[Champion Concept] Miruso, The Quick Learner

Wintrytale·6/25/2017, 11:20:42 PM·4 votes·1,260 views

This Champion is W.I.P. and has a lot of problems which I'm aware of


Miruso, The Quick Learner http://i.imgur.com/yjfqtLa.png


Roles Battle Mage [Is able to be Played as a Support]


Secondary Bar Mana


Statistics Health: 500 - 1850 (+75) Health Regen: 3.4 - 15 (+0.7) Mana: 300 - 1650 (+75) Mana Regen: 5 - 21.2 (+0.9) Attack Damage: 45 - 108 (+3.5) Attack Speed: 0.75 (+3.15%) Armor: 20 - 65 (+2.5) Magic Resist: 20 - 65 (+2.5) Movement Speed: 350 Range: 550


Abilities


Passive - The Eyes of Balance [Ready For Feedback]


At the start of the game you mark 2 Enemies, The Eye of Life and The Eye of Death. (You cannot change your targets.)


The Eye of Life - 200/180/160 Second Cooldown *When Miruso takes fatal blow by The Eye of Life, They restore 15/30/45% of Miruso's Max HP as their own, but have 25/45/65% increased healing from all champions for 1/2/3 Seconds.

Alternatively when Miruso slays The Eye of Life, The Eye of Life restores 15/30/45% of their Health in a Large AoE affecting your Allies over 5/4/3 seconds., Granting them 10/20/30% of The Eye Of Life's Max Health as a Shield, for 10/15/20 seconds.


The Eye of Death - 200/180/160 Second cooldown When Miruso takes fatal blow by The Eye of Death enters a form of invulnerability with 150/200/250% Increased speed for 20/25/30 seconds, and only restoring his life when assasinating The Eye of Life. If you fail to kill the Eye of Life in the Timespan you die.

Alternatively if Miruso slays The Eye of Death, The Eye of Death explodes in a Radius after 5/4/3 seconds dealing 250/350/450 Magic Damage (Scaling with 30/40/50% of The Eye of Death's AD + AP.), Granting everyone in the Radius, 25/50/75% lowered movement speed, but allies gain 20/30/40 increased Mana and Health regen


Q - Runeterran Sorcery - Direction-targeted - 35/50/65/80/95 Mana - 14/13/12/11/10 Second Cooldown - Range 1000, Speed 850. [Ready for Feedback]


When Activated, shoots a piercing bolt dealing 50/65/80/95/110 Magic Damage (Scaling with 75% of Miruso's AP)


Alternatively: When Activated with Bilgewater's Coin Active a second bolt shoots that slows enemies by 25/45/65%, and targets hit by the first bolt are rooted by the second one for 0.5/1/1.5/2/2.5 Seconds.


Alteratively: When Activated with Noxian's Blade Active, If the bolt hits a champion you gain 10/25/40/65/80% Increased movement speed when moving toward enemy champions for 1/2/3/4/5 Seconds.


Alternatively: When Activated with Freljordian Ice Active, the bolt transfers any CC over to targets hit (Airborne Effects, stuns etc.)

Note1 - When Activating Runeterran Sorcery with a Regional Artifact active, the Artifact is used up. Note2 - I know Freljordian Ice's Runeterran Sorcery conflicts with the actual Freljordian Ice, I'll fix it soon!


W - A Selection Of Orbs. - Ground-targeted/Self-targeted - 50/60/70/80/90 Mana - 9/8/7/6/5 Second Cooldown [Getting Reworked] Cycles through the Red orb, Blue orb, Green orb, Yellow orb, and White orb, when selected the orb is placed on the ground, where the cursor is looking at. Can hold up to 5 up, with each places orb floating above Miruso's head & shoulders


Red Orb - When stepped on deals 10/20/30/40/50 over 5/4/3/2/1 Second/s (Scaling with 100% AD), slowing the target by 10/15/20/25/30% for 1/2/3/4/5 seconds, giving you and the nearest ally champion 10/15/20/25/30% movement speed for 1/2/3/4/5 seconds.


