Void shadow champ isles early concept (fan made champ)
Just kinda a variation of a champ I've been working on in a sense for a while, i have no real way to SHOW this work, due to my shitty lvls of ability with drawing on a computer, but i kinda goes like this:
Old, perhaps even godly or ancient tier status Void creature. (though it would be necessary for a god type creature to be a god of perhaps consumption or devastation) Was brought upon this world with in the blessed isles in an attempt to create a passage and as well "base" island for the void to overrun runeterra. As the creature slept to retain strength in the Realm, the isles were converted and he now serves as a powerful entity upon the isles. either as a warrior, king, god or demigod, perhaps the being that creates the mist that consumes life.
As a structure, i worked along the lines of an assassin type as i dont believe there are many aside from kha'zix from the void. Slim body with a dripping acid like substance dripping from him, perhaps more slime like.
As an early concept he was just an assassin
perhaps imagine destiny thrall or just shadow type monsters
Sharp drooly teeth, dark yet sludge like skin, long claws and just a primitive feel like an animal.
In early designs it was void parasite, Again more of a sludge or slime, but as a parasite it would infest perhaps, a dead body or soldier (someone sutible and strong) and would then nest inside (think xenomorph) and then begin to twist them, and then finally driving them insane before coming out of the mouth like a fountain of vomit and covering the body completely, kinda where i got the idea of the sludge skin :P
Ability wise in early stages I thought of a lunge stab that impales enemies and basically acts as a stun but adds grievous wounds and bleeding, would be more centered around that effect than a stun, perhaps like an amumu ult that prevents any action but allows flash and cleanse to bring you back to near full strength.
as the next ability i thought maybe a more basic ability with nice damage for some good assassination. Afterwards came the e, where i thought he would have maybe a dash ability orienting going near or behind and stabbing in a cone almost for a slow in the direction of the dashed to target. Though non of those abilities were never my favorite, the ult ive always thought would be cool.
He locks onto a target and basically is stuck to them, where he then has the ability to dash to another target once before expelling a chunk of his hp to impale the last target he hits, making him invul. for a good 2-3 seconds and applying a stun effect to the target with an attached impale.
The passive was going to be similar to kindred where he would need kills then would consume the hearts and or bodies of the killed champ or drag/baron gaining his own buffs similar to the old smite buffs in the jungle for a short period of time.
well that was the basic of it, if this gets good attention ill prob add more or add more incite on the chance a rioter likes it and asks for more ideas. :)
im gunna kinda look at comments like add ons or adjustments to the kit so feel free to add or remove stuff and ill see it and talk about it :)
Imma modify the post later on if i get more comments and squeeze it into a nicer looking concept, maybe with some art :P
*new; By: Novac3712
how about having him run on a fury bar, but that fills when you bleed stuff. n when it's full, you gain spellvamp.
the Q would be a style Q that deals damage, slows and bleeds. At max fury it would do true damage.
the W could be some kind of tail strike that can knockback and stun people that hit terrain. maybe targeted or very small hitbox, it shouldn't be as good as ult. maybe max fury increases range/knockback range n does bonus %HP of target as damage?
The E could be a mid range dash that follows a crescent line, like Q. reminds me of how snakes coil before they lunge. Maybe at max fury it goes farther too?
the ult could maybe be something like, you attach to the target and deal DoT as you heal, also taking reduced damage. If they're bleeding you deal double damage, and gain fury quickly. If you get a kill, you can move while untargetable for a few second (attacking or casting abilities stops this effect), and reduce the CD on all your abilities.
you get a slow, bleed, gap closer, stun/knockback. sustain and true damage, all with a reset mechanic for teamfights. snoball-y? maybe probably. but its an idea.
New ult: Lock on to target, "slither" to them, do small damage, "slither" to 2nd target doing like rhaast damage and impaling them.