[Champion Concept] Kilbracht, the Greatsword

The HeraId·7/31/2016, 12:21:10 AM·3 votes·3,472 views
greatsword by 1mpact-d40uwlr

Credit to 1mpact of Devianart

Name: Volker Kilbracht

**Affiliation: ** The Highest Bidder

Role: Diver, Fighter

**Position: **Top, Jungle

Concept: My Goal was to create someone between the roles of a Juggernaut and Diver, someone who can fill both roles, but doesn't completely excel at either. Kilbracht will be able to get to you and deal some damage, and is rewarded for building health, but is gated by high cool downs on his basic abilities.

Lore

Money can buy anything. An elixir for extended life, a bribe to make a guard look the other way, a kickback to a noble to get your choice of legislation passed, or your basic needs; food, shelter, but there is one price that grants you all of this, but is the most expensive of all of these. The price of a mercenary, whose previous standing is unknown. Kilbracht, a man who stands with his company of mercenaries known as the Iron Guard. Notorious and famous in equal rights, Kilbracht’s old life if filled with mystery.

No one knows where he came from, and those who ask are generally found dead, but rumors will spread regardless. Some say he is the bastardson of a barbarian of the Freljord; easily explaining his massive size, others say he is the disowned son of a noble of Demacia, and yet others say he was the son of one of Noxus’s great generals, the most common answer due to his appearance was a parent from Bildgewater and another due to his weapon choice, Demacia. No one knows this man of steel appeared from, but one thing is certain, for his price he will grant you everything you need.

Safety, someone who will force a guard to look the other way, a man who will extend your life through feats of arms, a man who will get the most pure politician to do your will, or even better for the warring city states of Noxus and Demacia; a Warrior unmatched in his ability to strike both fear and admiration from enemies and allies. People flock to his stations with blades ready. And he delivers upon his price. All those who face him in battle but one have fallen, and the one who lived forced him into a stalemate.

He is man for whom money talks, and payment is required.

"The Coin first, then we will get to what you need taken care of. Ah, no buts. No pay, no assistance."-Volker Kilbracht talking to Noxian Client


Noxian Sergeant Garres Malekis's Memoirs

I remember the day of the battle well. The sun was shining brightly, our armor was shining in the light, as was the Demacians. The mercenary’s glinted but was not shining. His black black armor, and dark gambeson must have been blazing hot, but he didn’t seem to mind as he looked over where the General had decided to prepare his forces. The Demacians were being led by some ambitious, and arrogant, noble offspring, and had prepared their encampment directly opposite ours, their dust covered banner’s flying in pride-filled haughtiness that all Demacians carry. His helmet was at his side, his great sword resting on his shoulder. He looked at the amassed rival army, a grin on his face.

I remember him looking at me, “Pathetic aren’t they?” His voice echoed through the ranks. “Too proud for their own good eh? Perhaps they are those who are strong enough to have earned that pride!” He moved to front of my company, replacing his helmet on his head and raised his blade single handed into the air the placed it back on his armored shoulder. “I doubt there are many, but remember this Sons and Daughters of Noxus! The weak will die, and the strong will triumph! Do not mourn the dead, for they were weak, or they died with honor! Go now at your General’s command!” He returned to his post, his grin replaced with ruthless determination.

When the battle began, He immediately moved to the front. I thought he was dead, but he pushed back enemy lines as a whole, not even worrying about single enemies. Then he saw the enemy commander. She moved quickly, with the speed I have not ever seen. She killed several before the mercenary spotted her. He roared his challenge, and she accepted, commenting on his lack of skill.

She dashed about him attempting to strike when possible, but always to her annoyance she was met with the massive great sword, then when she briefly miss positioned, he charged her, shoulder first, she dodged the charge, and narrowly missed the following cleaving strike. All the while both were beginning to pour sweat, his muscles tense and looking like they would cramp at any moment, and her strikes growing more clumsy every time she was forced the parry the Zweihander.

The battle had ended before they had finished. We had spilled much blood that day, and had lost many good soldiers, but such is the price of war. I do not know how it ended, but rumors quickly spread of the mercenary and the Demacian noble, a women named Fiora, had called a truce, but both were eager to begin the fight once more….


