[CCOS] Elórin, the Pale Lady

Fury and Emperor·11/27/2015, 9:06:00 PM·6 votes·1,954 views

Elórin, the Pale Lady

A roaming counter-engage support based on intelligence and dominating enemies.

http://imgur.com/n6tNF4x


Abilities

Passive - Daughter of Alatár

Into the Mists Elórin may launch a single auto attack at a non-mechanical allied minion below half health, dealing 40 (+5/level) (+10% AP) damage. If this damage last hits the minion, it fades away peacefully, preventing the enemy team from getting last hit gold (they do still gain 85% experience). Additionally, Elórin's other active cooldowns are reduced by 1.5 seconds. This has a 25 second cooldown.

Phial of Curses When an enemy champion dies, a twinkling star appears above its corpse for 6 seconds. She may right click the star from up to 400 units away to initiate a 1.5 second channel during which she pours a few droplets of water from an enchanted phial onto the corpse, increasing its respawn timer by 10 seconds and permanently cursing the target.

Q - Caged Star

This ability can only be cast on an enemy unit within 500/550/600/650/700 units that is affected by a disabling debuff.

Elórin holds her lantern high, channelling for up to 1.8 seconds while a beam of searing starlight from the lantern tethers the target to her, dealing 40/60/80/100/120 (+40% AP) magic damage per second and preventing all disabling effects on the target from ticking down until the channel finishes. The tether breaks beyond 700/750/800/850/900 units.

  • Mana cost: 60/65/70/75/80
  • Cooldown: 14/13/12/11/10 seconds

W - Stone of the Mountain

Passive Elórin wears an enchanted gemstone amulet imbued with an ancient spell of warning. Whenever one or more cursed enemy champions are within 600/700/800/900/1000 units without being visible to Elórin (in bush or fog of war), the amulet glows and emits thin beams of diffracted light pointing in the direction of the danger. This does not grant vision of the enemies, nor does it reveal their precise location.

Active Elórin speaks a command word in an ancient language, causing the amulet to radiate blinding light for 1.4/1.6/1.8/2.0/2.2 seconds. Enemies within 600 units facing her are blinded until they turn away.

During this time (but not before 0.5 seconds have passed), pressing the ability button a second time triggers an earthquake that stuns all enemies within 400 units for 1 second, dealing 50/90/130/170/210 (+50% AP) magic damage. This temporarily extinguishes the magic of the amulet, ending the blind, increasing the cooldown and disabling the passive component during the cooldown.

  • Mana cost: 70/75/80/85/90
  • Cooldown: 15/14/13/12/11 seconds (25/23/21/19/17 seconds if earthquake is triggered)

E - Elvenpath

Passive Elórin can pass through walls. Hovering the cursor over a wall within 250 units will display a path of glowing stones in a straight line, if the wall is at most 400 units thick at that point. Right clicking causes Elórin to briefly turn ethereal and traverse the wall at a speed of 60% of her regular movement speed, during which her other cooldowns tick down 150% faster. This effect has a 40 second cooldown.

Active This ability is a 950 unit wide "wall" with a cast range of 550/600/650/700/750, but both ends must intersect with terrain. It summons a glowing moonsilver Elf-Gate that blocks passage to enemy units for 6 seconds. Enemy champions can open the gate by right clicking it from up to 500 units away and channelling for 1 second (1.25 seconds if cursed), causing it to fade away. Allies can pass through the wall.

  • Mana cost: 80
  • Cooldown: 24/23/22/21/20 seconds

R - Crown of Silver

Elórin channels, casting beams of light from her eyes at a cursed enemy champion within 450 range, tethering the target to her with a 475 range tether, attempting to impose her will upon the target's mind.

If the target remains in range for 1.15 seconds, she continues to channel for 2 seconds, during which she has full control of the tethered target (movement, attacks and non-ultimate abilities), indicated by a ghostly crown of domination on the target's head.

While dominated, the target's auto attacks and abilities are tinted pale blue and scale half with the target's stats and half with Elórin's stats. Their cooldowns are separate from the target's cooldowns, and each ability starts off cooldown. She cannot command the dominated target to break the tether: movement, dashes and flashes are halted at the edge of tether range (indicated to all players by a circle of Elvish runes). If other sources such as knockbacks break the tether, the spell ends.

