Gorrlok, Scourge of the Undergrove
Purpose: Gorrlok is a Ability Power based Melee Fighter/Bruiser type. He uses his abilities to back-line and initiate fights for disruption. He uses his abilities to sustain his life while trickling small amounts of damage and growing a sizable health shield.
Strengths: Great engaging tools to be used when enemies misplace their footing.
Weaknesses: Limited range and mobility, has a hard time closing gaps and doesn't have much crowd control to keep targets in place.
Stats: Health: 550(+84 per level)
Attack Damage: 52.88 (3.0 per level)
Attack Speed: 0.670 (2.9% per level)
Movement Speed: 335
Health Regen: 8.59 (+0.8 per level)
Armor: 26.04 (+3 per level)
Magic Resist: 30 (+0 per level)
Passive - Curse of the Undergrove: Moving or Standing still creates a pool of marked terrain underneath you that decays over 5 seconds. If enemy monsters or champions move over this marked terrain it then also spreads from their location, refreshing its duration. Melee basic attacks also refresh its duration. (Note: It doesn't deal damage or proc any on hit effects, its more like Nocturnes Duskbringer) -Could add grants vision effect on it but I think it's fine without that.
Torments Reach: Cost: 40/45/50/55/60 Mana Range: 800 Slam the ground with three outstretched vines that mark the terrain, monsters, and enemy champions with Curse of the Undergrove. If Torments reach would hit a wall then it splashes outwardly to a small degree. Deals increased damage against targets already marked by Curse of the Undergrove. Refreshes Curse of the Undergroves Duration. Damage: 20/40/60/80/100+40% Ability Power Cursed Bonus Applied Damage Instead: 60/80/110/140/160+60% Ability Power (Kind of like Illoai's Tenticle Smash mixed with Cassiopeai's Miasma but with no Grounded effect)
Return from Ruin: Cost: 50/60/70/80/90 Mana Range: 1200 Passive - Increase the Radius from which Curse of the Undergrove spawns from its location. 2/4/6/8/10%
Active: Remove Curse of the Undergrove from all targets and terrain. Dealing a small portion of damage from each target effected and granting you a Temporary Maximum Health Shield based on how many targets effected from Curse of the Undergrove, And Terrain. This Ability Removes Curse of the Undergrove and does not Refresh its Duration. Damage: 30/40/50/60/70+30% Ability Power. Shield: 2/4/6/8/10%+4% Maximum Health per Target Effected by Curse of the Undergrove. +0.25% from all Terrain Covered in the Area. (Kind of like Twitches Contaminate mixed with Nautilus's Titan's Wrath)
Corrupt the Weak: Cost: 70/75/80/85/90 Mana Range: 625 Spread Curse of the Undergrove from an Effected Target to other nearby enemy targets, and Terrain. Can only be cast on Targets that are effected by Curse of the Undergrove, Heals you per target in the area already effected by Curse of the Undergrove prior to use of this ability. Deals a slight damage over time effect to all targets hit from its use. Refreshes Curse of the Undergrove's Duration. Damage over Time: 2/4/6/8/10+20% Ability Power over 6 seconds. Heals you for: 5/10/15/20/25+10% Ability Power per Target hit. (Kind of like Brands Conflagration but again can only be cast on marked targets).
Divide What Remains: Cost: 100 Mana Range: 25000 Passive - Increase the Duration of Curse of the Undergrove's Decay time. 6/7/8 seconds.
Active: After a short delayed channel (1.5 Seconds) Arrive at any Terrain marked by Curse of the Undergrove. Upon arrival erupt from the ground knocking back and slowing targets hit from the eruption point. Divide What Remains deals a small amount of damage and marks all targets hit by Curse of the Undergrove. After arrival for the next 6 seconds reduce the cool-downs for Torments Reach and Corrupt the Weak by: 8/10/12% Damage: 110/220/330+20% Ability Power Slows at eruption point for: 25/35/45% for 6 seconds. (Kind of like a mix between Reksai's Void Rush and Trundle's Pillar of Ice) (Note: Before the Channel is completed it can be interrupted from any crowd control effect. After the Channel is completed Gorrlok can only be stopped by Grounded or Snare Effects, and is Immune to all other Crowd Control Effects until Arrival).
Physical Looks Description: Gorrlok is a Fungal-Elemental of the same race as Maokai/Malphite. Gnarled Roots dangle from his body, with a mossy dark green. That's generally what I envisioned when I thought up this champion, I'm sure there is more that could be added onto this but I want to leave room for imagination. ;)
Lore: Long before the Shadow Isles were corrupted by the folly of man Gorrlok slumbered in darkness underneath Runeterra. It was the greed and lust for the spreading of bloodshed that awoke Gorrlok from his great sleep. He was pleased with the undoing that man had started and used his powers to corrupt the land within the Shadow Isles. Maokai fought to restore the balance but was overwhelmed by mans cruel toil. Shortly after the spreading of darkness over the lands of the Shadow Isles Gorrlok ventured outward to the lands of Shurima, there were ancient tombs full of magical resonance and a presence of power already corrupted by pain of indignation. This was Gorrlok's mistake however and he would soon to learn this as he churned the ground beneath Shurima. An Ancient race of Brackern awoke from their Cystalline hibernation and used their powerful life-crystals to seal away Gorrlok in the tunneled mountain side of Ionia. This was not the end for Gorrlok however, and shortly after a young shurima girl arrived moving rock and stone alike by mistake she had set him free from his accursed binding from the Brackerns Life-Crystals. "The Scourge of Runeterra has returned, and like a swarming plague across the land so is the will of Gorlokk"
Allies: Zyra, Xerath.
Rivals: Maokai, Skarner, Malphite.