(Champion concept: Bruiser-Diver) Beauty de Morknaut

nelogis·1/19/2018, 8:18:06 PM·5 votes·1,213 views

Well hello everyone and welcome to my champion concept!

This one is inspired from the Ork walkers in the Warhammer 40K universe. These walkers are built during a WAAAAGH!! (Morkanaut just being one type of these walkers, built as an effigy to the Ork god Mork). They are big, bulky, tough mechs that are armed to the teeth.

#Lore

Taken from: http://warhammer40k.wikia.com/wiki/WAAAGH!

"The WAAAGH! is the name given by the Orks themselves to the massive military campaigns they periodically unleash on the galaxy as part of their eternal desire to seek out combat and war. The term also applies to the key concept of Ork "kultur" around which the entire Greenskin society, if it can be called that, revolves. Barbaric and savage, the Greenskins spread across the galaxy like a viridian stain. They plague the battlefields of the 41st Millennium in great numbers, overrunning any who stand before them in a torrent of bloodshed and usually mindless violence. An Ork WAAAGH! is war on an apocalyptic scale. Orks beyond counting swarm from one world to the next. Whole civilisations are exterminated and defenders' armies laid to waste as the Orks plough ever onward in an unstoppable tide. Orks need battle just as humans need food and drink. Due to their warlike nature, they constantly fight amongst themselves, or launch piratical raids upon nearby enemies. Such conflicts tend to be small-scale or localised. They never really develop beyond random outbursts of violence and looting. However, Ork populations can reach a critical mass that leads to a full-scale planetary migration. This is known as a WAAAGH!, a crusade of pure aggression that crashes through star systems in an orgy of violence.

Ork behaviour is dominated by the WAAAGH!, which is also the name given to the gestalt psychic field the Greenskins generate that affects the Ork psyche, which allows Orks to instinctively recognize who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area. The WAAAGH! helps give momentum to the Orks' planetary assault campaigns, which are also known as WAAAGHs! (the Orks like to call a lot of things WAAAGH!s). Such a WAAAGH! is a cross between a holy crusade and a pub crawl, with a bit of genocide thrown in for good measure. Thousands of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss or Warlord if the WAAAGH! is particularly massive, who is bigger and more intelligent than the Orks around him. Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.

The Imperium of Man's Tech-priests have theorized that this gestalt psychic field also has a telekinetic or quantum probabilistic effect, allowing the seemingly ramshackle and poorly designed Ork technology to work as the Greenskins expect. It is believed that the reason this hypothesis came into existence is that the Imperium adopted the Adeptus Mechanicus' religious belief that aspects of a universal "Machine Spirit" inhabits all technology, and that this Machine Spirit serves Mankind at the command of the Machine God. If this is the case, without a Machine Spirit, Ork machines could not work, requiring some psychic cause to justify their often devastating effect. Furthermore, Mechanicus Genetor Lukas Anzion has noted that many Ork-built weapons will not function at all unless wielded by an Orkoid, possibly supporting this hypothesis."

Now this lore might not make much sense in the League universe but I don't know of a faction that would build these types of mechs (Maybe Zaun? But it doesn't fit Zaun weapons) so I just took the original Lore from the 40K universe.

#Splash Art

http://wh40k.lexicanum.com/mediawiki/images/d/db/Iron-devil-morkanaut.jpg

#Champion base stats

HP: 580 - 2200 HP regen: 8 - 22 Mana: 340 - 980 Mana regen: 5 - 17 Auto attack range: 200 AD: 59 - 140 Attack speed: 0.625 Armor: 37 - 100 Magic resist: 31 - 54 Movementspeed: 335

#Abilities

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/e/e4/Juxtapose_icon.png?version=bca44161bee18ffbf9144f510ce7198e[/img] **Passive: ** Gretchin is here!: Every 30 seconds (-1 second per champion level) you gain a Gretchin (maximum of 5 Gretchins). Each Gretchin, if idle, starts to repair Morkanaut by 0.05% of maximum HP per second. Gretchins have 200/500/1500 HP and 50 of each resistance (based on R levels).

I love me some scrap!: Champion, large monster, large minions and tower takedowns (also counting friendly towers and Waaagh Towers) drop a stack of scrap near the unit. Morkanaut may salvage scrap (2 second channel that gets interrupted upon taking damage) to give him a temporary shield of 5% maximum HP (up to 5 stacks). He can send off a Gretchin to salvage the scrap by left-clicking it. The Gretchin needs 5 seconds to salvage it and can be killed. Scrap piles disappear after 60 seconds.

