Jax - The Isle Warden [champion rework idea]

AuSpUh··47 votes·8,616 views

http://i.imgur.com/OUZnjvo.jpg Quick Flashback Lore:

"one two three STRIKE" "one two three STRIKE" "one two three STRIKE" ... "How many have you killed just in this battle today?" "I don't keep count, nor do I care" "Well it does not matter, you have given me so many souls to play with" "Who are you?" "I am the one who can make you immortal, as a favor" "Not interested, I'm already undefeated" "You can't fight time Jax, I could grant you eternity. You could fight till the end of time itself" ...

"I do not know how long I have been stuck on this accursed island since I accepted his deal. I've tried to escape, but it seems as tho I have no body, and without one my soul is chained to this place." ...

"Yes. I think I've found a way. The light from this lantern. It's warmth. It gives me form. I finally see it. The way out. No longer a slave. To this island. Or to him." "I'm back"

Abilities:

Passive - Ignition http://i.imgur.com/J5TiHq2.png

Jax gains 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times. At 6 stacks Jax deals bonus magic damage equal to his base attack damage.

Q - Seeker http://i.imgur.com/kfA038q.png

Jax jumps to an enemy unit dealing [1:1 AD] damage and generating a stack of Ignition. Jumping on a ward will give Jax Ignition stacks equal to the wards remaining HP.

W - Flicker http://i.imgur.com/tNkEqbL.png

Jax empowers his next auto attack with his previous attack. Flicker can critically strike.

Explanation: Jax's next auto attack will deal it's basic attack plus the damage he dealt in his last attack as magic damage. Let's say you AA for 100 damage after q, procing Trinity and also critting. That would be 600 damage. Using Flicker, attacking again and critting, you would deal: 100 (AA) + 600 (Last attack) * 2 (crit) = 1400 magic damage.

E - Fog of war http://i.imgur.com/nZbqBeO.png

Jax turns off his lantern, surrounding himself with a fog, losing his form and becoming untargetable. AoE spells and skillshots can still hit him, but do 25% reduced damage. While under the effects off E, Jax can still attack but loses his passive.

Using W - Flicker will ignite the fog, ending it's effects while slowing and dealing Flicker damage to nearby enemies.

R - Vigil http://i.imgur.com/D9bTmLs.png

Passive: Jax's auto attacks apply a stack of Vigil on the enemy, giving true vision of the target for a set duration. Using Q - Seeker on an enemy will proc all Vigil stacks, dealing bonus magic damage and reducing Q - Seeker's cooldown based on the number of stacks proc'd.

Active: Jax gains a shield based on his Attack Damage. While the shield is active Jax applies 1 stack of Vigil per second to nearby enemies.

Max number of stacks: 3/4/5 Stacks are equal to 50% of Jax's Bonus Attack Damage.

With 100 Bonus AD and 5 vigil stacks, procing with Seeker will deal [Seeker damage] + 250 Vigil damage.

Shield is equal to 2 times his AD. 400 AD will give him an 800 hp shield.

49 Comments

ThatHaleState13 votes

Im not much on the creative side so i wont have any constructive criticism, but imo i dont like it very much. I enjoy the passive, keeping him a late game monster. Q didnt really change, but i think the ward hop with the stacks of hp is just kinda bizarre... W seems to strong because pulling off that combo isnt hard at all, so jax early right after tri is finished would be a monstrosity E....hate.... I prefer that the grandmaster at arms be able to counter something, but being untargetable just cuz he turned out a light... And where did this fog come from? Jax uses no magic. Also bein able to atk while remaining untargetable is just not realistic or balanced. (although i do enjoy the attempted sinergy from W/E) Not really sure how i feel about R.

AuSpUh8 votes

This isn't The grandmaster at arms. This is the Isle warden. I was implying in the small lore section that Jax is just a soul stolen by Karthus, and that the Lantern was what gave him a body. As in the flame of rebirth. See dark souls lore

That is why he becomes untargetable when he turns off the Lantern in E. The Fog symbolizes that he's just a soul.

Also unless you didn't know, Jax CAN attack while using Counter Strike. He also gets 25% damage reduction from AoE spells.

The point of Q's ward hop is that Q "seeks" for light. A ward Is literally a lantern, and Q'ing one passes on it's light to jax's actual lantern. The stronger the ward, the stronger the light passed. Same goes for ult > q combo.

Auryiel1 votes

Jax is not untargetable while he uses Counterstrike. There's a huge difference between being immune to AAs and being immune to AAs and all point-and-click and single target abilities. He's immune to things like Kayle's Q and Lissandra's ult, Xerath's E and Thresh's Q as well as auto-attacks while being able to attack himself.

