Keystone Rune ideas
Just a few ideas i had since some champions either don't have a keystone they like and i think too much
Precision Hawkshot: Your attacks and spells deal 1% increased damage for each 100 units away you are from the enemy, up to 20% at 2000 units.
Domination Inferno: Damaging an enemy champion marks them for 2 seconds, damaging them again sets them ablaze for 20-100(+15% AP or 20% bAD) magic damage over 2 seconds. (5 second cooldown per target)
Sorcery Spell Chains: Casting a spell reduces the remaining cooldown of your other non-ultimate spells by 5%. (1 second CD, looking at u, Ryze)
Resolve Sentinel's Hand: Casting a spell reduces incoming %Health based damage by 20% for 4 seconds.
Inspiration Shield Vampirism: Damaging an enemy with a shield generates a shield on yourself equal to 50% of the damage you dealt to the enemy's shield. This stolen shield decays over 3 seconds.
VERY PRECISE
to items and runes.