Mincci, the Misfit Yordle

Stacona·4/28/2018, 11:09:42 PM·4 votes·2,452 views

Mincci is a female yordle that loves to run into the battle head-strong with her powerful pellet shooter, very similar to a sub-machine gun.

https://www.deviantart.com/stacona/art/Mincci-594400823

Mincci was born and raised in Bandle City, joining the scouts when she got older and being top of her class with Tristana and Teemo. The problem is that Mincci ended up just doing her own thing, shooting up and blowing up everything even when she had explicit orders to leave everything unharmed, so she got disbanded and she ended up moving to Piltover.

At Piltover she met Jinx and the two got along swimmingly (for the most part), but even for Jinx Mincci could be a handful at times. Regardless they did whatever the hell they wanted to do, which left quite a headache for the city to clean up their mess and their skill makes it quite difficult to find and catch them (obviously they have yet to be caught).


Mincci is a marksman that is about insane amounts of attack speed and not having an attack speed cap and keeping her mobility while attacking as well! Do not worry, because everything will be controlled for balance allowing for an unique gameplay to shine through and removing exploits (especially when exploits are brought to attention).


Basic Attack Range: 525 units Movement: 340 units per second Attack Speed: 1.950 +2% per level Base Attack Damage: Average to other marksmen


#Run and Gun (Passive):

Mincci's basic attacks do not interrupt her movement allowing her to freely move and attack at the same time!

Mincci's Basic Attacks: ~ Does not have an attack speed cap. ~ Attacks deal 95% reduced damage. ~ Non-champions are dealt (+20%AD) bonus physical damage. ~ Only every 5th basic attack applies on hit effects. ~ Every 5th basic attack against a target deals (+110%AD)(+65%AP) bonus physical damage. ~ Basic attacks cause Mincci's follow-up attacks to ignore 20% of that target's armor for 1.5 seconds, stacking up to 100% armor ignore.

(Holding down the right mouse button to move will cause Mincci to automatically attack the closest enemy near her.)

#Sandbags (Q): Cooldown: 9/8/7/6/5 seconds; Cost: 50 mana + all sandbags; Range: 950 units

Mincci throws her sandbags to the target location, remaining in play for 3 seconds as a horizontal wall, that acts as impassable terrain and reveals the area around them.

Every 3rd basic attack stores a Sandbag, up to a maximum of 3/4/5/6/7 at a time.

#Crazy Shooter (W): Cooldown: 4 seconds; Cost: 15/20/25/30/35 mana; Range: 900 units

Mincci increases her total attack speed by 300/375/450/525/600% for 1.5 seconds, but she randomly fires shots all around her, each stopping at the first enemy in its path.

#Take Cover (E): Cooldown: 70/65/60/55/50 seconds; Cost: 35 Mana; Range: 1000 units

Passive: Mincci's basic attacks that damage an enemy reduces Take Cover's cooldown by 5%. Mincci gains 9/13/17/21/25% bonus attack speed.

Active: Mincci gains 200% total movement speed towards the target terrain. While running, Mincci automatically attacks the closest enemy to her and doubles her bonus attack speed.

Upon reaching the terrain, Mincci gains 22/29/36/43/50% damage reduction for 1.5 seconds.

#Pulling a Rocket Out of the Ass (R): Cooldown: 110/85/60 seconds; Cost: 100 Mana; Range: 1800 / 600/300 units

Mincci pulls out a rocket launcher (do not ask where it was hiding) with a single shot in it, firing the rocket to the target location, dealing 200/250/300(+100/150/200%AD)(+120%AP) magic damage to struck enemies and stunning those in the centre of the blast for 1.5 seconds.


UPDATE NOTES:

Run and Gun: Every 5th attack's bonus damage changed to physical from true damage. Now every attack causes Mincci's other attacks to ignore 20% of target's armor for 1.5 seconds, stacking up to 100% armor ignore.

(Just placing more skill here, now you need to work for that true damage value rather than always have it on every 5th attack (first 5 attacks now ignore 80% armor from 100%).)

