[Champion Concept] Lars - The Street Fighter

regonas·12/19/2015, 3:35:47 PM·1 votes·347 views
tinypic photo

COMBAT

Attack range: 140 Energy: 100

............................................................................................................................... Passive Combo Breaker After using an ability your other abilities become switched into alternative ones for 5 sec or until you use one of these alternative abilities. Alternative abilities do not trigger this effect. ...............................................................................................................................

~~ ~~ ............................................................................................................................... Q One Two/ Jaw Breaker

One Two (normal): jump to your target and perform double attack against him/her. Each attack will deal 40/45/50/55/60% of normal basic attack damage, apply all on hit effects and penetrated 10% of enemy's armor. Cooldown: 8/ 7.5/ 7/ 6.5/ 6 sec Energy cost: 20 Range: 240

Jaw Breaker (alternative): swing your fist in front of you dealing 50/70/90/110/130 (+50% of bonus AD) physical damage to all enemies and silence them for 1 sec. Cooldown: 14/13/12/11/10 sec Energy cost: 25 Range: 255 ...............................................................................................................................

~~ ~~ ............................................................................................................................... W Kidney Shot/ Knee Shot

Kidney Shot (normal): next basic attack will deal bonus physical damage equal to 4/6/8/10/12% (+1% per 40 AD) of your target's missing health. Cooldown: 10 sec Energy cost: 35

Knee Shot (alternative): your next basic attack will launch a powerful kick against your target dealing 135% of normal damage and slowing movement speed of your target's by 45% for 2 sec. This ability can not be critical. Cooldown: 12 sec Energy cost: 25 ...............................................................................................................................

~~ ~~ ............................................................................................................................... E Stagger Kick/ Omega Drive

Stagger Kick (normal): launch a low kick against enemies in front of you dealing 40/55/70/85/100 (+35% of AD) physical damage and lower their AD by 20% for 2 sec. Cooldown: 18/16/14/12/10 sec Energy cost: 40 Range: 260

Omega Drive (alternative): grab your target suppressing him/her for 1 sec while smashing him/her to the ground dealing 100/140/180/220/260 (+90% of AD) physical damage to him/her and 25% of that damage to all enemies around the impact. Cooldown: 20 sec Energy cost: 50 Range: 260 Range of AOE: 300 ...............................................................................................................................

~~ ~~ ............................................................................................................................... R Downtown/ Beatdown

Downtown (normal): jump to your target dealing 150/200/250 (+120% of AD) physical damage and rooting him/her in place for 1 sec. Cooldown: 20/18/16 sec Energy cost: 0 Range: 450

Beatdown (alternative): launch flurry of attacks in targeted direction. Each attack deals 30/40/50 (+20% of AD) physical damage and reduce movement speed of enemies' hit by 75% for 0.5 sec. This ability continues for 2 sec. Launch an attack every 0.2 sec, so maximum 10 attacks can be made. You can cancel this ability by moving. Cooldown: 40 sec Energy cost: 0 Range: 300 ...............................................................................................................................

0 Comments