Zoe, Spell Thief (W), and Summoner Spells: An Idea?
I haven't played much against Zoe, but I do agree at least on paper that Zoe's W drops tend to be unpredictable. So I was thinking of a way to sort of manage expectations and playstyles by tying Zoe's W to her (currently) equipped summoner spells.
That is to say, instead of all spell drops being available, limit them to what summoner spells she has equipped.
So if Zoe is running
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The available summoner spell drops will be limited to only
and
.
However,
will make damage-based spell shards, like
,
, and
available, and
will make dash/blink-based spell shards like
available.
If she runs something like
/
, then
will make
available instead of
's damage based spell shards.
So, for example:
will make
and
available.
will make
and
available.
will make
and
available.
This way, both Zoe and her opponent can have a sort of idea as to how and what kind of Zoe they are playing, kind of like how old
worked, where he would enhance only one of his abilities (and although the idea didn't quite pan out when he was first released) where he was going to be played as a utility-based controller , a kite-y and more sustained battle mage, or a burst mage based on his choices. So Zoe has more agency in what she can do, and her opponent has more ideas on how to predict her drops (and in theory, prediction will lead to countering, which means a healthier gameplay for both.)
I dunno. Probably not an original idea, but I thought I should mention it just in case. Thoughts?