Aurelion Sol Ability Ideas
I've been thinking on this idea for Aurelion Sol for a while now and I think its time to discuss it.
Note to the Sol mains: Please don't just down-vote this thread into oblivion like you did last time. I am sorry if I have offended you in any way, but I've revised my choice of words this time and hope I haven't insulted you in any way. I merely wish to express my interest in this unique champions gameplay. My apologize again and I hope to have a proper discussion.
Q - Starsurge
First casting Q will spawn a small aoe directly in front of Sol. This aoe will begin to orbit around Sol with its edge always close to his center. Upon casting Q again, or upon completing one full rotation, the aoe will burst dealing dmg and stunning.
https://i.imgur.com/SHpYdwF.png
If Starsurge is cast while travailing with Comet of Legend the aoe will follow in a straight line and continue to grow till the journey is complete, or Q is activated again, where it will then detonate.
**W - Celestial Expansion Bodies
**
Casting W will create an orb at a targeted location (within a set range), dealing dmg. After a moment the Star Dust will from a star that, if approached, will begin to orbit around Aurelion Sol damaging (or slowing whichever) enemies as they travel.
https://i.imgur.com/mFLIgGT.png
A max of 5* orbs can orbit Sol at any time. After an orb as completed at least one rotation it will detonate on the next enemy hit.
Passive - Center of the Universe (Additional idea. Not required)
Sol will spawn Star Dust as he kills enemy minions. Starsurge can consume this Star Dust to increase its dmg.
Pardon my rough sketches, but can you see what I'm going for here. More about orbitals. As if Sol is the center of the Universe. The Q no longer has a minimum range, but only has a little aoe when immediately cast. With W Celestial Bodies enemies need to keep watch for Stars returning to orbit around Sol. E is unchanged. R is unchanged.
Thoughts?