Report on Mercenary Known as Volker Kilbracht, Field Hospital May the Demacia Stand Strong, Doctor Bremier Trausen

Physical Condition: Right arm badly wounded by spear. Muscle ripped. Applied salve, gave herbs to lessen pain. Wound bandaged. Numerous superficial wounds. The Captain reported him being the front against the Rakkor forces. Lucky.

Mental Condition: Erratic at best. Seems welcoming one moment, at soon as someone mentions his lineage he becomes hard to control and angry. He will be helping another wounded soldier at one point, then threatening to kill one of the guards for one thing or another. Dangerous at best, barbaric at worst.\

Treatment Duration: Will replace salve until the sound if healed. About three weeks, he will have to begin testing the muscle himself and regaining it's strength.

With all due respect, I believe this man is too dangerous to have in a our camp. He may be a good fighter but he may kill our own men if he feels provoked. No doubt he could kill several armed soldiers with his bare hands before being settled, let alone taken down.

He seems to enjoy the front, and it may give him a quick death. Nothing seems to be keeping alive but sheer willpower and luck at this point. Charging into a line of Rakkor? Madness. Can't deny he broke their line and allowed us to break their formation, but he may be a greater liability then an asset depending on how much the Lord payed to hire him.

Friends

Darius : They share a heavy value put into strength.

Sejuani : Similar to Sejuani, Kilbracht sees no value in peace, and has found employment with her on numerous occasions.

Rivals:

Fiora : Kilbracht and Fiora share a will to have a definitive end to their duel that happened years ago. It seems unlikely either would end up killing the other, and they have had agreeable conversation with each other. Appears to be a friendly rivalry.

Pantheon : Kilbracht mock's Pantheon for his supposed mastery of war. Kilbracht resents all Rakkor for their believed superiority in war. Kilbracht also despises Pantheon for his attempts to gain honor, seeing honor as a fool's reward. They compete for the greater glory and would like to see the other dead.

Enemies:

Aatrox : Kilbracht seeks to prove he is the better warrior of the two, and would not hesitate to try and kill the Darkin.

Garen : Hated by Kilbracht for his Narcissism and extreme self-confidence, Volker Kilbracht would like Garen to face him combat and force Garen to put his self-confidence to the ultimate test.


Base Stats

Health: 584(+92.5)[2249]

Health Regeneration: 9.5(+.9)[22.5]

Attack Damage: 56(+4.5)[137]

Armor: 27(+3 Per Level)[81]

Magic Resistance: 32.1(+1.25 Per Level)[54.6]

Attack Speed: .625(+1% Per Level)[+18%]

Movement Speed: 345

Range: 175


Skill Set Passive|Innate: Zweihander

Kilbracht’s choice of weapon, the massive Zwiehander, naturally reduces Kilbracht’s attack speed by 15%, however Kilbracht’s auto attacks deal (15.5/17/18.5/20%) of Kilbrachts bonus health as additional physical damage.(Leveling up at levels 1,6,11,16)

Q: Vengeful Charge

Kilbracht charges in target direction, dragging all enemies struck and dealing (20/60/100/140/180[+5/5.5/6/6.5/7% Max HP, 50% Attack Damage]) physical damage, and slowing them by 50%, quickly decaying over one second. If Kilbracht strikes a wall, all enemies are stunned for (.5/.5/.5/.75/.75) Seconds, replacing the slow, and take an additional (10/25/40/55/70[+3/4/5/6/7% Target's Max HP]) physical damage. Slows decrease the remaining distance by 25%, including if they were applied before use, stuns halt Kilbracht's dash.

Hanging Point Guard does not decrease the range.

Cooldown: 15/14.5/14/13.5/13 Seconds Width: 180 Range: 600(450 if Slowed)

W: Hanging Point Guard

Toggle: Kilbracht brings his blade into a defensive position, decreasing his movement speed by 35%, however it also decreases incoming physical damage by (12.5/15/17.5/19/21.5%[+.5% Per 100 Armor]), and incoming magic damage by (10/11.5/13/14.5/16%[+.75% Per 100 MR]). Kilbracht deals 15% less damage while this is active.

Cooldown: 3 Seconds, Cool down Reduction has no effect on this ability.

