Wuju Reworks: Master Yi and Wukong

PASSIVE: Wuju Style **STATIC COOLDOWN: 10 Master Yi gains Focus over time. A Focused basic attack or Alpha Strike that he lands on an enemy will double strike, procing on hit effects twice and dealing 150 / 160 / 170 / 180 / 190 / 200% AD physical damage to his target at levels 1 / 4 / 7 / 10 / 13 / 16. Basic attacks will lower the cooldown by one second, critical strikes by 2, and takedowns will fully reset. Can critically strike.
Q: Alpha Strike TARGET RANGE: 600 EFFECT RADIUS: 600 SPEED: 1800 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 18 / 17 / 16 / 15 / 14 ACTIVE: Master Yi dashes forward and stops at the first target hit. Once he comes into contact with his first target, he disappears from the map, striking up to five enemies, and reappearing behind the last target struck, dealing 25 / 60 / 95 / 130 / 165 (+ 100% AD)(+30% AP) physical damage and applying on hit effects. Basic attacks and Meditate will reduce this ability's cooldown.
If Focus is active, the ability will critically strike for an additional 60% (+40%
) all enemies besides his target, and deal the Focused basic attack's AD physical damage to the first target struck, and reappear in front of his target. This is the only way the ability can critically strike.
W: Meditate
COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 40 / 36 / 32 / 28 / 24
ACTIVE: Master Yi channels for up to 4 seconds, healing himself for 40 / 80 / 120 / 140 / 200 (+50%AP)(+10% missing health) instantly, and the same amount over the duration over the 4 seconds. While channeling, Master Yi reduces incoming damage by 90%, pauses Highlander's duration, reduces all of his cooldowns including Meditate's by one second per every second channeled. Taking champion, epic monster, or turret damage will interrupt the channel. Master Yi gains 50 / 55 / 60 / 65 / 70% damage reduction for 1 second plus 1 second for every second channeled after the ability ends, and instantly grants Master Yi an attack reset and Focus.
The next basic attack or Alpha Strike will be focused, even if Master Yi has Highlander active.
E: Highlander
COST: 100 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12
ACTIVE: Master Yi removes all slows affecting himself, and gains 20 / 25 / 30 / 35 / 40% increased movement speed towards all enemy champions (50% effective away), and 30 / 40 / 50 / 60 / 70% increased attack speed for 7 seconds, but disables Focus for the duration. During this time, Master Yi will also deal 10 / 20 / 30 / 40 / 50 (+25% bonus AD)(+30% AP) bonus magic damage on his auto attacks and regenerates 2 / 4 / 6 / 8 / 10 mana per attack.
Master Yi can cancel the ability at any time, refunding the mana cost by 10 for every second of the duration remaining. > Master Yi can reactivate the ability at no mana cost if he takes down an enemy champion while the ability is active within the next 3 seconds. > Master Yi can only gain Focus during this time if he casts Meditate.
R: Omega Strike
TARGET RANGE: 3340 COST: 100 MANA COOLDOWN: 125 / 105 / 85
PASSIVE: Champion takedowns reduce the cooldown of Master Yi's non ultimate abilities by 50 / 75 / 100%.
ACTIVE: Master Yi begins channeling for up to 3 seconds, gaining power and range as he channels. Once he reactivates this ability, after 0.5 seconds, he dashes with such force that all enemies in the area are struck with supersonic force, dealing 150 / 200 / 250 (+40% AP) magic damage, up to a maximum of 450 / 600 / 750 (+120% AP) magic damage to all enemies struck, and stunning them for 1 - 2 / 1.25 - 2.25 / 1.5 - 2.5 seconds depending on the length of the channel. Master Yi will end at the range he channeled towards.
If Focus is active, Master Yi will dash back to his original location, dealing 8 / 12 / 16% (+2 per 100 bonus AD)(+1% per 100 AP) of the enemies in the area's missing health as bonus physical damage. Cannot be used to cross terrain.