The ward hop granting more stacks of his passive is just a strange interaction that's there for no good reason and works on an extremely odd mechanic. Let me explain.

  1. Ward hopping should be a reward in and of itself. It's mostly used as an escape or to dramatically increase your engage range. There's no reason to give it an offensive reward too. It should remain a strategic choice.
  2. Wards will almost always have 3 HP. If you're committed to not scrapping the mechanic entirely you should probably make it a flat bonus.

Your proposition is somewhat conflicted. You have this dude whose passive and ult say he's a guy who deals sustained damage (also evidenced by the fact that itemizing for ArPen is not very effective), but the W makes him ridiculously bursty in some random circumstances. Combine that with the fact that he can use this insane burst on multiple targets and you've got yourself a champion that would jump on the backliine and once in a while 1 shot them cuz he got a crit. His W should not interact with crit, at the very least, and probably not with Sheen procs either. His passive and R passive should be enough multipliers. You can tweak the cooldown to keep it good without making it so ridiculously bursty.

His R passive granting vision is very unnecessary IMO. I understand that it's there because of the lore you imagined, but it's extra power the kit does not need and should not have. Vision is an extremely powerful tool and tacking it on AAs of all things (super reliable, super consistent) gives someone a LOT of unseen (lol) power.

I like that he doesn't get quite so much tankyness from building offensive stats as he does right now.

As for what you implied with the lore, it is very unclear. You talked about not having a body and being a trapped soul on an Isle. Did you mean the Shadow Isles (from the post I'm replying to its obvious the answer is yes) or some other island that you imagined by yourself? The fact that it's not plural is a minor source of confusion. Also, Karthus doesn't really make deals, nor is there any evidence whatsoever that he plays with souls. Honestly, this sounds like a confused mix of what Morde (the soul enslaver), Kalista (the deal maker) and Thresh (the one who toys with souls) do, with a hint of Karthus because he praises the virtues of undeath. Adding references to a lantern (yes, I know it's Jax's lantern) just makes it even more confusing.

Thin Air3 votes

I agree with this being way too strong and giving him more unnecessary power than he already has. I'm a Jax main, and he has been a problem to balance because he has too much stuff in his kit already. They did a good job moving his passive from where it was before (when it was on his ult and it stacked 10 times) but honestly, this doesn't feel like Jax anymore. He doesn't need this much change to be good. He does pretty much exactly what he's supposed to do now as is, and originally you couldn't leap strike to teammates and everyone hated it, so they changed it. There's no reason to change it back. Almost all champions have escapes that have leaps/dashes, why can't he? W turning AoE is too strong, E would be ridiculous. He dodges just auto attacks, but if you changed him that way targeted abilities wouldn't work and that would be a problem. That's something that's really strong against him. In laning, Renekton, Irelia, and Nasus would have a lot of trouble against him, because their biggest things wouldn't work against him and he can STILL attack you. I think that would destroy pretty much every single counter he has in the game, and turn him into their counter and that would be straight bad.

Now, what I'm not saying is that it wasn't creative. I definitely feel that it was, you gave it a really good shot, but I personally don't feel like that would be Jax, I don't see a real reason to change him being the "Grandmaster at Arms" and turn him into a lifeless man on an island. Also, him having skins that don't have a lantern would go extremely against lore, granted that there are many skins that go against the lore. A lot of people will be up in arms about me saying that but in Jax's old lore the sanction on him was lifted he chose to use the lantern, but in the skins it shows the that changes.

Basically, I think it's too many unnecessary changes. I agree that Jax needs changes, but I don't think they need to be this drastic honestly. There's not a real need for it right now.

AATTRROOXX1 votes

Why not Tahm?

HighH11 votes

{quoted}

This isn't The grandmaster at arms. This is the Isle warden. I was implying in the small lore section that Jax is just a soul stolen by Karthus, and that the Lantern was what gave him a body. As in the flame of rebirth. See dark souls lore

Morde and Cass have had most of their past selves and identities changed so I'm not sure that's just gonna fly with the League community. Sorry it sounds cool but I'm not sure it should be for Jax