Take Cover: Cooldown increased to 70/65/60/55/50 from 60/57.5/55/52.5/50 seconds Cost lowered to 35 from 50 mana Cooldown reduction on attack lowered to 5% from 10% Bonus attack speed gained passively lowered to 9/13/17/21/25% from 10/15/20/25/30% Total movement speed increase during the active period lowered to 200% from 250% [300% from 350% total movement speed value]

Pulling a Rocket Out of the Ass: Cooldown lowered to 110/85/60 from 130/100/70 seconds Stun radius increased to 300 from 125 units Stun duration lowered to 1.5 from 2.5 seconds


7 Comments

Boltonator4/28/2018, 11:11:13 PM2 votes

I wonder...is there enough room in Bandle City for two Bandle Gunners? [zombie-brand-mindblown]

Also that “R” name is perfect.

Stacona4/28/2018, 11:11:17 PM1 votes

This is a re-visit of an old concept. This time around of making the passive and basic attack directly correspond to each other and treat marksmen the same way as mages, to better balance them and make their uniqueness to shine through a lot better.

Stacona5/20/2018, 10:25:56 PM1 votes

UPDATE NOTES (2):

Other: Bonus attack speed per level reduced to 2% from 3% Tried to make things look slightly better

Run and Gun: Attacks read as 95% reduced damage instead of (+5%AD) physical damage This is unchanged functionality, just allows to remove the Runaan's Hurricane tooltip as this wording means it is reducing the damage of the bolts as well.

True damage proc increased to (+110%AD)(+65%AP) from (+85%AD)(+50%AP)

Sandbags: Slightly reworked. Now throws out a wall of sandbags based on how much were currently stored which is also based on ability rank. Storing sandbags occurs on every 3rd basic attack rather than a recharge system. Sandbag duration decreased to 3 from 5 seconds Cooldown increased to 9/8/7/6/5 from 9/7/5/3/1 seconds Cost increased to 50 mana + all sandbags from 10 mana

Take Cover: Cooldown reduction for her basic attacks increased to 10% from 5% Damage reduction duration lowered to 1.5 from 2 seconds Now doubles her BONUS attack speed (not total attack speed) while running during the active period.

Pulling a Rocket Out of the Ass: Cooldown increased to 130/100/70 from 110/90/70 seconds

Stacona10/16/2018, 10:00:51 PM1 votes

UPDATE NOTES (3):

Run and Gun: Now deals +20%AD bonus physical damage per attack against non-champions from dealing +25%AD physical damage to non-champions [effectively the same overall, crits gives +5%AD more damage]

Made the statement of 'a target' from 'the same target' to make it not sound like Vayne's Silver Bolts and contradict Crazy Shooter's effect. [no actual change]

Sandbags: Cast range reduced to 950 from 1000 units

Take Cover: Total movement speed increase lowered to 250% from 400% to have it more like running very fast rather than Sonic speeds

Pulling a Rocket Out of the Ass: Cast range lowered to 1800 from 2000 units Stun radius decreased to 125 from 150 units

(Makes the player need to get in closer to more consistently stun the target and less so for going for the sniping stuns, that should be for Ashe and Mincci as the high-risk and high-reward marksman. Cast range down since the sniping aspect might be a little too good to finish off a target, when using it as a finisher rather than initiation with the stun.)


Stacona12/12/2018, 2:23:59 AM1 votes

UPDATE NOTES (4):

Run and Gun: Every 5th attack's bonus damage changed to physical from true damage. Now every attack causes Mincci's other attacks to ignore 20% of target's armor for 1.5 seconds, stacking up to 100% armor ignore.

(Just placing more skill here, now you need to work for that true damage value rather than always have it on every 5th attack (first 5 attacks now ignore 80% armor from 100%).)

Take Cover: Cooldown increased to 70/65/60/55/50 from 60/57.5/55/52.5/50 seconds Cost lowered to 35 from 50 mana Cooldown reduction on attack lowered to 5% from 10% Bonus attack speed gained passively lowered to 9/13/17/21/25% from 10/15/20/25/30% Total movement speed increase during the active period lowered to 200% from 250% [300% from 350% total movement speed value]

Pulling a Rocket Out of the Ass: Cooldown lowered to 110/85/60 from 130/100/70 seconds Stun radius increased to 300 from 125 units Stun duration lowered to 1.5 from 2.5 seconds