[Champion Concept] Isaac, the Retired Commander

Camaclue·2/13/2016, 2:08:55 AM·3 votes·518 views

Isaac, once a Demacian commander, had left the battlefront to seek a peaceful life farming and working the soil. But he has once again been pulled into the front lines, combining sword and scythe to end the conflict as quickly as possible, so he may return to a life of peace.

Isaac is a hybrid Fighter/Support, able to switch between dealing damage to enemies and healing allies. Much like Jayce, switching weapons affects his abilities, but like Jinx, has a non-ultimate ability linked to weapon switching. Passive: Swords to Ploughshares When out of combat, Isaac gains 5% bonus health regeneration per second, up to a maximum of 100% maximum health regeneration. When he is in combat, the bonus degrades by 10%/s, and he gains an Attack Damage percent bonus, which increases by 5%/s, stopping once the regen bonus is gone. The attack bonus degrades by 10%/s when out of combat, and must be gone before he can gain his regen bonus. Q: Sword/Scythe Scythe: Isaac switches to his sword, which has bonus attack speed and damage. Sword: Isaac switches to his scythe, which has bonus range and deals physical DoT W: Raise/Raze Scythe: Isaac creates a fertile field, healing allies and increasing their move speed. Sword: Isaac razes the ground, damaging enemies and slowing them. E: Patch/Pillage Scythe: Isaac patches up target turret or ally, healing it for a percent of its missing health. Sword: Isaac's next attack deals bonus damage. If the target is an enemy turret, it deals bonus damage based on the percent of health it still has. R: Sow/Reap Scythe: Isaac marks an enemy. As long as he is within the radius of the enemy and does not attack, target enemy gains stacks of Sow. Attacking the enemy or going out of range removes the stacks and mark, as well as reduce the CD of the attack by 60s. Sword: Isaac dashes to target enemy and deals a heavy amount of damage. Reap deals bonus True Damage based on the number of stacks of Sow the target has.

Isaac can either be played as a full support, utilizing high AP to heal allies, full fighter, maxing AD to deal much more damage, or a mix of both, comboing attacks and either taking command in teamfights, falling back to assist allies in need, taking down high priority targets and pushing towers, or defending weakened lanes and slowly patching up turrets. Of course though, Isaac's biggest drawback is that if he maxes out one side, the other side will falter, but if he tries balancing out his roles, he won't be able to reach his full potential.

1 Comments

Fawksea2/13/2016, 2:32:54 AM1 votes

his e seems a bit meh, healing turrets is way too strong, but i like the idea of a demacian support