ThatHaleState1 votes

{quoted}

Well there is no reason to impliment brand new lore to a champ whos lore already is fine and makes since. There is nothing about him going to the Shadow Ilse and dying or ever dying. Quite the opposite, hes supposed to be the baddest ass fighter their is, hence grandmaster at arms, and he was so good that to make the LoL matches moer fair they put him in hindering clothing, both weight and eyesight, so he said well ill just show you even more and decided to use his lightpole and still win. Also, directly implementing concepts from another game, dark souls, simply wouldnt be allowed to happen and would have to be heavily modified. And if he never died, he cant be a soul. Yes he can atk while using counter strike, but he can be targeted to and thats the issue. Being able to be untargetable would judt be another champ who can just do what elise does. Tower dive, tank for ages then poof hes "gone" but hers right there. And ok the Q thing could be slightly cool, but it would 99% of the time just give you full stacks which would have to be compensated for in some way, plus i just dont ever see Rito actually implementing that type of mechanic. They are already super back and forth with champs who can ward jump and who cant although they do the same thing. Like Jax, Kat, Lee can ward hop to and "ally" but Braum cannot for some reason just for one example.

Arakadia1 votes

I like it, I don't know about if I like Karthus having took his soul or whatever but.... Well his W shouldn't be able to become AoE also. His E should stay the same as in it blocks AA's, but i like the synergy between his E and W. He currently doesn't seem to have much skill requirement besides timing his E. So maybe you could make his Q a skillshot like Aatrox's jump. Its cool and Jax could use a remodle/rework. His cape looks like its soaked in starch.

regonas9 votes

Talking about op, you manage to make him even stronger than he is right now.

Passive Jax gains 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times. At 6 stacks Jax deals bonus magic damage equal to his base attack damage.

That is crazy talk. After six stacks he deals 100% of base damage as bonus damage? That means about 100 bonus damage per attack. I know that this might not be much at first sight, but keep in mind that he can proc it 6 times on minions, then jump on enemy champion and just destroy him in few sec.

Q Jax jumps to an enemy unit dealing [1:1 AD] damage and generating a stack of Ignition. Jumping on a ward will give Jax Ignition stacks equal to the wards remaining HP.

Again, yo just removed ability to jump on friendly champions and minions thus reducing his ability to escape, but gave crazy way to get passive stacks. Place sight ward and you instantly get 5 stacks. Passive stacking just lose meaning at this point.

W Jax empowers his next auto attack with his previous attack. Flicker can critically strike.

Cary talk again. Lets discuss this build: item 3006 item 3153 item 3078 item 3742 item 3031 item 3074 Trinity force bonus damage: about 230 Basic attack critical damage: 812 (lets say trinity doesn't counted with critical strike) Dead man's plate: +100 bonus damage Passive bonus damage: about 100 So, we have 1242 damage now. Now, his attack damage is about 325, so that means W will deal: (325 + 1242) x 2,5 = 3917 damage.

Now, lets say trinity counted towards critical at basic attack meaning 1588 damage with basic attack and then W damage would be: (325 + 1588) x 2,5 = 4781 damage.

This just too crazy to be implemented. He would go one shotting tanks with this crazy ability.

E Jax turns off his lantern, surrounding himself with a fog, losing his form and becoming untargetable. AoE spells and skillshots can still hit him, but do 25% reduced damage. While under the effects off E, Jax can still attack but loses his passive.

Using W - Flicker will ignite the fog, ending it's effects while slowing and dealing Flicker damage to nearby enemies.

AS time goes on you go even crazier. Not only he becomes immune to basic attacks and being targeted, but his omega overpowered W does AOE damage? Duuuuude, you can't do that. AOE 3917-4781 damage? Are you even serious? He could just run string into enemies, transform into fog and one hit enemy adc, mid lane carry and non-tank jungle in one hit, if he gets lucky crits.

R Passive: Jax's auto attacks apply a stack of Vigil on the enemy, giving true vision of the target for a set duration. Using Q - Seeker on an enemy will proc all Vigil stacks, dealing bonus magic damage and reducing Q - Seeker's cooldown based on the number of stacks proc'd.

Active: Jax gains a shield based on his Attack Damage. While the shield is active Jax applies 1 stack of Vigil per second to nearby enemies.

Max number of stacks: 3/4/5 Stacks are equal to 50% of Jax's Bonus Attack Damage.

With 100 Bonus AD and 5 vigil stacks, procing with Seeker will deal [Seeker damage] + 250 Vigil damage.

Shield is equal to 2 times his AD. 400 AD will give him an 800 hp shield.

At this point i can't take you seriously. You give him even more passive damage when you can one-shot almost any other champion? And AD scaling shield? Have yo ever played against Riven ? You know how stupid is her shield?


Summary: You offer no valid ideas on this thread and almost everything you suggest is broken beyond of anything ever that was in the game. With full AD runes and masteries, right items and a bit of knowledge players would exploit this overpowered build so much that they would easily win 1v5 fights alone. Not only he have extremely high damage, but he have AD scaling shield, immunity to basic attacks and being targeted, free bonus damage with passive and did i meantioned on-shotting enemy champions? This rework not only would make jax broken overpowered, but would also make him permanently banned any every game ever. 0/10.

