Jax - The Isle Warden [champion rework idea]

AuSpUh·10/22/2015, 8:56:25 AM·47 votes·8,616 views

http://i.imgur.com/OUZnjvo.jpg Quick Flashback Lore:

"one two three STRIKE" "one two three STRIKE" "one two three STRIKE" ... "How many have you killed just in this battle today?" "I don't keep count, nor do I care" "Well it does not matter, you have given me so many souls to play with" "Who are you?" "I am the one who can make you immortal, as a favor" "Not interested, I'm already undefeated" "You can't fight time Jax, I could grant you eternity. You could fight till the end of time itself" ...

"I do not know how long I have been stuck on this accursed island since I accepted his deal. I've tried to escape, but it seems as tho I have no body, and without one my soul is chained to this place." ...

"Yes. I think I've found a way. The light from this lantern. It's warmth. It gives me form. I finally see it. The way out. No longer a slave. To this island. Or to him." "I'm back"

Abilities:

Passive - Ignition http://i.imgur.com/J5TiHq2.png

Jax gains 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times. At 6 stacks Jax deals bonus magic damage equal to his base attack damage.

Q - Seeker http://i.imgur.com/kfA038q.png

Jax jumps to an enemy unit dealing [1:1 AD] damage and generating a stack of Ignition. Jumping on a ward will give Jax Ignition stacks equal to the wards remaining HP.

W - Flicker http://i.imgur.com/tNkEqbL.png

Jax empowers his next auto attack with his previous attack. Flicker can critically strike.

Explanation: Jax's next auto attack will deal it's basic attack plus the damage he dealt in his last attack as magic damage. Let's say you AA for 100 damage after q, procing Trinity and also critting. That would be 600 damage. Using Flicker, attacking again and critting, you would deal: 100 (AA) + 600 (Last attack) * 2 (crit) = 1400 magic damage.

E - Fog of war http://i.imgur.com/nZbqBeO.png

Jax turns off his lantern, surrounding himself with a fog, losing his form and becoming untargetable. AoE spells and skillshots can still hit him, but do 25% reduced damage. While under the effects off E, Jax can still attack but loses his passive.

Using W - Flicker will ignite the fog, ending it's effects while slowing and dealing Flicker damage to nearby enemies.

R - Vigil http://i.imgur.com/D9bTmLs.png

Passive: Jax's auto attacks apply a stack of Vigil on the enemy, giving true vision of the target for a set duration. Using Q - Seeker on an enemy will proc all Vigil stacks, dealing bonus magic damage and reducing Q - Seeker's cooldown based on the number of stacks proc'd.

Active: Jax gains a shield based on his Attack Damage. While the shield is active Jax applies 1 stack of Vigil per second to nearby enemies.

Max number of stacks: 3/4/5 Stacks are equal to 50% of Jax's Bonus Attack Damage.

With 100 Bonus AD and 5 vigil stacks, procing with Seeker will deal [Seeker damage] + 250 Vigil damage.

Shield is equal to 2 times his AD. 400 AD will give him an 800 hp shield.

49 Comments

ThatHaleState10/22/2015, 11:33:13 AM13 votes

Im not much on the creative side so i wont have any constructive criticism, but imo i dont like it very much. I enjoy the passive, keeping him a late game monster. Q didnt really change, but i think the ward hop with the stacks of hp is just kinda bizarre... W seems to strong because pulling off that combo isnt hard at all, so jax early right after tri is finished would be a monstrosity E....hate.... I prefer that the grandmaster at arms be able to counter something, but being untargetable just cuz he turned out a light... And where did this fog come from? Jax uses no magic. Also bein able to atk while remaining untargetable is just not realistic or balanced. (although i do enjoy the attempted sinergy from W/E) Not really sure how i feel about R.

regonas10/22/2015, 11:43:30 AM9 votes

Talking about op, you manage to make him even stronger than he is right now.

Passive Jax gains 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times. At 6 stacks Jax deals bonus magic damage equal to his base attack damage.

That is crazy talk. After six stacks he deals 100% of base damage as bonus damage? That means about 100 bonus damage per attack. I know that this might not be much at first sight, but keep in mind that he can proc it 6 times on minions, then jump on enemy champion and just destroy him in few sec.

Q Jax jumps to an enemy unit dealing [1:1 AD] damage and generating a stack of Ignition. Jumping on a ward will give Jax Ignition stacks equal to the wards remaining HP.

Again, yo just removed ability to jump on friendly champions and minions thus reducing his ability to escape, but gave crazy way to get passive stacks. Place sight ward and you instantly get 5 stacks. Passive stacking just lose meaning at this point.

W Jax empowers his next auto attack with his previous attack. Flicker can critically strike.