Additionally, Morkanaut gains special bonuses for collecting srap:

  • Betta kogwork! (20 stacks): Morkanaut gains 10% CDR
  • DAKKA DAKKA DAKKA (50 stacks): All the Dakka ignores 50% Armor
  • How high you wan'it boss?!: (80 stacks): Waagh towers become immune when they are affected by the W shield
  • We are da bigga!: (100 stacks): WAAAAAGH!! now grants 20% damage reduction

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/2/2b/Flak_Cannon_icon.png?version=c3125b2a3bc432d2c03ad56984858e4b[/img] Q: All the Dakka!

Cooldown: 15/13/11/9/7 seconds Cost: 40/50/60/70/80 Mana Range: 650

Morkanaut fires his multi-minigun into a direction dealing 5/7/9/11/13 (+5% bonus AD) physical damage in an AOE every 0.1 seconds for 3 seconds and slowing enemies hit for 20%. He can walk freely while performing this ability (Kind of like Lucian ult). Champions or enemy towers hit for 1 second drop a stack of scrap and Morkanaut shreds their armor by 10%.

WAAAAAGH!!: If activated within AA range Morknaut will grab the target unit for 1 second shooting through them and picking up the scrap immediately. Enemy champion and tower takedowns reduce the cooldown of this spell by 50%.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/db/Magnetic_Field_icon.png?version=badad13a37f7fd02281fbc39d1692a34[/img] W: Electromagnetic science sounding thingy shield!

Cooldown: 20/18/16/14/12 seconds Cost: 80/90/100/110/120 Mana

Active: Morkanaut jumps in the air for 0.5 seconds and activates a shield 100/150/200/250/300 (+10% of maximum HP). While the shield is active, scrap piles are drawn to Morkanaut within a 350 unit radius.

Recast: Morkanaut sacrifice his shield to shoot a projectile that deals 100/130/160/190/220 (+ 200% bonus AD) physical damage in an area of Galio taunt and leaves a dome behind for 3 seconds. Allies who walk into the dome will be granted 50% of the original shield and enemies will get slowed for 20%/30%/40%/50%/60% while in the dome.

WAAAAAGH!!: The shield gets enhanced (+20% maximum HP instead of 10%), the Dome grants 100% of the original shield and stuns enemies for 1 second on top of slowing them.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/6/60/Power_Cogs_icon.png?version=d1cb46d175ff8c829a8d42abe634d5be[/img] E: Waaagh Tower!

Cooldown: 50/45/40/35/30 seconds Cost: 3 Gretchins and 100/150/200/250/300 HP

Morkanaut sacrifices Gretchins and gives them tower parts to start building a Waaagh Tower anywhere on the map.

  • The tower needs 90/70/50/30/10 seconds to be built (not affected by CDR).
  • HP: 400/600/800/1000/1200 (+50%/60%/70%/80%/90% maximum HP).
  • AD: 40/60/80/100/120 (+50%/60%/70%/80%/90% total AD).
  • Towers can't be critically hit.
  • 1 attack speed.
  • 30/50/70/90/110 (+35% (MR+Armor)) of each resistance.
  • Towers take 3x more damage while being built and have no resistances.
  • There can only be a maximum of 2 Towers.
  • Towers spawn a scrap pile near them every 180/120/60 seconds (based on R levels)
  • Towers also gain a shield upon W activation if Morkanaut is in a range of 2000 units.
  • Towers are marked on the minimap as soon as an enemy had vision of it.
  • Towers can be left clicked to channel a WAAAAAGH!! (180/120/60 second cooldown) that lasts for 3/5/7 seconds (2 second channel that can be heard globally). Only Morkanaut will be affected by the WAAAAAGH!!. He has to be near the tower to gain the effect but can leave the tower after gaining it without losing the effect.
  • Towers gain the WAAAAAGH!! effect (Through R cast) whereever they are.

WAAAAAGH!!: Spawn 2/4/8 Nobz over the duration of 8 seconds (Based on R level). Nobz have 500/1000/2000 HP, 50/100/200 AD, attack once per second, 100 of each resistance and behave like minions. Upon killing a champion or destroying a tower the Nobz salvage the scrap automatically and become Mega-Nobz gaining 100/200/400 of each resistance (based on R levels).

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/d5/Berserker%27s_Rage_%28melee%29_icon.png?version=acb996e91267a476ce0443acdb6787e1[/img] R: WAAAAAGH!!