AuSpUh4 votes

Well when you put it like THAT...

Ok I guess you're right.

So, balance changes:

Passive: can't be stacked on minions. Only enemy champions and wards.

Q: I removed the ability to jump on allies because I think it doesn't go with Jax's character. Retreating, escaping? nah. You can still drop a ward and hop on it, so you still have some sort of escape. plus there's E

W: Math is scary. Oh well, maybe making it into a built in Devourer would be better.

E: I wouldn't change E. It's perfectly OK. Specially with the now nerfed W.

R: That's the point.

regonas1 votes

{quoted}

Still, there a lot things wrong with this rework. You should rethink a lot of things. I know that fighter in the mist idea sounds cool, but how you put it together should also be viable and not overpowered.

I know that math is a scary thing, but you must use it for every ability and all abilities together.

LynXerf1 votes

{quoted} Talking about op, you manage to make him even stronger than he is right now.

That is crazy talk. After six stacks he deals 100% of base damage as bonus damage?

Cary talk again.

This just too crazy to be implemented. He would go one shotting tanks with this crazy ability.

AS time goes on you go even crazier

At this point i can't take you seriously.

0/10.

Absolutely crying :D

regonas1 votes

{quoted}

Absolutely crying :D

Good to know.

Noctius286 votes

This is by far the BEST community rework idea I've seen in the forums You mostly kept his character intact and gave him the means to be slightly more viable

I feel you wording on the ulti is a bit confusing And in general I never really liked his ulti, nor do I particularly like this one Would prefer a more active ability than a buff But that's personal taste

I also like the fact you found a way to keep the Lantern in a Lore sensitive manor knowing the League is gone and the "No weapon" rule is no longer valid

Good Job mate ^^

AuSpUh5 votes

Thanks, man.

I was trying to keep his play style in tact, while making his abilities interact more with each other and giving him an opportunity to make rewarding combos and plays.

About the ult, I think Riot always wanted Jax's ult to be a shield type ability, when League came out Jax's free stats were insane and it made him unkillable. Now with every top laner having black cleaver, even some adcs and other armor and mr piercing stuff it just doesn't feel relevant. This way he has an actually good bullshit scaling shield, just like riven, just stronger.

The ult passive is just a way to make him more mobile like the rest of League's cast these days. Except Jax has to work for his Q cd reset by getting close and attacking first.

SEKAI3 votes

No champ title change please.

Hoodwink3 votes

I dunno, I think Jax's fine where he is now.

Azirious Mistake2 votes

I like the lore and the kit seems very well done but I'm assuming his leap strike has a long cooldown? If not that would be quite imbalanced.

AuSpUh1 votes

Thanks. Yeah, I was thinking it just wouldn't have it's cooldown reduced with levels, maybe something like a static 9 second cooldown.

Brockinroll2 votes

Seems interesting, but not sure how well I'd enjoy it in the real game. May be too strong of a kit or it may not mesh well together, But it does seem different and cool. and the lantern makes more sense and I mean playing against or as

Noctius282 votes

something that might be interesting but not sure if balanced would be If the "Fog of War" ability worked like this:

De-materializes the body and slowly saps away at the wandering soul Toggle

After 1.5 seconds Jax becomes untargetable and invisible but can't attack or use any ability either the longer he stays in Soul form the more he is drawn back to the Isles, loosing 1% of his current health per second and being slowed by 10% + 1% per 3 seconds During the duration Jax exudes a thick fog in the area (Nocturne ulti area size) to indicate his general position

this would give him both an incredible escape and a great way to backdoor without being seen Would also go with his theme He wouldn't be able to use it for long given the steep price for using it so it's not spammable Plus everyone would know he was SOMEWHERE around that area because of the fog

And since it does no damage nor contain any buff or CC it would free up some space for the rest of his power budget

I know it's kinda gimmicky but what do you think?

LithiumWednesday2 votes

Pretty decent... but I thought we all agreed AD scaling shields were a not-good thing.

Azirious Mistake1 votes

Just a little qualm on the lore, is Jax talking to Thresh or Karthus or Hec or who? Because all the shadow isles champions stand for different aspects of death, Thresh relishes in slow and painful torture, Hecarim kills in war and Karthus gives death to those who embrace it but I can't seem to picture which champion Jax is talking to, I think that could use a bit of fleshing out.

