What If: Dark Souls 3's Soul of Cinder as a playable Champion Idea/Kit
I was bored so I did this out of a whim. Please try not to take this too seriously, this was done just for fun. This is based on another character from another game, anyway. Please don't go all ham on me.
There are at least three things I tried to approach with this champion kit. The first was to make the kit as close as possible to the actual Boss Fight in Dark Souls 3. The second was to try to make it feel balanced if there is an off-chance that someone would like to reference from this kit idea. The third was to make a challenging kit and to try to fiddle a bit on how champion kits are usually made. I like how some Champion in the game uses Special Options Bars like Kindred's Marking Options.
>#The Soul of Cinder
http://i.imgur.com/7wRi4cf.jpg
#Boss Fight Videos
https://www.youtube.com/watch?v=padfkzGThWc
This one shows the Soul of Cinder using more of his abilities in Phase 1
https://www.youtube.com/watch?v=gdVC08YhEXM
Login Screen Ost -
https://www.youtube.com/watch?v=Z9dNrmGD7mU&t=162s
The Soul of Cinder is an amalgamation of previous Lords of Cinder, those that have linked the First Flame. His sole purpose is to defend the flame as its final line of defense against those who are Ashened. With the many different martial strengths of previous Lords of Cinder, the Soul of Cinder uses them to defend the flame.
In-game, the Soul of Cinder brings a whopping whole kit of 20 abilities, an overshot of the normal 4 abilities of most champions. The Soul of Cinder can change his moveset quickly in the heat of battle to fight different scenarios, of which each moveset has 4 abilities, going as far as bringing out the first Cinder of the first to light the Flame in a last ditched all-out offense to stop those who would touch the First Flame, sacrificing more versatility and utility as well as Statistical bonus for intensely powerful abilities.
Fun Fact: His name in the Japanese version of Dark Souls III translates to Incarnation of Kings.
> #ROLES
Filler.
######Yep you read it right.
##Struggles Against
Hard Crowd Control effects (Stuns, Fears, etc), Burst Damage Dealers.
> #STATICSTICS
Health: 580 + 70
Health Regen: 7 + 0.75
Resource Bar: STAMINA (200)
Stamina works a bit similarly to Energy, but instead of a constant rate of regeneration, Stamina halts regeneration when using Basic Attacks and Abilities, only regenerating when not using Basic Attacks and Abilities. Stamina has a 0.75 seconds waiting time before it starts to regenerate.
Stamina Regen: 25 per 0.5 seconds when not using Basic Attacks or Abilities. Stamina Regeneration is increased through bonus Mana Regeneration, but only takes a quarter of the bonus. Stamina can also be replenished through Mana replenishment but the amount restored will scale accordingly.
Notes: For example: If an item provides 50% bonus mana regeneration, the bonus is 1/4 to 12.5%.
Melee Range: 135 in Firelink Blade/Pyroblade mode. 200 in Prayers of Miracles/Last Cinder mode. 600 in Souls of Sorcery mode.
Attack Damage: 60 + 3.15
Attack Speed: 0.638 + 2%
Armor: 24.88 + 3.5
Magic Resistance: 32.1 + 1.25
Movement Speed: 355
>#Abilities
##Special Options Bar the Soul of Cinder can switch back and forth between five different modes. These weapon modes changes his four abilities. Changing modes, however, has a transition time of 0.65 second and 10 - 4 seconds cooldown (reduces the higher the Level of the Soul of Cinder). Transition can be interrupted by hard Crowd Control effects like Stuns and Fears.
> Firelink Blade > > - This mode consists of standard sword attacks, and it's the mode that the Soul of Cinder starts with. > > Pyroblade > > - This is a combination of pyromancy and Scimitar. Pyroblade is a combined damage set using physical and magical damage. In Pyroblade mode, hitting enemies with basic attacks will ignite them over time for 50 + (20% of Ability Power) magical damage. > > Souls of Sorcery > > - This is a magic-focused mode with powerful spells. Basic Attack also turns into a Ranged Attack, shooting Soul Arrows from a Sorcery Stave that does 50% Attack Damage and 25% Ability Power. The 6th Basic Attack will shoot a Crystal Soul Spear which ignores 40% of the target's magical resistance. > > Prayers of Miracles > > - Like Pyroblade but with more supportive abilities like heals and buffs. Also has extended basic attack range because Pike. > > Last Cinder > > - The fifth mode, Last Cinder mode, can only be accessed when the Soul of Cinder is at 10% HP or less. During Cinder Mode, all of the other four modes will be locked out until death or return to base. This Cinder mode utilizes an Ultra Greatsword and intensely powerful abilities. The Ultra Greatsword scales with 150% Attack Damage and has bonus attack range, cleaves for 60% Attack Damage, and ignites enemies for 50 + (20% of Ability Power) magical damage. Inversely, the Ultra Greatsword only uses 60% of Attack Speed, 50% Cooldown Reduction, and 50% Health Regeneration.