E: Impale

Kilbracht's next auto attack increases his range to 250, dashing to the target, dealing (30/50/70/90/110[+100% AD]) physical damage to the target. The target is wounded for three seconds after the attack,and causing them to take (5/6.25/7.5/8.75/10%) of their missing health as physical damage per second.

Cooldown: 13/12.5/12/11.5/11 Seconds

R: Battle Fury

Passive: All other cool downs are reduced by one second for every auto attack.

Active: Kilbracht becomes infuriated, removing all attack speed slows, including his passives for five seconds. During the duration all of Kilbracht's attacks become reckless, sweeping motions, striking and dealing full damage to all enemies in a 70 degree arc infront of him, and applying on hit effects. Additionally, Kilbracht gains 25/30.5/36% bonus movement speed towards enemies champions.

During this time Kilbracht's passive cooldown reduction is doubled.

Cooldown: 90/75/60 Seconds Range: 650

Quotes/Voice Over:

Selection I will show them the might of the Iron Guard.

Movement

Honor has no place in my presence.

I bring only death.

Break their ranks!

I. Am. War.

Do not test my patience.

I have no time to waste here!

Lead me to them, so I may render my judgement.

Take me into battle!

No one questions my past.

Fear begets cowardice, cowardice begets death.

Bastard son of a bastard son....

Witness by blade!

Death is a better warning then injury.

The time for words ended before this started.

The strong live to rule, the weak to serve.

War is part of nature.

Books and stories have their place, but it is not the battlefield.

Cowards are beneath my contempt.

Face me, and die.

I will shatter their shields, destroy their ranks, then take their heads.

Coming Under Attack

Striking me is asking for death!

Your strikes are less then pathetic.

I will shatter your spine!

Damn you!

I..WILL...END...YOU!

STRIKING ME IS A PLEAD FOR DEATH!

AGH!

RAAAAAAAAAAAAAAAAH!

Attacking

RAH!

RO!

ERAGH!

Witness my steel!

Bleed for me!

I will end your pitiful existence!

You are nothing!

Lumber before an ax!

Killing Champions

Grain before the scythe.

Almost worthy of contempt!

A peasant was more dangerous then that!

What a waste, dulled my blade.

What a waste of energy.

What a pathetic excuse for a warrior.(Melee Champions only)

What a pathetic excuse for a ranger.(Ranged Only)

Your resistance was brave, but fatal.(Shut Downs)

A bloodied blade at last!(Shut Downs)

A warrior worthy to die by my hand!(Shut downs)

Using Q:

FACE DEATH!

TO WAR!

FACE ME!

COME WITH ME TO HELL!

**Using E: **

Bleed before my eyes!

Perhaps a wound will teach you!

Death to all who oppose me!

Form a line for me!

Using R:

YOU WILL ALL FALL!

YOUR STRENGTH IS NOTHING BEFORE MY OWN!

BLOOD AND GORE! A MASTERPIECE!

DIE! ALL YOU YOU!

Suggested Items(Top):

Starting Items:

item 1055 item 2003

Core Build:

item 3071 item 3068 item 3742

Situational Items: item 3022 item 3143 item 3102 item 3111 item 3009 item 3047

Suggested Items(Jungle):

Starting Items: item 1041 item 2003

Core Items: item 1409 item 3071 item 3742

Situational Items: item 3022 item 3143 item 3102 item 3111 item 3009 item 3047

Reviewed Concepts:

Bubbs, the Travelling Merchant

Kal'mar, the Runeborn

Rei, the Will of Divine(With her Companion, Kami!)

45 Comments

King Maruilla7/31/2016, 12:45:18 AM1 votes

It's good, at first.

And then I saw the Movelist

WE HAVE FOUND Tryndamere'S AND Fiora'S SON!

And the Ult's Risk/Reward is borderline adorable!

The HeraId7/31/2016, 5:08:22 PM1 votes

Added more risk to Undeniable Challenge.

I want him to be punished for poor use of the ability, but I also want there to be sufficient reward for killing someone with the ultimate, so changes may be in order for the ultimate as a whole.

The HeraId7/31/2016, 8:32:03 PM1 votes

Base Stats Added, Will begin Working on Lore as soon as possible!

The HeraId8/1/2016, 12:39:08 AM1 votes

Lore up!!!

