Minionmaner Champion concept: The puppeteer
Passive At level 3/9/14 gets the ability to have 1 more puppet on field and gets a buff based on puppets on field
at level 3 grants + X perent mana regen from ammount of puppets on field 9 gains X AD and AP from ammount of puppets at 14 doubles bonuses given
each puppet has 10% of champion health and has 50% of champion AD/AP
Q summons a spear soldier with a shield that does AD damage and each fourth auto does an AoE auto that does consecutive swift strikes(think pantheon E) blocks every other auto with shield but can only block 2 autos. when summoned/reactivated refreshes shield
W Summons a mage puppet with a ranged auto attack and every 2nd auto increases auto size and penetrates. When summoned/reactivated shoots a laser in all directions
E summons a healer puppet that has a melee auto and every 5th auto heals all champions/minions in an area for 10% of missing health when summoned/reactivated heals in an AoE for X.
R latches onto enemy champion and drains their life. slowing their movement speed if they die while tethered you get a puppet of the champion and lose all current puppets on the field and gain access to enemy champs QWE ability for X time. if you die while puppet is active you gain complete control of the puppet
The idea was to create a true minionmancing champion that has a high skill cap and id say has lee sin levels of combos but has massive mana costs so he cant constantly be spamming puppets making you think about their location
the puppets last indefinately until they are summoned out of movement range, or destroyed by enemy/neutral monsters/champions
qw and e summon the puppet and they auto similar to an azir soldier and control like tibbers or mordes ghost. when you have more than one puppet on the field you can activate it by pressing its corresponding ability button.
just a concept i came up with any feedback would be fun to tweak and work out at least in concept art.