Melody, the Musician of War
"Where there is a bomb, comes a poppy!"
Melody is a half-breed between a yordle and a vastayan that mostly resembles a lamb (think Lamb from Kindred, Kindred are not vastayans), with black and silver woolly-hair, with a strip of silver hair down the centre of her face and she is slightly taller than the average yordle.
Melody uses an x-shaped bow, though functions similar to a crossbow, uses arrows instead of bolts. Her vastayan blood in her veins allows her to wield potent magic, but only white magic, so she can aid and heal those around her, but relies on sniping with her special bow to slay her enemies and she is best at her job!
Melody needs to keep the world in balance, or in tune, so if she saves someone from death then she needs to kill someone else to keep the music of the world to keep on playing and being beautiful, for when blood sheds the flowers will bloom. Next time you see a beautiful flower field, well it might just be the graveyard of thousands of passing souls by a fluffy grim reaper's bow and arrows.
Melody is a marksman that has an unique mechanic to her basic attack where she can hold down her right click and it will charge her shot, granting her increased range based on charge time and varying damage based on how close the arrow was to the centre of the target's hitbox, performing her basic attack in this way treats it like a single target skill shot, releasing the right click fires the arrow.
The other part is that Melody's utility is about healing her allies.
Attack Range: 600 units Max Charge Attack Range: 1600 units Attack Speed: 0.644 +4% per level Movement: 335 units per second
X-Strike (Passive):
Melody can charge her next basic attack by holding down your right mouse button, this does not automatically move Melody, reaching maximum charge after 4 seconds and on button release will fire the arrow in the target direction, stopping at the first enemy in its path and dealing between 85% to 150% damage based on how close the arrow is to the middle of the target's hitbox.
Melody can gain up to 1000 bonus range for her next basic attack based on charge time and she quickens her charge time based on her attack speed, down to a minimum of 0.75 second for max charge. Charged attacks ignore structures.
Additionally, gain (+50%AP) bonus attack damage.
Power Shot (Q):
Cooldown: 14/12/10/8/6 seconds; Cost: 40/50/60/70/80 mana; Range: 700 units
Tap: Melody blasts an arrow at the target enemy, dealing 10/30/50/70/90(+140%AD) physical damage, refunding the cost and cooldown if it executes its target.
Hold: Gains the same treatment as X-Strike's attack.
Magic Flower (W):
Cooldown: 20 seconds; Cost: 60 mana; Range: 1000 units
Passive: Magic Flower's cooldown decreases by 0.4/0.8/1.2/1.6/2 seconds on hit, triples to 1.2/2.4/3.6/4.8/6 seconds if a basic attack is near the middle of a target's hitbox from X-Strike.
Active: Melody heals the target allied champion or herself for 40/60/80/100/120(+50%AP) health, healing herself as well if she heals an allied champion.
Executing enemy units empowers the next cast of Magic Flower for an additional 5/10/15/20/25(+10%AP) health, up to 50/100/150/200/250(+100%AP) additional health, kills and assists against champions and epic monsters instantly grants maximum power.
Super / Merciless Shot (E):
Cooldown: 0.5 second; Super Shot Cost: 20 additional mana
Super Shot: Melody doubles the total range of her basic attacks, Power Shot, and X-Strike's bonus range, but basic attacks and Power Shot deals 15/20/25/30/35% damage. X-Strike attacks and Power Shots damage all enemies in the arrow's path.
Merciless Shot: Every 3rd basic attack or X-Strike attacks that hit near the middle of the target's hitbox will convert 20/25/30/35/40% of its damage to true damage and deal 2/2.5/3/3.5/4%(+2% per 100AP) of the target's maximum health as bonus true damage.
Healing Rain (R):
Cooldown: 160/140/120 seconds; Cost: 100 mana + 50% current health; Range: 0 / 1200 units
Melody sacrifices a large portion of her health to create a peaceful storm at her location for the next 20/30/40 seconds, healing all allied units for 20/30/40(+25%AP) health per second and enemies in the storm receive 40% reduced healing, 40% reduced shielding, and become grounded.