Warlord Dienekes8/1/2016, 12:56:13 AM1 votes

Hey, I'm designing a longsword style champion as well. He even has two abilities that are fairly similar to yours.

I love champions that focus more on the awesome things you can do with swords and guile and whatnot rather than some hocus pocus.

Anyway, I do see a few potential problems with the champ.

Basically, his W is just a straight up worse version of Urgot's passive. Which has a few problems on it's own, but, it's essentially an invisible mechanic that's not going to be noticed by your opponents. Also, 5 level ups for essentially 5% lower damage on 1 opponent after 5 hits is just not going to get anyone to want to take it after level 1, ever. Personally, I'd have a more noticeable effect along with that kind of passive. Or maybe make it an active that cuts the opponents damage by a larger amount after 3 hits or something.

The R is problematic, I think. Don't get me wrong I love the idea behind it. It really sets up the idea of a duel very well. But, in it's current mode it will just screw over your allies if Kilbracht tries to use it offensively. It also has a lot of the problems of the old Poppy ult, which was removed for being very problematic (though I think your toned down version is a bit better.

More likely, you'll end up seeing the player just throwing the ult on an enemy champion that is already about to die mid-teamfight to get the damage boost rather than setting up a duel because there's no way for that to backfire.

The HeraId8/2/2016, 5:22:54 PM1 votes

Bump

Maiming blows changed, ult risk reward, less risky for the team with Kilbracht on it.

Lysejack8/3/2016, 2:38:26 AM1 votes

more than I get :P

The HeraId8/3/2016, 1:56:11 PM1 votes

Q Damage and Cooldown Nerfed.

The HeraId8/3/2016, 9:08:55 PM1 votes

Formatting no longer painful......

Formatting changes!

King Maruilla8/4/2016, 11:57:59 PM1 votes

Hey, could you do something for me as thanks for the Lore idea?

ModEchoing8/6/2016, 3:57:18 PM1 votes

I really, really like the idea of a greatsword-wielding champion, especially since you've taken care to do your best to represent how huge the sword is. It's a great departure from Garen and Tryndamere, who just swing their swords around without a care.

He's also totally overpowered.

Do yourself a favor and drop both the stamina and the unique item mechanics. The stamina is worse than resourceless in every way, and the unique item you have is utterly broken anyways, on top of being a little too much power. Remember, Viktor gives up his passive for his item. You still have a passive.

Oh yeah, that passive's bonus health damage and armor penetration is way too much and WHY he's overpowered. One Sunfire Cape means 50 more damage on every swing. You shouldn't even HAVE armor penetration, nor would you need it since Black Cleaver would be a good buy for you. You might be better served by replacing the passive damage boost with a conditional buff that would increase your damage.

The Q would be perfect if you didn't stun. Since you stun, you have ultimate level CC on a basic. That's not good. You can also bring the cooldown down farther.

The W is bad. Greatswords are not surgical instruments that are capable of lowering enemy damage without killing them. Get a real W. Maybe something that keeps you alive better?

The E is really, really boring and reeks of Vi's E way too much. I heartily suggest replacing it. Maybe make the next autoattack a small leap that sends a piercing fissure/sword beam through the target, leaving a trail that slows? It SOUNDS similar, but is distinctly different enough from Vi's E, and has much different applications. Also, the cooldown is way too high for an on-hit. Quit being skittish with cooldowns.

The ult is not a good idea. Even nerfed, Poppy's ult is the epitome of bad gameplay and design. It's even worse since you get so much damage out of health. The fact that you can screw your team or yourself over if something goes wrong (which is easy if you get nailed by a cross-map Ashe ult) is just icing on the cake. I suggest replacing it.

It's a promising champion. Just needs a good deal of work here.

The HeraId8/7/2016, 2:55:15 AM1 votes

Heavy to kit's CC potential and abilities. Ult will be changed at some point tomorrow, need to brain storm options for changes.

The HeraId8/7/2016, 5:48:20 PM1 votes

Ultimate changed from Undeniable Challenge to Only in Death Do We Part.

I feel Undeniable Challenge would have been a monster to attempt to fix, and Only in Death Do We Part as an ability fits his theme as a great warrior, inspiring his allies to greater deeds, then as a battlefield challenge.