Blue Orb - When stepped on deals 20/35/50/65/80 Magic Damage (Scaling with 50% AP), draining 2/5/8/11/14% Max. Mana from the target. & Giving it you and the closest ally champion.


Green Orb - When stepped on drains 3/6/9/12/15% max HP from target, healing you and the nearest Ally champion by the HP drained.


Yellow Orb - When stepped on silences the target for 1.5/2/2.5/3/3.5 seconds, empowering your and the nearest ally champions attacks by 15/20/25/30/35% of the enemies AP&AD, for the duration of the silence.


White Orb - When stepped on removes 5/10/15/20/25% Armor & Magic Resistance from the target for 1/1.5/2/2.5/3 seconds, giving the closest ally the Armor & Magic Resistance stolen from the target for 1/1.5/2/2.5/3 seconds.


E - Regional Artifacts - Self-targeted - 30/35/40/45/50 Mana - 19/18/17/16/15 Second Cooldown [Getting Changes] Forced to level up at level 1 Miruso creates artifacts of each region in front of him and starts cycling between them for 7.5 seconds.


Bilgewater's Coin Voicelines when selected "Ah, the book of Bilgewater, this should stun them golden." (Twisted Fate Refference) "The magic of the sea's is truly a test of spirit." (Illaoi Refference) "Bilgewater has quality powder kegs" (Gangplank Refference)

When Selected Miruso gains 10/15/20/25/30% Tenacity, and gains an empowered attack for 1/2/3/4/5 seconds. The Empowered attack Roots [50% Chance, for 1.5/2/2.5/3/3.5 seconds], Stuns [40% Chance, 0.5/1/1.5/2/2.5 seconds], or Slows [10% Chance, by 20/30/40/50%] the target.


Noxian Blade Voicelines when selected "Have you seen a Death Lotus? It's beautiful" (Katarina Refference) "Beatrice doesn't really enjoy Swain's company..." (Swain Refference) "The Assasin's path is not an easy one" (Talon Refference)

When selected, Miruso gains 15/30/45/60/75% Increased movement speed, 5/10/15/20/25% increased attack speed and an empowered attack for 1/2/3/4/5 seconds. The Empowered attack deals 30/60/90/120/150 bonus magic damage, and makes the target Bleed taking 25/50/75/100/125 true damage over 5/4.5/4/3.5/3 seconds.


Freljordian Ice Voicelines when selected "The heart of the Freljord is a very kind man." (Braum Refference) "I wouldn't recommend a bow out of Ice, even if it fits the theme." (Ashe Refference) "The Glacial Path is the swiftest path to death." (Lissandra Refference)

When selected Miruso gains immunity to CC [Except Suppresion and Airborne effects] and an empowered attack for 1/2/3/4/5 seconds. The empowered attack Slows the enemy by 15/25/35/45/55% stacking up to 3 times. At 3 stacks the target is stunned for 1/1.35/1.70/2/2.35 seconds.


*Demacian * *Voicelines when selected "A Golden Aegis always turns a fight in Demacia's favour." (Jarvan IV Refference) "The Seneschal of Demacia's spirit is never broken" (Xin Zhao Refference) "The Lady of Luminosity has a bit too many Light Puns.." (Lux Refference)

When selected Miruso gains 200% increased Magic Resistance and a Spellshield, increasing Magic Resistance to allies in an AoE for 1/2/3/4/5 seconds.