Noctius282 votes

{quoted}

Just a little qualm on the lore, is Jax talking to Thresh or Karthus or Hec or who? Because all the shadow isles champions stand for different aspects of death, Thresh relishes in slow and painful torture, Hecarim kills in war and Karthus gives death to those who embrace it but I can't seem to picture which champion Jax is talking to, I think that could use a bit of fleshing out.

I think it's another entity and another Island all together

Personally I assumed it was a Darkin, since they have showed to have the power to grant immortality

But if it is from the Shadow Isles then I'd wager it's morde Since Karthus doesnt turn people undead himself Thresh just take sin the soul to never again have corporeal form Hec also doesnt exactly control or make souls himself Yoric might be it but I dont see him so much as a slaver as I do a caretaker

J Eevo1 votes

It doesn't really have to be a playable champion, you can just say it was the Ruined King or some godly entity that governs the shadow isles that we'll never really get to play as (though might appear in a special gamemode as a boss monster or something like that)

J Eevo1 votes

I'd probably change the Q jump a bit and the R since the jump seems really awkward in the current league where mobility spells are so freely used, and I agree with Noctius28 in that I didn't like his ult either.

Overall though, this looks AWESOME, introduces just enough to keep his gameplay intact yet diffrent and the lore fits great (though could be reworded)

MyTeamIsAwsome1 votes

You should call him jax the island warrior insted of the isle warrior since jax is a top laner and top is an island

Rhyto1 votes

{quoted}

You should call him jax the island warrior insted of the isle warrior since jax is a top laner and top is an island

Isle Warrior has a better ring to it. There's no difference of the definition of both Island and Isle.

Meep Man1 votes

Overall, I like this idea and I think it is going in the right direction for what Jax could be definitely! Some of these spells probably need some adjustments, such as Flicker, but the blueprint and structure of the kit is pretty sound.

qwill601 votes

CertaintyT Would be proud.

HayRoss1 votes

I'm fine with this as long as he still looks like an eggplant

SociopathFriend1 votes

Huh, funnily enough I was just thinking of a Champion Concept that would have an intangible ability almost exactly like you made Jax's sound. Coincidences abound.

Argon Falcon1 votes

W effect would have to be changed for sure. What would happen when he hits late game and decides to build a stack of damage by only AAing when his W is active? If each W adds the damage of the last aa plus on hit effects you could infinitely stack damage as long as you remembered not to aa without w

Verxint1 votes

This all just feels unnessecary.

How is this jax and not just some other champion?

Little Stick Man1 votes

other than scaling back some numbers i like this idea a lot

Doctor Dyment1 votes

The only real problem I have with this character recreation is the lore change. Jax is... supposed to be a fun champion who is confident in his abilities but not to the point of cockiness. He... he really should have to deal with real problems that are difficult and cause character development, but he should still keep the attitude of "bring it on, I'll take anything you got to throw at me" mentality. I don't know, that's just me.

The Loveless1 votes

First came Gangplank

Axests1 votes

I like the basic lore concept and the thematic kit changes, but his w would definitly be way too strong and this kit would neeed some number tweaking, well, a lot of number tweaking.

FantasySniper1 votes

You'll have to tone down literally everything, but otherwise this new version of Jax is very fresh and I love the new lore.

Pros:

  • Synergistic kit
  • Maintains his power spikes.
  • Clean design, obvious weaknesses

Cons:

  • Way, way too powerful as-is.
  • Flicker is more unconventional than it is innovative.
  • Vigil pushes him to becoming a pure damage carry.
BroLane1 votes

Wait, Jax and Thresh both have lanterns. I can't believe I didn't catch that.

rtbf379078921 votes

The moves and everything make more sense for me, especially giving him a theme and identity. I hate that's he's just a wandering traveller who never loses a fight but in "A New Dawn" that wasn't the case. Instead of him being a soul that Karthus took, make it to where he was in a war where aatrox was and when he was dying his body was made into something like trynd becoming undying. So thus never losing. Connecting him to a fan favorite theory that he might be darkin. Annnnd boom. Sits well with me lord wise. I don't use the champ, but I enjoy the shitty lore of LoL

Kaamos1 votes

Without going into numbers, this is pretty cool. Thematically it looks like something Riot would release. The icons for E and R are fantastic. Nicely done.

Rendarkan1 votes

The issue is everything. I like his current lore of choosing to melt people with a lamp post.

"Did you see the light?"Jax

killd0zer1 votes

pretty terrible rework whelp on with my life

NíbbaBíbba1 votes

I don't like the taking out of the stun but maybe you could develop a new champ out of this

Dev Dog1 votes

Fun ideas but I don't see the merit of it as a serious rework. Lots of design issues.

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