The HeraId8/8/2016, 3:57:25 PM1 votes

Whisperes Bump

NO ONE HEARD THAT

The HeraId8/10/2016, 1:07:14 AM1 votes

Burmp

python 1598/11/2016, 10:13:45 PM1 votes

hello python here. sorry in advance if this seems cruel but i just want this to get better

Firstly i'd like to say that classifying him as a juggernaut and a diver isn't a good idea, like you said to me juggernauts are suppsoed to be slow short ranged divers so no offence but this makes you look like a hypocrite.

Where is the mana?

passive: Permanently reducing attack speed does not work and he has enough health scaling in his abilites. When i think zewihander i think multi hit. Maybe make basic attack strike enemeis a cone to better illustrate just how big this thing is.

Q: 750 range? are you shitting me? only lb can dash that far and that is with her ultimate thrown in as well. This just sounds like a poppy E cranked up to 11. You really need to reduce the range on this. as an inprovement, maybe make it so he cna onyl carry one champion and if he hits another, or a wall, then they both stop and he deals damage to and slows both but he deals bouns damage to the one he was carrying, since they are getting crushed between him adn their ally.

W: this can work, but you need to make last for only a few seconds. The fact he has no mana measn there is no reason to hold off on using this onc he gets in. he should really be using this to soften the blow of the big attacks.

E: Overall this works okay but 12% of missing heath per second and max rank? that is just stupid

R: you give him an on hit effect but kill his attack speed along with a damage buff that rewards getting you're team killed? This will never work. Sure there are abilties that reward getting hit, being at low health or going ham but never getting killed, that is wrong. There is no Slavaging this ability, best scrap it and try again.

I like the backstory of this champion but the doesn't reach the same level.

I'd like to see some quotes to paint a picture of WHO this guy is as a person.

The HeraId8/12/2016, 1:38:44 PM1 votes

CDs slightly increased across the board, E % Missing HP damage decreased. Ultimate changes....again....

Vorazun8/13/2016, 11:06:21 AM1 votes

Hi.

Passive: This is generally fine, but there is a very large problem which I think has not been addressed here. The problem I'm trying to address here is how your attack speed stops you from CSing properly, especially under tower. Furthermore, its crippling because you will have very little bonus health early on maening that you are unable to compensate with enough damage to outweigh your penalty. The combination of both being a passive laner while simultaneously being unable to farm would render the champion almost unplayable as a result.

Q: Nothing much except that you should normalise the stun to either 0.5 or 0.75 seconds. It's a little jarring to see it just switch suddenly. Also this is a dash, which scales off your health which slows,, which can stun, and deals damage based on their health. This is a lot for an ability to do, and it has 700 range! J4's EQ is 800 and he gives up two abilities to do it. I would recommend cutting down on excess elements, and nerfing the range because it does too much

W: I'd prefer this get a movement speed slow instead because this is just reducing your damage further for...not a lot. There isn't a reason for this to be turned off in a fight because you are encouraged to build tank and your ult passive makes your CDs ludicrously low and scales off AS. In almost all dueling cases the damage reduction is far more impactful than the little damage you lose.

E: This feels like another overloaded ability. Let's just go through all the factors. It's a dash, AA empowerment, AoE attack, that also happens to cut their healing and acts as an execute. You see how many things that does? It's kinda ridiculous to be honest because you already have mobility on the kit. (Also an AA reset on a greatsword champion does not sit well thematically, at least with me)

R: Honestly given how much power is in the rest of the kit yoou'd be perfectly fine with just the passive. But I digress. To get to the point: I don't like it. Mainly because it's a steroid ultimate. And those are pretty boring because you activate it and it does stuff which the enemy can't do a thing about. Singed for example, is a big offender of this. Riven is slightly better because you can play around her Shockwave. JAx is similar tho a bit closer to Singeed that Riven in this case. I mean there is so much you could have done with this ability, like a Great Cleave where you smack the ground and a wall emerges in a line from your sword. It'd synergise with your Q as well. Just...anything but a steroid ultimate because they don't feel that good to use, your opponent feels bad because they can't outplay you, and it generallly leads to a fairly binary champion.

My concept: Rei, the Will of the Divine

The HeraId8/17/2016, 12:50:31 AM1 votes

Burmp

The HeraId8/27/2016, 12:46:14 AM1 votes

Bump!