If the tether is broken before the target falls under her spell, the cooldown is reduced by 50%.

  • Mana cost: 100
  • Cooldown: 120/100/80 seconds

Stats

Champion stats Health: 515 (+75) Health regen: 6.25 (+0.5) Mana: 350 (+50) Mana regen: 6.75 (+0.75) Range: 450 Attack damage: 51 (+2.5) Attack speed: 0.65 (+1.75%) Armor: 20 (+4) Magic resist: 30 Movement speed: 335

Role AP support (botlane/roaming)

Recommended items item 3158 item 2045 item 3092 item 3222 item 3060 item 3050


Visuals

http://img07.deviantart.net/ecdd/i/2015/029/8/f/galadriel_by_liliaosipova-d7itwzx.jpg

  • Auto attack is a bolt of cosmic light cast from a wand with a silver star.
  • On recall, she summons a winged swan boat that carries her to the heavens.
  • On death, she fades away, leaving no corpse (which means an enemy Elórin cannot curse her).

Skins

  • Dirge Elórin (Harrowing) turns her into a banshee with torn robes and carrying a glowing skull instead of a lamp.
  • Trololórin (Urf) gives her a scumbag cap, Guy Fawkes mask, a T-shirt with a picture of Kaceytron and a trollface to dangle in front of the enemies.

The Trololórin skin replaces the curse debuff icon with a FFFUUUUU face. An enemy affected by Caged Star has the text UMAD? rotating around them, the Elf-Gate is a striped barrier with a stick figure titled NOPE, and she chants the trololo song during her ultimate.


Quotes

Select

  • There is no beauty anymore.

Movement

  • By the light of the five stars.
  • Much that once was is lost.
  • History became legend, legend became myth.
  • Some things will never be forgotten.
  • That what should be, shall be.
  • To the ruin of all.

Attack

  • Let me sing for those doomed to die.
  • May we never meet again.
  • Pass into the mists.
  • I am the light that ends all light.
  • Thus ends the time of man.
  • All shall love me and despair.

Casting the first part of Stone of the Mountain

  • The light of our people.
  • Our most beloved star.

Attempting to dominate a target with Crown of Silver

  • Surrender your mind!
  • Obey my will!
  • Protect my name!
  • Alatár bind you!
  • Enth'ilma velar!

Taunt

  • In the place of a Dark Lord you would have a Queen!

Joke

  • I was once known as Celebri... ty.

Items

  • (Buys Doran's Ring) My heart greatly desired this.
  • (Buys Frost Queen's Claim) Steel will not avail them.
  • (Buys Zhonya's Hourglass) Power according to measure.

Lore

Demacia City, the near future

Upon the battered ramparts, the royal seneschal demonstrated to the gathered militiamen the technique of the Three Talons, tearing a training dummy to shreds. His dispirited audience barely reacted. As a cloud of straw descended on the crowd, he sat down and told the tale of his escape from Noxian imprisonment and his glorious victories on the Fields of Justice in a vain attempt to lift their spirits.

But what was approaching in the distance was many times worse. There was not enough time to teach the ragtag militia anything of value before the swarm pouring from the Icathian gateway would overrun Demacia and tear them limb from limb, every last one of them. All he hoped to do was inspire them to face oblivion with honour, spear in hand, not cowering in a corner.

While Xin Zhao recounted that one time he dominated five of Runeterra's greatest champions in deadly combat with the aid of a young hotshot summoner, his King descended into the dark bowels of the palace. The soldiers on the walls would fight valiantly, but Jarvan knew it was hopeless. He was not abandoning his troops, he told himself. He was grasping at straws.


The dusty gloom of the dungeon greeted him, as did his royal summoner with a humble bow. After the fall of that cathedral of corruption, the Institute of War, its summoners were scorned by many and hunted down as witches and warlocks. But their power could not be denied, and even his father granted refuge to a number of summoners in secret. Commanding the dead was not a respectable job, but someone had to do it.

