and 5 vigil stacks, procing with Seeker will deal [Seeker damage] + 250 Vigil damage.
Shield is equal to 2 times his AD. 400 AD will give him an 800 hp shield.
Trinity force bonus damage: about 230
Basic attack critical damage: 812 (lets say trinity doesn't counted with critical strike)
Dead man's plate: +100 bonus damage
Passive bonus damage: about 100
So, we have 1242 damage now.
Now, his attack damage is about 325, so that means W will deal:
(325 + 1242) x 2,5 = 3917 damage.
? You know how stupid is her shield?