Maelophyr - The Elemental Archlord

DarkMagician999·11/11/2015, 2:01:47 AM·1 votes·458 views

Maelophyr-The Elemental Archlord

The ideal of this champion is similar to that of Udyr. Each spell is to cast to give Maelophyr a different form to possess. Though, the ideal playstyle should differ and be played mainly as a fighter/assassin, avoiding the jungle early game and playing as an aggressive laner, mid or top more preferable. Maelophyr should be able to eliminate high potential threats strategically, and should be more a teamfight impact; meanwhile, this champion should also be played versatile.

Lore: [honestly have no idea how to do the lore for this guy]

Passive-Fully Potent Forces: [cost: none, cast-time: 2.5 seconds, range: self-cast, cooldown: 10 seconds] If Maelophyr marks a target with all four element marks, he will reach his full potential and all elements will become active until he exits combat for 2.5 seconds, giving him the effects of each element form, excluding the auto-attack buffs, unless the spell is reactivated during the time.

Spell 1-Aqua Strike: [cost: 52/48/44/40/36 mana, cast-time: 0.25 seconds, range: self-cast/auto-attack buff, cooldown: 5 seconds] Active: if this spell is activated, the next auto-attack will do 75/85/95/105/120 (+30% of Ability Power) additional magic damage while healing for 35% of the damage dealt by buffed attack (auto-attack applies Aqua Mark on target for 3 seconds); Passive: while this element form is active, every other auto-attack slows the target by 50% for 1 second

Spell 2-Cinder Strike: [cost: 52/48/44/40/36 mana, cast-time: 0.25 seconds, range: self-cast/auto-attack buff, cooldown: 5 seconds] Active: if this spell is activated, the next auto-attack will do 75/85/95/105/120 (+30% of Ability Power) additional magic damage while also burning the target for 50% of Ability Power over 2 seconds (auto-attack applies Cinder Mark for 3 seconds); Passive: while this element form is active, the area around Maelophyr will deal damage to targets within a 100 unit radius around, the damage this deals is equal to 2% of the targets’ health per a second

Spell 3-Gaia Strike: [cost: 52/48/44/40/36 mana, cast-time: 0.25 seconds, range: self-cast/auto-attack buff, cooldown: 5 seconds] Active: if this spell is activated, the next auto-attack will do 75/85/95/105/120 (+60% of Attack Damage) additional physical damage while also stunning the target for a duration based on the target's armor, the less armor they have the longer the stun duration {calculations not made, cannot configure ratio} longest stun duration 1.5 seconds, shortest stun duration 0.5 seconds (auto-attack applies Gaia Mark for 3 seconds); Passive: while this element form is active, armor and magic resist is amplified by 50% but is slowed by 25%

Spell 4-Zephyr Strike: [cost: 52/48/44/40/36 mana, cast-time: 0.25 seconds, range: self-cast/auto-attack buff, cooldown: 5 seconds] Active: if this spell is activated, the next auto-attack will do 75/85/95/105/120 (+60% of Attack Damage) additional physical damage while also reducing the target's armor and magic resistance by 20% for 5 seconds (auto-attack applies Zephyr Mark for 3 seconds); Passive: while this element form is active, movement speed and attack speed are increased by 7.5%

Quotes: [I would like the quotes to be a community interaction sort-of thing]

Stats: (The stats should be natural, and should just comply with a fighter’s stats, also don't want to do the math/research for this)

Picture/Art: (Horrid, my art skills are, but I'm working on it)

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