Badge - Piltovers' Bravest

Maleƒïcent·5/17/2016, 5:47:08 AM·3 votes·705 views
Uuska - The Shaman of Ionia

Hey guys. Kat here again. I am a support main and I main a good number of supports from Soraka to Bard,Leona to Morgana. Lately, I worked on a new concept for a voodoo inspired support champion named Uuska - The Shaman of Ionia and received a couple of good votes.

I am back yet again with another champion design and obviously it is a support.[slayer-jinx-wink]

Lore: He is fast,loyal and best of all, fearless. His name is Badge the newest member of the Piltover crime fighters and he fights alongside Caitlyn and Vi to take down even the modt formidable foes. He definitely earned those badges.

Passive: Goodboy!

Badge chooses a companion to hold his leash. This leash would grant his companion bonus effects and priviliges from Badge's other abilities.

Also, Badge's heightened sense of smell allows him to sniff out nearby enemy scents. He gains vision of enemies from a wide range of area. As great as his sense of smell is, Badge has a hard time gaining vision of invisible units but instead alerts his allies with a mark.

Q - Attack!

When activated, Badge increases the range of his next basic attack from 125 to 175 and deals additional physical damage . The target recieves grievous wounds for 4 seconds and is revealed for the same duration.

W - Hold it for me/Coming Through!

Hold it for me Passive: Badge has an extra slot in his inventory solely for his companion. He could only hold boots in this slot and nothing else. Anyone who is holding Badge's leash is permanently unable to buy a pair of boots throughout the entire game. Badge's companion gains all the benefits of the boots he is holding for them as if they are the one wearing the boots in Badges vicinity.

Coming Through! Active: Badge and his companion in his vicinity both gains 15%/20%/25%/30%/35% movement speed and ignores unit collision for 5 seconds.

E - Bark!

Badge barks in a cone infront of him and causes them to flee in fear for 0.75/1/1.25/1.5/2 seconds

R - Piltover Assemble

Badge howls and after 2 seconds 2/3/4 of his other K-9 unit friends will appear and assist Badge and his companion for 8/9/10 seconds. Each K-9 has the same movement speed with that of Badge's and will also run with him if he used Coming Through! His K-9 unit will lunge on whoever Badge is attacking on.

Each K-9 Unit will have:

20% of Badge's current health 20% of Badge's total attack damage and deals as physical damage; 100% of Badge's attack speed 100% of Badge's armor and magic resist. 100% of Badge's movement speed

Please please do let me know what you guys think of Badge and I would love to hear some feedbacks. Also please check out my other support concept for Uuska!

Love you all! Peace.[slayer-jinx-catface]

6 Comments

Soraka Dreemurr5/17/2016, 7:03:23 AM2 votes

Would this champ run on mana? (Absolutely LOVE the concept btw ^.^)

jr deputy meow5/18/2016, 12:35:17 AM1 votes

i feel as if the kit wants to have combat stats such as attack damage and attack speed - but these things are very hard to itemize for on supports. i cannot help but think that as it gets later in the game, the champion will feel like a couple walking passives and an E button and little else. I feel also as if much of this champion's power is concentrated in areas that are difficult or impossible to outplay: the passive makes ganking Badge and his partner very difficult even after counterwarding, with no input from Badge himself; the W frees an entire item slot and ~1100 gold up for a marksman to prioritize other items; and the E is a powerful peel ability that seems to be difficult to counter. In contrast, all the areas that seem like they could have had meaningful interplay or player input either do not scale well with support items or simply don't have said interplay/player input.

in short, this champion seems to me as if it would feel a lot like playing support nunu, where you keep your ADC blood boiled and press ice blast on anyone who tries to fight them. In a nutshell: mind-numbingly low input