Karthus small rework idea
[P] Same
[Q] Same
[W]
Creates a large passable wall that collapses around
Enemies that pass through the wall are greatly slowed and receive increased damage on
's next ability
[E]
Passive is same
Active:
slightly slows himself and drains mana each second to deal magic damage to enemies every second. Additionally enemies gain a stack every 2 seconds while in
's [E] or when they are effected by one of
's other abilities. Each Stack shreds a small percentage of their MR.
[R] Same but does 20% increased damage for each target already dead
Personal thoughts on it: Very iffy on R change as easily could break the champ might just revert that W grants him more utility and a better theme of death closes in E suits him better as the longer you are near death the weaker you become as a better them plus a more balanced MR shred vs instant
Overall make
a scarier to face in the late game and just cant be ignored without great consequence