Cooldown: 120/100/80 seconds Cost: 100 Mana

Morkanaut channels for 2 seconds (can be heard globally and interrupted upon taking damage, putting this ability on a 20 second cooldown) and unleashes the WAAAAAGH!! For 4/6/8 seconds The WAAAAAGH!! grants melee champions in range (Galio ult impact size) and self 30%/50%/70% bonus movement speed and 10/20/30 (+20% total AD) bonus AD. These buffs are lost upon leaving the area near Morkanaut. Morkanaut overheats and damages enemies nearby by 30/50/70 (+ 25% bonus AD) physical damage per second. Damging enemy champion increase the damage dealt by this ability up to a bonus of an additional 100%.

The WAAAAAGH!! warcry would sound like something like this: https://youtu.be/MhvPlzelj9I?t=2m17s

#Playstyle

Morkanaut is a late game Juggernaut / Frontliner with a deadly engage (Similar to Kled). He has to plan his engages ahead since the channel of his ult can be disrupted by damage alone. His W allows him decision making midst in a teamfight (to protect yourself or help teammates / do extra damage). Not only that but he has an ace up his sleeve, when used correctly his Waagh towers can splitpush lanes while an engage is happening and once the splitpush was successful the buffed up Nobz will be hard to deal with. His towers should be used carefully in the early game since Gretchins are hard to come by and the tower needs protecting while it is being built. Once built those towers can seal off entrances to areas, replace fallen towers and regain map control.

#Concerns

  • Without his ult he is going to get kited into oblivion.
  • I might need to nerf his scalings. I didn't want him to be built pure tank so I gave him low base damage but high scalings and might have went overboard with it.
  • 8 Nobz with 500 Armor, 500 MR, 2000HP each could be hard to deal with (But that is in the late game and he should be a late game champion)

Please share your ideas to this champion and critisism!

Edit 1: I'm sorry for all the edits but I finally fixed the splash art and some typos, also all ability art is taken from Dota 2 ability icons. Edit 2: Added resistances to the tower and a disappear timer to scrap piles Edit 3: Passive nerfed from 50% max HP shield to 40% (also it should have been temporary not permanent my bad) Edit 4:

  • Passive changed and nerfed (more scrap piles drop + scaling bonuses with scrap piles but shield now only 25% max HP instead of 40%)
  • Q: empowered effect changed
  • W: Added scrap pile magnet
  • E: Added a waaagh channel on towers
  • R: Old Q empowered effect moved to R (effect changed slightly)

18 Comments

Azuregore1/23/2018, 1:46:05 AM2 votes

The best means of Attack is Defence, an' the best means of Attack is a really really Big One, right, with lots of Boys an' dead big shooty things an' what have ya.

Bârd1/21/2018, 8:30:14 AM2 votes

I think his base HP should be lowered significantly, since a regular amount of base HP on a champion who can have a passive 50% max HP shield is insane.

In return, his "scrap" HP should be subject to Gretchin repairs, maybe at an increased rate.

Tails90161/19/2018, 10:55:16 PM2 votes

Sees ultimate

Aatrox's wet dream?

FlameHalbrdOkido1/28/2018, 1:04:27 AM1 votes

Are u sure u wanna relate Morkanaut to Kled? Kled is a diver while Morkanaut is a Juggernaut

FlameHalbrdOkido1/28/2018, 5:39:27 PM1 votes

Glad i could help

FlameHalbrdOkido1/28/2018, 5:49:59 PM1 votes

O.O

Betta kogwork! (20 stacks): Morkanaut gains 10% CDR DAKKA DAKKA DAKKA (50 stacks): All the Dakka ignores 50% Armor How high you wan'it boss?!: (80 stacks): Waagh towers become immune when they are affected by the W shield We are da bigga!: (100 stacks): WAAAAAGH!! now grants 20% damage reduction

Cou'int get betta.

FlameHalbrdOkido1/20/2018, 2:18:37 PM1 votes

I could see either a Noxian that moved to Zaun building something that resembles the splash art, or a Zaunite moving to Noxus doing the same

feels like he gets too close to too many already existent themes for this to be an actual future champ

FlameHalbrdOkido1/27/2018, 11:48:37 PM1 votes

Quick Question as a 200 ranged champ, is Morknaut melee or ranged?

What would u think about the following

Passive: Gretchin is here!: Every 30 seconds (-1 second per champion level) you gain a Gretchin (maximum of 5 Gretchins). Each Gretchin, if idle, starts to repair Morkanaut by 0.05% of maximum HP per second. Gretchins have 200/500/1500 HP and 50 of each resistance (based on R levels).

I love me some scrap!: Champion, tower, large monster or large minion takedowns (counting ally towers and Waaagh Towers) drop a stack of Scrap near the unit. Morkanaut may salvage scrap (2 second channel that gets interrupted upon taking damage) to give him a shield of 8% maximum HP (up to 5 stacks). He can send off a Gretchin to salvage the scrap by left-clicking it. The Gretchin needs 5 seconds to salvage it and can be killed. Scrap piles disappear after 60 seconds.