"She has been summoned, my King," the summoner said.

From the summoning hall radiated a glow of pure starlight, unblemished by the imperfections of Man, emanating from the shimmering garments worn by an older people, the first people to set foot on what would later be called Demacia. Only a handful of ancient ruins remained, pale shadows of the glorious palaces and moonsilver temples that were once harmoniously entwined with the primeval trees of the Demacian forest.

"One princess, coming up!", the summoner announced triumphantly. A robed female form manifested, adorned with arkenstone jewelry. "Elórin! Daughter of Rúnasil, King of Towers!" The summoner didn't usually bother to give this much praise to the beings he summoned, but the fate of Demacia was worth a fake bow or two. "You have officially been invited to an audition with the glorious and mighty King of Demacia, Jarvan IV Lightshield!"

"Lightshield," she repeated bitterly, turning away from the king and facing the wall. Her light dimmed. "When our warriors succumbed to the onslaught of the Void, we besought your ancestors to come to our aid. Your great-grandfather. Jarvan I Lightshield, warlord of the Demacian tribe, First King of the West. But he remained unmoved by our plight. Your people coldly stood by as the Void overran us."

"Let the past be buried, lady Elórin of Alatár. I am not my great-grandfather," Jarvan replied emotionlessly.

The short exchange belied the extent of Demacia's betrayal. With nowhere to run, her people made their last stand, men, women and children. In a single apocalyptic clash of light and darkness, their race was no more, but the Void had been dealt a mortal blow and retreated into the Icathian gateway, sealing it for a thousand years. "Their wine of victory tasted like blood. They suffered as we did," she said mournfully, still facing the wall. "What is it you seek... Lightshield?"

"Tell us how to defeat the Void! A million lives are at stake! Human lives!" While the summoner pulled down his hood and assumed the customary kneeling position, Jarvan remained standing, towering over the ethereal princess. "Bow, you fool!", he whispered. The king ignored him.

After a long silence, the apparition spoke again. "You cannot defeat the Void. You can only survive. And to survive, you have to think like them." Her pale glow brightened. "And exploit their strategic weaknesses, you mean?", Jarvan replied. "What weaknesses? They are brainless insects!" She continued her monologue. "Act like them. Fight like them. Scheme like them. Live like them..."

She turned around. Her eyes met Jarvan's, a flash of searing light from the core of a blazing galaxy. He fell to the ground, clutching his face with a scream. Blue fire engulfed the hall, consuming the summoner utterly in the midst of his desperate banishing spell, leaving only a wisp of ash. As the summoning hall burned down around him, Jarvan kneeled before Elórin, starlight emanating from within his armor.

"Become them."


Later that month

Jarvan stood motionlessly amidst the ooze-covered ruins of Lightshield Palace, surrounded by skittering voidlings, unflinching even as a horrible winged demon of flesh and sinew burst from the roiling crimson clouds and landed with a thud in front of him. A Primal of the Void, one of its spawn-fathers, the ruling caste of the abyssal swarm. Towering over the desolate battlefield, it studied the puny little human: his unworthy species had defied its will and paid a terrible price.

"You serve the Void well, Elórin," the demon rumbled. A glint of starlight twinkled in the Primal's eyes, betraying a mind that was no longer its own. Instead of scales, shimmering eternum plates crackling with the crimson glow of ancient magic protected its body, one of many improvements her people had made during their thousand year imprisonment in the voidal maelstrom.

Among the rubble she saw the glint of a twisted crown. With a mental command, she ordered the demon to crush it in its metallic talons. "The first are we," she thought with bitter satisfaction. "The last are we."


CCOS Share the Love

I reviewed Morgar the Chain Master.


7 Comments

Raxistaicho11/28/2015, 6:23:33 AM2 votes

Hmm, lots of LOTR-inspired stuff here, very interesting, and I can see you actually know a thing or two about the lore beyond the movies, nice! :D

Okay, on to the kit:

Passive - 10 seconds is actually quite a long time. Maybe have it scale up? Creep denial is an interesting concept, and putting it on a generous cooldown stops it being abusive.

