Minionmaner Champion concept: The puppeteer

Bukakkayee·7/9/2015, 4:50:15 AM·2 votes·1,125 views

Passive At level 3/9/14 gets the ability to have 1 more puppet on field and gets a buff based on puppets on field

at level 3 grants + X perent mana regen from ammount of puppets on field 9 gains X AD and AP from ammount of puppets at 14 doubles bonuses given

each puppet has 10% of champion health and has 50% of champion AD/AP

Q summons a spear soldier with a shield that does AD damage and each fourth auto does an AoE auto that does consecutive swift strikes(think pantheon E) blocks every other auto with shield but can only block 2 autos. when summoned/reactivated refreshes shield

W Summons a mage puppet with a ranged auto attack and every 2nd auto increases auto size and penetrates. When summoned/reactivated shoots a laser in all directions

E summons a healer puppet that has a melee auto and every 5th auto heals all champions/minions in an area for 10% of missing health when summoned/reactivated heals in an AoE for X.

R latches onto enemy champion and drains their life. slowing their movement speed if they die while tethered you get a puppet of the champion and lose all current puppets on the field and gain access to enemy champs QWE ability for X time. if you die while puppet is active you gain complete control of the puppet


The idea was to create a true minionmancing champion that has a high skill cap and id say has lee sin levels of combos but has massive mana costs so he cant constantly be spamming puppets making you think about their location the puppets last indefinately until they are summoned out of movement range, or destroyed by enemy/neutral monsters/champions qw and e summon the puppet and they auto similar to an azir soldier and control like tibbers or mordes ghost. when you have more than one puppet on the field you can activate it by pressing its corresponding ability button.
just a concept i came up with any feedback would be fun to tweak and work out at least in concept art.

13 Comments

Ballton7/9/2015, 5:40:35 PM1 votes

I really like all the basic ability ideas here, though I don't see any synergy between abilities beyond the passive. The ultimate kinda can't be in the game while Mordekaiser has his current one too, even though I much prefer your idea for the possessed champion. I feel like this concept has a ton of potential to become an amazing champion one day, though it might take a lot of work in terms of careful thinking to come up with a full kit that could be balanced well within the game along with being cool unique and fun.

I suggest thinking some more about each ability, specially the ult. I have no specific changes I can suggest right now but I'll definitely be thinking about this from today onward.

About the art: I can't draw for my life, sorry, but we have tons of talented artists in the league community, some of who may take interest in this. It would be cool to have this idea evolve into a sort of community project.

Bukakkayee7/19/2015, 6:52:12 AM1 votes

bump .