R - Style of Imitation - Unit-targeted - 50/75/100/125 Mana - 120/100/80/60 Seconds Cooldown - Range 600. [Ready for Feedback] Ultimate Levels Up At 4/8/12/16 When Activated Miruso copies the target's skillset for 3/4.5/6/7.5 Seconds, dealing 75/65/55/45% less damage, with 10/20/30/40% lower cooldowns, but any CC has a 65/60/55/50% Duration Reduction

TL;DR - Outdated

To Do List -Add Voicelines and Special Interactions -Taunts, Jokes, and Dance descriptions -Add Voicelines to Abilities. -Rework Q -Descriptions to Basic Attacks -Descriptions to Basic Ability animations

10 Comments

TheFirstGokun6/26/2017, 8:54:59 PM1 votes

Love your formatting, love your enthusiasm, love the little [Getting Reworked] and [Ready for Feedback] marks. Don't quite love the champion.

To put it simply, it's overloaded. 5 different abilities on the W, another 3 on the E, another 4 on the R, formchanging, revive passive, etc. etc. (yet, somehow, the Q is just a generic skillshot). So many abilities and themes are crammed into this one concept that none of them can really shine and the whole kit feels noncohesive. I'd need a lot more explanation of his gameplay throughout the early and late game to justify this messy design.

Honestly, I can't quite make heads or tails of this design just because of how much STUFF it has. I'll say the following:

The passive is definitely too strong and needs a rework.

Ghostly Trickery is one of the cooler and more unique designs (except for all those new abilities, which sort of clutter the theme of floating around intangibly), but the fear duration on Bloodcurdling Scream is really too strong. Also, there should be a long channel attached so he can't just nope out of any bad situation whenever he feels like it.

The kit seems to be split between two different ideas: the idea that he's a "ghost" champion and the idea that he's a "dilettante" champion. You should really pick one theme and stick with it, maybe separating the champ into two different concepts.

Does Selection of Orbs cycle like TF cards or just use a different orb each time you cast it? Seems like a really clunky design.

That's all I've got for now, just keep in mind that you're trying to design a character that's fun to play and thematically makes sense.

Reviewer, away! summoner 4

Wintrytale6/27/2017, 1:46:28 PM1 votes

Reworked Miruso's E Ghostly Trickery to fit his theme into Regional Artifacts and it's now [Ready for Feedback]

Wintrytale6/28/2017, 1:20:27 AM1 votes

Reworked Miruso's Passive Soulless Husk into The Eyes of Balance and is [Ready for Feedback] but [Might be Tweaked]

Lionsblood16/28/2017, 10:58:59 AM1 votes

Hello, :)

I agree with TheFirstGokun your enthusiasm and willingness to work on Miruso with the community is great. Your kit is overloaded but, I get the feeling you put it out as you did, to get a better feeling of what might work and get others opinions. I think you can make this ghostly dilettante hybrid theme work.

One of the issues I found with your kit is that it feels stretched thin you’re trying to cover so many roles Miruso doesn’t really shine in any. I also think that having two abilities where you have to wait and in the case of your W “A Selection of Orbs “also having to places them, isn’t healthy game play. I think you should combined your “E” Regional Artifacts” and your W into one ability, Keeping the flavor of your E and the effects of W. This would open your kit up to more of a combo mage or a support if you wish to emphases another area. I think this would open Miruso, to more interesting play styles as the current kit does not promote an interactive play, with the exception if his ultimate, and makes utilizing the passive very difficult.

I also think I it would be hard to implement Miruso ultimate. I am not really sure how you implement this other then temporally transforming Miruso’s model into the enemy champion’s model that maybe needs a tint to distinguish which is the real version. I say this because Riot is expected to have a certain standard with the champion’s animations and other then them custom making each one for Miruso this would be the only alternative. I am also curious to how much access you would get with this ultimate. Would you get the full kit including Ultimate or would you get the first three abilities? If you access the full kit what would you do about unique mechanics such as Orianna’s ball? If you give partial access what do you do about the champion with multiple forms such as Nidalee and Elise, take the current forms abilities? Would do you do about lingering abilities and traps, such as Caityn’s traps and Kalista’s ghosts?

I apologize if I seems like I was picking on your idea, just wanted to help improve it. :) I love your Passive it very unique and would be fun to play. I also love building the quotes in to the kit that would be awesome to keep in. Despite what I said about your ultimate I would love to see this implemented as this gives your champion incredible diversity. I can picture you stealing a Zilean’s Chronoshift or counter engaging with Malphite’s “Unstopable Force” it quite unique and fun.

