An Idea For Riot A Main Core Mechanic In Game Play: Skill Shot Basic Attacks

SlayerZite·2/7/2018, 7:12:10 PM·4 votes·442 views

I don't know if I'm posting in the right place for this sorta topic, i did my best in finding out where to go to post this. First off I'd like to say how much i love this game and the community sincerely and i'd like to thank Riot for trying their best in doing everything they can that's right for the game and the community, because i can imagine balancing the two can be extremely difficult at times so i'd just like to say thank you for at least TRYING. A little about me I've been playing this game for about 4 to 5 years ever since Braum. I know there have been people that has played even longer than me and i feel they might find my idea even more intriguing than some other players simply because of the experience they have playing and i doubt they haven't thought of this idea either. I also don't know if i'm plagiarizing either i thought this idea was completely original and if not I apologize, in terms of someone else's post I mean. But like I never hear or see people talk about this so I feel I should. Also after you finish reading this whole thing thank you in advance, i want to hear criticisms and your thoughts and why you think it can't and how it could work. I simply want to generate ideas and hear every ones thoughts and to any Rioters reading this I hope you find my idea as intriguing as i do and i hope that you might consider implementing it.

The idea is a core game mechanic: basic attacks that are skill shot based, where you literally have to aim the basic attack and watch it hit or miss as it travels or for melee (swings). Also the ability to basic attack when an enemy is not present would have to be enabled as well meaning you can basic attack the air at will. I imagine it to work the same way as an ability skill shot such as Ezreal Q for ranged champions only a lot more narrower for the basic attacks hit box. I feel like this sorta idea would give Riot new ways to implement ideas and forge new champions as well as tweaking current champions if they implement this sorta thing wink wink nudge nudge Riot :). In terms in how it could work and how it might look I imagine when you go to basic attack the player is either heavily slowed briefly or completely stops moving for the attack animation as it is now. As for mapping the input of the basic attack you move it to the key A instead of right clicking over the target you want to attack. When you go to basic attack you aim the mouse in the direction you are going to attack and you press the A key. So its kinda like your basic attacks are now like abilities with cool downs except that cool down is attack speed. Riot could even make the attack button mappable to another key or button on your mouse. Riot might even be inspired to tweak how you move too i don't know for sure though since i am not riot i don't know whats on their agenda i just hope this idea gets noticed. Please to anyone reading this let me know what you think i can go on and on but i want to know what everyone else thinks so we can discuss this idea as the wonderful community we are.

I repeat I am NOT speaking on the behalf of Riot nor am i an employee i'm just a guy that likes to spark ideas.

19 Comments

Terozu2/8/2018, 3:58:15 PM2 votes

Personally just think there should be a max range they can follow you to. As for how it works, its like how you describe in smite. And while its good for that kind of game, this is an rts, it wouldnt work that well. Also braum is 3 1/2 years old :b Itll be 4 years in may.

Oleandervine2/7/2018, 9:59:41 PM1 votes

This is not Overwatch. If you want to aim with basic attacks, go play an FPS.

You Disgust Me2/7/2018, 10:08:16 PM1 votes

This is a very interesting idea to play around. But it does have its benefits as well as cons. I'm going to put this into the perspective of a classic ranged character since we "technically" have a champion with melee skillshot auto attacks: Yasuo

(Yes, I am aware of Ezreal )

The Good:

  • The player doesn't need vision to hit their target; that's a good thing. It makes this character able to hit Champions that are in fog of war, stealthed or camouflaged with basic attacks unlike other Marksmen.
  • If this is the case, balance wise, the skillshot auto attacks need to deal more damage and/or range than regular basic attacks to reward the player for landing them, similar to Ezreal's Mystic Shot. This could potentially make their auto attacks hit like a truck. Either that or make them pierce through targets. But it has to be balanceable to a point where it doesn't become too obnoxious.

The Bad:

  • Players depend heavily on basic attacks as "guaranteed" sources of damage. Making them skillshots may make it difficult for some players to maximize their damage output, plus it adds a slight amount of time required to aim the attack which may lower potential DPS.
  • It could potentially increase the skillcap for this champion immensely, which may turn off much of the playerbase.
  • If the basic attack is a single-target linear colliding skillshot like Ezreal's Mystic Shot, then you might have a problem. First of all, it may mess up your CS'ing since you need to attack specific minions at low HP and position accordingly. Secondly, enemies could use this to their advantage and hide behind their minion waves to avoid harass. Again, this falls under the category of missing "guaranteed" damage. It's kinda similar to Graves' auto attacks since some of the pellets can be blocked by attacking bunched up units. If anything, the basic attacks need to pierce the target.
  • The champion may need some heavy changes on its kit to make this viable, whether it has an enhancement on the passive or some of its skills. This also heavily includes items that regard attack speed as well, especially Runaan's Hurricane. The champion may also need some kind of movement impairing skill, probably at least a strong slow to make this work.
  • This champion would have a very bad time against mobile targets.
  • Skillshots (especially heavy damage ones) remove the risk of putting one's self in harm's way to deal damage to the opponent. There needs to be some kind of risk for bothering to auto attack your opponent. These risks includes receiving auto attacks back, getting in enemy skill range, and taking minion aggro. The player can't constantly throw/shoot projectiles at their opponent hoping they hit from a safe distance. This doesn't offer much fun counterplay as the enemy cannot retaliate and can only hope they can dodge skillshot auto attacks.
wildfox992/7/2018, 9:35:36 PM1 votes

gl playing high mobility champions if they do that

zoliking2/8/2018, 3:10:59 PM1 votes

So, how do you shoot people behind minions with skillshot basic attacks? Either ssba-s ignore minions in which case you can't farm, or you can be completely safe from getting traded on just by keeping minions between you and the opponent. Cait mains would love the idea.

Terakali2/8/2018, 4:24:16 PM1 votes

So, I don't know if you'd count this as hijacking the post, but here you go.

Passive: Curse of Skies - Luft cannot auto attack. However, his W, E, and R cooldowns are reduced by up to 50% based on his attack speed (maxing at 100%, of which 35% is gained from levels).

Q: Windfury - Luft fires a burst of air in a target direction which deals 100% of his AD, can crit, and applies on hit effects as if it was a ranged attack. The cooldown is always set to what your attack speed would normally allow (so this is slowed by attack speed reductions). Has no mana cost. This is considered a ranged attack. Has a max range of 800 which is increased by effects like Rapid Fire Cannon.

W: Divine Wings - After 10 seconds of not taking champion damage, Luft marks the top 10% of his current health. While some of that remains, he has 30/35/40/45/50% movement speed. Additionally, he can activate this ability to gain a shield equal to his current movement speed for 3 seconds. Has a 22 second cooldown.

E: Gust - Luft fires a burst of air, much like his Q, except that it passes over units. Any effect that would empower the attack, like Sheen or Statik Shiv, is procced on all targets. Has a 26/24/22/20/18 second cooldown.

R: Skies Breach - Luft channels for .5 seconds before releasing a gust of wind in all directions out to 575 units. Enemies hit take damage as though they had been damaged by Windfury and are also knocked into the air for 1 second. Has a 120/100/80 second cooldown.

Happy Psycho2/8/2018, 11:52:49 AM1 votes

Hey guys, a small request. Could you all have a look at the new champ I've created. any votes or feedback would be greatly appreciated.

https://boards.na.leagueoflegends.com/…/48OUQq0h-keggs-and-…

Thank you so much !