(added large monsters and large minions so this passive doesn't lead to a feast or famine gameplay)

is Q a linear AoE or do the shots stop at the 1st enemy? If they stop at the 1st enemy that would make it more like Lucian's ult if thats what u were going for which is fine.

Q: All the Dakka! Cooldown: 15/13/11/9/7 seconds Cost: 40/50/60/70/80 Mana Range: 650

Morkanaut fires multi-minigun bullets in a locked linear target direction dealing 5/7/9/11/13 (+5% bonus AD) physical damage to the first enemy they collide with every 0.1 seconds for 3 seconds and slowing enemies hit for 20%. He can walk freely while using this ability. Every sec Morkanaut damages an enemy or tower they drop Scrap and he reduces their armor by 10% dmg dealt for 3 sec.

WAAAAAGH!!: If activated within AA range Morknaut will stab/grab the target unit for 1 sec shooting through them and Entangling them to Morknaut's position and granting Morknaut a front facing shield for the unit's HP. Hitting an enemy shield, barrier or champion made terrain it reduces the duration of the ability by 5/10/15/20/25%. Collecting Scrap will grant bonus this ability bonus AD for 2 sec.

"Oi Me likes how dis fits themes 2 and 4 betta! ALL Morkanaut wants ta do is mow down mo enemies ROIT? Naw I shreds ahrmor and use it for meself." And while Ulting Morkanaut's true thirst for violence becomes apparent when they grab and unit and shoot through them while using them as a meat shield, "Git ova ere an be ma shootin shield!" furthermore it is also able to get those pesky shields and walls out of the way so it can keep on massacring, "git deez walls outa ma way so I can kills yus faster!"

W: Electromagnetic science sounding thingy shield!

Cooldown: 20/18/16/14/12 seconds Cost: 80/90/100/110/120 Mana

Passive: Enemy units that have been damaged by Morkanaut and Scrap within a 350 unit radius AoE, are slowly drawn to its center while active. Every time Morkanaut gathers Scrap this ability's CD is reduced by 0.25 sec. Active: Morkanaut jumps in the air for 0.5 seconds and activates a shield 100/150/200/250/300 (+10% of maximum HP). Recast: Morkanaut sacrifices his shield to shoot a projectile that deals 100/130/160/190/220 (+ 200% bonus AD) physical damage in an 350 unit AoE and leaves a dome behind for 3 seconds. Allies who walk into the dome will be granted 50% of the original shield and enemies will get slowed for 20%/30%/40%/50%/60% while in the dome.

"Da best defense is MOAR OFFENSE!" This passive feeds into themes 2 and 4 GREATLY as it rewards being aggressive and make Morkanaut stronger for doing so. its hard to come up the a MORE aggressive way for this ability to fit the mindless violence theme, hopefully the new passive helps...cause its a shield and all...WAIT it. GOT it.

WAAAAAGH!!: The shield gets enhanced (+20% maximum HP instead of 10%), the Dome grants 100% of the original shield and stuns enemies for 1 second on top of slowing them. When Morkanaut damages enemies within the AoE 50% of their shields HP will be stolen and granted to Morkanaut while he's within the AoE. Upon each cast Scrap will be instantly pulled to Morkanaut damaging and pulling enemies in by 100 units if they collide.

For the E Morkanaut could sacrifice scrap to shorten the build time on the towers

R: WAAAAAGH!!

Cooldown: 120/100/80 seconds Cost: 100 Mana

Passive: Every 15 sec Morkanaut will get Ticked, getting hit by neutral units or an enemy champ will Enrage Morkanaut, if Morkanaut damages an enemy champ while Enranged the next ability will be enhanced. Active: Morkanaut channels for 2 seconds (can be heard globally and interrupted upon taking damage, putting this ability on a 20 second cooldown) and unleashes the WAAAAAGH!! For 4/6/8 seconds The WAAAAAGH!! grants melee champions in range (Galio ult impact size) and self 30%/50%/70% bonus movement speed and 10/20/30 (+20% total AD) bonus AD. These buffs are lost upon leaving the area near Morkanaut. Morkanaut overheats and damages enemies within 300 units by 60/80/100 (+ 40% bonus AD) physical damage per second. The more damage Morkanaut deals the more more damage and range the overheat will deal up to 150% dmg and radius increase.

Moved old Q Ult buff straight to the Ult, because that part doesn't have that aggressive feel to it that themes 2 and 3 are.

I think i finally get Morknaut now tell me what you think

A few of these suggestions were inspired from an older champ concept of mine adding another old concept that inspired these new ideas