Cary talk again. Lets discuss this build: item 3006 item 3153 item 3078 item 3742 item 3031 item 3074 Trinity force bonus damage: about 230 Basic attack critical damage: 812 (lets say trinity doesn't counted with critical strike) Dead man's plate: +100 bonus damage Passive bonus damage: about 100 So, we have 1242 damage now. Now, his attack damage is about 325, so that means W will deal: (325 + 1242) x 2,5 = 3917 damage.

Now, lets say trinity counted towards critical at basic attack meaning 1588 damage with basic attack and then W damage would be: (325 + 1588) x 2,5 = 4781 damage.

This just too crazy to be implemented. He would go one shotting tanks with this crazy ability.

E Jax turns off his lantern, surrounding himself with a fog, losing his form and becoming untargetable. AoE spells and skillshots can still hit him, but do 25% reduced damage. While under the effects off E, Jax can still attack but loses his passive.

Using W - Flicker will ignite the fog, ending it's effects while slowing and dealing Flicker damage to nearby enemies.

AS time goes on you go even crazier. Not only he becomes immune to basic attacks and being targeted, but his omega overpowered W does AOE damage? Duuuuude, you can't do that. AOE 3917-4781 damage? Are you even serious? He could just run string into enemies, transform into fog and one hit enemy adc, mid lane carry and non-tank jungle in one hit, if he gets lucky crits.

R Passive: Jax's auto attacks apply a stack of Vigil on the enemy, giving true vision of the target for a set duration. Using Q - Seeker on an enemy will proc all Vigil stacks, dealing bonus magic damage and reducing Q - Seeker's cooldown based on the number of stacks proc'd.

Active: Jax gains a shield based on his Attack Damage. While the shield is active Jax applies 1 stack of Vigil per second to nearby enemies.

Max number of stacks: 3/4/5 Stacks are equal to 50% of Jax's Bonus Attack Damage.

With 100 Bonus AD and 5 vigil stacks, procing with Seeker will deal [Seeker damage] + 250 Vigil damage.

Shield is equal to 2 times his AD. 400 AD will give him an 800 hp shield.

At this point i can't take you seriously. You give him even more passive damage when you can one-shot almost any other champion? And AD scaling shield? Have yo ever played against Riven ? You know how stupid is her shield?


Summary: You offer no valid ideas on this thread and almost everything you suggest is broken beyond of anything ever that was in the game. With full AD runes and masteries, right items and a bit of knowledge players would exploit this overpowered build so much that they would easily win 1v5 fights alone. Not only he have extremely high damage, but he have AD scaling shield, immunity to basic attacks and being targeted, free bonus damage with passive and did i meantioned on-shotting enemy champions? This rework not only would make jax broken overpowered, but would also make him permanently banned any every game ever. 0/10.

Noctius2810/22/2015, 10:00:27 AM6 votes

This is by far the BEST community rework idea I've seen in the forums You mostly kept his character intact and gave him the means to be slightly more viable

I feel you wording on the ulti is a bit confusing And in general I never really liked his ulti, nor do I particularly like this one Would prefer a more active ability than a buff But that's personal taste

I also like the fact you found a way to keep the Lantern in a Lore sensitive manor knowing the League is gone and the "No weapon" rule is no longer valid

Good Job mate ^^

SEKAI10/22/2015, 9:02:20 AM3 votes

No champ title change please.

Hoodwink10/22/2015, 5:45:30 PM3 votes

I dunno, I think Jax's fine where he is now.

Noctius2810/22/2015, 3:23:28 PM2 votes

something that might be interesting but not sure if balanced would be If the "Fog of War" ability worked like this:

De-materializes the body and slowly saps away at the wandering soul Toggle

After 1.5 seconds Jax becomes untargetable and invisible but can't attack or use any ability either the longer he stays in Soul form the more he is drawn back to the Isles, loosing 1% of his current health per second and being slowed by 10% + 1% per 3 seconds During the duration Jax exudes a thick fog in the area (Nocturne ulti area size) to indicate his general position

this would give him both an incredible escape and a great way to backdoor without being seen Would also go with his theme He wouldn't be able to use it for long given the steep price for using it so it's not spammable Plus everyone would know he was SOMEWHERE around that area because of the fog

And since it does no damage nor contain any buff or CC it would free up some space for the rest of his power budget

I know it's kinda gimmicky but what do you think?

Brockinroll10/22/2015, 9:43:41 AM2 votes

Seems interesting, but not sure how well I'd enjoy it in the real game. May be too strong of a kit or it may not mesh well together, But it does seem different and cool. and the lantern makes more sense and I mean playing against or as

LithiumWednesday10/23/2015, 6:52:02 AM2 votes

Pretty decent... but I thought we all agreed AD scaling shields were a not-good thing.

