On Kindred and Runeterran Religion

hexite·10/28/2015, 2:42:23 AM·1 votes·438 views

I've been wondering recently what significance Kindred would play in the role of Runeterran religion. They play what is essentially the grim reaper, but I think they bare a striking thematic resemblance to the Norse god Hel as well (She's a character in smite too and I think they make her lore much easier to swallow compared to the weighty wiki article http://youtu.be/MGJLz1dnjjc (lore starts at :35)). In most Religions there is a deity who brings death, but also a deity who leads in life. One of Kindred's quote's, "How one dies shows how one lived" makes a hint at this. As Kindred is not inherently good or evil, I would assume that the deity of life would be as well. I was thinking, in the lines of masks and animals, of a boy wearing a fox or stag mask (I was also thinking maybe owl or raven), wandering through life, being valiant and stag-like or deceitful and fox-like. Kindred then judges the mask you wore through life, "how one lived", and ends you accordingly. From a gameplay perspective, I've been toying around with the idea of a champion who manipulates buffs and debuffs, but doesn't necessarily revolve around inflicting them. This would make sense as life is all about your ups and downs and its relation to other people's. Or it could function as a Shaco-y, LeBlanc-y champion with Braum thrown in to get the contrast of the fox and the stag. Another idea I have thought of would be a champion based around projectiles and projectile dodging. Maybe a skillshot that can intercept other skillshots and carry on damage, cc, etc. or a passive that lets the player move as fast as a nearby projectile and possibly drain its speed to the players benefit (stacks, buffs, etc.). These would work towards the theme of a fox, but not the stag. What could work though would be a stance switching champion that changes between two kits, one focusing on kiting and dodging abilities and the other, maybe healing/buffing and intercepting skillshots for allies, but both focused around the idea of transferring buffs and debuffs just in a different way. As people can sometimes fall under fox or stag, even though they are normally the other, this could possibly become a Gnar-like stance change, but it would be very hard to make it not feel clunky or hindering. Maybe based off of kills vs. assists? More assists would indicate that you are playing closer to a support, and more kill would show that you are playing more like an assassin or fighter.

1 Comments

NahDogSolRahn10/28/2015, 4:16:07 PM1 votes

very difficult to set up though.