Mincci, the Misfit Yordle
Mincci is a female yordle that loves to run into the battle head-strong with her powerful pellet shooter, very similar to a sub-machine gun.
https://www.deviantart.com/stacona/art/Mincci-594400823
Mincci was born and raised in Bandle City, joining the scouts when she got older and being top of her class with Tristana and Teemo. The problem is that Mincci ended up just doing her own thing, shooting up and blowing up everything even when she had explicit orders to leave everything unharmed, so she got disbanded and she ended up moving to Piltover.
At Piltover she met Jinx and the two got along swimmingly (for the most part), but even for Jinx Mincci could be a handful at times. Regardless they did whatever the hell they wanted to do, which left quite a headache for the city to clean up their mess and their skill makes it quite difficult to find and catch them (obviously they have yet to be caught).
Mincci is a marksman that is about insane amounts of attack speed and not having an attack speed cap and keeping her mobility while attacking as well! Do not worry, because everything will be controlled for balance allowing for an unique gameplay to shine through and removing exploits (especially when exploits are brought to attention).
Basic Attack Range: 525 units Movement: 340 units per second Attack Speed: 1.950 +2% per level Base Attack Damage: Average to other marksmen
#Run and Gun (Passive):
Mincci's basic attacks do not interrupt her movement allowing her to freely move and attack at the same time!
Mincci's Basic Attacks: ~ Does not have an attack speed cap. ~ Attacks deal 95% reduced damage. ~ Non-champions are dealt (+20%AD) bonus physical damage. ~ Only every 5th basic attack applies on hit effects. ~ Every 5th basic attack against a target deals (+110%AD)(+65%AP) bonus physical damage. ~ Basic attacks cause Mincci's follow-up attacks to ignore 20% of that target's armor for 1.5 seconds, stacking up to 100% armor ignore.
(Holding down the right mouse button to move will cause Mincci to automatically attack the closest enemy near her.)
#Sandbags (Q): Cooldown: 9/8/7/6/5 seconds; Cost: 50 mana + all sandbags; Range: 950 units
Mincci throws her sandbags to the target location, remaining in play for 3 seconds as a horizontal wall, that acts as impassable terrain and reveals the area around them.
Every 3rd basic attack stores a Sandbag, up to a maximum of 3/4/5/6/7 at a time.
#Crazy Shooter (W): Cooldown: 4 seconds; Cost: 15/20/25/30/35 mana; Range: 900 units
Mincci increases her total attack speed by 300/375/450/525/600% for 1.5 seconds, but she randomly fires shots all around her, each stopping at the first enemy in its path.
#Take Cover (E): Cooldown: 70/65/60/55/50 seconds; Cost: 35 Mana; Range: 1000 units
Passive: Mincci's basic attacks that damage an enemy reduces Take Cover's cooldown by 5%. Mincci gains 9/13/17/21/25% bonus attack speed.
Active: Mincci gains 200% total movement speed towards the target terrain. While running, Mincci automatically attacks the closest enemy to her and doubles her bonus attack speed.
Upon reaching the terrain, Mincci gains 22/29/36/43/50% damage reduction for 1.5 seconds.
#Pulling a Rocket Out of the Ass (R): Cooldown: 110/85/60 seconds; Cost: 100 Mana; Range: 1800 / 600/300 units
Mincci pulls out a rocket launcher (do not ask where it was hiding) with a single shot in it, firing the rocket to the target location, dealing 200/250/300(+100/150/200%AD)(+120%AP) magic damage to struck enemies and stunning those in the centre of the blast for 1.5 seconds.
UPDATE NOTES:
Run and Gun: Every 5th attack's bonus damage changed to physical from true damage. Now every attack causes Mincci's other attacks to ignore 20% of target's armor for 1.5 seconds, stacking up to 100% armor ignore.
(Just placing more skill here, now you need to work for that true damage value rather than always have it on every 5th attack (first 5 attacks now ignore 80% armor from 100%).)
Take Cover: Cooldown increased to 70/65/60/55/50 from 60/57.5/55/52.5/50 seconds Cost lowered to 35 from 50 mana Cooldown reduction on attack lowered to 5% from 10% Bonus attack speed gained passively lowered to 9/13/17/21/25% from 10/15/20/25/30% Total movement speed increase during the active period lowered to 200% from 250% [300% from 350% total movement speed value]
Pulling a Rocket Out of the Ass: Cooldown lowered to 110/85/60 from 130/100/70 seconds Stun radius increased to 300 from 125 units Stun duration lowered to 1.5 from 2.5 seconds