Notes: So the way to access these modes are like how the Elementalist Lux skin access her elements, minus the build-up requirement and the lock out. The options will also have Hotkeys assigned for easier access in case the player is struggling with trying to click a mode while fighting. In a way it'll also look like the special options bar that Kindred has. Yeah you get the idea from here.
> ##INNATE - Last Cinder > > - Upon 10% HP or less, the Soul of Cinder can enter a state of invulnerability, during which it pierces the ground with a fiery blast, magically damaging all enemies around him for 50-190 (50% Ability Power + 50% Attack Damage), knocking them back, and fully recovering from its wounds (reverts to full HP and removes Invulnerability) and locking his ability to change modes. In turn, the Soul of Cinder enters Last Cinder Mode, with just 4 intensely powerful abilities but suffers from reduced Statistic usage. This state lasts until the Soul of Cinder dies or returns to base. > > - Cooldown: 6/5/4 minutes.
NOTES: Not as overpowered as you think. This is meant to reflect the Boss Fight in the actual game. Please read the rest of the abilities first before reading the below notes.
Darnit Boards formatting doesn't have a Spoilers format, so I pasted the notes in a pastebin - http://pastebin.com/iy7v46sk
##(Q - Heavy Strike/Carthus Flame Arc/Soul Greatsword/Lightning Blade/Spear)
Cooldown: 10/9/8/7/6 seconds Stamina Cost: 50
> \Heavy Strike/ - Strikes with massive force, dealing 50% increased physical damage. > > \Carthus Flame Arc/ - Passively, basic attacks cleave for ** 60% of Attack Damage**. > > Activated, the next basic attack will deal bonus ((15/25/35/45/50 + (60% Attack Damage + 40% Ability Power)) physical and magical damage. 50% of the damage will be dealt in physical and the other 50% will be dealt in magical. > > \Soul Greatsword/ - Incarnates the Stave with an extending mass of sorcery, sweeping a long arc in front of the Soul of Cinder, dealing **(75/100/125/150/175 + 60% Ability Power) magical damage. Enemies hit will be briefly knocked up into the air. > > \Lightning Blade/Spear/ - Starts a countdown. Basic Attacks during this countdown will apply 20/25/30/45/50% slow on enemies. > > But, if no Basic Attacks are made after 2 seconds, the next Basic Attack will throw an intense Lightning Spear at range, stunning the target for additional (40/43/47/52/58% Ability Power) magical damage.
##(W - Hard Pierce/Great Fireball/Magic Weapon/Sacred Oath)
Cooldown: 10/9/8/7/6 seconds Stamina Cost: 50
> \Hard Pierce/ - Thrusts forward, dealing 125% Attack Damage to all enemies in the target direction. > > \Great Fireball/ - Hurls a giant orb of fire into the targeted area, dealing (100/125/150/175/200 + 50% Ability Power) magical damage. > > \Magic Weapon/ - Targeted ally champion will deal additional (30% of their Attack Damage) magical damage with their basic attacks, for 6/8/10/12/14 seconds. > > \Sacred Oath/ - A channeling spell that boosts the physical and magical resistance of self and allies around the Soul of Cinder by 50%, and Tenacity by 33% for 3/4/5/6/7 seconds. The Soul of Cinder can move while channeling Sacred Oath, but at 75% movement speed. > > Channeling Duration: 4/3.6/3.2/2.8/2.4 seconds. >
##(E - Backstep Strike/Toxic Mist/Homing Crystal Soulmass/Soothing Sunlight)
Cooldown: 15/14/13/12/11 seconds Stamina Cost: 70
> \Backstep Strike/ - Hops backwards, then strikes forward dealing 150% Attack Damage to the first enemy hit. The jump goes through minions and jungle creeps. > > \Toxic Mist/ - Creates an intense poison mist in front which magically damages enemies for (10% Ability Power) per second for 5 seconds. The Toxic Mist persists for 6/7/8/9/10 seconds. > >\ Homing Crystal Soulmass/ - Arms a load of Crystal Soulmasses. Cast again to send these piercing crystal soulmasses onto the target, ignoring 40% Magic Resistance dealing (15% Ability Power) magical damage per soulmass. Note however, that the soulmasses travel slowly, and can be dodged. If a soulmass is dodged, it will hit the ground damaging a small AoE instead but will not ignore Magical Resistance. > > Number of Soulmass: 7/8/9/10/11 > Arming Duration: 5/4.5/4/3/3.5 seconds. > > \Soothing Sunlight/ - A channeling spell that heals 50 + (75% of Ability Power) and boost movement speed (30% of Movement Speed) of self and allies around the Soul of Cinder after a few seconds. The Soul of Cinder can move while channeling Soothing Sunlight, but at 75% movement speed. > > Channeling Duration: 4/3.6/3.2/2.8/2.4 seconds. >
