New sightstone idea

Walmart Porn·5/18/2017, 5:14:59 AM·2 votes·230 views

So i was watching the bronze stream salty teemo and saw that in multiple games neither side bought sight stones because "wards dont do damage" so i was thinking, what if they low key did? It would be cool if instead of ruby sight stone you could build a bami cinder variant sight stone called bami's sightstone;, just have around the same hp as ruby sight stone except basically with sunfire cape passive, would also get more people to build talisman and what not out of gold items instead of just face of the mountain or spelltheifs, idk just a random idea i had that i thought would be neat. Just to clairify the wards themselves would not have sunfire passive just the sightstone item

13 Comments

UnboundHades5/18/2017, 5:18:51 AM1 votes

no because vegetables don't understand how much value a sightstone can give doesn't mean there should be a new one

This Is Your Dad5/18/2017, 5:21:06 AM1 votes

I'd rather have wards from a sightstone A. Send out automatic danger pings when enemies trigger it B. Slow enemies down in a certain area.

Shahamut5/18/2017, 5:41:01 AM1 votes

get rid of base support items. Make Sightstone the base item:

Sightstone 500g

Hp: +100 Gold: +2 Gold per 10 seconds.

Active: Place a sightward. This item holds 2 charges and refills when you back to base.

Now add items for it to build into that based on your build path. Kind of like how EVERY jungler has to have smite and jungle item to succeed. Every support should have a sight stone.

Tankstone (place holder name... Make it GREEN!)

Build Path: Sightstone (500g) + Cloth Armor>>>Chain Vest (800g) + 500g (1800 total)

HP: +400 Armor: +40 Gold: +3 Gold per 10 seconds. Quest (Execution): Execute minions below X health and share gold with nearest ally. Can hold 3 charges. Quest Reward: Gain a Shield that regenerates while out of combat. Executing minions reduces this cooldown.

Active: Place a sightward. This item holds up to 4 charges and refills when you back to base. You may hold down the active button and consume 2 charges to instead place a control ward.

Mage Stone (place holder name... Make it BLUE!)

Build Path: Sightstone (500g) + Amp Tome >>>Aether Whisp (850g) +450g (1800 total)

HP: +150 AP: +40 Movespeed: +6% Gold: +3 per 10 seconds. Quest (Claim): Damaging an enemy champion grants you X Gold. Only procs 1 time for dots. holds up to 3 charges. Put charge up on cooldown for 6 seconds for each minion you kill. Quest Reward: No longer put Claim on cooldown for killing minions. Every so often, your next damaging attack against an enemy champion will reveal them and slow them by 30% for 1.5 seconds.

Active: Place a sightward. This item holds up to 4 charges and refills when you back to base. You may hold down the active button and consume 2 charges to instead place a control ward.

Ruby Sightstone (Make it re... yeah...)

Build Path: Sightstone (500g) + Ruby Crystal/Rejuv Bead>>>Crystalline Bracer (650g) + fairy charm x2>>>Forbidden Idol (800g) + 50g (2000 total)

HP: +500 HP Regen: +100% Mana Regen: +75% Cooldown Reduction: +10% Gold: +2 per 10 seconds. Passive: +10% increased Shielding and Healing power. Quest (Healer): Each time you Heal an allied champion, or block damage to an allied champion with a shield, gain X gold. Can hold up to 3 charges, similar to claim, goes on cooldown for 6 seconds (stacking) if you kill enemy minions. Quest Reward: No longer goes on cooldown for killing enemy champions. Gain an elixir that grants you one skill point.

Active: Place a sightward. This item holds up to 4 charges and refills when you back to base. You may hold down the active button and consume 2 charges to instead place a control ward.

Just ideas :P

ModThe Djinn5/18/2017, 7:46:58 PM1 votes

[{quoted}](name=Tacos and sex,realm=NA,application-id=A8FQeEA8,discussion-id=dnnuRE9I,comment-id=,timestamp=2017-05-18T05:14:59.623+0000)It would be cool if instead of ruby sight stone you could build a bami cinder variant sight stone called bami's sightstone;, just have around the same hp as ruby sight stone except basically with sunfire cape passive, would also get more people to build talisman and what not out of gold items instead of just face of the mountain or spelltheifs, idk just a random idea i had that i thought would be neat. Just to clairify the wards themselves would not have sunfire passive just the sightstone item.

Honestly, I like the idea. I'm not sure about items like Sunfire Cape, but having Sightstone be used as the basis for more items would be interesting, and could also make some interesting build paths for other characters. My one concern would be Lee Sin, as these items would become core on him and he wouldn't have to give up as much combat power as he normally does to secure his ward-hopping resource. Still, that may be more of a Lee Sin problem than a problem with this concept.

Gonna have to think on this a bit and see if I get any fun ideas. :)

DrugsForRobots5/19/2017, 8:50:07 AM1 votes

Not a bad idea. I like it, but try to follow me on this:

The way wards grant vision is detrimental to the vision game, because players don't have access to how wards grant information. If I'm roaming and I pass over a ward, I have no idea I've done so beyond reading the enemy's movements (assuming they're even visible). This means it's very difficult to play stealthily, as to play stealthily I need information, which wards don't provide inherently.

Even if I see you place a ward, once it turns invisible I can't interact with it unless I have a specific counter-item. This makes it very difficult for players to tune into the vision game - wards grant sight but 2 of the 4 ward constructs are invisible by default, and the other 2 can become invisible by being placed in brush, and none of them telegraph their presence to me besides the Control Ward, and only then if I have put a ward into it's range for it to disable.

Wards granting vision in the way that they do is not very appreciable, as none of their forms of vision are really unique. They all light up the map in the same way.

The implication:

If different ward constructs telegraphed their presence, they could be played around without needing a specific counter-item. This is actual stealth gameplay. If wards had different fields of sight, maybe a cone here, a literal line-of-sight there, then wards could potentially 'miss' enemy champions. If wards can 'miss' enemy champions, they can afford to be more powerful in the way their vision is expressed - larger AoEs, longer durations, effects like TS and other forms of invis detection. If wards can be played around, if they can 'miss', if they are fallible, then they can afford to be FREE. And at the same time, vision becomes easier to appreciate, as players of all skill levels (but especially lower skill levels) become aware of how wards operate, how they cover space, how they control an area and in what ways they're doing all of those things. It also means that ganking becomes very skill intensive, as players have to navigate the enemy's ward defenses, dodging and weaving their way thru the various vision cones and skirting lines of sight - whereas now it's: '1) approach for a gank --> are they running away? OK, it's warded, I'll come back later / use Sweeper or Scryer Bloom or Control Ward and then come back later. 2) approach for a gank --> OK, they don't know I'm here, GOGOGOGO, successful gank resulting in Summoner Spell uses or their deaths.'

Does that make sense?