[Rework Concept] Teemo, the Swift Scout
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Passive - Guerrilla Warfare: Teemo gains invisibility if he stands still for a few seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is displaced. If within a brush, Teemo gains stealth after a second even while moving and may move freely within its boundaries without breaking stealth.
- When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him bonus attack speed.
Q - Be Prepared: Teemo swaps to the next type of Dart. This ability has no cooldown.
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Soothing Salve: Teemo's basic attack deals no damage and can target allies. Units shot are slowed and become Drowsy for 2 seconds. After the 2 seconds, the target falls asleep for 2 seconds, being unable to do anything until they wake up or are damaged. While asleep allies are healed for a portion of their missing health over the duration and if they are woken up early the healing stops.
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Toxic Shot: Teemo's basic attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the duration of all poisons on the target.
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Blinding Dart: Teemo's basic attack causes their target's radius of vision to decrease slightly. After several attacks, they become Nearsighted and their vision is greatly reduced. Enemies can't be Nearsighted again after for several seconds.
W - Swiftly! - Passive: Teemo has bonus movement speed when he hasn't taken damage for several seconds.
- Active: Teemo rolls in a target direction, gaining a burst of movement speed that decays over a second. While invisible, Teemo can target near by bushes he hasn't been in recently. Targeting those bushes will cause Teemo to roll from bush to bush, without breaking his invisibility. When rolling from bush to bush, the cooldown of this ability is greatly reduced.
E - Noxious Trap - Passive: Teemo stores a Noxious Trap charge periodically, up to a maximum of 3 at once.
- Active: Teemo tosses a mushroom trap on the ground, which stealths and arms after 1 second, lasting up to a minute. Mushrooms thrown on top of each other bounce on the previous one a short distance before planting. If an enemy steps on a mushroom it detonates, poisoning that enemy and slowing them, and dealing magic damage over 4 seconds. Noxious Traps can be destroyed from 2 melee attacks or 3 ranged attacks.
R - Be the Jungle: Teemo causes all of his Mushrooms to grow and become like bushes for him as well as traps. Enemies who step on large mushroom traps will cause them to explode in an area around them, poisoning and slowing all enemies around them. For several seconds, Teemo gains double the bonus attack speed from Element of Surprise. When the traps are triggered the bushes quickly decay.