{Champion concept} -Stalker(Lone predator)
S.T.A.L.K.E.R Stealthy Termination Automated Lone Killer Exceptionally Rolecall deathbringer machine
In ancient modern times long before piltover or Saunders was created to a mass citi a society had created advanced technology machines built for protection of the people, and mainly for war purposes, these bioweapons were inspired out of constant war. Stalker or (calabringer) was one of those deadly machines used on the battlefield to sneak and prey behind enemy lines to destroy his victims, this machine excelled in camouflage easily stalking his prey. As the supply of more bioweapons increased around the world the danger to fall upon the runeterra was at a means to an end, a strange occurrrence occurred that made the bioweapons become self aware and lose control attacking anyone insight, within months the machines had wiped out the existing civilizations that once prospered, the destruction left majority of the bioweapons dorminate or otherwise destroyed through the same unknown that caused them to go berserk. Years later civil action had recovered and cities were established but more advanced and prosperous, stalker was found i the sand dunes of shurima dormant archeologist of shurima lands restored his data and life only to unleash killer machine.
Enemies
Stats: Assassin Slayer
Health:585.4-1650 Health regen: 7.25 Melee:125 Attack damage:(59-120) Attack speed: 0.644(10+2.1%) Armor:27.88+3.5 Magic resist:32.1+1.25 Movespeed:345 Biomass capacity: 400
Hunter Adaption: Stalker does not use mana he fuel himself with biomass as fuel. Biomass can be attained through attacking minions which give him 10 energy each. Doubled against monsters tripled for killing monsters and minions. Quadrupled for slaying enemy champs, large monsters and epic monsters.
Through hardware damage he can no longer access his hidden components at will they are only achieved through certain criteria and enemy he is facing. Stalker has a hidden component that reveals stealthed or invisible champs around a 75m radius of him.
Every 10/8.5/6.6 seconds stalker briefly enters stealth mode for 6.5 seconds gaining 30% increasing movement speed.
Q: Silent Death Cd:8.5/7/6.5/5.5/4 Biomass cost:30/40/50/70/90 Cast time:0.5 seconds Delay:0.8 seconds
Stalker discharges two mines in arsenal. Upon detonation stealthed targets take double damage.
Stalker places mines in any location that last for 3 minutes. enemy champs or monsters that step on the mines will detonate it dealing 150/200/220/250/300 physical damage stealthed targets take double damage. At 150 AD mines will grant vision and reveal true sight. Auto attacks will deal 5% of the targets maximum health as bonus physical damage.
B. If Stalker is near one his traps they will follow the victim who activate them for 0.3 seconds until detonating. Travel faster depending on his movement speed.
W. Analytic shot Biomass cost: 100/125/170/200/200 Cd: 10/9.4/8/6/5 Range:660
Passive: 40 biomass energy is gained through standing still in brush . 50 biomass is gained through walking in river.
Stalker preys upon his target with a surprise piercing arrow thats meant to kill unsuspected enemies of his position, deals increased damage the more armor the enemy champs have.
Stalker shoots a blinding quick arrow that deals lvl1(40-80) lvl2(50-100) lvl3(100-250) lvl4(250-300) lvl5(345-500) damage. Based on missing hp. Monsters and minions capped(100-350). Pierces 10/25/30/33/40% of the targets physical defense.
Hidden component: Shot applies grievous wounds to his targets, reducing healing by -75 achieved through killing 5 enemy's.
E. patience... Cd: 20/18/15/11/8 Biomass cost: 125/110/100/100/90
hidden component: generates a shield every 9/8/5/4/2 seconds of being out of combat and lasts for 9 seconds. The shield blocks the crowd control effects. Increases the blocked cc with lvl up to a max of 3.
Active. After not moving for 1.5 seconds he gains invisibility for 3 seconds. After leaving brush his next attack will be a short lunge that deals 80/95/120/175/240% of his ad. Targets below 40% health within 2000 radius will take 20% extra physical damage from him.
R: Core overload: stalker enters a self destruct protocol to overload his core processor system dealing 250/600/950 (+160% BAD)as true damage in a large aoe. He charges up for 2 seconds before detonating. 59% decaying movement speed.
Hidden component: Has 35/57/75% chance of resetting one of stalker ability cooldown.