Azirious Mistake10/22/2015, 9:41:57 AM2 votes

I like the lore and the kit seems very well done but I'm assuming his leap strike has a long cooldown? If not that would be quite imbalanced.

Verxint10/22/2015, 7:21:06 PM1 votes

This all just feels unnessecary.

How is this jax and not just some other champion?

Little Stick Man10/22/2015, 7:32:50 PM1 votes

other than scaling back some numbers i like this idea a lot

Doctor Dyment10/22/2015, 7:46:09 PM1 votes

The only real problem I have with this character recreation is the lore change. Jax is... supposed to be a fun champion who is confident in his abilities but not to the point of cockiness. He... he really should have to deal with real problems that are difficult and cause character development, but he should still keep the attitude of "bring it on, I'll take anything you got to throw at me" mentality. I don't know, that's just me.

Axests10/22/2015, 8:32:23 PM1 votes

I like the basic lore concept and the thematic kit changes, but his w would definitly be way too strong and this kit would neeed some number tweaking, well, a lot of number tweaking.

FantasySniper10/23/2015, 12:22:30 AM1 votes

You'll have to tone down literally everything, but otherwise this new version of Jax is very fresh and I love the new lore.

Pros:

  • Synergistic kit
  • Maintains his power spikes.
  • Clean design, obvious weaknesses

Cons:

  • Way, way too powerful as-is.
  • Flicker is more unconventional than it is innovative.
  • Vigil pushes him to becoming a pure damage carry.
BroLane10/23/2015, 3:41:42 AM1 votes

Wait, Jax and Thresh both have lanterns. I can't believe I didn't catch that.

rtbf3790789210/23/2015, 4:53:01 AM1 votes

The moves and everything make more sense for me, especially giving him a theme and identity. I hate that's he's just a wandering traveller who never loses a fight but in "A New Dawn" that wasn't the case. Instead of him being a soul that Karthus took, make it to where he was in a war where aatrox was and when he was dying his body was made into something like trynd becoming undying. So thus never losing. Connecting him to a fan favorite theory that he might be darkin. Annnnd boom. Sits well with me lord wise. I don't use the champ, but I enjoy the shitty lore of LoL

Kaamos10/23/2015, 11:45:17 AM1 votes

Without going into numbers, this is pretty cool. Thematically it looks like something Riot would release. The icons for E and R are fantastic. Nicely done.

Rendarkan10/23/2015, 1:16:55 PM1 votes

The issue is everything. I like his current lore of choosing to melt people with a lamp post.

"Did you see the light?"Jax

killd0zer10/23/2015, 2:56:50 PM1 votes

pretty terrible rework whelp on with my life

NíbbaBíbba10/24/2015, 3:20:42 AM1 votes

I don't like the taking out of the stun but maybe you could develop a new champ out of this

Dev Dog10/24/2015, 1:28:40 PM1 votes

Fun ideas but I don't see the merit of it as a serious rework. Lots of design issues.

Azirious Mistake10/22/2015, 10:51:17 AM1 votes

Just a little qualm on the lore, is Jax talking to Thresh or Karthus or Hec or who? Because all the shadow isles champions stand for different aspects of death, Thresh relishes in slow and painful torture, Hecarim kills in war and Karthus gives death to those who embrace it but I can't seem to picture which champion Jax is talking to, I think that could use a bit of fleshing out.

J Eevo10/22/2015, 11:19:41 AM1 votes

I'd probably change the Q jump a bit and the R since the jump seems really awkward in the current league where mobility spells are so freely used, and I agree with Noctius28 in that I didn't like his ult either.

Overall though, this looks AWESOME, introduces just enough to keep his gameplay intact yet diffrent and the lore fits great (though could be reworded)

MyTeamIsAwsome10/22/2015, 12:33:11 PM1 votes

You should call him jax the island warrior insted of the isle warrior since jax is a top laner and top is an island

Meep Man10/22/2015, 1:29:31 PM1 votes

Overall, I like this idea and I think it is going in the right direction for what Jax could be definitely! Some of these spells probably need some adjustments, such as Flicker, but the blueprint and structure of the kit is pretty sound.

qwill6010/22/2015, 3:04:25 PM1 votes

CertaintyT Would be proud.

HayRoss10/22/2015, 3:41:26 PM1 votes

I'm fine with this as long as he still looks like an eggplant

SociopathFriend10/22/2015, 5:03:53 PM1 votes

Huh, funnily enough I was just thinking of a Champion Concept that would have an intangible ability almost exactly like you made Jax's sound. Coincidences abound.

Argon Falcon10/22/2015, 5:08:45 PM1 votes

W effect would have to be changed for sure. What would happen when he hits late game and decides to build a stack of damage by only AAing when his W is active? If each W adds the damage of the last aa plus on hit effects you could infinitely stack damage as long as you remembered not to aa without w