Q - I almost think you should have just posted the total damage over the 1.75 seconds, because it's not much different than the damage listed. Just a formatting detail, nothing serious.

W - A 500-range aoe stun is crazy, even at the cost of losing the passive. The passive itself is also really good and makes her almost ungankable if she manages to curse the enemy jungler early on.

E - Basically a super Anivia wall with the con that she needs terrain on both ends. This would be beastly during a fight in the jungle.

R - I kinda think this would be hard to balance. If it's not just right it'd be kinda useless due to the fact that it can miss and do nothing, but it can easily be way too strong, especially since it can steal a super-fed ally from the enemy team and force them to kill the enemy. Basically it's kinda like a Mordekaiser ult except you don't even have to kill the enemy first for it to work. While the concept is neat, you might almost want to scrap it and come up with something new.

Lastly, I'm not sure how well she'd actually work as a support. Her Q requires an enemy to be cc'ed to do anything (most adcs don't have cc), and her W has a somewhat restrictive circumstances to deal damage. The only support she really gives to her carry would be the blind from her W, which could help win crucial trades. She strikes me more as a mid, especially since her bases aren't that great so she actually wants to buy AP.

In all, it's a pretty neat concept, and your lore shows some real love.

AMonsoonofBabies11/28/2015, 10:35:26 PM1 votes

I'm actually rather surprised; I really like this concept! I can tell that you put a lot of effort into this. Elórin's kit seems really well balanced as a utility-focused one; although, I do see a few specifics about the kit that could be addressed and made better. Of course, I also want to share what I like about the kit, so I'll get the criticism out of the way first.


Q - Just for clarity: for "disabling debuffs," you might want to write in "crowd control" specifically since at first I thought it applied to all debuffs. Also, writing out explicitly the entire damage possible to be applied over the 1.75 seconds would be best, in my opinion. So, instead of...

40/60/80/100/120 (+40% AP) magic damage per second

You could replace it with...

70/105/140/175/210 (+70% AP) magic damage over the duration

Since it's 1.75 seconds. Being able to see the total possible really helps with being able to comprehend the total strength of the ability.


W - The blind active is a really nice idea, but I think the duration is a bit long. Many champions are reliant on basic attacks, and 2.5 seconds is a long time to wait if you're someone like Shyvana, Udyr, or Master Yi. I get that Elórin is meant to severely counter a lot of close-range champions, but perhaps 2.5 could be reduced slightly? I would try out 2 seconds at max rank. I mean, she already has a wall usable in the jungle and a terrain-based escape tool on her passive, so she still would be alright against a lot of melee champions. Unless she gets caught running back down her lane. As one last thing, I'm not all too sure about the W's passive. I mean, it's a cool mechanic that seems alright as it is, but I was thinking that it wouldn't have to point in the direction of the cursed champion. It might just be sufficient to have a sort of notification that simply notes that a cursed champion is nearby, similar to the "!" that shows up when Rengar is ulting close by. If more cursed champions are near, more notifications could show up. I'm only a bit concerned about the directional aspect since, if Elórin's team can successfully help her curse all enemy champions, then she would effectively be able to know if anyone is nearby. Without the direction, she would just have to be more careful and put herself in positions where she can get a good idea of where enemies could come from.


E - I'm not too sure about the wall being able to be right-clicked. Since that's the same as the movement command, I feel like a lot of miss-clicks could happen. That's particularly bad if an ally accidentally destroys the wall just by clicking on it. You could make the wall similar to Azir's ultimate, just without the movement speed bonus, where it allows allies to move through but not enemies.


R - I'm actually not too sure if there's anything blatantly wrong with this ability. Sure, it's useless when there are not cursed champions in the fight, but if you were to curse and capture a high-burst hypercarry, perhaps Katarina, 2.25 seconds would be just enough time to destroy an enemy team in the right circumstances. I suppose the fact that it's useless in some situations and very strong in others might be an indication that it's broken... But I still really like the domination as a mechanic. I'm not so sure about this one.



