Malphite (Rework Concept)
So, I heard that Riot was doing a rework of Malphite in the future and I had an idea for his new kit.
Malphite Passive: Strength of the Mountain: Malphite passively gains Armor and MR for every enemy champion nearby. Also, every time Malphite casts an ability, he gains a shield equal to 2% of his maximum health stacking up to 10%. This shield naturally decays by 1% of his max health every 2 seconds
Q: Seismic Punch: Very short range 'skill shot' that knocks up any champions for 1 second and knocks back any minions within its range. 9/8/7/6/5 second cooldown
W: Earth Shield: Malphite creates a shield in front of himself, absorbing 50/55/60/65/70% of damage from that direction, slowing himself by 80% and channeling for 3 seconds. During the channel, he is also immune to CC. Any projectiles that hit the shield grants Malphite stacks of Earth Shield, granting him small amounts of permanent bonus armor and MR. 14/13/12/11/10 second cooldown
E: Piledriver: Pulls any Airborne champion or minion in a short radius to the ground doing high damage and stunning them for 0.5 seconds. No cooldown
R: Unstoppable Force: Malphite ferociously charges to a location, damaging enemies and knocking them into the air (Same as old ult)
Malphite was always centered around being a massive tank and great initiator. Most of his old abilities have splash damage, making him at home in the middle of the enemy team. However, his old W and E were kinda redundant and his old Q was a targeted slow that felt boring to use.
And so I present the new Malphite. He's all about sending you skyward and Piledriving you into the ground as well as becoming the tankiest late game character in the game. His passive is there to incentivize him to be right in the center of things and give him enough shielding to survive a little longer. His old passive was kinda boring and non-interactive. Rakan has the same issue where sometimes you've got a shield, and sometimes you just don't. So, instead, the passive rewards frequent combos. His new Q won't do great damage but the knock up is there to combo with his E. It will have less range than a Yasuo Q, but it will be wider. The typical Malphite trade should be Q, E, W to prevent a trade back. His W is a reverse Veigar Q. Instead of farming all day, Malphite wants to be at the front line absorbing whatever abilities you have so he can get tankier. The ability is more similar to a Braum shield than a Yasuo wind wall. Malphite can't change the direction of it once he starts, and it doesn't totally negate damage. But the more you hit Malphite, the stronger he gets. His E is his primary damage source. This ability will make knock-up team comps (Janna, Vi, Kallista, Orianna for example) insane with a Malphite in the center of the enemy team. The short radius will mean that he's got to be right up in your face for this to work, further emphasizing Malphite's role as a front liner. The 0.5-second stun might be a little short, but once you get wombo combo-ed a few times, I think it will be plenty. No changes to his ultimate. It is WAY to iconic for that.
This Malphite wants to be as up close and personal with the enemy as possible, punching people into the stratosphere, piledriving them back into the earth, and absorbing your skill shots and growing tougher.
So what do you think? Too much shielding from his passive? Think no one would ever even hit the W shield? Let me know what you think in the comments!