A unique character concept... Geoffery, the champion without an auto attack.
This idea may sound a little silly at first, but bear with me.
To start this off, let me tell you from what I drew inspiration. This idea was inspired by Nintendo's The Legend of Zelda. More specifically, Link himself. Even more specifically, the Wind Waker version of Link. I chose this one in particular, because his fighting mechanics seem most fitting for a League champion compared to other versions. You do not have to have played any Zelda game to read this champion concept, I just thought I'd announce my inspiration before everyone else did it for me.
He would most likely be a top laner, if the concept stays the way I envision it. For appearance, I was thinking something along the lines of a mix between Yasuo, Riven, and Garen. I am unfortunately a terrible artist in every way. Envisioning how this champion would look on the Rift will take some imagination. Think of a slightly less-bulky Garen, with his determination and bravery. Mixed with the agility of Yasuo. This champion is quick on his feet, but still strong enough to pack a punch in a fight. In his right hand is a longsword, with the handle being a deep blue and the blade a polished shade of white. In terms of size, it's maybe comparable to Leona's sword, only just a bit longer and more noticeable. In his left hand, a diamond-shaped shield, with colors that match his sword, about half his body length tall. He wears a thin layer of chainmail underneath a rugged leather shirt and pants, thinking like something out of Game of Thrones. He has wavey blonde hair, similar to Prince Charming in Shrek. I have nothing specific in my head about what his voice would be. I like Prince Charming's voice... or maybe something like Shen's voice.
Abilities!
Passive
Geoffery has no auto attack. When you right-click on an enemy, Geoffery walks up to them, and follows their movements, but does not attack. What would replace the standard auto attack would be his Q, more on that later. His passive has a second effect. Instead of this champion using mana, he would use Magic Power, which does not regenerate naturally over time, like mana does. This idea, I also derive from the Wind Waker Link. In the game Wind Waker, Link uses Magic Power for some of his attacks. If you have no magic left, you cannot use those attacks. You can gain back Magic Power by either drinking certain potions, or finding magic bottles in the environment. It is that second method, finding magic bottles in the environment, that I've based how your Magic Power refills on the Rift. You have 500 Magic Power in total. Everytime you kill an enemy, be it a Minion, a Monster, or a Champion, you get a certain amount of Magic Power refilled. How much Magic Power you have over time in lane, depends on your ability to last hit. The amount given varies depending on what it is you kill. Minions and normal monsters give 20 of your Magic Power back. Big monsters, such as Blue/Red buff, and cannon minions, give 100 back. Epic monsters and champion takedowns give 150 back.
Q. Name: Swing. No cost to use.
Geoffery's Q is his main ability, much like Evelynn. However, this ability replaces his auto attack. His Q is a simple swing of his sword, which lunges him in the direction of the cursor a short distance each swing, but not thru walls or objects. It deals Physical Damage, the exact amount to be determined. The swing would swipe at, maybe, a 110 degree angle, and affect anything maybe 50 or 100 units infront of him. It applies on-hit effects. It has a very short cooldown, perhaps 2 seconds by default, which can be reduced by CDR. I had an idea that Geoffery's Q could be reduced by building attack speed, but Im not sure if this would work very well. This attack can hit turrents, inhibitors and the nexus, of course. By itself, his Q only makes him swing his sword once before putting it back on cooldown. However, if the swing hits an enemy champion, the cooldown resets instantly, letting you swing again right away. This can start a combo that lasts until you get cc'd, or the enemy flashes/dashes away from you. If you're on a swing combo, and you either miss a swing on a champion, or dont swing again for, perhaps, a full second, Q gets put on cooldown again. As an extra punishment for ruining your combo, the cooldown is tripled. Which means, assuming the base cooldown is 2 seconds, you cant resume your combo for 6 seconds after breaking it, giving the enemy ample time to retaliate.
W. Name: Jump Attack. 100 MP to use.
Geoffery's W is his main engage ability. It is a standard jump attack. It's very comparable to Tristana's Rocket Jump, works the same way, except it doesnt reset with a kill. Hold down the button, point where you want to jump to, and release. Dealing Physical Damage, the first enemy Geoffery's sword hits is slowed by a great amount, giving him the time he needs to get his combo started. Im not sure if Riot want Ornn's Brittle effect to be unique to him, but if not, I dont see why Geoffery's W cant apply Brittle. It would help his team keep his target locked down so he can continue his combo. This ability allows him to jump over walls, and because of this, it has a very long cooldown. Maybe similar to Rocket Jump's cooldown as well.
E. Name: Upward Slice. 150 MP to use.
Geoffery's E is a very effective dueling and flash-baiting ability. Choose a target within Q'ing distance via point-and-click, and Geoffery will then roll around his target 180 degrees, jump up into the air with a sword slice, and knock his target airborne for 1 second. This ability can be dodged. A few examples... it can be flashed out of mid-roll. Zoe ult can move her out of range for the knockup. Ezreal's and kassadin's blinks can get them out. Riven can combo her way out. Pretty much any form of movement other then normal right-click movement will dodge this ability. However, if you do not have any blinks or dashes, simply increasing your movement speed while geoffery is rolling may not be enough. I was thinking of making the ability's roll animation's time from start to knockup match that of the target's current movement speed, and since it is a short-range AOE knockup, just increasing your movement speed a tiny bit, for example ghost, or sona's ability that I forget the button for, might not help, making Geoffery's E most effective against immobile champions, like Darius, Vel'koz, Cho'Gath, etc. Like W, this ability has a long cooldown as well. Perhaps around 20 or more seconds at default.
R. Name: Cyclone. Drains 100 MP each second of use.
Geoffery's ult is a very effective team fighting ability. Pressing and holding down R will cause Geoffery to hold out his blade, and charge up with energy. After 1.5 seconds of charging, the blade glows brightly, signaling for you to release R. Once released, Geoffery begins spinning around, in the same manner as Katarina's ult, with his blade outstretched, affecting anything within 350 units. Unlike Katarina's ult, however, Geoffery gains a large amount of movement speed, and moves in the direction of the cursor as he spins. Any champions, none-epic monsters and minions caught within the spin take 25 magic damage each second, and get pulled towards Geoffry, reducing their movement speed as well. During the spin, Geoffery becomes immune to stuns and suppression. However, roots and slows still apply. Pressing Q will cancel the spin and halt the MP reduction, leaving the amount at however much is left over after the spin. If you run out of MP mid-span, your spin speed will decay over a period of two seconds, and you lose the ability to move, leaving you vulnerable to attack. During this time, enemies are freed from the slow.
This is a simple idea I had that i wanted to share. It's no-where near perfect, but I think this concept is rather interesting. Think about how synergetic a kit like this would be for other champions.
Exists. We already have a champ without an auto attack.