Alright, so now that I've gotten all that out of the way, I want to say what I like about everything :3

  • I think the Q as a channel is really neat since it causes an interesting trade-off: Elórin sacrifices her movement to extend the CC of another enemy. This would be really strong with a champion like Malzahar or Warwick on Elórin's team (that is, as long as the effect applies to suppressions), but at the same time, if you would want to execute something like that, it would require two of your teammates channeling at the same time, which would allow enemies to attack while they're channeling. I also like how she can't use the ability without applying CC first, which would mean getting up close to use her W stun. Well, 500 units isn't all that close, but Elórin still needs to use two abilities to stun a single target for 2.25 seconds and apply... 430 (+120% AP) magic damage over ~2 seconds at Q and W max rank. That's not all that OP, so I like it! (Just as a side note: this reminds me of one of Nox's abilities, who's a hero from Smite. That ability seemed pretty balanced, even when Nox is allowed to move around within a tether range. Well, balanced for Smite.)
  • I kind of mentioned this before, but I really do like the idea behind her ultimate. I can imagine that it would be a bit sketchy in terms of mechanics and specific interactions, but I really would like for something like this to work! Very creative.
  • And I haven't said anything about this yet, but I was pleasantly surprised by the quality of the lore! Your word choice works quite well for the story. I suppose that I wanted a bit more in terms of Elórin's character, though. I'm not so sure if I can see her as a character since she feels a bit stale. I feel like you could definitely add to her if you wanted to!

Overall, I think you did an amazing job. I've looked at all the concepts submitted to the CCOS so far. I'm not a judge for the CCOS, but if I were, I'd put this one at the top. Very nice!

Fury and Emperor11/29/2015, 1:35:38 PM1 votes

Update! Thanks to all!

  • Stone of the Mountain: the earthquake has reduced range, but the blind has increased range.
  • Elvenpath: allies can now pass through the Elf-Gate, but cursed enemies only have to channel for 1.25 seconds instead of 1.5 seconds. Cooldown increased and cast range now scales.
  • Crown of Silver: completely reworked. It is now a tether with limited range and abilities scale 50/50 with the target's stats and your stats. In exchange for the nerf, the channel can no longer be broken by damage.
  • Lore improved a bit.
Auryiel11/30/2015, 11:18:55 PM1 votes

Hello!

Really cool concept here, although I feel like it has a lot of power in weird places.

Passive The curse part seems pretty cool! I like it. However, the creep denial aspect is powerful and yet it would probably feel somewhat unrewarding. It's a strange thing. Honestly I think maybe it would be better if it fully denied EXP gain and/or give the exp to Elorin. It's still power that's kinda hard to gauge, but when you get a level over your lane opponents, it could feel impactful. However, if it worked that way it would probably need an increase in cooldown.

Q This ability seems fine, however I'm not sure why the range on it scales. Range scaling is not very usual in LoL and that's partly because it feels weird to have an enemy's threat range increase over time. I don't think 700 range on the ability at rank 1 is abusive considering that Elorin herself only has a very low range hard CC on her E and that most AD carries do not have CC before level 6. There's Vayne's stun that comes to mind, otherwise it's pretty much all slows.

W The passive part of this ability seems very strong, probably too strong, especially in a world where you can't even buy green wards anymore. It basically means that if you've done your job and cursed enemies, you almost can't lose the vision war and be taken by surprise. I'd probably outright remove it. The active is very interesting, but I feel like the cooldown is WAY too high, probably because of the power of the passive.

E The passive aspect of this ability seems unnecessary at best and overcomplicated at worst. You can pass through walls, but only certain walls and while you do it your cooldowns recharge faster? It's a pretty convoluted ability. I get that you want her to feel like a ghost, but, still... As for the active part, it seems too weak, again probably because of the ''passive'' (which is not really a passive XD)

R Cool ability, but honestly it should not allow you to use summoner spells or items at the very least (burning a Flash or a Smite during a baron fight or a Teleport and taking out someone entirely can be pretty broken) and should probably not let you use ultimates either. Doing those changes would also allow you to put more power into the range, for example.

Overall I think it's a very neat concept, but the kit's power is too spread out and would feel somewhat unsatisfying to use outside of the ultimate. Also, the very long cooldowns make this champion feel somewhat useless for very long periods of time in a fight.