Champion Concept: Sala, the Unknown Demon
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Attack Range: 525 Movement Speed: 335 Roles: Mage, Assassin Lanes: Mid
Damage: 9/10 Defense: 3/10 Mobility: 5/10 Utility: 2/10 Difficulty: 7/10
Passive: Phase
The first attack from a champion every 8 seconds does 8-103 less damage, based on level. Sala can move through allied and enemy units.
Q: Venomous Dagger
Sala tosses a dagger in a line that deals 40/65/90/115/140 (+30% AP) magic damage in an area upon hitting an enemy and then poisons them for 50/75/100/125/150 (+50% AP) magic damage over the next 2 seconds to the enemy hit.
Damaging the enemy during the poison effect will restore 20% of the mana cost in addition to 6% of Sala's missing mana.
Cooldown: 13/12/11/10/9 Mana: 80/85/90/95/100 Range: 950 Initial Damage AoE Radius: 400
W: Time Rip
Sala spreads her claws and travels forward at light speed after a brief delay, dealing 80/115/150/185/220 (+70% AP) magic damage to enemies in her path. After 1.2 seconds Sala will be automatically brought back to her starting point, but she can recast it early to return quicker.
Cooldown: 18/16/14/12/10 Mana: 70/80/90/100/110 Range: 900
E: Hidden Charm
PASSIVE: When Sala is within 1200/1400/1600/1800/2000 units of the enemy and visible to them, they are slowed by 4/4.5/5/5.5/6% while moving away from her and deal 3/4/5/6/7% less damage while moving towards her.
ACTIVE: Sala becomes invisible for 1.5 seconds (or until she attacks) and marks nearby enemies with Temptation every 0.25 seconds while she is invisible. When an enemy reaches 3 stacks, they are charmed and will harmlessly move towards Sala (even if she's still invisible) for 0.75/1/1.25/1.5/1.75 seconds.
an enemy can be charmed twice if they accumulate enough stacks but the second charm will only last for 40% as long.
Cooldown: 19/17.5/16/14.5/13 Mana: 50/55/60/65/70 Radius: 300
*R: Soul Scream
Sala gathers her energy and then releases a sonic-scream that quickly travels in a line, dealing 200/300/400 (+75% AP) magic damage to all enemies hit.
Enemies in the center of the scream are silenced for 1.5 seconds while enemies on the edges of the scream are knocked away slightly.
Cooldown: 70/60/50 Mana: 100/95/90 Range: 1350