PASSIVE: Crazy Monkey Technique **COOLDOWN: 10 While unseen by enemies, Wukong gains 20% bonus AD. When he reveals himself to them, if he successfully attacks an enemy champion or monster in this time before they attack him, he keeps this bonus for 3 seconds and grants himself bonus armor and magic resistance equal to 4 / 6 / 8 at levels 1 / 7 / 13 (+100% Bonus AD), and his abilities have bonus effects for the duration. If he is attacked, he loses this bonus, and the ability goes on cooldown and will not reactivate until he leaves the champion's line of sight.
Decoy will instantly reset this ability's cooldown, and apply the bonus. If Wukong strikes another champion that hasn't damaged him within this time, the duration will be refreshed. Minions will not disable this passive.
Q: Crushing Blow COST: 40 / 45 / 50 / 55 / 60 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 **ACTIVE:**Wukong lengthens his staff by 300 / 325 / 350 / 375 / 400 range, and lands a crushing blow to his target and all enemies between them. His target is dealt an additional 30 / 60 / 90 / 120 / 150 (+ 10% AD) bonus physical damage on attack and has their armor reduced by 10 / 15 / 20 / 25 / 30%, and all enemies in the area of effect will take 60 / 70 / 80 / 90 / 100% AD physical damage, and their armor will be reduced by half the amount.
If Wukong has Crazy Monkey Technique active, all enemies damaged by this ability will be slowed by 99% for 0.2 / 0.4 / 0.6 / 0.8 / 1 seconds. This ability resets Wukong's attack timer.
W: Decoy
EFFECT RADIUS: 200 COST: 50 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Wukong blinks 100 units away, enters invisibility for 1.5 seconds and leaves behind a decoy of himself.
After 1.5 seconds, the decoy performs a circular attack around him for 0.5 seconds, dealing 50 / 100 / 150 / 200 / 250 (+ 50% AP) true damage to all nearby enemies, and then vanishes. Enemies struck by the attack will be crippled by 15 / 20 / 25 / 30 / 35% for 3 seconds.
This ability instantly resets Crazy Monkey Technique, and can proc it.
E: Nimbus Strike
COST: 40 / 50 / 60 / 70 / 80 MANA COOLDOWN: 8
ACTIVE: Wukong dashes on a cloud to the target enemy and sends out images to attack up to two additional enemies near the primary target, dealing 70 / 110 / 140 / 190 / 240 (+100% Bonus AD) physical damage to each enemy struck. Wukong has advanced knowledge of where the images go, and can blink to the image mid dash to take its place after the ability connects. If he does not do this, he will always be in the center.
_If Wukong has Crazy Monkey Technique active, he gains 60 / 70 / 80 / 90 / 100% attack speed for the duration.
R: Cyclone
EFFECT RADIUS: 175 COST: 100 MANA COOLDOWN: 120 / 105 / 90
ACTIVE: Wukong spins around for up to 4 seconds, becoming pacified but dealing 110% AD physical damage to nearby enemies every 0.8 / 0.6 / 0.4 seconds. Enemies affected by Cyclone for the first time are knocked up for 1 second.
During Cyclone, Wukong gains 5% bonus movement speed every half second, up to a maximum of 40% bonus movement speed after 4 seconds.
Reactivating Cyclone cancels it immediately. If Wukong has Crazy Monkey Technique active, he will refresh the duration of the ability for 4 seconds, and gains 4 / 6 / 8 (at levels 1 / 7 / 13) bonus armor and magic resistance for every enemy he hits with Cyclone.
) all enemies besides his target, and deal the Focused basic attack's AD physical damage to the first target struck, and reappear in front of his target. This is the only way the ability can critically strike.
's new passive or Diana's. I personally like the idea of him gaining armor and mr from attacking an enemy champ with AA's or when dealing physical damage myself (likely the second one since that would be useful when he ults as well).
's ults do, but since that would change what is essentially Wukong's bread and butter ability, this change seems to be the best of both worlds, being better focused on a single target, while keeping other champs at bay via a knock up to prolong them being able to effectively assist them.