Trading in league of legends

Valix Victorious·6/28/2018, 3:46:09 AM·1 votes·1,219 views

Hi I have a history of playing games like RPGs, Wow, Warframe and Runescape. I was wondering since we have Hextech, Clash and all these other systems a trading system would stimulate the community and bring more life to the game. There is at least 1000 skins in league of legends now so I think trading would really be a good system for league of legends.

I'm also a design student so I could possibly make some rough concepts so that my idea can be more understandable.

6 Comments

Miles The Man6/28/2018, 4:44:12 AM2 votes

I like this idea. However, it open the door to farming bots. To avoid bot farming, there would have to be strict limits on it. Things like:

  1. The person you trade with has to have been on your friends list for at least 1 month.
  2. You have to have played at least X games in the past month.
  3. You can only trade skin shards, not actual skins.
  4. Only X trades per day (To prevent account hijackers from trading everything away)
  5. Only accounts older than 1 year can trade.

These could be refined, but I think they're good basic guidelines to use if a system like this was ever implemented.

CiphonW6/28/2018, 6:51:59 AM2 votes

There's a few reasons why I'm resistant to this idea:

  1. It would require a lot of extra effort from Riot to ensure quality control of such a system. That is, ensuring players aren't getting scammed, and being available to intervene in cases where players do get scammed, lied to, or cheated out of skins. Expecting Riot to uphold such a service is impractical, and If they didn't provide these services then dissatisfied users would collect and demand action or just quit the game all together.

  2. As it stands right now, there is not much incentive for people to hack league accounts. Hackers may be able to spend your current RP, but they can't transfer skins, icons, or champions off your account. Allow for trading and all of that changes. I guarantee there'd be a huge increase in accounts being hacked if a trading system was implemented, especially for streamers who often show off skins they have and whatnot.

  3. 3rd party skin selling sites will become more ubiquitous. As it stands right now, these sites can only sell entire accounts, and so they don't get a lot of players interested. But if they could sell individual skins, they'd get way more customers (and how many of their skins would come from hacked accounts?). These sites are risky and unmonitored, so giving them a larger platform and access to the player base seems like a bad idea.

  4. Skins would have less value. Only one person of a group of friends would have to buy a skin for the entire group to trade it around and use it, or a group could all pool together money for skins and share them around constantly so it's as if they all own the skins.

I think Miles The Man makes some good restrictions on a trading system, but I don't think even that is enough to solve all the problems I've mentioned. In actually for a trading system to address all these issues, it would become overly complicated and ultimately ineffective.

As a player I enjoy the security of knowing that my skins, champions, and icons aren't going anywhere, even if I have to sacrifice the ability to trade with my friends as a result.