##(R - Running Strike/Chaos Storm/Soul Stream/Wrath of the Gods)
Cooldown: 18/16.5/15/13.5/12 seconds Stamina Cost: 100
> \Running Strike/ - This ability has two parts. First, greatly increases movement speed by (50/55/60/65/70)% but disables Basic Attack. On the second casts, jumps high and forward, slamming the ground for a small AoE physical damage of 150% Attack Damage. This attack can jump over terrain. > > \Chaos Storm/ - Chaotic flames erupt around the Soul of Cinder haphazardly. Each pillar of flame does 75/85/95/105/115 + (80% Ability Power) magical damage and knocks up enemies. > > \Soul Stream/ - Channels for 3/2.7/2.3/1.7/1.2 seconds, then fires a torrential volley of souls in a long straight line which follows the cursor for 2 seconds, dealing 75/100/125 + (80% Ability Power) magical damage per half second. > > \Wrath of the Gods/ - A powerful shockwave blasts around the Soul of Cinder, dealing (150% Ability Power) magical damage, knocking enemies back, and destroying projectiles.
##Last Cinder Mode -
(Q - Strength of the Lords of Cinder)
Imbues the Ultra Greatsword with the strength of all Lords of Cinder. Strikes the Ultra Greatsword down a pyromanced super long line in front of him, dealing intense physical (50%) and magical damage (50%) for (150% Attack Damage + 70% Ability Power), and applying/refreshing Pyroblade’s ignite.
Cooldown: 20/18/16/14/12 seconds Stamina Cost: 150
(W - Gwyn Strike)
Jumps forward, dealing 75/90/105/130/155 + (50% Attack Damage) physical damage in a curve.
Landing a hit gives a stack of Gwyn. At 3 stacks of Gwyn, cast again to slice through a wide and long cone in front dealing 75/90/105/130/155 + (75% Attack Damage) physical and magical damage (50% each).
Cooldown: 10/8/6/4.5/3 seconds Stamina Cost: 50
(E - Sunlight Spear)
Intense power of the Sun strikes the targeted area. If the spell is casted a far, it will strike the AoE for (100% Ability Power) + 75/100/125/150/175 magical damage and stun enemies. If the spell is casted close to the Soul of Cinder, the spear is slammed into the ground, shocking a bigger AoE and stunning enemies, and deals an additional 30/35/40/45/50% physical damage.
Cooldown: 15/14/13/12/11 seconds Stamina Cost: 80
(R - Cinder Juggle)
Uses massive force to strike upwards in a direction, knocking up all enemies hit into the air, then proceeds to continually attack them which keeps them airborne. Each attack deals 75/105/135 + (30% Attack Damage) physical damage.
The final strike pierces the Ultra Greatsword into the ground, blasting the struck area with fire that deals 300/380/460 + (50% Ability Power) magical damage in an AoE around the point. The unfortunate enemies previously knocked into the air will receive an additional (100% Attack Damage) physical damage upon strike down.
Cooldown: 30/25/20/18/16 seconds Stamina Cost: 150
> ##Gameplay Notes > >The Cooldown Timer carries over when the Soul of Cinder changes modes. For example, if the current Cooldown Timer for Q is 6 seconds, the transition time -1 second = 5 seconds when the transition is complete. > >The Soulmasses from Homing Crystal Soulmass will persist even after the Soul of Cinder changes modes, as long as the Soulmasses are successfully armed before changing modes. This way, however, the ability slot will still persist as Homing Crystal Soulmass for Activation purpose. After that, the ability slot will change according to the current Mode. >
#The Only Dialogue from the Soul of Cinder
Upon death -
Screams in pain
#Strategies against the Soul of Cinder
Don't let him farm. Don't give him kills. Bait out his Innate. Bait him to use his Attacks so that his Stamina cannot regenerate. Stun him. CC him.