I will be watching how this develops. :)

  • Lionsblood1
Wintrytale6/30/2017, 7:56:37 PM1 votes

Welp, This is dead. FeelsBadMan

Atinizer7/4/2017, 12:29:00 AM1 votes

First I'd like to say that he should have a new name, the quick learner sounds kind of bland and I think something more interesting is in order to reflect his passive and the rest of his kit. All my suggestions are simply ideas to help you get thinking, you don't have to take them if you don't want to so let's dive right in!

Passive: The numbers on this NEEDS to be tweaked, I really love the concept but if you put the eye of death on the enemy Nasus, Malphite, Rammus, or Sej, then you're basically saying: "Guys focus the tank so that we double our HP and resistances." The eye of life is pretty cool but maybe take away the whole: "They steal muh stats ;~;" part of it because that just feels like of you mess up you're neutered for a complete minute. I think you need to tone down the numbers all around because giving your team 60% of Veigar's AP for 30-90 seconds would be absolutely devastating and basically win you the team fight if you focus him down.

Suggestion: Change the numbers, that is a must if you want to keep the effects you have there. My rework suggestion would be along the lines of making them the same effect no matter if you kill them or they kill you, makes things a bit simpler.

Eye of Life: Striking them down heals in an AoE for 30% of the target's max HP over the duration and grants 10% tenacity for each ally involved in the assist (So a max of 40% tenacity) for 2.5 seconds. (This encourages your team to focus and pick their targets carefully along with tenacity being more like the will to live rather than gaining a whole F ton of AD and AP for an eternity.)

Eye of Death: Striking them down releases a large area that slows enemies (or allies in the case you die of course) for 40% and grounds enemies (allies) in the center, the field lasts for 2.5 (Add more of a you can't escape death kind of feel along with making it feel like death is all around and weighing you down.)

Q: Not gonna touch this since you've said it will be reworked.

Suggestion: He needs reliable poke so this could be it.

W: This is too much for one ability, I get that it's supposed to be like TF's cards but his are all pretty simple and each card only has one special effect other than having varying amounts of damage. I'd say narrow it down to three like TF but try to find new ways to put spin on this trap idea, I really think it has potential.

Suggestion: Change it to green, orange, and purple if you want to make it feel different from TF.

Green: I like the healing thing but 15% max HP burn and healing your ally for a truck ton kinda seems a bit much for one ability to do. I'd say tone it down or make it like Trundle ultimate where it steals over the duration so that it comes into effect much slower on both ends.

Orange: Make it like the white orb since it's a really simple but support effective ability.

Purple: Perhaps make it a silence and reduce the damage the enemy can do with their spells. This would make it a great supporting move since we have yet to have a silencing support.

E: Again, way too much for one ability. I like the design of it but it needs to be restricted down to a smaller number of options, no one likes having their screen filled up with text for 1 ability.

Suggestion: Again, narrow it down to 3 and make the abilities less crowded. I like the concept but each one does too much even disregarding everything else.

R: So it's Rubick's ultimate from DOTA 2 but on cocaine. Imagine using this on Leona and being able to spam her Q and R 3 times in one fight, that amount of CC with the cool-down reduction is insane.

Suggestion: Make it a completely new ability. Even if you just stole the last spell they used like Rubick does that wouldn't be very healthy to just have an ability ripped straight from DOTA 2. An ability that has variety but much less obvious variety than simply stuffing more abilities into one ability.

Wintrytale7/4/2017, 1:46:37 AM1 votes

Tweaked Miruso's Passive Reworked Miruso's Q Ancient Energy into Runeterran Sorcery W A Selection of Orbs is going to be reworked E Regional Artifact is going to go under Changes soon Miruso's Ultimate has been tweaked, with some minor changes yet to be implemented